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Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
59
|
Posted - 2013.12.17 17:09:00 -
[1] - Quote
Good Morning,
I think pods should warp to a random location in the system when ejecting from an exploding ship. Players should not lose pods because of lag, which occurs when changing from the ship to a pod. The attacking players aren't lagged at the same time and gives them an exploitable advantage using hardware failure rather than in game mechanics.
Before everyone ridicules the idea... if there is a anti-warp bubble (area of effect from mobile or interdiction bubble etc) in place the pod will not warp. Therefore there will still be plenty of pod kills in addition to the smart bomb gate lurker, pod scanned down by combat probe etc etc.
Edit: And it would be more realistic to have a pod programmed to auto-warp in a combat situation. For a pod to simply pop out of a ship when it explodes and sit there and do nothing is stupid from any military tactical/strategic consideration. Daniel Zehn Keeper of Evil Frosty
PLEX for naked avatars! -á*nod nod*-á |

Arthur Aihaken
The.VOID
935
|
Posted - 2013.12.17 17:26:00 -
[2] - Quote
This should be good... I am currently away, traveling through time and will be returning last week. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2010
|
Posted - 2013.12.17 17:32:00 -
[3] - Quote
Post your lossmail. |

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
59
|
Posted - 2013.12.17 17:39:00 -
[4] - Quote
Danika Princip wrote:Post your lossmail. I've played EvE for 8 years now. I've lost pods due to lag. Everyone has. You are welcome to look me up on Battle Clinic. I have my API verified.
Lose a pod, don't lose a pod... I don't mind if I lose one legitimately due to anti-warp bubble or smart bombs etc.
The fact remains lag is not an in game mechanic. I don't like losing pods to lag. Do you? Daniel Zehn Keeper of Evil Frosty
PLEX for naked avatars! -á*nod nod*-á |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3798
|
Posted - 2013.12.17 17:59:00 -
[5] - Quote
Lrn2wrpPOD!
Just spam the warp button right before you die and you practically autowarp. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
59
|
Posted - 2013.12.17 18:02:00 -
[6] - Quote
ShahFluffers wrote:Lrn2wrpPOD! Just spam the warp button right before you die and you practically autowarp.
Yes. I know. But I shouldn't have click warp a 100 times because of out-of-game hardware failure/processing time/internet traffic or whatever that causes lag.
Pod destruction should be based on in game mechanics not on out-of-game issues. Daniel Zehn Keeper of Evil Frosty
PLEX for naked avatars! -á*nod nod*-á |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
706
|
Posted - 2013.12.17 19:12:00 -
[7] - Quote
aside from that, your pod would also need to be immune to bubbles like interceptors, plus a random warp to an unknown location might be worse for you than actually dying there and then.
So no, also null sec players pod you as a mark of respect, it's actually a favour as it removes you from the combat zone and saves you having to slowboat your way through hell to get home. Just don't take any unnecessary implants into battle though. Dumbing down of Eve Online will result in it's destruction... |

Barbara Nichole
Cryogenic Consultancy
451
|
Posted - 2013.12.17 19:16:00 -
[8] - Quote
ShahFluffers wrote:Lrn2wrpPOD!
Just spam the warp button right before you die and you practically autowarp.
^ this. programming in a auto warp action is probably not giving anyone a chance to pod a player whose ship they blasted unless they have you in a bubble. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
59
|
Posted - 2013.12.17 20:04:00 -
[9] - Quote
Little Dragon Khamez wrote:aside from that, your pod would also need to be immune to bubbles like interceptors...
No... there would be no immunity from any in game mechanic to inhibit a pod's auto warp. The only impact would be the pod could escape without lag hindering the player's ability to have the same functioning client as the attackers.
Little Dragon Khamez wrote:So no, also null sec players pod you as a mark of respect, it's actually a favour as it removes you from the combat zone and saves you having to slowboat your way through hell to get home...
Completely irrelevant to the conversation.
Daniel Zehn Keeper of Evil Frosty
PLEX for naked avatars! -á*nod nod*-á |

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
59
|
Posted - 2013.12.17 20:06:00 -
[10] - Quote
Barbara Nichole wrote:programming in a auto warp action is probably not giving anyone a chance to pod a player whose ship they blasted unless they have you in a bubble.
If the pod pilot's client wasn't lagged and malfunctioning then I would agree with your point. And there are plenty of options to pop someone's pod outside of locking with guns/missiles.
Daniel Zehn Keeper of Evil Frosty
PLEX for naked avatars! -á*nod nod*-á |

Batelle
Komm susser Tod
656
|
Posted - 2013.12.17 20:09:00 -
[11] - Quote
this would allow AFK people or people not paying attention to their client to avoid podding for free.
No.
Plus, what if I WANT to get podded? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
59
|
Posted - 2013.12.17 20:15:00 -
[12] - Quote
Batelle wrote:this would allow AFK people or people not paying attention to their client to avoid podding for free.
No.
Plus, what if I WANT to get podded?
AFK people... that is a good point. One draw back that is minor compared to the positive impact.
If they want to get podded they eject manually or undock and let someone shoot them.
Daniel Zehn Keeper of Evil Frosty
PLEX for naked avatars! -á*nod nod*-á |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1464
|
Posted - 2013.12.17 20:21:00 -
[13] - Quote
OP only thinks he wants this ridiculously bad idea, which is based on a lack of understanding the mechanics of what's going on behind-the-scenes.
What OP really wants is Brain in a Box. |

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
60
|
Posted - 2013.12.17 20:23:00 -
[14] - Quote
Alvatore DiMarco wrote:OP only thinks he wants this ridiculously bad idea, which is based on a lack of understanding the mechanics of what's going on behind-the-scenes.
What OP really wants is Brain in a Box. Fail... ad hominem. Daniel Zehn Keeper of Evil Frosty
PLEX for naked avatars! -á*nod nod*-á |

SurrenderMonkey
Space Llama Industries
387
|
Posted - 2013.12.17 20:24:00 -
[15] - Quote
Da'iel Zehn wrote:Barbara Nichole wrote:programming in a auto warp action is probably not giving anyone a chance to pod a player whose ship they blasted unless they have you in a bubble. If the pod pilot's client wasn't lagged and malfunctioning due to out-of-game variables then I would agree with your point.
Play on better hardware? |

Batelle
Komm susser Tod
657
|
Posted - 2013.12.17 20:27:00 -
[16] - Quote
Da'iel Zehn wrote:Batelle wrote:this would allow AFK people or people not paying attention to their client to avoid podding for free.
No.
Plus, what if I WANT to get podded? AFK people... that is a good point. One draw back that is minor compared to the positive impact.
You could easily say its major consequence of "fixing" a minor issue.
Da'iel Zehn wrote:Barbara Nichole wrote:programming in a auto warp action is probably not giving anyone a chance to pod a player whose ship they blasted unless they have you in a bubble. If the pod pilot's client wasn't lagged and malfunctioning due to out-of-game variables then I would agree with your point.
Out-of-game variable have never been a consideration for this sort of thing. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Kahega Amielden
Rifterlings Point Blank Alliance
1073
|
Posted - 2013.12.17 21:57:00 -
[17] - Quote
So, if I don't fly in nullsec, it is now even less likely that I will ever lose my pod...which creates very little disincentive to fly anything other than expensive pods.
Not that I think that the current lag-based mechanic is a good one, but it's certainly better than everyone in lowsec running around with snakes. |

Hesod Adee
Kiwis In Space
211
|
Posted - 2013.12.17 22:20:00 -
[18] - Quote
Batelle wrote:this would allow AFK people or people not paying attention to their client to avoid podding for free.
No.
Plus, what if I WANT to get podded?
What if pods got a few seconds of invulnerability after being ejected just like you have when undocking ? 3 seconds should be more than sufficient.
AFK players still die. Autopilot players die quicker, as the autopilot will end the invulnerability almost instantly. If you want to die, you just move in a direction and end the invulnerability. If you warp to the wrong place, like somewhere covered by a bubble, you get caught. |

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
62
|
Posted - 2013.12.17 22:25:00 -
[19] - Quote
Hesod Adee wrote: What if pods got a few seconds of invulnerability after being ejected just like you have when undocking ? 3 seconds should be more than sufficient.
AFK players still die. Autopilot players die quicker, as the autopilot will end the invulnerability almost instantly. If you want to die, you just move in a direction and end the invulnerability. If you warp to the wrong place, like somewhere covered by a bubble, you get caught.
Yes, I would be satisfied with a 3 second invulnerability. Daniel Zehn Keeper of Evil Frosty
PLEX for naked avatars! -á*nod nod*-á |

FightingMoose
Norse'Storm Battle Group
19
|
Posted - 2013.12.17 23:56:00 -
[20] - Quote
No. I've lost plenty of pods, but I can't think of a single time that it was because I wasn't spamming warp. I've never been in the situation OP describes, which leads me to believe that this isn't an issue which needs to be solved via making a significant change to game mechanics.
Lag happens. HTFU. Proud owner of an Ibis. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
281
|
Posted - 2013.12.18 00:13:00 -
[21] - Quote
It's not like lag only affects this:
Trying to catch a covops on a gate: Trying to point someone before he warps off a station after undocking. Almost any tight pointing situation really.
Lag is part of all online games and the only "fix" is invulnerability timers. I don't like those, as they remove the skill away from the player. Some make sense, like the undocking and jumping ones, with the cloak, so that you are sure to be able to load grid and have a peak at what surrounds you. Other then that, I'm really against invul timers. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1470
|
Posted - 2013.12.18 00:28:00 -
[22] - Quote
Da'iel Zehn wrote:Alvatore DiMarco wrote:OP only thinks he wants this ridiculously bad idea, which is based on a lack of understanding the mechanics of what's going on behind-the-scenes.
What OP really wants is Brain in a Box. Fail... ad hominem.
Indeed, there is no ad hominem in anything I've said. Feel free to prove me wrong.
The fact remains that what you really want is Brain in a Box, not some silly and arbitrary pod-warp-off mechanic.
|

Coyote Laughing
3
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Posted - 2013.12.18 03:15:00 -
[23] - Quote
I have thought that some of the larger ships could benefit from a 5000m3 ship maintenance bay (ie - shuttle bay), that spits them out automatically at full speed.
It would be even nicer if you could actually base a small group on a carrier, having them undock just like a station.
However, for that to work, the carrier would either have to never go off-grid, or the following suggestion:
All jump clones to sit in their own pod, so they can be carried by courier contract, or in the maintenance bay like other ships.
Players can eject from the last logged in location of the host ship (or if they are no longer in the fleet/corporation).
If the account of the host ship expires, this should also happen automatically, as if they safely logged off.
I would suggest a limit of 1 per ship, with the active clone and medical clone being excluded from this mechanic. l8r \o/ |

Nariya Kentaya
Always Negative
746
|
Posted - 2013.12.18 04:15:00 -
[24] - Quote
Coyote Laughing wrote:I have thought that some of the larger ships could benefit from a 5000m3 ship maintenance bay (ie - shuttle bay), that spits them out automatically at full speed.
It would be even nicer if you could actually base a small group on a carrier, having them undock just like a station.
However, for that to work, the carrier would either have to never go off-grid, or the following suggestion:
All jump clones to sit in their own pod, so they can be carried by courier contract, or in the maintenance bay like other ships.
Players can eject from the last logged in location of the host ship (or if they are no longer in the fleet/corporation).
If the account of the host ship expires, this should also happen automatically, as if they safely logged off.
I would suggest a limit of 1 per ship, with the active clone and medical clone being excluded from this mechanic. how about we require ALL ships to havea smaller ship to fly?
pod goes into shuttle, which goes into frigate/cruiser/BC, which goes into battleships, which go into dread/carriers, which go into titans.
that way as you die you can just keep popping out in a smaller ship.
I'm sure the russians would LOVE matroyshka-ships |

Zvaarian the Red
Evil Leprechaun Brigade
252
|
Posted - 2013.12.18 05:07:00 -
[25] - Quote
I don't get it. With its tiny sig a pod is almost never pointed before getting away, at least not under normal game circumstances. I could see losing it due to lag in some massive fleet battle, but isn't pod loss expected in those anyway? |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
113
|
Posted - 2013.12.18 10:35:00 -
[26] - Quote
Bad idea, on the grounds that this makes it basically impossible to ever kill pods in a situation that doesn't involve bubbles. If your losing pods to lag, that's unfortunate, but we shouldn't actively change game mechanics and style of play because of hardware "failures" that are more then likely on the player side. And if the issues aren't on your side, then they are probably on your ISPs side. And if they aren't on either your side or your ISPs side or any of the other potential sides that could cause latency issues and are in fact on CCPs side, then this calls for an upgrade to CCPs hardware and/or its optimization, not a mechanical change to the game. |

Cassius Invictus
Thou shalt not kill
73
|
Posted - 2013.12.18 12:29:00 -
[27] - Quote
FightingMoose wrote:No. I've lost plenty of pods, but I can't think of a single time that it was because I wasn't spamming warp. I've never been in the situation OP describes, which leads me to believe that this isn't an issue which needs to be solved via making a significant change to game mechanics.
Lag happens. HTFU.
I never had a problem the OP decribes, but internal game lag is na issue. There should be a visible indicator when u can warp and when not, so it would prevent the need of spaming warp button. It's similar when you leave warp bouble. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2075
|
Posted - 2013.12.18 13:27:00 -
[28] - Quote
Cassius Invictus wrote:FightingMoose wrote:No. I've lost plenty of pods, but I can't think of a single time that it was because I wasn't spamming warp. I've never been in the situation OP describes, which leads me to believe that this isn't an issue which needs to be solved via making a significant change to game mechanics.
Lag happens. HTFU. I never had a problem the OP decribes, but internal game lag is na issue. There should be a visible indicator when u can warp and when not, so it would prevent the need of spamming warp button. It's similar when you leave warp bouble. If you want to live, you spam the wrp button. Not because of lag, but because by the time an indicator showed you you could warp, you recognised it, and responded to it by taking action, chances are you are already pointed. Spamming warp means as soon as you can warp, you do warp. If you don't spam warp, then you obviously didn't want that pod anyway.
And no to the idea of warping a pod off automatically. There are several instances where you would not want to be warped off automatically. You might be in a combat site for example and not have anything in the pocket bookmarked. You warping out can cause that to disappear if nobody is in it, losing you any loot you could have had. You might be in a fleet battle, and need to be able to see the grid to continue issuing commands until a secondary FC has taken over (or you might be the secondary FC and need to use voice only commands). You might want to get podded to hurry you back to a station. The list does go on, but I won't.
-1 The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
463
|
Posted - 2013.12.18 14:12:00 -
[29] - Quote
Alvatore DiMarco wrote:Da'iel Zehn wrote:Alvatore DiMarco wrote:OP only thinks he wants this ridiculously bad idea, which is based on a lack of understanding the mechanics of what's going on behind-the-scenes.
What OP really wants is Brain in a Box. Fail... ad hominem. Indeed, there is no ad hominem in anything I've said. Feel free to prove me wrong.The fact remains that what you really want is Brain in a Box, not some silly and arbitrary pod-warp-off mechanic. Fact is that game provides some sort of protection on every session change due to possible load delays: undock immunity, gate cloak, bridge/jump immunity. Switching ships in space is also a session change mechanic, so either 2-3 sec immunity or cloak should also apply (if you need explanation - your sensors cannot instantly identify pod in exploded ship's debris until pod starts to move). Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
62
|
Posted - 2013.12.18 14:17:00 -
[30] - Quote
Excellent responses! Thanks for the feedback.
I love this community. Daniel Zehn Keeper of Evil Frosty
PLEX for naked avatars! -á*nod nod*-á |
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