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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Alexander Knott
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Posted - 2006.09.02 17:07:00 -
[361]
- Instas - A solution to the insta problem that doesn't involve bookmarks preferrably. Management of this many bookmarks is a pain.
- Corporate bookmarks - Even without instas, having corporate safe-spots and resources marked would be a wonderful, wonderful thing.
- Large Tractor Beams - Too much mission running I suppose.
- Logistics - The alliance tournament really highlighted how powerful logistics can be in the absense of jamming. Don't let people tell you that "nobody wants to play a healer", lots of people do, it's just not currently an option.
- T2 Research - The BPOs should never have completely run out. Slowed down? Sure. But EVE's population keeps growing and the supply for T2 items is remaining constant.
- Group PvE - Would appreciate some incentive to group in PvE.
- Faction Ship Offers - Reinstate the high LP agent offers that are not tag/isk dependant (i.e. the ones where you handed in a Nexus chip and a T1 ship and got the faction variant).
- Faction for Jump Clones - The requirement for both corp and personal standing of 8+ is silly since any person with 8+ personal standing can bounce out of their corp, form a side corp and instantly have JC access. This should really be personal OR corporate standing.
- Clone Jump Cooldown - I understand why it's there, but it would be nice if it worked a little differently. For instance, I mission solo during the week and then PvP with my corp on the weekend. It would be nice to jump to the corp office and be able to jump back immediately when we're done. Maybe instead of 1 jump/day, 7 jumps/wk or something like it?
- Enough Nebulas - The nebulae are beautiful, but the complete absense of open space is a bit strange. Be nice if they were scaled back a bit.
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Garonis
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Posted - 2006.09.03 16:20:00 -
[362]
In no specific order: #1. Custom skins/paint/decals for ships.#2. Mod ships through research/science skills.Make those ships reflect some personality! #3. Show in local chat only if your talking.This is too powerful a tool for everyone to have. You shouldnt know if pilot x enters the system when hes several AU away! #4. Get rid of Gate to Gate bookmarks via a skill set/module combo. Maxed skills and great mod= o meter warp in. #5. Tech II lottery, its a farce. Seeding a few copies of a ship or module design? make them available for everyone after a suitible period of time. #6. Simple direct pilot control for ships. WASD would be great for this. #7. To add more realism, make objects in space block Line of Sight. Use new simple direct control system to duck behind asteroids, colidible objects, stations etc. This would also add time to combat encounters and allow for tactics. #8. Bring scramblers and webbers inline with the current EWar effects. Make it possible to "escape". Warp Disruters have in the description that they foul the navigational computers of the target vessel. How about having your electronics skill reflect on how effective enemy scrambling effects work against your ship? #9. More ship designs! Gives more ships to love and loose, every player has his/her own playstyles, lets get some more hulls out there to help with the diversity, and stop forcing people into cookie cutter ships. #10. Sovereignty. if you own the space, you should have an easier time of defending it. I would like to see NPC patrols, anchorable defences, things of this nature. Make it costly, make it fun. Give new meaning to the word "seige". These are my Wishes. Some are frivolous, some would effect gameplay on many different levels. All are worth looking into, in my humble opinion.
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Karnisher
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Posted - 2006.09.04 04:44:00 -
[363]
1. No more LOCAL CHANNEL (all contacts in sensors) like RL.
2. Better control of warp speed..1/4,1/2,3/4, FULL STOP.
3. BANKING SYSTEM
4. in-game game¦s (social places like Casinos or Pubs in starbases, with some sort of Local Channel)
5. Electronic Warfare Comms Jammers!! (ohh i can¦t chat!! somebody help meeee!!)
6. a 50K or 100k m3 industrial ship.
7. Black Holes, Nebulae, Proton stars, binary systems...
8. Personal Hangar Tabs. Tired of cans!!
9. Crews for ships! with some bonus to something, like implants, but you must pay them daily (i feel so lonely on my BS... all those windows, and im inside of a goo filled egg...sigh)
10. Statistics in Character¦s Sheet... Kills, Pods, etc.
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Theronnos
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Posted - 2006.09.04 11:03:00 -
[364]
Here is my list :)
01) A solution for Instas 02) A Solution for Local Channel (You are only shown when you chat and/or perhaps a station channel?) 03) A more dynamic gameplay (I find EVE somewhat static now, space/eve needs to be a adventure not a AFK game) 04) Tactical environments/gameplay 05) A lot of exploration (really make it so that you need to use your scanners or other things to find stuff) 06) Ship costomization (nothing to do with stats but just to make everyone look alittle diffrent) 07) More or easyer ways into 0.0 (atm there are mage camps at every gateway into 0.0) 08) Expansion of EVE universe (more systems) 09) (maybe) Mini-professions (perhaps a second skill system, so you can have 1 major skill and 1 mini-skill training at the same time) 10) Mini games or something to do in stations, interaction with other people, etc.
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Auron Shadowbane
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Posted - 2006.09.05 11:56:00 -
[365]
1) LAG (Instas, Un/Docking, Jumping, Warping, POS-Wafare) 2) Instas (copying them for ages isnt fun, neither is haveing to seek them in your list in a big sys!) 3) Fleet Warfare (Focused fire!) 4) Solve T2 Market problems (lottery beeing nonsens¦) 5) fix t2 ammo. give them unique abilities rather than overpowered dmg/range(!) 6) ECM issue 7) Capital Ships (make em more usefull, scale the chim and maybe others to CAPITAL sice, increase their HP by factor 10-1000 (carrier-titan) 8) Capital & POS Warfare (make it fun and remove the hours of senseless sieges) 9) cloaking issue 10) Introduce t2 battleships with unique abillities (cloakers, jump-cappable bs, small-super weapon users(?),...)
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.05 12:05:00 -
[366]
Edited by: Noveron on 05/09/2006 12:05:20 1) REMOVE THE INSTAS 2) REMOVE THE INSTAS 3) REMOVE THE INSTAS ...and so on.
for further explanation -> http://oldforums.eveonline.com/?a=topic&threadID=389469
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Gunship
Amarr FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.05 12:14:00 -
[367]
1. get rid of insta jump bookmarks 2. Manual warp 0 to the gate, 15km on autopilot 3. Local to work like alliance chat, only show you when you speak (can show number of peeps in space). 4. Do somthing about masive POS wars, either make it work or remove it. 5. Add on modules for outposts, example a few extra build slots, 10% faster research etc. 6. Make T2 cheaper to manufacture in 0.0 based on distance/jumps from nearest 0.1-0.4 system. 7. Make level 4 agent mission impossible to complete on your own (as intended). 8. make corp wallet like hanger access, example so you could allow someone to just corp insure ships using fonds from wallet hanger 6? 9. make combat less laggy. 10. For 3 years I have not had sound enabled do to the huge performance hit, fix it so for 20+ ships you only hear your "own" sounds or a max number of channels whatever is possible.
So you want to join us? |
Raste
Shinra Lotka Volterra
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Posted - 2006.09.06 13:45:00 -
[368]
1. Reduce lag. 2. Tied, but not limited to number 1, make large fleet battles possible. 3. Revamp sovereignty. 4. Revamp pos system and/or address lag in pos fights with current system. 5. Make 0.0 more worthwhile to live in, give people an incentive to get out of empire. 6. Fix the lag/freeze associated with opening your bookmarks tab. 7. Give some way to identify friends/foes portraits other than by using friends list. 8. Provide some kind of ingame or official killboard which is automated and doesnt require user interaction to post killmails. 9. Fix bugs where groups become "bugged" and members can't be invited. 10. Make UI more customizable (FIX THE OTHER STUFF FIRST)
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ET PostAlt
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Posted - 2006.09.06 13:59:00 -
[369]
1. Fix the instas 2. Fix the all the bugs currently ingame. 3. Have no more issues besides those above.
But, who aM I to suggest these things, I'm merely a subscriber paying/contributing to your salaries.
Whine, whine, whine. Who cares in a hundred years.
[CCCP, Accomdating the whims of the griefers since the game start]Ö [CCCP's stamp of approval]Ö
Originally by: Price Watcher
Please, CCCP Sir. May we have another server crash to go along with all the wonderful NEW CONTENT? May we have more LAG? More BUGS? Pretty please with sugar on top?
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Revenant Force
Gallente ironwood ink
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Posted - 2006.09.08 10:40:00 -
[370]
1.) Solution to one sided non-tactical gate camping 2.) Make combat more than just who has bigger guns than who. Needs more tactics and to last longer. 3.) Crewman for ships with special bonuses and such ect. 4.) In game hang-outs in stations such as a tavern/bar/joint/casino 5.) Make more content for eve, right now it feels like i have to spend months doing nothing afk to be able to enjoy the game somtimes. 6.) More ways to make the game more community oriented.
Thats all i can think of.
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Luna Liandri
Soapbox Pilots
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Posted - 2006.09.08 11:36:00 -
[371]
1) instas, ASAP 2) POS-warefare & sov 3) scanprobes-design is so flawed 4) lag 5) UI bugs & UI shortcomings (scanner, POS-production, fonts "O<>0" ...) 6) t2-lottery, what a mess 7) adjustment of skilltime for newbs, adv-adv-learning skills or smth 8) replacement for local like delayed info (SGs send scanner infos, but at lightspeed, see C. J. Cherryh, f.e. pells star) gives much tatical diversity 9) factions acting illogical - killing gueristas should make them angry, but NPCs there should be more diverse 10) customizeable UI like in other MMOs
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Nikolus Wrighte
Caldari Xtreme Intruders
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Posted - 2006.09.09 23:33:00 -
[372]
1. reduce lag 2. covert ops< not the ship. the idea. revamp and improvment 3. player owned station graphical and gameplay improvments. 4. in game hangouts for players. aka gettin out of your pod. 5. more interact solar systems. slapping a pos in one just inst enoth. 6. scaleing aka the ibis is to big and the raven is to small. capital ships are tiny 7. intersteller tacticale and interactive inviroments 8. personal hanger tabs i hate station cans 9. tech 2 battleships. <not for attack. maby a auxillery electronics platform 10. dueling All moderaters to sign my sig get a free cookie! |
Raquel Smith
Ferengi Commerce Authority
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Posted - 2006.09.10 12:49:00 -
[373]
1. More variety of missions. How many times can I kill the informant?
2. Empire should be safe. It's where newbies start and get their first taste of the game. It needs to be safe to not lose them as customers when someone in a disposable ship blows them up and takes their first implant.
3. Insurance is a joke I could write a lot on this, but it is not realistic. Players are rewarded for sacrificing their ships (See #2). Any insurance company would go broke with that business model.
4. Hybrid railguns take too much powergrid / Bonuses are out of whack I had a Ferox, with its medium railgun bonuses, but it couldn't even mount 4 with leaving nothing left. There is no incentive to use the Ferox for its bonuses when it can easily mount five named heavy missile launchers and do more damage.
5. Something between a transport a freighter is needed A Bustard in today's economy is about 35-50 million ISK whereas the minerals alone for a Charon cost well in excess of 600 million ISK. There should be something inbetween to allow players to gracefully step up. It seems industrial ships go from Badger (300k), Badger 2 (800k), Bustard (30m), Charon (1000mil). That's quite a jump!
6. Fonts I can barely read the chat fonts. I've turned the size up to the maximum and it's still troublesome. :(
7. Non-audible sound notifications There are a few actions in the game whose only notification of success (or failure) are from sounds. Market export is the first that comes to mind. Please make something visual :( A lot of us have the sound off, are hard of hearing, or deaf (or any of the above).
8. Market Data Exports Please let us export multiple items at once. Exporting the minerals which can have 300 orders each requires the table to be rendered before the export button can be used.
9. Travel time and distance Instas... I just spent an hour making 28 instas for myself because to use my Bustard to go the 14 jumps would take a long time. I clog the database for my convenience. Let us use a skill, like Warp Drive Operation to move closer to the gate! 15km at 0 skill, and knock off 3000 metres for each skill level, make the skill rank 3 or something.
10. Database dumps t20, in his blog, posted a database dump. It is currently being used by the community to create fansites but the data is well out of date. Please keep the dump updated for us to use as well as some documentation about its columns.
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ShadeLiner
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Posted - 2006.09.11 11:21:00 -
[374]
1. The camera always restet after docking... Why need to set back this counter? 2. Under detailed world (too many similar places) 3. No deathspace objects, radiotelescopes, refuelling depos, ect around stargates, planets, starbases (Make the places unique) 4. Too low real NPC (Where are the megacorps? This 3oo commisioner in caldari the whole force, and the never warping npc traders the max?) 5. too easy tech I producing (starships, and mods can need some componets too...) 6. Too much waiting for empire researches (too high standing need to create a civilian outpost in high-sec) 7. Low variety of missions 8. Low descriptions of items, (more complex informations needed npc interactivityies, and need the interactions too, do anyone ever seen a fight between the guaristas and the angel cartel?) 9. Too low RPGer in the game (half of the people talking about game therms all the time) 1o. No a developer ingame interactions... (you not can your ideas send in a petition)
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Xeliya
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Posted - 2006.09.14 10:35:00 -
[375]
1) T2 BPOÆs need to be freely available to win if you in RnD or bring in Reverse Engineering. 2) Warp to 0km option. 3) Make it so sensor boosters canÆt stack or there are 2 types of boosters, one for range and the other for speed. 4) Combine the learning skills in to one book per attribute that give +2 instead of 2 books that give +1. 5) Allow you to move 1 of your 9 customizable attributes around ever half week or so. 6) Give 5 million isk to a new player when he becomes a subscriber. 7) Jump clones down to 12 hours. 8) Remove the needed +8 corp standing for jump clones and just use personal or corp if itÆs at +8. 9) Give Caldari DroneÆs on HACÆs 10) Increase missile velocity but decrease flight time.
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Nervar
Exotic Dancers Club
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Posted - 2006.09.20 12:47:00 -
[376]
Edited by: Nervar on 20/09/2006 12:59:31
1. removal of instas 2. no warp to 0 option. 3. either a special gang bonus for small gangs or penalty for larger gangs (discourge blobs) 4. better ore/npc's in low sec 5. team oriented missions. 6. t2 battleships( a man can dream) 7. cheaper t2 ships. 8. More agents in low sec with bigger rewards then high sec agents. 9. no more static complex's 10. revamp of local in low sec and 0.0
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Kendar
Gallente 4S Corporation Morsus Mihi
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Posted - 2006.09.20 13:15:00 -
[377]
Edited by: Kendar on 20/09/2006 13:17:17 1. make warp to 0km option herby removing need for insta bm but let autopilot still use 15km 2.find the magic button that say lag off/on and turn it off 3.If a system already have sov in 0.0 make it impossible for other alliances to place pos unless the claiming alliance allow them, (poswar ftl) 4. give a stacking penalty to fuel use on pos count in a system, a pos use more fuel if you have manny pos in system 5.make tech2 ships cheaper by seeding more bpo or bpc 6.implement a frapsprogram designed for eve 7.make a buy and fit to current ship option for market 8.give fighters bether speed when going back to dronebay 9.more teamoriented missions 10. a lot more high lvl complexes in 0.0
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Makaera Koshito
Einherjar Rising
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Posted - 2006.09.20 13:23:00 -
[378]
1. Match the RoF of Heavy Neutron Blasters and 250mm Rails for both T1 and T2. Currently, for having the same the fitting requirements, 250mm rails have far inferior RoF.
2. Give the Moa a 5/1 or 6/0 high slot split and 5/3 Med/Low split. For being the Thorax's competition, the Moa is sorely lacking in firepower. A T2-fitted Moa can barely compete against a T1-fitted Thorax.
3. With the advent of the Drake, give the Ferox a 6/1 or 7/0 split and give it bonuses like the proposed bonuses on the Moa in point 4.
4. Match the Moa's bonuses so that it either a long-distance fighter or a short-range fighter. Either give it a second long distance bonus (tracking, sensor strength, missile flight time- if you must keep it a 4/2 split) or give it a second short-range bonus (tracking, agility)
5. Remove the Shield HP penalty for Javelin S and Javelin M. Give rails a decent short range T2 Ammo like blasters have a decent long range ammo that is usable on ships below the BS class.
6. Match the fitting requirements for Medium Ion Blasters and 200mm Rails for both T1 and T2. Medium Ions are much easier to fit, do more damage and allow for a decent tank. 200mm Rails are harder to fit, don't do nearly as much damage and don't allow for a very good tank without fitting mods (at least on a Moa).
7. Make Complex Keys/Loot respawn within a six hour period of getting them, but disallow the same pilots (anyone who activated the gate) to run the complex for an extended period of time, say 48-72 hours or longer. Use a reason of "This Deadspace Complex's unique gravitational and cosmological signature has put unusual stress on your ship's systems and your biological processes. Your ship's warp drive and life support systems cannot handle the stress they will endure and have therefore caused a safety override, preventing you from using this gate. Please try again in XX hours."
8. Give Caldari a T1 Frigate Railboat. 4/0 split is preferable, but 3/1 is acceptable. The Merlin is the slowest Frigate and its bonuses don't even match 50% of its weapon systems. Missile users have the Kestrel, with is one of the best T1 Frigs.
9. A Caldari Drone boat that gives bonuses to drones that require Caldari Drone Specialization.
10. Ships that give bonuses to multiple weapon types. For instance, a Caldari/Amarr-style ship that can use either Hybrids and/or Lasers or a Gallente/Mimatar-style ship that can use either Hybrids and/or AC/Howitzers. Or any combination of the aforementioned.
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Par'Gellen
Low Grade Ore
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Posted - 2006.09.22 18:27:00 -
[379]
- Lag and seemingly endless DB issues (Just buy the blasted RAMSANS you need and be done with it!)
- Starmaps - An Insta Solution
- T2 BPO Lottery (It's a complete disaster!)
- Beef up NPC's brains
- Spank Macroers
- Clean up the UI. It's clunky and slow.
- Universe-wide Market
- Ability to sell ANYTHING on the Market
- Skill queues
- Increase CONCORD's response time and fire power 100 fold (There should be absolutely no way a ganktard can pop a newb in a hauler in 1.0 space.)
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Starmaps - An Insta Solution |
Doomed Predator
Xoth Inc Firmus Ixion
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Posted - 2006.09.23 21:13:00 -
[380]
1.Instas(see the starmaps thread) 2.Fix ships like the Nighthawk 3.WCS 4.Make skills like tactiacal shield manipulation and shield upgrades give good bonuses 5.Make rats tougher and smarter 6.Local 7.Focused fire 8.lag at fleet battles 9.Lag at trade hubs 10.Fix ecm Nuh unh. Too big. 400w x 120h are the limits. --Jorauk |
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Duhmad IbnRa
Gallente
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Posted - 2006.09.25 15:23:00 -
[381]
1. fix POS's Link
2. fix Lowsec 0.1-0.4 Link
3. remove stargates, use LaGrange points, controlled and uncontrolled ones in Lowsec.
4. fix stealth! remove 2000 meter range crap. give adv. covops targeter for scanners. change local chat problem.
5. planet interaction
6. add a goddamn search function to the forums
7. add a automatic return and dock function to drones for cases off d/c
8. fix Nosferatus: make them suck a percentage of the targets cap instead of a fixed amount.
9. beef up sentries, goes with point 3.
10. give us more eve tv..! _________________________________________________
For more players and action in lowsec |
Rogerano
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Posted - 2006.09.26 00:07:00 -
[382]
1. Ability to assign hotkeys to ANY action - combat or otherwise. 2. Completely customisable interface, including ability to redesign layout and information display. 3. Skill training queue. People have lives. Work and such. The lack of a skill queue is a difficult obstacle to overcome early on in character development. And/or allow skill change via myeve.eve-online.com. 4. Remove the minimum warp to distance of 15km. Make the arrival point randomly +/- 3000m if you like, but the 15km warp to distance is the sole reason why people have thousands of bookmarks. As the game becomes more popular, more people will aquire more bookmarks. Spiral of death. 5. More navigation options. Player should be able to excersize more control over what maneuveres his ship can perform during combat (orbit axis, etc). 6. Ship jewelery. People pay good game money for ornaments in WoW and other RPG. They'll do the same here. 7. Cloaked ships are a little like conteporary submarines. The best sub hunter is another sub. A game mechanism whereby cloaked ships can be hunted may be interesting / necessary. Could expand on this concept to create a whole new class of "submarine like" ships. 8. EW rework but not nerf. EW is cool. http://oldforums.eveonline.com/?a=topic&threadID=400114 9. Jungle and other "earthly" comoflage schemes on space ships look silly. T2 ships don't need to look silly. They need to look badass. 10. Give corporations 1 research slot for blueprints. At the moment it's very difficult to research even simple BPOs such as basic ammunition types. |
Derran
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.09.26 22:01:00 -
[383]
1. Better load balancing to reduce lag. 2. System to adjust skill points as Eve is not forgiving if you train something you later discover you don't want, thus wasting time and points for something you will actually like and want to stick with. 3. Maximum trained skills on SISI so you can actually test the new T2 ships and capital ships (sort of goes with #2). 4. Cruisers, and battlecruisers, working more effectively in fleets. Battleships are still too commonplace. Making Battleships with jump drives would make them have 'maintenance' and less common as originally described when Eve started but would likely make people whine really loud. 5. Limited Local channel. It is too easy to be able to get numbers of an enemy this way. Maybe have it work with proximity to other locals so that if you are all around a gate, you can speak but if they are at the other side of the system and you are not, they don't even show up in your local. 6. Fix POS wars to stop groups from jumping into a system with carriers and deploying POSs before someone can react to remove them. This is terrible for mid sized alliances. Perhaps a system that works like empire space where you need a certain standing to deploy them in a system already claimed. Hostiles should have to REMOVE or place POSs into reinforced before deploying, not sneak in and do it. 7. Stacked focus fire. Fleet combat is very boring and consists of just puting all fire on one then going to another. Skirmishes are more exciting but do not put decisive ends to wars. 8. More mission selections. They all tend to bleed together after awhile. 9. More CCP events. Most have been lame. Sending 5 CCP volunteers out on an event can get a response from 40 players or more. The event usually ends very quickly after that. 10. No T2 lottery!
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Xaen
Caldari Science and Trade Institute
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Posted - 2006.09.27 16:50:00 -
[384]
- Augment the skill training system
- UI overhaul
- Queue training skills (default to start next level if another skill isn't queued).
- Corp level LP Stores.
- Show drone stats INCLUDING skill bonuses
- Show missile range in tactical view (INCLUDING skill bonuses).
- Show damage to smaller ships due to reduced signature radius in missile info
- Include drone damage in combat log
- Reduce length of Level IV missions (I don't have time for another 3.5 hour [faction] Extravaganza guys)
- Module Comparison grids (so I don't have to open up four module windows and scroll around in them or resort to list external to the game)
----------------------------------------------------------------- Question absolutely everything. |
Alpine 69
Eye of God Axiom Empire
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Posted - 2006.09.27 20:35:00 -
[385]
Edited by: Alpine 69 on 27/09/2006 20:35:51 1. get rid of lag. 2. make large fleet battles possible. 5. fix titans. 4. make login traps impossible. 5. fix the 8/10 complex exploit. 6. fix the nighthawk. 7. fix the retarded "map closes when you jump" bug. 8. fix the places where ive been mode in the map. 9. make covetors in high sec blow up when doing the excact same thing for 1 - 2 hours... (to get macroers ****ed off) 10. boost the raptor
Oh noes! Somebody stuck his nerfbat in my sig :( |
Aurora Ming
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Posted - 2006.09.29 20:39:00 -
[386]
1 - t2 ammo (prefer a slight damage bonus over t1 ammo and remove penalties 2 - t2 ship/modules (would like a way to obtain bpo's even if it's extreamly hard) 3 - more sovernty modules (listening posts) 4 - gang formations (line - V - X - stacked horzonital) 5 - corp motd editing (like when you create a channel) 6 - more 0.0 systems with more than just jaspet to veld! 7 - skip adding voice supoort to eve - let us handle it out of game 8 - a way to war individual npc players (get those ore can stealers) 9 - better control on who can off-line the corp pos tower 10 - corp wallet divisions
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Taschenflak
Federation of Synthetic Persons YouWhat
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Posted - 2006.09.30 12:07:00 -
[387]
1. More capital modules. (e.g Capital armor repairer, shield boost and all the other stuff)
2. Pos warfare. (lose control over drones/fighters if you enter the forcefield)
3. Capital defence systems. (e.g a Phalanx CIWS)
4. Nerf fighters. (the dmg output is to high, a dmg output from cruisers would be ok)
5. New type of fighter drones "the bomber". (can carry torps/cruise missiles)
6. Starmaps for interstellar travelling. (to replace the bookmarks)
7. Be able to set standings for a whole alliance.
8. Make docking games impossible. (the time from undocking/docking is 30 sec. increase it to 45 sec.)
9. A module which can discover a cloaked ship.
10. A Warfare Link module for turrets and missiles.
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Jotan Veer
Wings of Turul Ascendant Frontier
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Posted - 2006.09.30 16:14:00 -
[388]
1. Give the deep space empires some sort of new logistical tool, 100-120 jump freighter round trips are not cool
2. Seed BPOs for containers, scan probes, coolant, mechanical parts etc etc ie all the 'NPC trade goods' used by deep space empires. Let us be truely free from The Empire.
3. Forget racial isotopes. Please.
4. Don't limit the number of T2 BPOs in-game (shift the power from the BPO holders to the reactor owners).
5. fix the 'bouncing at undocking' stations (like GQ2S-8 and D7-ZAC)
6. Solve log-off / log-on tactics, like penalties for logging off in systems with hostile sovereignty and random spots in space for massive log-ons
7. Make sovereignty give true tactical advantage to the defenders and not just fuel savings.
8. No lag (tm), no 5 min of grid loading while you are already podded home, no node crashes. Aka make fleet battles WORK.
9. Loging for hangar access and ship maint. array (who is the corp thief?), divisional wallets and a way to export wallet transactions. Aka more corp management tools.
10. Amarr drone BS or BC (ie like a Dominix with lasers )
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The Armin
Shiva Morsus Mihi
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Posted - 2006.10.01 00:35:00 -
[389]
1) Small and Medium Lasers are ridicilous. (Fitting wise) That should been taken a look at. (See Amarr thread in Ships and Modules) 2) Now with the typhoon boost, Apocalypse is the worst BS ingame. Make it a bit more useful please. (See Amarr thread in Ships and Modules) 3) People logging off in dictor bubbles still warps off. 4) I can't remotely destroy my jumpclones, why not ? 5) Make it possible to upgrade conquerable stations (I.E. add refinery) 6) A system that automaticly designs a node to where the big battles is, noone cares if bears in jita gotta wait another 10s to load their escrow. 7) EvE-TV coverage of the big battles 8) HLTV-like EvE recording 9) BC agility is ridicilous 10) Devs should listen to the playerbases concerns considering the Amarr race.
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Felyza
Caldari O.S. Corp
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Posted - 2006.10.02 05:21:00 -
[390]
1. Five Slot 24 Hour Skill Queue. Up to 5 skills, so long as the start time for the selected skills is within 24 hours. IE Science 1-10min, Science 2-30Min, Science 3-1Day.. done with queue, no more can start in 24 hours. 2. Reverse Engineer anything, for limited run BPC's, skill based on runs and what can be reverse engineered. 3. Engineering, type based on component/ship type, research any BP to produce a BPC with modified stats. A BPO yields a BPO, a BPC yields a BPC with 50% of original runs (some copies would be used in research), no branded item can be sold in market 4. Ability to rent ads in the Jumbotrons around the gates, maybe even make them slightly bigger. 5. Make all anchorable secures not able to anchor within viewing distance of 15km out from jump gates. 315km or whatever. Makes usage of isk sink to rent slots in jumbotrons more feasible. 6. Improved market export, with settings as to where and format. 7. Add setting for UI scaling, per window if possible. 8. Add setting for Alpha channel per window 9. Add ability to select a custom texture for UI graphics. 10. Add ability to move all UI components, even if it means a different snap-to, so the user can set the icon bar at top to have a wider angle of view.
-Felyza
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