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Quanteeri
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Posted - 2006.03.08 20:07:00 -
[31]
Originally by: Prestis Edited by: Prestis on 08/03/2006 20:04:26 Destroyers have a terrible speed/size to armor/shields ratio. I've tried to use them but they pop so much faster than anything short of an Indy.
Yeah, it's one of those ships that if you see someone targeting you, get out of dodge. Though if you don't equip them with T2, they are good cheap fun.
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Wild Fox
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Posted - 2006.03.08 20:08:00 -
[32]
It looks like a fully trained Cormorant will make a curious sniper. Basic optimal range for T1 frig rails is 9-10 km (9 for plain-vanilla, 10 for named). The ship gives you +10%/skill range bonus, being a DD it gives you a +50% range bonus and let's say standard iron ammo gives you +60% bonus.
10 * 1.5 * 1.5 * 1.6 = 36 km optimal range.
Hmm...
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Quanteeri
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Posted - 2006.03.08 20:17:00 -
[33]
lol, yeah that'll get you right outside of sentry range. Tell us how you do.
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Amarid Fury
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Posted - 2006.03.08 20:18:00 -
[34]
And with that many guns, you'll make swiss cheese out of a Frigates, even other DD's will have trouble with you.
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Slaveabuser
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Posted - 2006.03.08 20:31:00 -
[35]
Destroyers are totally sweet.
The downside is you might want to get a decoy if youre going to attack something bigger than a frigate.
When fitting 8 duals2's on a coercer I can seriously lay the hurt on someone. 
Killing the Minmatars since 22480 AD |

Ominus Decre
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Posted - 2006.03.08 20:54:00 -
[36]
While I do not have more then 2.4m skill points I'm a huge fan of the Coercer.
I assume more of a close range support roll for larger ships with slower tracking. I'm normally fitted with 5-6 Medium Pulse Laser tech2's, 2-3 nos', a tech 2 AB with a tech 2 armor repairer. (around 1100 armor)
I can solo in .1 as long as I am VERY carefull agasint spawns with 4 cruisers. Yeah, I can even take out 3 BC's (blood bishops) in my ship. Just have to pay attention.
They can fill a specific roll quite nicely and can even generate a "OMGWTF!1" when piloted by someone who knows how to use them.
In a nut shell it's all about what you want to use them for.
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Hoshi
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Posted - 2006.03.08 21:40:00 -
[37]
Got Destroyers level 5 but have never even owned one. Went directly for interdictors. Guess I should try them out some day. --------------------------------------------------------------------------------
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Hoshi
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Posted - 2006.03.08 21:44:00 -
[38]
Originally by: Wild Fox
10 * 1.5 * 1.5 * 1.6 = 36 km optimal range.
Hmm...
Best named 150mm has 14km base optimal and you forgot the skill which gives 5% per level so with iron you are looking at 55-65km optimal depending on how expensive guns you want to use. --------------------------------------------------------------------------------
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Glumrug Carson
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Posted - 2006.03.08 21:51:00 -
[39]
They have to uses. A Thrasher with a T2 loadout is tons of fun. They are cheap, can fit 7-8 guns, and (at least in the Thrashers case) have good cap. I wouldn't take out out solo over a AF, but in a fleet, they fill pretty much the same role. Destroyers are cheap, and will blow if they are looked at the wrong way. AFs cost quite a bit more, but can take some damage.
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Vmir Gallahasen
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Posted - 2006.03.08 22:27:00 -
[40]
I set up a cormorant with 150mm II's to snipe with. At level 4 sharpshooter and using Spike ammo, I was laying out the pain at about 103km optimal 
Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
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Nafri
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Posted - 2006.03.08 22:29:00 -
[41]
Kestrel is better 
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Hippo117
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Posted - 2006.03.08 22:34:00 -
[42]
Cormorant = anti-pod 7x 125mm, 1x cloak. (mixing lead and antimatter) 1x 20km scram, 1x web, 2x sensor booster Low's to suit.
Unless you're at a gate, if you're within 20km of a pod when the ship lows, you've got a guarenteed pod kill. Greatest fun in 0.0.
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Slaveabuser
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Posted - 2006.03.08 22:47:00 -
[43]
Originally by: Hippo117
1x cloak.
Ehh?

Killing the Minmatars since 22480 AD |
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