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Veruna Caseti
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Posted - 2003.09.07 23:47:00 -
[31]
Edited by: Veruna Caseti on 07/09/2003 23:48:41
Quote: attack + changing position = session change including new data from server.
And how are people sitting at a warp-in point podding people while they're loading suffering from this? Hmm.
Make excuses for lamers on. lol
Veruna Caseti Ishukone |

dalman
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Posted - 2003.09.07 23:50:00 -
[32]
Quote:
Quote: I don't blame RUS for using it (or m0o/Sinister for joining RUS there), but I DO BLAME CCP.
What a stupid statement. Seriously.
No software is bug/exploit free, it's the responsibilities of players AS PART OF THE CONTRACT YOU ACCEPT WHEN ENTERING GAME not to take advantage of them.
Yes, CCP could fix this, but that doesn't mean the blame doesn't rest on the lamers/exploiters.
Yea, that's because I'm stupid
The system didn't work this way earlier. CCP "fixed" it, so that everyone drops at the same point. It has my vote for "best fix ever".
M.I.A. since 2004-07-30 |

Macumba
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Posted - 2003.09.07 23:53:00 -
[33]
Wow. I didn't realise this was still going on.
It was the thing to do in beta. (Stav, I'm looking in your direction.)
Are the mechanics of the game really that bad that people are still using this method of attacking people? What a sad state of affairs.
Roll on player deployable sentry guns. Nobody will ever leave a system again.
"PVP = griefing" Papa Smurf |

Nupraptor
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Posted - 2003.09.08 00:19:00 -
[34]
Quote: Sorry, I can't help you if you cant see that I ment to say
attack + changing position = session change including new data from server.
Flame on. Lol.
Molly, all ur posts are either trolling or flaming. u need to grow up, and i hope u become a "victim" of one of these "100%unfair" exploits. Why u thi9nk its fair to have ur ship blown up when ur client hasnt even loaded is absolutly riduclous. but im sure when u lose ur ship. this is the first place u will come to cry and threaten to "quit". Why post if all u want to do if flame everyone? lol heard of "KARMA" ?? lol. cant wait to see u crying about losing ur ship to an exploit. Have fun little girl. 
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Pudee
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Posted - 2003.09.08 00:29:00 -
[35]
Macumba is right this was rife in beta and a long discussion took place about how to make fair to the person zoning in.
But I'll not hold my breath waiting for a fix or official statement on this issue after all the first time I heard about it was 6 months ago and it's still not been addressed. With all the twaddle we hear about weapon balancing how balanced is being blown up before you have control of your ship.
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Allaina
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Posted - 2003.09.08 00:58:00 -
[36]
Quote:
Roll on player deployable sentry guns. Nobody will ever leave a system again.
Guns aren't deployable in Empire space.
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Drutort
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Posted - 2003.09.08 01:10:00 -
[37]
the problem when you jump is you have zero control of any modules to be turned on ... everything IS OFF... so pretty much + lag = you dead...
while warping in you can turn on at least what sheild boosters and hardners?
and you have the 10 sec right?
im not sure but i think you dont get the 10 sec when you jump in...
plus the loading time is a lot more then just warp in lag....
you get loading time + then the lag = really long time to do anyhthing which = death support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Drutort
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Posted - 2003.09.08 01:15:00 -
[38]
Quote: "Yah, it's not really considered a "loss" then the person's client hasn't loaded yet.
Anyone using drones to lag people warping in = lamer *****. How about fighting people who can shoot back?
To tough for you?"
Everyone is affected by this when attacking (changing posistion). Yet I don't see all attackers calling others exploiters and whining about it.
Too tough for you?
Btw. rumors are that FA/Stain lost about 30 other battleships as of today.
mostly when people attack... they warp in from farther away via a BM and when warping in you ONLY have the warp lag... and you can have SOME modules ON...
when you jump in you have LOADING + LAG + NO modules ON !! that is a big difff... and you are not moving as well support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Sputnik Stan
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Posted - 2003.09.08 01:30:00 -
[39]
Some response to this issue from the developers would be nice, as would a response as to how they are addressing the other lag/loading-after-warp issues that still remain unreslovled.
Are these issues even fixable?
4 months of retail and people are feeling they need to leave EVE over these issues yet they go by unresolved and unaddressed.
Feedback on this issue is important
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Drutort
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Posted - 2003.09.08 01:41:00 -
[40]
Quote: Some response to this issue from the developers would be nice, as would a response as to how they are addressing the other lag/loading-after-warp issues that still remain unreslovled.
Are these issues even fixable?
4 months of retail and people are feeling they need to leave EVE over these issues yet they go by unresolved and unaddressed.
Feedback on this issue is important
ya i know what you mean... i say SCREW EVERYONE, if you cant make the lag go away...
when poeple warpin LAG EVERYONE 
that way when the lag is done you can all fight LOL...
personally I was saying and MANY MANY PPL.. that UNTIL YOU DONT GET SOME FORM OF SYSTEM RESPONCE OR CONTROL of SHIP... you should stay invulrable... or whatever....
CCP HAVENT DONE T HIS!!!
that means when everything is normal and you can see the space and pirates you should be able to fight!
not be dead while you still havnt finished loading everything.
there are solutions... because this isnt the first MMO and many other companies had to deal with such issues support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Drutort
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Posted - 2003.09.08 01:49:00 -
[41]
I think just from a simple point of view... that some kind of system of checking and reporting of progress should be done... in the game...
the load times either need to be some how distributed so that they are not all done exactly at warpin... as i had ideas that you do so a few sec right before warping...
in fact i have stated a number of ways that the dev's can figure out how much time is needed to to load the area... and that can be done by checking the power of the system and then doing basic calc to see how much data the system can handle and then place that load time... so that when you warp in you dont lag much... no more then the 10 sec
the other idea of checking.... would be client and server talking to each other and making progress based on how far the load time is at... and how long to keep the invulnerability time...
and finally a third one would be just to optimize the code fix it so that it works better 
this really isnt going to get to any dev's as far as i know there response will be we didnt know about it LOL just like the other issues brought about to them in the chat logs that i have read....
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Trianon Starstealer
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Posted - 2003.09.08 01:53:00 -
[42]
Quote: the hilarious thing is, if fountain consider this an exploit, which they seem to do...
and they KNEW that the warpin point was camped...
why did they jump in 15ish bships?
riddle me that arathmon
Why not riddle yourself back to the gate your camping..... Your one of the whining *****es complaining about bookmarks aren't you?
Anything that stops you getting easy kills is an exploit... anything that gives you an easy kill is fair game.....
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Darketh Nightspawn
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Posted - 2003.09.08 01:57:00 -
[43]
Quote: My point is, for this to be thoroughly 'exploited' you would have to spend a considerable amount of time leaving, and re-gating into an area in order to find each of the drop spots. THEN, you would have to get enough ships to sit at each one to effectively kill 10 BS.
You call this an exploit, but its not something that can be easily done, seeing as it takes at bare minimum, a lot of ships.
Try three Blackbirds, evenly spread out and with each others position bookmarked. It's easy... and the lamers can warp jam you, Weapon Jam you and Stasis you before your client actually loads.... it seems to be the in thing for the so called pirate community....
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Beringe
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Posted - 2003.09.08 02:00:00 -
[44]
It is lag that needs fixing, not much else.
If the game lags seriously when people deploy drones, then *that* needs to be fixed. Perhaps by not dropping the ships warping in into view before they can respond? Eh? Eh?
You've got to be able to deploy drones for combat. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

nono
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Posted - 2003.09.08 02:16:00 -
[45]
Edited by: nono on 08/09/2003 02:16:54
Quote: It is lag that needs fixing, not much else.
If the game lags seriously when people deploy drones, then *that* needs to be fixed. Perhaps by not dropping the ships warping in into view before they can respond? Eh? Eh?
You've got to be able to deploy drones for combat.
Right on.
Direct your anger at CCP not some friggen cry of exploit. If the game worked properly and didn't lag the crap out of you when you warp in this would not be a problem.
Many times suggestions have been made on this very old but ever changing problem. All have never been replied to or answered.
From cargo cans to drones or anything else in space for that matter lags the one warping in including his/her own gang mates.
FFS whats next. Only one ship allowed anywhere someone could warp in or it's an EXPLOIT.
Concord at gates lags you, any ship near a warp in point lags you, pirates in belts lag you.
A probelm for over six months and it comes up everytime someone gets Pwned.
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Master Scy
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Posted - 2003.09.08 02:23:00 -
[46]
Quote: "Yah, it's not really considered a "loss" then the person's client hasn't loaded yet.
Anyone using drones to lag people warping in = lamer *****. How about fighting people who can shoot back?
To tough for you?"
Everyone is affected by this when attacking (changing posistion). Yet I don't see all attackers calling others exploiters and whining about it.
Too tough for you?
Btw. rumors are that FA/Stain lost about 30 other battleships as of today.
Molly, I think the poster is talking about jumping, waiting for the system to load for 30 seconds and then coming into it seeing that you're already jammed and your shields are gone... And what does any of this have to do with carebears? ----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
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Molly
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Posted - 2003.09.08 02:40:00 -
[47]
"Molly, I think the poster is talking about jumping, waiting for the system to load for 30 seconds and then coming into it seeing that you're already jammed and your shields are gone... And what does any of this have to do with carebears?"
I know this issue and it sucks.
Camping jump out points is known for longer. It is not something new. SI has used it (unsuccessfuly) against Mixmaster, because the friggin immunity timers at the gates and stations are just a bad joke and we wanted to kill this serial runner.
We have
- insane immunity timers for lag free battles (1 vs 1 or something) while undocking and warping in, - obsolote immunity timers for large scale battles (full of lag) while undocking and warping in, - no immunity timers for jumping out.
This is status quo. Just blame CCP for it or ask for fixing it and not the players trying to play the game by calling them exploiters.
And yes, it is a common carebear behaviour and this is just one example of it:
- Carebear loses ship. - Carebear declares the opponent as an exploiter. - Carebear comes to the forums to ask all people to file petitions against the "exploiters". - "Exploiters" get warned/banned by CCP and sued on the forums. - Game has still massive problems with lag or a some kind of a knee-jerk fix.
And then a bit later when an idiot like me is trying to defend himself or others, the threads suddenly get locked/deleted/moved of whatever.
You people are sad.
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Arathmon
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Posted - 2003.09.08 02:45:00 -
[48]
To think, I wanted to keep the namecalling and finger pointing out of this.
Once again, the Eve Forum Community has failed in spectacular fashion. --------------- I used to be in the FA. I like cookies. Eve Radio is teh pwn. |

Karash Amerius
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Posted - 2003.09.08 02:53:00 -
[49]
Its not any player's fault.
But, trying to argue that killing a ship before even the client loads is acceptable is about as moronic as it gets. Ambushes are great...but I wish CCP would have done some better coding in this department.
Right now combat in EvE is all about who can Lag the "Most-est and First-est".
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MaiLina KaTar
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Posted - 2003.09.08 02:55:00 -
[50]
Edited by: MaiLina KaTar on 08/09/2003 02:56:33
Quote: the other idea of checking.... would be client and server talking to each other and making progress based on how far the load time is at... and how long to keep the invulnerability time...
Yeah, but that would mean that the client actually has something to decide over (load done = yes/no) which on the other hand means that there is a vulnerability to cheats, and those would be real cheats. Not something like a few seconds of lag on warping in... I¦m talking about cheats that let you fly around with your invulnerabilty timer set at 99999999  While warp-in lag is something that just annoys the players an "invulnerabilty cheat" could really destroy the game.
IMHO leaving even a part of the "decision process" for invulnerabilty to the client is a very dangerous thing and should only be done if there¦s really no other method.
btw.: Nice to see how it¦s starting to get constructive again. And really people you should keep the wars ingame and avoid flaming each other.
Mai's Idealog |

Jash Illian
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Posted - 2003.09.08 03:09:00 -
[51]
Oh for the love of...
Hello?!? McFly?!? Covering the ingress point for a force has been acceptable tactics since cavemen actually went into a cave and figured out "Hey! Ugg, Zugg, and Rar die easier at cave door!" So let's eliminate that part of the discussion now, eh? Drop it, dump it, stuff it, twist it.
As for the drone issue...Well any idiot that uses a 100k harvester drone to create lag over a 40k Praetor drone that can, you know, actually fight N stuff...Do I honestly have to continue? Are you serious? Please, tell me which fools are using harvesters in this manner. I'll trade them 4 Medium Infiltrators for every 1 Havester they use 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Skokeh
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Posted - 2003.09.08 03:20:00 -
[52]
Simply put - Are people not exploiting the on-line nature of the game by killing people before they have even entered space?
Thats against the spirit of the game - and if CCP could provide ZERO lag i am sure they would....
When so many pirates/fighters in these corps are top class, why do they turn to such cheap tricks?
(aimed at no-one in particular - but anyone who hopes to use Lag as a weapon0
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Jash Illian
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Posted - 2003.09.08 03:45:00 -
[53]
Quote: Simply put - Are people not exploiting the on-line nature of the game by killing people before they have even entered space?
Thats against the spirit of the game - and if CCP could provide ZERO lag i am sure they would....
When so many pirates/fighters in these corps are top class, why do they turn to such cheap tricks?
(aimed at no-one in particular - but anyone who hopes to use Lag as a weapon0
Let see...How can people tell when a person's machine has had a chance to load? Hmm... I know!
When they lock you down and turn on so many sensor inhibitors you can't target past the bridge of your ship! Relying on those lovely courtesy notes from Pend Insurance! Yup, they had a chance to load space .
Nobody is going to take that chance when it's 95m isk worth of battleship + ungodly amounts of isk worth of modules on the line. And if you mention the words "Fair" or "Honorable" in regards to ambushing people, may you accidently eject from your ship the next time you run into a SI blockade.
The nature of ambushes, and in combat in general, is to make things as unfair as possible for the people you're fighting. If you want fair, honorable fights wait till someone releases a medieval MMORPG with jousting. Anything else and people will go for the jugular everytime, every day.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

BH Latro
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Posted - 2003.09.08 03:52:00 -
[54]
Unfortunatly with the way existing game mechanics are, this is an issue you can not avoid.
The only way to fix this issue is to make the invul timer linked to the client state, ie the client controls and responds to the server letting the server know that the clients computer now has full control of the ship and the invul field is taken off and ships can now target.
The true question to ask here is using a tactic that prevents your target from being capable of responding using current game mechanics an exploit? Of course add to this that you are aware of that 
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Jake Solnich
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Posted - 2003.09.08 03:56:00 -
[55]
Edited by: Jake Solnich on 08/09/2003 03:59:48 If this is truly an exploit, as I suspect that it is, then I hope CCP fixes it soon.
I too have noticed that you usually always jump into a system at the same point. I can see how this could be easily abused.
I don't think it would be fair to anyone if their ship was destroyed even before the client had finished loading.
I'm not going to participate in the blame game, but I will say that this definitely appears to be a problem and needs to be fixed immediately.
Unfortunatley I cannot file a petition unless this directly happens to me, but when it does you can be sure that I will file an exploit petition.
This is a sad day indeed in the Eve universe.
I hope that one day we will be able to enjoy playing Eve without worrying about exploits being blantantly used by other players.
I would rather die a free man than live as a slave. |

Master Scy
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Posted - 2003.09.08 04:37:00 -
[56]
Quote: And if you mention the words "Fair" or "Honorable" in regards to ambushing people, may you accidently eject from your ship the next time you run into a SI blockade.
The nature of ambushes, and in combat in general, is to make things as unfair as possible for the people you're fighting. If you want fair, honorable fights wait till someone releases a medieval MMORPG with jousting. Anything else and people will go for the jugular everytime, every day.
Doesn't matter if it's fair or not, what does is that this completely takes away user control over the situation. You're already dead before you know you entered a battle, and there's no way to avoid the situation unless the pirates are foolish enough to ambush in the same system long enough for a large dot to appear on the map when you check for pod kills.
----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
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Data Loss
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Posted - 2003.09.08 05:50:00 -
[57]
Quote: Unfortunatly with the way existing game mechanics are, this is an issue you can not avoid.
The only way to fix this issue is to make the invul timer linked to the client state, ie the client controls and responds to the server letting the server know that the clients computer now has full control of the ship and the invul field is taken off and ships can now target.
The true question to ask here is using a tactic that prevents your target from being capable of responding using current game mechanics an exploit? Of course add to this that you are aware of that 
so i ask: is using a tactic that prevents your target from being capable of responding using current game mechanics an exploit? of course i should also add that one would be aware of this.
is it an exploit and will it be fixed?
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Jake Solnich
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Posted - 2003.09.08 05:59:00 -
[58]
I have posted a link here related to this subject that some might find useful in determining whether or not this is an exploit.
What's an Exploit?...and Camping/Lagging "Jump-In" Points
I would rather die a free man than live as a slave. |

Snoop
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Posted - 2003.09.08 06:08:00 -
[59]
lol @ polaris guy it just goes to show that CCP really didnt think for very long when they started advertising the game as PVP. PVP is almost impossible for corp wars or alliance war's and your trying to say CCP cant fix it? then the game is obviously going to be a big flop as more and more people join corperations and see for them self's just how laggy eve get's in large battle's. alot of people talk about a few seconds of lag not being a big issue they obviously have no clue about the situation what so ever. the lag is something ccp really needs to fix for the game to ever be a success if they cant do it they might aswell get rid of pvp all together or shutdown the server and work on a new game. THERE IS ABSOLUTELY NO POINT IN BALANCING OR NERFING WEAPONS IF BATTLES ARE GOING TO BE DECIDED BY WHO CAN CREATE THE MOST LAG!
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Jash Illian
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Posted - 2003.09.08 06:09:00 -
[60]
Maybe you people aren't getting the picture? Who's 'using' what? Anytime you participate in combat, anyplace you choose to have that fight the people warping in are vulnerable to lag. The people already there are not vulnerable to it. They have no control over what system you have, what issues the internet has, what issues CCP's engine has, what issues the db server has, what issues the node has, how many times you've docked since relogging, how long you had the trade window open, how many conversations you've got going simultaenously, how many windows you have open on your UI.
THEY CANNOT TELL WHETHER OR NOT YOU HAVE LOADED THE SCREEN. All of these factors have pronounced effects on people's computers. None of these factors are under their control. If none of these factors are under their control THEY CANNOT BE EXPLOITING.
Geez...get a grip people. Tight. With both hands. Cause the threads yall are grasping at are extremely, dangerously thin.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
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