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inSpirAcy
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Posted - 2006.03.13 00:16:00 -
[1]
This doesn't get whined about nearly enough. Let's change that. 
It's infuriating, particularly in PvE with all those daft structures and whatnot, to have enemies jumping up and down the overview when you're trying to click on them! With the list sorted by distance, perhaps the most useful configuration, minor variations in distance cause the targets you're trying to lock to jump up and down the list. I mislock regularly doing this; I just had to fight a cargo container with no less than four clicks to get it right. It's embarassing. 
A simple fix? Disable overview updates while the player holds down Ctrl and hovers over it. Hurray for simple fixes. 
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Nee'kita Frist
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Posted - 2006.03.13 00:19:00 -
[2]
Or you could steamline your overview for combat, only have enemy NPC ships appear on it select a different way to have them organised, such as by name or by ship class (and not by distance)
The overview is an EXTREMELY powerful tool, learn to wield it.
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Sarmaul
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Posted - 2006.03.13 00:35:00 -
[3]
Originally by: Nee'kita Frist Or you could steamline your overview for combat, only have enemy NPC ships appear on it select a different way to have them organised, such as by name or by ship class (and not by distance)
The overview is an EXTREMELY powerful tool, learn to wield it.
that pretty much says it all. I've got about 10 different saved overview configs that I switch between depending on the situation.
Originally by: Slink Grinsdikild Think outside the box, I suggest you train for the AutoPunisher then go on to AutoMallers and finally train up for the Megapulse Gankascorp, for extra WTF bonus points.[/qu
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inSpirAcy
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Posted - 2006.03.13 10:17:00 -
[4]
Originally by: Nee'kita Frist Or you could steamline your overview for combat, only have enemy NPC ships appear on it select a different way to have them organised, such as by name or by ship class (and not by distance)
Given the numbers of NPC ships in PvE, disabling structures changes little; the ships still bounce up and down among themselves.
Sorted by distance is the most effective organisation in PvE. You can see at a glance where the pockets of rats are, who's at the best range for targetting next, etc. What you're suggesting are just workarounds which nerf the overview's usefulness, IMO.
Lock the overview! \o/ 
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Ju'Ju
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Posted - 2006.03.13 10:20:00 -
[5]
Sort by name.
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Sensor Error
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Posted - 2006.03.13 11:02:00 -
[6]
Originally by: Nee'kita Frist Or you could steamline your overview for combat, only have enemy NPC ships appear on it select a different way to have them organised, such as by name or by ship class (and not by distance)
The overview is an EXTREMELY powerful tool, learn to wield it.
You say that, but I've got mine sorted my name, and they STILL jump up and down, so I end up targetting the frig thats 45km away, and not the one that is 2km away from me and webbing me...
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Now run along and play with your dolls...
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Pyro Miner
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Posted - 2006.03.13 11:34:00 -
[7]
what i hate about ioverview is when i want to target the target i hit often accidently the distance or name button and then get it messudup. i would loveit if i could freez overview settings so i dont accidently hit somethingh and get overview messedup _______________________________________________
Selling Null Large T2 Hybrid Ammo And more.
ETU Forum - http://etu.forumsplace.com |

Apertotes
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Posted - 2006.03.13 11:48:00 -
[8]
Edited by: Apertotes on 13/03/2006 11:53:24
Originally by: Ju'Ju Sort by name.
it is still useless, they keep jumping all over everytime you pop one.
ps: why are some people so mean and negative about simple changes that would make things better? i just read a thread about changing transversal speed to real angular speed. i have always thought it was needed. it is stupid to have to multiply and calculate it yourself. but no, some people just seem to hate when others have a nice idea. what would be the problem with freezing the overview when ctrl was pressed? why are you against it? would it make your game time worse? or are you all just being mean for no reason?
Apertotes, the Guybrush Threepwood of New Eve |

Brutor Shaun
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Posted - 2006.03.13 11:59:00 -
[9]
Originally by: Apertotes ps: why are some people so mean and negative about simple changes that would make things better? i just read a thread about changing transversal speed to real angular speed. i have always thought it was needed. it is stupid to have to multiply and calculate it yourself. but no, some people just seem to hate when others have a nice idea. what would be the problem with freezing the overview when ctrl was pressed? why are you against it? would it make your game time worse? or are you all just being mean for no reason?
That's just the way it seems to be alot of the time on here. Very much "It's always been like this and we don't like change"/"Live with it"/"Quit whining"/"Go play WoW"
If changes were never considered/implemented life would soon become very boring and stale.
LEAVE MY SIG ALONE!!! |

Apertotes
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Posted - 2006.03.13 12:15:00 -
[10]
Originally by: Brutor Shaun
Originally by: Apertotes ps: why are some people so mean and negative about simple changes that would make things better? i just read a thread about changing transversal speed to real angular speed. i have always thought it was needed. it is stupid to have to multiply and calculate it yourself. but no, some people just seem to hate when others have a nice idea. what would be the problem with freezing the overview when ctrl was pressed? why are you against it? would it make your game time worse? or are you all just being mean for no reason?
That's just the way it seems to be alot of the time on here. Very much "It's always been like this and we don't like change"/"Live with it"/"Quit whining"/"Go play WoW"
If changes were never considered/implemented life would soon become very boring and stale.
yes, it is sad.
Apertotes, the Guybrush Threepwood of New Eve |

Nee'kita Frist
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Posted - 2006.03.13 12:34:00 -
[11]
Originally by: inSpirAcy Given the numbers of NPC ships in PvE, disabling structures changes little; the ships still bounce up and down among themselves.
Sorted by distance is the most effective organisation in PvE. You can see at a glance where the pockets of rats are, who's at the best range for targetting next, etc. What you're suggesting are just workarounds which nerf the overview's usefulness, IMO.
Lock the overview! \o/ 
I do not seem to have that issue
I generally prefere to use the camera and LOOK at the pockets of ships.
The overview is just one method of getting information your eyes are another. Take screenies of your overview config for PvE and I'll see if I can help you adjust them to better suit your combat needs.
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Deros
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Posted - 2006.03.13 12:36:00 -
[12]
Edited by: Deros on 13/03/2006 12:38:11 Edited by: Deros on 13/03/2006 12:36:54 you need to look at the game now, and compare it to release.
overview?
UI Changes Exodus
why not actually look in the features section of the site, and look for old screenshots, telling an EVE player that they are playing a game that doesnt change or listen to player opinions about change, i expect most will probably laugh at you.
a simple list of changes:
UI New ships (covert, freighters, battlecruisers, destroyers, shuttles) and thats just t1 tech 2 probing for safe spots new map layout (twice) new jump gates / old ones removed NPCs complexes missions (rewards used to suck) insurance, eve didnt start with it. mobile warp bubbles POS outposts containers (secure and station types) conquerable stations.........
need i go on?
Deros
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Breastesess
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Posted - 2006.03.13 13:22:00 -
[13]
I used to whine about this alot, never did any good.
I would like to see a couple changes to the overview:
1. The ability to remove "friendly" players. I don't care how you determine the friendlies, by corp, alliance, standing, just remove them entirely from the overview. This eliminates accidentally locking them when the overview gets populated. It is especially good in lag, when you click a bad guy only to find out you locked a friendly because the server is ahead of you in lag curve. With friendly players removed you will at least be locking a bad guy, even if it's not the one you originally wanted to.
2. Give the option of keeping items in the overview in place and add new items to the top or bottom of the list. This eliminates all the problems above, but still keeps the overview overloaded with players that don't need to be there, but at least it is a step in the right direction.
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Rovol
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Posted - 2006.03.13 13:32:00 -
[14]
Originally by: Breastesess 1. The ability to remove "friendly" players. I don't care how you determine the friendlies, by corp, alliance, standing, just remove them entirely from the overview. This eliminates accidentally locking them when the overview gets populated. It is especially good in lag, when you click a bad guy only to find out you locked a friendly because the server is ahead of you in lag curve. With friendly players removed you will at least be locking a bad guy, even if it's not the one you originally wanted to.
Eh... The overview already has this functionality - you can remove players in your corp/gang/alliance/ good standing etc - look at the options again.... (think its the tab called 'states' or smth similar).
Standard setup for most PvPers
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Rells
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Posted - 2006.03.13 13:42:00 -
[15]
Originally by: Nee'kita Frist Or you could steamline your overview for combat, only have enemy NPC ships appear on it select a different way to have them organised, such as by name or by ship class (and not by distance)
The overview is an EXTREMELY powerful tool, learn to wield it.
Except you still cant filter neutrals out of the overview so setting up the overview for legit empire targets is impossible. -- Rells
◄ PvP University: Isnt it about time you learned to fight back?
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Nee'kita Frist
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Posted - 2006.03.13 13:44:00 -
[16]
Edited by: Nee''kita Frist on 13/03/2006 13:44:04 Yes you can.
I would provide screenshots but I'm at work not doing any... work.
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Nee'kita Frist
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Posted - 2006.03.13 17:40:00 -
[17]
Bump tastic!
And as promised
Appearance Settings 1 Apperance Settings 2 States settings Types
Thats my belt watching setup works fine for me in belts, I also have a travel one but I'm too lazy to go and do more copying....
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Deros
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Posted - 2006.03.13 17:44:00 -
[18]
despite the screenshots you have posted, afaik it is still not possible to filter out neutrals AKA those without standings set to them (for use in empire wars) as in your previous comment
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Nee'kita Frist
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Posted - 2006.03.13 17:45:00 -
[19]
untick pilots with bad standing, untick pilots with good or high standing and no more neutrals.
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Apertotes
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Posted - 2006.03.13 18:06:00 -
[20]
Originally by: Nee'kita Frist untick pilots with bad standing, untick pilots with good or high standing and no more neutrals.
i am afraid that is just not true. people with 0.0 standings do not belong to any of those categories, so they will show nevertheless.
i already tried your suggestions from another post, but they do not work
Apertotes, the Guybrush Threepwood of New Eve |

Nee'kita Frist
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Posted - 2006.03.13 18:12:00 -
[21]
Edited by: Nee''kita Frist on 13/03/2006 18:12:57
Originally by: Apertotes
i am afraid that is just not true. people with 0.0 standings do not belong to any of those categories, so they will show nevertheless.
i already tried your suggestions from another post, but they do not work
Thats odd because most pilots will have some form of standing. especially if they do the tutorial or mine in belts and have to shoot rats which will raise their security status. :/ Or even go hunting or do missions or something. In fact unless the character is a industrialist thats heavily supported by others I don't think theres very few professional lines you can take in this game that doesn't avoid gain or lowering your security status :/
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Threv Echandari
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Posted - 2006.03.13 18:22:00 -
[22]
The OP has point! And for those of you you say learn how to use the Overview.. Get some Manners that's LAME answer.
Now to answer the Question. CCP knows about it, agree that it is an issue but don't have fix..yet.
It was posted in another Forum Entry (Go Search youself) but one of the Devs replied to this in a similar thread and stated that this was indeed a Bug (that cropped up awhile back) and is on the list to be Fixed.
Threv
Caldari Prime > Luminaire |

Nee'kita Frist
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Posted - 2006.03.13 18:35:00 -
[23]
Originally by: Threv Echandari The OP has point! And for those of you you say learn how to use the Overview.. Get some Manners that's LAME answer.
Prehaps if you could be so polite to read the rest of the posts you would see I have already explained (and I have done so in numerous threads before) in how to setup your Overview to be as efficent as possible in detecting your nemsis.
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Khonsu
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Posted - 2006.03.13 18:43:00 -
[24]
Originally by: Nee'kita Frist Edited by: Nee''kita Frist on 13/03/2006 18:12:57
Originally by: Apertotes
i am afraid that is just not true. people with 0.0 standings do not belong to any of those categories, so they will show nevertheless.
i already tried your suggestions from another post, but they do not work
Thats odd because most pilots will have some form of standing. especially if they do the tutorial or mine in belts and have to shoot rats which will raise their security status. :/ Or even go hunting or do missions or something. In fact unless the character is a industrialist thats heavily supported by others I don't think theres very few professional lines you can take in this game that doesn't avoid gain or lowering your security status :/
Standing is not the same as security status. It's your personal standing towards a person or corp or your corp's standing towards a person or corp. Therefore, there will always be plenty of neutrals which can't be filtered out.
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Nee'kita Frist
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Posted - 2006.03.13 18:47:00 -
[25]
Originally by: Khonsu Standing is not the same as security status. It's your personal standing towards a person or corp or your corp's standing towards a person or corp. Therefore, there will always be plenty of neutrals which can't be filtered out.
If I'm not mistaken the tutorial gives you some sec status with concord.
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Threv Echandari
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Posted - 2006.03.13 18:48:00 -
[26]
Nikeeta I read yours did you read mine? or only the first sentence :)
Devs said its a bug and needs to be fixed. The OP has a point and the Devs agree You gave Good advice...not knocking you but Setting up your overview only minimizes, not eliminates the issue.
Threv
Caldari Prime > Luminaire |

Nee'kita Frist
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Posted - 2006.03.13 18:56:00 -
[27]
Originally by: Threv Echandari He wanted to Bug the Devs and Raise the issue and I am merely pointing out thats it been done and they are aware.
They got a phone number for that stuff.... I kept using it but I have a court injunction on me now. --------------
I'm just bitter |

Khonsu
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Posted - 2006.03.13 18:58:00 -
[28]
Originally by: Nee'kita Frist
Originally by: Khonsu Standing is not the same as security status. It's your personal standing towards a person or corp or your corp's standing towards a person or corp. Therefore, there will always be plenty of neutrals which can't be filtered out.
If I'm not mistaken the tutorial gives you some sec status with concord.
Standing is when you do Show info on somebody, click Standings -> Relationship, right click and Edit standings. Not related to security status.
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Nee'kita Frist
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Posted - 2006.03.13 19:08:00 -
[29]
Originally by: Khonsu Standing is when you do Show info on somebody, click Standings -> Relationship, right click and Edit standings. Not related to security status.
Yes yes. But I still tell you I believe the tutorial increases your sec status by something like 0.05 or something silly. So anyone who has done the tutorial should have a positive sec status, albeit a small one. --------------
I'm just bitter |

Nee'kita Frist
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Posted - 2006.03.13 19:13:00 -
[30]
Originally by: Trianus The overview sorting seems to be unstable - the relative order of records with equal values may change. At least for me equal values swap positions from time to time.
If you mean a 15km and a 15km object swap places that is because the overview functions in metres but instead of showing meteres anything about 10km is shown in Km. Consquently thats why they swap like that. I would prefere if things stayed in Metres right up till 100km :/ --------------
I'm just bitter |
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