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Gamer4liff
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Posted - 2006.03.14 06:53:00 -
[1]
We all have seen the symptoms, belts with little to no ore in them, belts completely missing. Is it time to give the asteroids more of a fighting chance by boosting the ore inside them? I think it is, eve has been growing plenty after all, and there are not enough æroids to go around.
Now I know what comes to mind after reading that paragraph, the macro-miners. Well, there is not much more we can do to stop them than with the tools we have. So even if this means they have to move around less, I think this would be a good step for the good of all miners.
Does anybody else think this would be a necessary/desirable change?
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Sharp82
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Posted - 2006.03.14 07:17:00 -
[2]
YES!
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Corrd
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Posted - 2006.03.14 07:29:00 -
[3]
There are plenty of high-sec (I assume that's what you are referring to) systems where mining is still good. I suggest you move to a more sparcly populated system. I recently moved from a 0.6 system with 20-75 players there to another 0.6 system with 9 players max with a 0.7 next door the same. I get way better prices selling the ore too!
I see no shortage of minerals on the market so I assume there is enough to meet production needs. I've come to the opinion that mining in popular area's is a bad idea and selling your minerals there is even worse.
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Drizit
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Posted - 2006.03.14 07:32:00 -
[4]
If CCP really has found a way to deal with macro miners, I'm all for this. The problem until now has been that it would make it much too easy for macro miners to make fortunes. The size of a standard rock of ore like Kernite is so small, you can't get enough ore to make manufacture worthwhile. I'd rather not make it quicker to mine and make this a get rich quick scheme, just more ore per rock so that mining for manufacture would be more possible without having to travel around mining 4 or 5 systems to get enough ore.
/signed
-- My idea of an OS is one that Operates the System, not a complete package of every piece of software ever written. Computers created "The Paperless Office". But some stupid fool invented a printer |

Sam Albertek
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Posted - 2006.03.14 07:54:00 -
[5]
if you ask me, its that todays mining equipment can pop 200k ore in half an hour without breaking a sweat. so yeah, there should be bigger rocks. they dont hafta be physically bigger, but have more ore.
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Angelic Resolution
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Posted - 2006.03.14 10:42:00 -
[6]
/signed
I want denser roids! I can clear a roid in under 4 hours, then move on to devistate another. Denser roids please! And I'd also like to see a 1% chance of finding a rare roid in .5 space ;)
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Makhan
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Posted - 2006.03.14 15:07:00 -
[7]
It's true, while mining methods have been vastly improved the belts themselves have not really received increases. I really think this would help.
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talonXI
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Posted - 2006.03.14 15:44:00 -
[8]
I can see pros and cons for this - for manufacturers who mine for what they build this could be a godsend, since at some point the macro/farmers wouldn't be able to hit all their haunts (unless the influx of ore just means the mastermind behind them adds additional accounts), but for those who mine to sell this would only hurt because those same macro/farmers would be able to dedicate more of their time to actual mining and less time trying to find places themselves.
Every alternate idea I could think of would run into the same problem, such as system-wide belts (either encompassing an entire planetary ring or a true system that's little more than rocks and a free-floating refining station (similar to some of the freelancer systems).
One ingenious idea would be to remove zydrine from jaspet again, and restructure omber/kernite to be a .4/.5 rock and make .4/.5 semi-pvp (ship-kills, no pod-kills), and make the new mining areas strictly .5 and below. This would limit the macro'ers to the "basic 4" (trit/pye/pyrox/plagio), while still giving a large number of systems they wouldn't dare go into that provides plenty of ore for everyone else. Plus ship sales would increase , and it would allow people who wouldn't mind a little combat PvP to not have to worry about their implants (hey - a ship is easy to replace).
Find a good solution to the macro problem though, and the denser rocks/larger belts, system-wide belts would work fine, so there's really 2 problems that have to be dealt with.
Plus there's always corrd's suggestion which works pretty good (and you know about one system that I've suggested to ya )
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Gamer4liff
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Posted - 2006.03.14 15:48:00 -
[9]
How about increaing the ore in certain more "infested" belts, where there would be much more ore but much more powerful rats for a system?
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talonXI
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Posted - 2006.03.14 16:25:00 -
[10]
Why not make mining agents give missions that spawn rocks - like they do now but who really mines the rocks in drone infestation? The missions would preferably be non-deadspace, although the belt could also be close to the warpin point for deadspace ones.
Not all would be heavy combat (to protect the true industrialists), but just like the rest of the missions go, the harder ones provide more/better ores, although it might be better still to have the types of ore available still dependant on the security level of the system.
Perhaps level 1 agents will have just a few decent-sized rocks, with higher quality agents making the rocks bigger and more plentiful, until a good level 4 would (with rat removal) offer a belt perhaps 50% larger than the way belts used to be, while the level 4 missions with no rat infestation could offer perhaps 75% of that.
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talonXI
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Posted - 2006.03.14 16:42:00 -
[11]
Sorry - my last idea has such potential I've been thinking about it and have further ideas based off it:
1) rather than have the types of ore strictly based off the security of the system, have it based off a combination of the system and the level of the agent. Perhaps system-(MAX(0,agent-2)), so a .5 level 4 agent could offer a belt the equivalent of a .3 belt.
2) reduce current belts respawn amounts to 25% - this makes mining still feasable (barely) and makes macromining or farming pretty unprofitable (combined with the above, as what macro'er is going to run agents until they reach a level 4?)
3) calculate spawns either using the same formula for determining the belt quality, or ... something else.
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Jinx Barker
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Posted - 2006.03.14 21:06:00 -
[12]
I say roids should explode when you mine them... a Big fraggin badaboom! Keep AFKers and Macroes on their toes.
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Gamer4liff
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Posted - 2006.03.15 03:24:00 -
[13]
Originally by: Jinx Barker I say roids should explode when you mine them... a Big fraggin badaboom! Keep AFKers and Macroes on their toes.
Well come to think of it that would be a good change too. after all roids don't really even "pop", they just dissapear. a rat-death like flash when a roid is felled would liven up mining some.
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Rodge
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Posted - 2006.03.15 13:05:00 -
[14]
How about just moving 2 or 3 jumps away from Jita or whatever hub you live in and mine there?
Honestly, there are so many empty mining systems in high sec, it's silly.
I was travelling through Minmatar space recently to pickup an item. Just on the off chance, I decided to warp to a belt and see these empty belts I hear so much about. Hmmm, lots and lots of Omber. Picked the first station in the list, yup it's got a 50% refinery. Did a full range scan and found loads more Omber on the scanner (with all the usual lower levels of ore). Yet there was only 4 people in local.
I see nothing at all wrong with the asteroid respawn rate as long as there are so many high sec systems that are left untouched.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Gamer4liff
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Posted - 2006.03.15 15:50:00 -
[15]
Originally by: Rodge How about just moving 2 or 3 jumps away from Jita or whatever hub you live in and mine there?
Only fools and macroers mine in jita. I operate in amarr space, as does my corp. Macrominers eat everything like hopped-up locusts. For an entire region to be practically ore-devoid just does not seem right. Moving to minmataur space might seem like a logical choice, but we do to much localised production to make such an exodus profitable.
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Mihail d'Amour
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Posted - 2006.03.15 16:07:00 -
[16]
I'd rather see the spawning of asteroids get spread out over the day than the amount of ore go up.
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Makhan
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Posted - 2006.03.15 18:28:00 -
[17]
Originally by: Mihail d'Amour I'd rather see the spawning of asteroids get spread out over the day than the amount of ore go up.
Thats actually a good idea.
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Selak Zorander
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Posted - 2006.03.15 18:48:00 -
[18]
I kind of like the idea of the mining agent missions.
Maybe something to add to it, structure the mission such that the agent knows the location of the secret asteroid belt (deadspace mission spawn) that needs a key to enter (mission taker and his gang can enter only) that eats the key to enter it.
Then spawn some random amount of ore that can be mined by a single person over some set amount of time (say 15 to 20 minutes per agent lvl). To complete the mission, you have to bring all the ore back to the agent (agent knows all the ore that is spawned and requires it all) and as payment you get some isk and say 30% to 40% of what you would have refined from the ore.
Example:
Lvl 1 mining agent - spawns a deadspace mining area (possibly with weak rats) containing a grand total of 30,000 veld and 10,000 scordite. Agent requires you to bring back 10,000 scordite and 30,000 veld. As payment you recieve 70,000 isk and if you get it back in say 30 minutes you also get 70,000 isk, 4,900 pyerite, and 46,000 tritanium. (roughly equal to the same value of mining that much material on your own).
Obviously numbers could be played with, but it not only adds minerals to the system (as you can get them back from the agent) it also pays the miner some plus there is the potential of some rats protecting the belt offering both loot and bounties for the mission runner.
No it wont make you exactly rich running these missions, but it is a way for a miner to run missions they like and possibly build standing slowly.
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Ricdics
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Posted - 2006.03.15 19:18:00 -
[19]
Have a read here. A way for you miners to be able to virtually have huge amounts of ore in an asteroid, while killing all macrominers, fixing the economy, less lag, and lots more
Linkage
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