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1. Plan 9, The Mercenary agency - in Crime and Punishment [original thread]
Liam, send me an evemail in-game if you can't get in touch with me.
- by Corrd - at 2006.10.23 22:32:00
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2. Plan 9, The Mercenary agency - in Crime and Punishment [original thread]
Originally by: liam perrins can i drop u a convo in-game please corrd? Of Course!
- by Corrd - at 2006.10.22 21:28:00
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3. Are there any guides to wars? - in EVE General Discussion [original thread]
Plan 9 is an agency specialising in helping corporations find the help they need. Whether you need a capital fleet, Tech2 fleet, or just someone to get griefers off your back, Plan 9 has the right mercenaries for your needs. Plan 9 is an agency,...
- by Corrd - at 2006.10.22 01:51:00
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4. Plan 9, The Mercenary agency - in Crime and Punishment [original thread]
Gratuitous bump
- by Corrd - at 2006.10.22 01:36:00
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5. Plan 9, The Mercenary agency - in Crime and Punishment [original thread]
Edited by: Corrd on 21/10/2006 04:29:41 Edited by: Corrd on 21/10/2006 04:28:59 Originally by: Backdoor Bandit I have some 'needs' come help me! There are plently of merc corps willing to address your 'needs'. Contact me with a...
- by Corrd - at 2006.10.21 04:26:00
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6. Plan 9, The Mercenary agency - in Crime and Punishment [original thread]
Plan 9 is an agency specialising in helping corporations find the help they need. Whether you need a capital fleet, Tech2 fleet, or just someone to get griefers off your back, Plan 9 has the right mercenaries for your needs. Plan 9 is an agency,...
- by Corrd - at 2006.10.21 01:13:00
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7. 35mil sp experienced pvp player looking for a corp - in Alliance and Corporation Recruitment Center [original thread]
Consider sending me an evemail. I find mercenaries and mercenary corps work. With you as a "sole trader", I can find you plenty of work contracting with corps needing your specialist skills for short durations. Benefits of working with Plan 9 * Y...
- by Corrd - at 2006.10.21 00:15:00
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8. The 0.0 Experiment - Warning: Thrilling Content....... - in EVE General Discussion [original thread]
W00H00! I made the story!
- by Corrd - at 2006.09.23 23:58:00
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9. Isn't it about time we get rid of spy alts - in EVE General Discussion [original thread]
Why have trial accounts on TQ anyway? I'd much prefer if CCP set aside 1 server and loaded it with 1 or 2 regions and made trial accounts play there. I don't know how many trial accounts are active at one time but I'm sure there are enough so they...
- by Corrd - at 2006.09.23 23:43:00
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10. I'm doing my bit. Is CCP doing theirs? - in EVE General Discussion [original thread]
Maybe CCP can stop trial accounts from sending evemail. Only receive them. Or better yet. Set a server aside with a working high sec region dedicated to trial accounts. Only limit there would be they have to re-roll when they joined the live serv...
- by Corrd - at 2006.09.20 09:18:00
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11. Player vs Player War Dec's - in Player Features and Ideas Discussion [original thread]
If your in a player corp and you get decc'd personally, you will probably have plenty of buddies to come to your aid and go hunting with you. If your a industrialist or miner and being griefed, you can pay a mercenary. Basically, you can give grie...
- by Corrd - at 2006.09.14 08:13:00
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12. Player vs Player War Dec's - in Player Features and Ideas Discussion [original thread]
I didn't go into all that much detail but I did imagine there would be a grace period before hostilities began. Lets say 1 hour instead of the 24. That would give a freighter pilot enough time to probably reach his destination. The next considerat...
- by Corrd - at 2006.09.14 07:50:00
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13. Player vs Player War Dec's - in Player Features and Ideas Discussion [original thread]
I don't know if something like this has been suggested before. This idea came to me when reading the usual noobcorp macro miner whinges. Allow player A to declare war/kanly/feud on player B without involving their respective corps. Keep the same ...
- by Corrd - at 2006.09.14 02:21:00
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14. macroers? - nerf to noobcorps - in EVE General Discussion [original thread]
Maybe you could convince CCP to implement a player v player war dec system. Apply the same rules and fees as though it's a corp v corp war dec. It's just that corps arne't involved. It could be written into the story as Kanly or feuds. That would ...
- by Corrd - at 2006.09.14 01:10:00
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15. At long last, Bloggers #20-something, Tuxford on Blobbing - in EVE General Discussion [original thread]
Has anyone suggested using the skill tree to limit the size of gangs? I'm sure someone has but here's my take: These skills should go into the Leadership section. Squadron Leader (rank 2) Every level increases the max size of the gang you lead b...
- by Corrd - at 2006.09.06 04:14:00
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16. Jovian ships - in EVE General Discussion [original thread]
If they were in the game, everyone would have them at the prices quoted in the vid.
- by Corrd - at 2006.04.19 06:31:00
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17. Do many Australians play EVE? - in EVE General Discussion [original thread]
There are 25 online in my corp at the moment. Sydney is only popular because it's the only city furriners can pronounce properly
- by Corrd - at 2006.04.16 09:56:00
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18. Whats next?... a post from a 2 year player.. - in EVE General Discussion [original thread]
You could try and set the record for having the most number of accounts in Eve. Train them up, sell them off and start new ones. All financed by gtc's.
- by Corrd - at 2006.03.30 00:59:00
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19. More gates to 0.0 please (pity the soloer) - in EVE General Discussion [original thread]
Originally by: Virvana Sharpur Originally by: Jonis Sinmaker I see a lot of, "get a corp," or "call friends," but nobody saying, "join my corp," or, "call me friend." Its getting to the point to where you established players see...
- by Corrd - at 2006.03.22 00:43:00
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20. Asteroid ore amount, should it be increased? - in Player Features and Ideas Discussion [original thread]
There are plenty of high-sec (I assume that's what you are referring to) systems where mining is still good. I suggest you move to a more sparcly populated system. I recently moved from a 0.6 system with 20-75 players there to another 0.6 system w...
- by Corrd - at 2006.03.14 07:29:00
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