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Thread Statistics | Show CCP posts - 15 post(s) |
ED209X
South Park Development
1
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Posted - 2011.11.07 18:19:00 -
[1] - Quote
I purchased my Faction Tower only for its lower fuel usage, not for the increased storage bay size.
I suggest more BPOs.. there must be 4 BPOs in this iteration.
Quote:"400x relevant racial Isotope"
If this is so then just produce "Faction fuel BPOs" that use less fuel to build the fuel blocks, but cost the same and seeded the same as all the others. These Faction fuel blocks would not be useable on normal towers.
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ED209X
South Park Development
1
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Posted - 2011.11.07 18:49:00 -
[2] - Quote
quote=Chesticular Homicide]Faction fuel pellet blueprints are a terrible idea.
Where would they come from? They wouldn't be BPO's, no faction blueprints are. So, there would end up being a per pellet blueprint cost associated with the pellet, which could end up negating the fuel savings benefit you get from the tower.[/quote]
They would come from the same place all the other BPOs come from. |
ED209X
South Park Development
1
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Posted - 2011.11.07 18:57:00 -
[3] - Quote
Yeah, why doesn't skills increase the percentage? |
ED209X
South Park Development
1
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Posted - 2011.11.07 19:29:00 -
[4] - Quote
penelope pitbull wrote:Really happy about the changes, except for 2 things which show this hasn't been worked through enough. Already the prices of HW and LOzone are spiking like crazy, because of the massive increase in future demand created by a) nerfing faction POS's b) removing the benefit of running your POS barebones.
The reason people pay 2 bill and up for a faction POS is mainly because of the reduced running cost, which has the added benefit of requiring less hauling etc. For us wormhole dwellers, making us have to haul even more crap in from empire (thanks for the huge pellet size too - thats just rubbing it in) is a right kick in the spuds.
So, please keep all the changes, but revisit the nerf to faction POS's and think carefully about the effect on logistics. Maybe an option to run at a lower pellet consumption rate with reduced CPU/PG would be cool for example?
This I agree with. |
ED209X
South Park Development
1
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Posted - 2011.11.08 09:52:00 -
[5] - Quote
Bloodhands wrote:It seems I'm one of the very few who don't like the fuel pellets idea As far as the sov fuel bonus and faction tower bonus goes, make the blocks like mined ore. All produced fuel would take 400 blocks needed to refine, and the same would go for production where the same ingredients make 400 blocks instead of 4. This would give small towers a usage of 100 blocks per hour. Faction % and sov % would in turn be easy to calculate for the 5 year old code (with minor tweaks so it rounds to nearest whole block.) About time on the anchor/unanchor/online timers.
I'm with you.... Not liking these extra steps for fueling my pos. |
ED209X
South Park Development
1
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Posted - 2011.11.08 10:25:00 -
[6] - Quote
Jack Dant wrote:Even for WH people, the changes should bring some advantages despite the extra step. Just import the ice as always, dump it with your PI output in an ammo array, and do as many runs as you can without the need for more math.
Ammo arrays are easy enough to fit, much easier than a CHA. But it would be nice of CCP to increase their cargo to match component arrays, or allow blocks to be built in component arrays too.
For everyone else, I don't see how this is less convenient. If you were buying fuel from market, this simplifies your life enormously. If you were doing PI to feed your tower, you were already doing a lot more work than assembling the blocks will be. But if the extra step bothers you, just sell your PI products and buy the assembled blocks.
How is more steps to build your fuel an advantage?
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