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Thread Statistics | Show CCP posts - 15 post(s) |

Pfaeron
Imperial Academy Amarr Empire
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Posted - 2011.11.07 22:19:00 -
[1] - Quote
Quote:The way we're strongly advising players to approach this handover is to fill your fuel bays with "half and half" - enough of the old fuel to last you to the changeover downtime and then some (I'd suggest 2-3 days extra just in case something horrible happens), and enough of the new fuel blocks to run the tower until you can fill it with 100% blocks. The server should then come back up after the update, see the new fuel and start consuming that like nothing had happened.
What is this half-and-half stuff? How are we supposed to plan for that? You realize how many towers some of us have to maintain? 25+ towers? Why are you putting in features that cause me more work and not more fun?
I am ok with the feature.. except that you are creating more work with a sloppy roll out.
What you could be doing is changing the system @ the patch time.. in context with what was already there. Making it relatively seamless to the players.
Release the BPO's early so we can get some stockpile.
But the towers should burn only fuel until you are ready to switch over.. and burn only blocks after the switchover. What's this middle-ground stuff about?
When the switchover happens.. during downtime.. calculate information you already know...
For each tower 1) without considering heavy-water/liquid-ozone use.. what is the minimum fuel in the remaining categories in terms of time (hours) is in the tower 2) calculate how many blocks are required for that time (hours * tower-size [Large=4, Medium=2, Small=1) 3) Remove all pos fuel from the tower 4) Add in blocks calculated in step 2 repeat
and the task above is probably just some sql code (that should be tested every which way from sunday before running it)
done.
And in the mean time, while waiting on the switchover.. I can of course imagine that it might be delayed... (naah, that never happens right?) if someone built too many fuel pellets or otherwise is worried about running out of fuel due to such a delay.. they still have the option of refining the fuel pellets they already pre-made (or bought off market) to get more fuel. |

Pfaeron
Imperial Academy Amarr Empire
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Posted - 2011.11.07 22:32:00 -
[2] - Quote
You are presuming that the patch happens on time and on schedule.
my proposal works regardless of when they switchover happens.. if its delayed.. no problem. if you happen to be in Cancun during the week they want to do the switchover and fueled your towers for 27 days to compensate for that.. still .. no problem.
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Pfaeron
Imperial Academy Amarr Empire
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Posted - 2011.11.07 22:41:00 -
[3] - Quote
Doctor Ungabungas wrote: How is it even remotely superior? You're whining about losing sov and faction tower bonuses when the reality is those things do not matter.
This reduces logistical workload (important if you have a lot of pos) and adds a new product that people can manufacture for profit or if you are someone who likes to run things end to end, you can turn your PI products into blocks for more profit (not a bad thing).
Actually the sov and faction tower fuel use is a huge deal. Unfortunately faction tower blueprints (or any other tower module) have not been dropping in exploration sites and such since CCP changed tower/module bpc's to use PI material. Oversight? Screwup? Conspiracy? Dunno.. but they haven't been dropping since
Thus.. the price of such towers has soared through the roof since each time one is destroyed, the overall supply is diminished permanently.
If the prices had not soured like they did.. people in 0.0 space at the least, should be upgrading all towers to faction towers because as income allows.. since at the price they used to be.. 1B for large towers... they would pay for themselves from less fuel use in less than a year.
The prices they are at now.. not worth it.
So.. lets review... faction towers are very worthwhile both from their extra fitting/shield/resistances or whatever but also because of their reduced fuel use and shorter anchor time. Except CCP screwed up the game and they no longer drop anymore.
Savvy?
And now... under the new plan.. even if CCP were to fix the faction tower blueprint drops so they were in the game again, the market demand would be less since they no longer are as appeaing for their 25% fuel bonus. O well.
So that interaction between 0.0 purchasers and explorers loot.... gone.. Is the game better for it? I personally don't think so. |

Pfaeron
Imperial Academy Amarr Empire
0
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Posted - 2011.11.08 02:39:00 -
[4] - Quote
To build fuel pellets for 28 days for 25 large towers takes around 116 days. Obviously that wont' work...
To get that down to a more reasonable number... building 28 days of fuel for 25 large towers in say.. 2 days?.. yeah. that more like the time investment I'd be interested in ... sounds better.. would require 58 production lines running in parallel.. you've got to be joking!
I am not thrilled. Why build time shouldn't be ... right-click.. convert to pos-pellets.. done like.. 0 time and does not require a damned factory @ all..
I don't understand why more inconvenience = fun?
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