|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Sigras
Conglomo IMPERIAL LEGI0N
28
|
Posted - 2011.11.07 21:33:00 -
[1] - Quote
#1 i have no idea what people are complaining about as far as their own personal manufacturing is concerned . . . you were perfectly content flying to jita to buy the PI materials . . . why are you now discontent with flying to jita to buy the new fuel cells? Do you think you're the only person who is going to be making them? youll have to pay me 5% but ill put them up in jita for you.
#2 @ CCP, you should definitely look into reducing the time it takes to manufacture, even at perfect skills with good research youre still looking at 6-7 minutes or so of build time which is roughly 5 minutes in a POS array, so which means its going to take a full AAA running for a 24 minutes to fuel a large POS, or you can fuel 5 large POSs running it for 2 hours, but what I suspect most people are going to do is use high sec manufacturing plants and thats going to take up a LOT of manufacturing time . . . just watch the wait time in jita 4-4 go from 1 hour to 1 month over night. |

Sigras
Conglomo IMPERIAL LEGI0N
28
|
Posted - 2011.11.07 22:15:00 -
[2] - Quote
Doctor Ungabungas wrote:Smoking Blunts wrote:Doctor Ungabungas wrote:Remove faction POS from the game completely. Remove SOV from the game completely. as there both effected I'm not sure if you're aware, but they removed the POS requirements for sov in a little patch a few years ago. im not sure if youre aware but having sov gives a 25% fuel reduction to towers anchored in that space. |

Sigras
Conglomo IMPERIAL LEGI0N
28
|
Posted - 2011.11.08 04:55:00 -
[3] - Quote
I really dont see what everyone's problem is
whine #1 wrote:Oh no! there isnt enough manufacturing! we wont be able to keep our POSs fueled . . . the sky is falling !!!!!11111oneoneone
This is the only semi-legitimate problem but really with good research and industry 5, you can manufacture these things in 6 minutes 45 seconds which means a month's worth of fuel is 3 days 9 hours in manufacturing.
with an AAA manufacturing is 5 minutes 3 seconds, meaning a months worth of fuel is 2 days 12 hours 36 minutes this means a single AAA can make POS fuel for 59 (technically 59.4) large POSs in a month , , , thats not too bad.
whine #2 wrote:Oh no! They took away our faction tower's fuel bonuses!!!!
you do realize that they just made all medium and small towers cheaper right? a medium faction tower even with 0 consumption of liquid ozone and heavy water used to take 183 million a month at current prices, and now it takes 182 million a month at current prices . . . yes you lose some of your advantage over other medium towers, but its better than it was before, what do you want from them.
For large towers they could actually give you the buff 25% we'll have to see.
On that note, i really dislike the idea of making the tower cycle longer, i dont think they can even do that, why not just make the fuel blocks like RAM modules so that they can take "damage" and make regular towers do 100% and faction towers do 75% or something like that?
whine #3 wrote:Oh no! now i have to buy manufacture and haul the fuel!!!!!
I really dont get this one . . . you were fine with buying the fuel, why are you now NOT fine with buying the fuel blocks? 6 of one half a dozen of the other.
If you live out in 0.0 and make your own PI products, then too bad, so do I, you have to manufacture the blocks on site . . . 0.0 is too easy anyway.
whine #4 wrote:Oh no! My WH corp now has to haul in more ice products because I wasnt using my tower 100% before
#1 why werent you using your tower 100%??? its WH space, you should be using every nook and cranny #2 Ive never met a WH corp that takes in more volume of stuff than it puts out, so it should be the same amount of hauling, you just arent empty coming back in any more.
quit complaining, these changes are awesome! |

Sigras
Conglomo IMPERIAL LEGI0N
29
|
Posted - 2011.11.08 08:26:00 -
[4] - Quote
sukee tsayah wrote:Yeah I definitely have a constructive suggestion that would solve this problem and not ruin all the "good" changes that this update brings. Actually the solution is very simple.
1) go ahead with the fuel blocks 2) do not reduce the amount of POS fuel needed to run a small/medium POS 3) get rid of the silly idea of COs that have to be anchored and can be destroyed. that idea was just so awful that it's hard to put into words just how bad that idea is
Why are you posting about this stuff in the wrong thread? it seems you dont have any problems with the POS changes but just want another place to whine about the customs office idea which, btw has its own thread here |

Sigras
Conglomo IMPERIAL LEGI0N
29
|
Posted - 2011.11.08 08:44:00 -
[5] - Quote
Dracus Algor wrote:The only people this helps really is the lowly pos fuel lackey in the big alliances .... would make that job considerably easier. .. but that job isn't hard if the leadership of the corp is passable with making charts or tables.
to be honest I think the change should be going the other way.
moar complicated ..... because MOAOAR!
for starters each fuel should have specific consequences for running out....
lack of coolant / mechanical parts / robotics / oxygen shouldn't result in offline towers .... they should have other consequences, like damage to arrays ...
ie- lack of coolant could cause small amounts of hull damage to all modules ..... and lack of oxygen would start killing off your human population (but I'll get to that in a second)
only lack of uranium and lack of isotopes should mark the offlining of the tower ..... since those would logically be the fuels used in the reactor needed to power the shields
oxygen changes based on human pop ... say 1 oxy per 10 humans
coolant should be constant rate
mechanical parts and robotics should be used up in random amounts on random cycles (used up in large amounts based on semi weekly simulated breakdowns)
ozone / h20 should of course still pwr / cpu
things like humans and other PI products could be needed ..... and would offer certain bonuses to say manufacturing or refining .... the more humans in the pop the better multipliers you get in assembly arrays or labs for instance
there is actually a lot of neat reballancing and options that could be introduced .... making poses more profitable by giving managers more options for how to run it.... and could make poses A LOT MOAR fun and interesting. we could find real use for lots of PI materials.... which would actually help new players
I have a ton of ideas for ways would could make a variety of fueling options .... I could get into it more if anyone is interested in this kind of fueling model
wow way to take a complicated ridiculous issue and make it . . . even MORE complicated and ridiculous!
and your argument that this is going to make POS's more difficult for the little guy is confusing to me . . . have they mentioned somewhere that these blocks are not going to be able to be sold on the market? are the "little guys" not smart enough to sell their PI products and buy their POS fuel? i have no idea what you mean by this.
I agree that there are several other things that make POS's complicated and if they cant handle fuel theres a lot more trouble in store for them, but you have to start somewhere.
|

Sigras
Conglomo IMPERIAL LEGI0N
29
|
Posted - 2011.11.08 08:48:00 -
[6] - Quote
sukee tsayah wrote:Sigras wrote:sukee tsayah wrote:Yeah I definitely have a constructive suggestion that would solve this problem and not ruin all the "good" changes that this update brings. Actually the solution is very simple.
1) go ahead with the fuel blocks 2) do not reduce the amount of POS fuel needed to run a small/medium POS 3) get rid of the silly idea of COs that have to be anchored and can be destroyed. that idea was just so awful that it's hard to put into words just how bad that idea is
Why are you posting about this stuff in the wrong thread? it seems you dont have any problems with the POS changes but just want another place to whine about the customs office idea which, btw has its own thread here Why did you respond to a post you know nothing about? Go back and re-read my original post, or just stop trolling. https://forums.eveonline.com/default.aspx?g=posts&m=324859#post324859
ok, i read that original post, which, btw did not assist in my opinion of your argument . . . it seems that youre ticked off because the crazy amount of isk you were making from robotics with little risk is being taken away from you in two ways because #1 it takes less robotics to run small/medium towers and #2 you cant do PI in low sec/0.0 that you dont fight for.
To that I have two things to say #1 you know that PI makes more than robotics right? #2 oh no, you might have to join with some other people and fight for some space . . . its not like thats what the game is about or anything . . .  |

Sigras
Conglomo IMPERIAL LEGI0N
29
|
Posted - 2011.11.08 08:53:00 -
[7] - Quote
gnome chaos wrote:I like this.
Makes me want to consider hoisting a POS, if I'll eveer need a personal one.
Faction towers got a nerf, bluh-huh. Oh well, things get nerfed all the time, if CCP were to take it into consideration, A LOT of other things are more important than a little margin on profits.
Still, the block manufacturing formula needs to get looked into, really weird that it should be based on maximum consumption and not an average....
It is based on average consumption . . . of all the towers in new eden . . . most of the towers people put up are large, so since the vast majority of towers are large it makes sense to keep them the way they are and change everything else |

Sigras
Conglomo IMPERIAL LEGI0N
29
|
Posted - 2011.11.08 10:12:00 -
[8] - Quote
1. that would be nice, but like i said, you have to start somewhere, besides we have EvE HQ for that
2. I think that may be missing the point slightly I understand that its nice to save fuel, but keeping track of the different fittings on towers to keep track of their different consumption rates gets ridiculous fast . . . how about a compromise? a 25% reduction in liquid ozone/heavy water consumption
3. CCP already answered that one.
CCP Dev Blog wrote:The starbase system doesn't allow for multiple simultaneous fuel types, so we have to switch from one to the other during downtime.
I suppose they could rewrite the whole starbase system to allow for multiple fuel types but if they did that, id be upset if that was all that changed.
I agree that CCP could easily do 32/16/8 blocks and give the faction tower whiners their discount and sov whiners our discount et all but this is definitely going to be better than the way it used to be. |

Sigras
Conglomo IMPERIAL LEGI0N
29
|
Posted - 2011.11.08 10:16:00 -
[9] - Quote
Jack Dant wrote:Even for WH people, the changes should bring some advantages despite the extra step. Just import the ice as always, dump it with your PI output in an ammo array, and do as many runs as you can without the need for more math.
Ammo arrays are easy enough to fit, much easier than a CHA. But it would be nice of CCP to increase their cargo to match component arrays, or allow blocks to be built in component arrays too.
For everyone else, I don't see how this is less convenient. If you were buying fuel from market, this simplifies your life enormously. If you were doing PI to feed your tower, you were already doing a lot more work than assembling the blocks will be. But if the extra step bothers you, just sell your PI products and buy the assembled blocks. my only regret is that I have but one "like" to give. |
|
|
|