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Thread Statistics | Show CCP posts - 15 post(s) |
TorTorden
NorCorp Enterprise No Holes Barred
2
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Posted - 2011.11.07 21:31:00 -
[1] - Quote
Weaselior wrote:faction towers are a solved problem, you multiply the output blocks by 10x or 100x and you have sufficent granularity to do sov and faction towers, presto, no coding changes
I have to sign on this. For those who suggest a longer cycle time would be rather counterproductive (literally) (without a huge rewrite of how pos's work) from what I gather from the various data dumps\api feeds etc etc the timer for fuel is also the timer for the pos in general if they would just simply increase the cycle time then they also increase the cycle time for moon miners,reactors etc etc as well.
I also hope the fuel bpo actually will be without ME\PE bonuses (with as low numbers as here you wont see any real benefits for them anyways)
And yet again w-space corps are getting left for an afterthought. (when there realy isn't a type of corp more dependent on starbases) Now we hate hauling as much as the next guy and to minimize hauling we produce as much PI fuel as we possibly can in system, with pellets we are then still going to have to haul the same stuff as before and bake the pellets, or start hauling PI fuel out of system
CCP: keep in mind, excell (and in my case, MySQL is not afraid of large numbers) |
TorTorden
NorCorp Enterprise No Holes Barred
2
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Posted - 2011.11.08 00:39:00 -
[2] - Quote
Just ran some quick math (my teacher would be so proud)
one of our True sansha towers currently uses 140.2 m3\hr (at current load) At full load same tower would consume 203 m3/hr with faction bonuses.
A straight up amarr tower consumes 228
Now with the proposed pellets as they stand at 200m3/hr we are getting the shaft for 59.8 m3 an hour.
Now I'm sure the 'pos maintainers' you spoke with either failed to understand your english or grasp where you wanted to go with this, or just blurted out the first thing that came to their mind.
The real reason people log off at night thanking god they spent the extra billion ISK on a faction tower is not that the tower saved them 50 mil a month on fuel cost or runs for a few days longer.
Those 60m3 add up, as things stand today this change alone means we need to bring in an extra freighter load of fuel every other month and every faction tower owner gets a blunt stick put where you really don't want blunt sticks.
This is why I realy think you should look into letting each pellet batch produce 100 units instead of four, as mentioned many times over if a standard pos consumes those 100 pellets\hr there will not be a problem working existing bonuses in. Secondly, since a pellet can only be used for sale or to fuel a pos, is there any real reason to maintain such a large amount of volume. In short, I really wish for 100 units pr batch, and a pellet volume not just adjusted (0.5m3) but radicaly reduced to something like 0.1m3, and decrease tower capacity accordingly, Seriously I think an iteron should carry enough to max out a large tower.
Less time hauling = more time for pew More pew = bigger market. Bigger market = more profits More profits = more pew More pew = More fun
Less time watching some slow ass freighter do 30 jumps from jita, which only leads to burnout and canceling of subscriptions. |
TorTorden
NorCorp Enterprise No Holes Barred
2
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Posted - 2011.11.08 03:04:00 -
[3] - Quote
I'm Down wrote:Call me crazy, but couldn't you just change the tower Consumption timer on faction towers and Sov holding towers to reduce fuel cost?
So 1 hr base.
1 hr, 7m 30s for a tier 1 tower
1 hr 15m for a tier 2 tower
Sov bonus + 10 minutes.
I mean, towers all have random timers anyways, so it's not like the server syncs up timers to check the entire server at the same time. So this sort of change shouldn't have any impact on game performance if all your code has to recognize is what type of tower is it, and how much time is the consumption timer increased by.
Seems like a pretty easy solution to a problem you blew out of proportion.
1 I mentioned why not earlier, CCP made pos's in a way that if they do this then the entire pos will run on that timer, moon miners will mine with a 1 hr 7 minute cycle, reactors will process at 1 hr 7 minutes etc etc.
2 the timers aren't random at all, they are in the api (state time I believe), it's just not visible anywhere else. This timestamp is when the tower will run a cycle, consume x fuel, produce x moon mins, react x from silos etc etc. So changing this timer will make the tower less productive at exactly same rate as the bonus. |
TorTorden
NorCorp Enterprise No Holes Barred
3
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Posted - 2011.11.08 03:10:00 -
[4] - Quote
Mary Mercer wrote:
Oh my goodness are you kidding me? The large POS is not intended to be a one man operation. While I realize it could be up to this point I highly disagree with the mind set that it was made to be run by one character.
You obviously havent been working a lot with pos's, no matter how large you are 99% of the time the pos networks gets dumped on one poor bastards head. |
TorTorden
NorCorp Enterprise No Holes Barred
4
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Posted - 2011.11.08 03:21:00 -
[5] - Quote
sukee tsayah wrote:Zircon Dasher wrote:
TLDR:
This expansion hurts children
CCP- Think of the children!
I don't troll forums enough to know what TLDR means, but if you mean "this expansion hurts new players" then yes, yes it does. That's the whole point of my post. Honestly, all you experienced and old players have no reason to hate this expansion. I get it. Your POSs are now cheaper to fuel. duh! I wouldn't expect you to hate it. Again, it's the new guys that are the ones that are hurt. Not you.
I googled it once, It's a short hand for Too Long Did Not Read
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TorTorden
NorCorp Enterprise No Holes Barred
5
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Posted - 2011.11.08 03:31:00 -
[6] - Quote
sukee tsayah wrote:I guess you missed my point. I'm not asking CCP to change anything. Actually I'm asking them to stop meddling so much with the market. Supply and Demand rules takes care of the market. You must not be a free market "laissez faire" capitalist. ^^^ You can take that any way you like
I think "Not too meddle with the market" has been one of the reasons so many things have been left broken for 6 years. |
TorTorden
NorCorp Enterprise No Holes Barred
8
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Posted - 2011.11.08 19:23:00 -
[7] - Quote
Not only a happy camper but a happy hamster :D |
TorTorden
NorCorp Enterprise No Holes Barred
10
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Posted - 2011.11.08 23:10:00 -
[8] - Quote
Templewood Terrinsbar wrote: I love this idea
I like this too... HOWEVER... I think Gallente should be the Sphere's (In line with their stations and such), and the Amarr should be the pyramids...
Agreed on Gallente getting the sphere, the Amarr should however have a giant phallus |
TorTorden
NorCorp Enterprise No Holes Barred
10
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Posted - 2011.11.09 01:58:00 -
[9] - Quote
Burseg Sardaukar wrote:So.... no word on Reinforcement timer change?
Since the stront bay is untouched Im guessing unchanged.
remember the "good ol days" when reinforced poses could run for a week? |
TorTorden
NorCorp Enterprise No Holes Barred
11
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Posted - 2011.11.09 03:45:00 -
[10] - Quote
Vilgan Mazran wrote:I'm still a bit confused as to why the m3 on this fuel is so high. Why should it be so painful to fuel a pos for a month or two? Probably shouldn't go to 0, but making the m3/month drop to like 60% of the old amount seems like a no brainer.
Does anyone really enjoy the game more if they have to make more logistics runs?
Seems like CCP is making a concerted effort to hit a lot of the annoying aspects of eve, what reason for the high m3/month for fuel other than "because we are sticking with old values"?
My two cents exactly. Of course pellets should be non refineable in this case.
I also think people overestimate the impact of hw/lo consumption, the added isk cost to run a pos a pos at 100% is neglible.
Hw eapecialy as mentioned has been almost worthless for ice miners and need a boost in consumption, Im also going to bet that liquid ozone sees more use from cyno beacons than from pos consumption same with isotopes, a carrier can burn more doing logistical jumping than in a day than 10 large towers consume in isotopes. I would seriously be very suprised if this has any real ompact on the market. As for the PI whiners.
1 Ever consider that if fueling becomes easier more people will start using towers thus increasing the total market 1b) since many pos owners have been doing Pi solely to decrease hauling\cost for pos's They are now most likely going to stop and just buy pellets ready made thusly increasing market demand on those who operate in a slightly larger scale.
2 This pi decrease is realy just a decrease for the smaller towers of whom there realy isn't that many of.
Bottom line deal with it. Do what the eve community has done for almost a decade which is adapting. |
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