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Nerf Burger
Republic Military School Minmatar Republic
150
|
Posted - 2014.01.02 20:15:00 -
[91] - Quote
Mag's wrote:Playing Eve by the rules makes you a sociopath, just as playing chess makes you a murderer. It all makes perfect sense.
Being so ridiculous, how could anyone take you seriously? Begone, worm. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Jenn aSide
STK Scientific Initiative Mercenaries
4107
|
Posted - 2014.01.02 20:15:00 -
[92] - Quote
Logical 101 wrote:
The inability to accept this and compensate for it speaks ultimately to a certain level of intellectual bankruptcy; an inability to accept that there are a million and one games out there where such gripes would be welcomed and accepted and even acted upon, whereas here they are seen as challenges to a long-established and well-loved status quo.
Screw a like button, this forum needs a "preach it, brother *high fives*" button. lol
From time to time I mention another game I play (Star Trek Online) and how the very design of the game is that of the standard "traditional" mmo, ie no non-consensual pvp, no 'griefing' of any kind allowed, a joke for a death penalty and so on. It's a good game in and of itself for when you just want to be left alone to play a game.
And the 'bears' of EVE screaming to be left alone in New Eden HATE STO and games like it (event hough STO was supposed to kill EVE, it was the Star Citizen of 4 years ago). They're like people who are allergic to seawater who could be partying on the dry land of the beach but who instead choose to go swimming just so they can complain to God/mothernature/whoever about how unbalanced and itchy seawater is. The 'bear' is in this case someone who wants to have their cake (EVE) and eat it to (have EVE act like a non-EVE game).
It's pure crazy to me, people jump on me when I tell people like this that the problem isn't EVE it's them, but that's just how I see it. |

Nerf Burger
Republic Military School Minmatar Republic
150
|
Posted - 2014.01.02 20:22:00 -
[93] - Quote
Logical 101 wrote:s here they are seen as challenges to a long-established and well-loved status quo.
Not really, its mostly just vocal sociopaths and angry teenagers and man-children who are trying to defend the zero risk easy gameplay that they have over the years eventually been attracted to and grown accustomed to. they have no lives and are ever present on the forums. Oh, Hi 
I used to play Darkfall, a full loot game with no safety zones and that actually required player skills and tactical use of terrain. EVE is pretty casual in terms of full loot pvp games, and its got the lowest player skill ceiling of any multiplayer game i've ever played. This game would be dead if it weren't for high-sec. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Logical 101
Agony Unleashed Agony Empire
128
|
Posted - 2014.01.02 20:26:00 -
[94] - Quote
Jenn aSide wrote:It's pure crazy to me, people jump on me when I tell people like this that the problem isn't EVE it's them, but that's just how I see it. Everyone is subject to their own perspective, but often these perspectives do not take into account stark realities. As we have seen in this thread, there is a genuine (yes, genuine) section of EVE's player base that are (and have always been) unhappy with what they perceive to be the "exploitability" of this game's most basic principle, which is that there is no such thing as a "safe" environment other than being in a station and doing literally nothing. A friend lost a nice, fat mission ship last night. Did he cry about it? No. He got ganked. **** happens. That's EVE. Piracy, double-crossing, lying, murder, it's all par for the course here. And yet, we still have all these people pretending that they're playing a different game which is somehow broken. Crushing people isn't just made possible by the game's mechanics, rather, it is (to a degree) encouraged. And those who are victimized are likewise encouraged to compensate.
Nerf Burger wrote:This game would be dead if it weren't for high-sec. If this is the best you've got, I'd check out now. |

Nerf Burger
Republic Military School Minmatar Republic
150
|
Posted - 2014.01.02 20:31:00 -
[95] - Quote
Logical 101 wrote:Jenn aSide wrote:It's pure crazy to me, people jump on me when I tell people like this that the problem isn't EVE it's them, but that's just how I see it. Everyone is subject to their own perspective, but often these perspectives do not take into account stark realities. As we have seen in this thread, there is a genuine (yes, genuine) section of EVE's player base that are (and have always been) unhappy with what they perceive to be the "exploitability" of this game's most basic principle, which is that there is no such thing as a "safe" environment other than being in a station and doing literally nothing. A friend lost a nice, fat mission ship last night. Did he cry about it? No. He got ganked. **** happens. That's EVE. Piracy, double-crossing, lying, murder, it's all par for the course here. And yet, we still have all these people pretending that they're playing a different game which is somehow broken. Crushing people isn't just made possible by the game's mechanics, rather, it is (to a degree) encouraged. And those who are victimized are likewise encouraged to compensate. Nerf Burger wrote:This game would be nearly dead if it weren't for high-sec. If this is the best you've got, I'd check out now.
ok, I fixed it for you.
Is that the best you've got? HAHA  "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Logical 101
Agony Unleashed Agony Empire
128
|
Posted - 2014.01.02 20:35:00 -
[96] - Quote
Nerf Burger wrote:Is that the best you've got? Feel free to chime in with something intelligent whenever you're up to it.
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Carnaby Wakefield
Federal Navy Academy Gallente Federation
4
|
Posted - 2014.01.02 20:36:00 -
[97] - Quote
I think what people miss is the fact that Cosmos missions unlike anything else in the game can not be repeated, sure you get your pvp ship blown..get a new one, lost the mining barge to a gank..get a new one, speculated badly on the market..ahh well better luck next week...even corp hanger got stolen by spies and your broke..np a couple of weeks work and your back in the isk.
However Cosmos mission drop stolen...hard luck you never get to repeat that mission and while your at it have a standings hit. No other effect ingame prevents you repeating something except having your mission drop stolen in Cosmos if you can't recover it or get it respawned, not everyone has 500 million isk to buy it from contracts.
|

Nerf Burger
Republic Military School Minmatar Republic
150
|
Posted - 2014.01.02 20:39:00 -
[98] - Quote
Carnaby Wakefield wrote:I think what people miss is the fact that Cosmos missions unlike anything else in the game can not be repeated, sure you get your pvp ship blown..get a new one, lost the mining barge to a gank..get a new one, speculated badly on the market..ahh well better luck next week...even corp hanger got stolen by spies and your broke..np a couple of weeks work and your back in the isk.
However Cosmos mission drop stolen...hard luck you never get to repeat that mission and while your at it have a standings hit. No other effect ingame prevents you repeating something except having your mission drop stolen in Cosmos if you can't recover it or get it respawned, not everyone has 500 million isk to buy it from contracts.
These narrow minded clowns can't see any other perspective than their own. They actually think this is a game where disadvantaged sheep are meant to be lined up to slaughter for them at the click of a button. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Logical 101
Agony Unleashed Agony Empire
132
|
Posted - 2014.01.02 20:41:00 -
[99] - Quote
Nerf Burger wrote:They actually think this is a game where sheep are meant to be lined up to slaughter for them at the click of a button. If you act like sheep, yes, prepare to be converted into lamb chops. |

Mag's
the united SCUM.
16403
|
Posted - 2014.01.02 20:44:00 -
[100] - Quote
Nerf Burger wrote:Mag's wrote:Playing Eve by the rules makes you a sociopath, just as playing chess makes you a murderer. It all makes perfect sense. Being so ridiculous, how could anyone take you seriously? Begone, worm. Oh I agree and was in fact being sarcastic. (In case you missed it.)
I too find it utterly ridiculous that people call those playing a game as it was designed to be played, "sociopaths". I'm glad you agree. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|

Carnaby Wakefield
Federal Navy Academy Gallente Federation
4
|
Posted - 2014.01.02 20:46:00 -
[101] - Quote
Nerf Burger wrote:Carnaby Wakefield wrote:I think what people miss is the fact that Cosmos missions unlike anything else in the game can not be repeated, sure you get your pvp ship blown..get a new one, lost the mining barge to a gank..get a new one, speculated badly on the market..ahh well better luck next week...even corp hanger got stolen by spies and your broke..np a couple of weeks work and your back in the isk.
However Cosmos mission drop stolen...hard luck you never get to repeat that mission and while your at it have a standings hit. No other effect ingame prevents you repeating something except having your mission drop stolen in Cosmos if you can't recover it or get it respawned, not everyone has 500 million isk to buy it from contracts.
These narrow minded clowns can't see any other perspective than their own. They actually think this is a game where disadvantaged sheep are meant to be lined up to slaughter for them at the click of a button.
Ahh you have to understand them, they are very simple creatures the pew pew brigade.
PVP v PVP, one side gets advantage from clever tactics they call it a Exploit.
PVE v PVP, the PVE side gains an advantage from clever tactics they call for a nerf followed by CCP catering to carebears ect.
PVP v PVE, some guy gains an advantage from clever tactics its a feature and working as intended..look at the carebear tears.
|

Nerf Burger
Republic Military School Minmatar Republic
150
|
Posted - 2014.01.02 20:47:00 -
[102] - Quote
Mag's wrote:Nerf Burger wrote:Mag's wrote:Playing Eve by the rules makes you a sociopath, just as playing chess makes you a murderer. It all makes perfect sense. Being so ridiculous, how could anyone take you seriously? Begone, worm. Oh I agree and was in fact being sarcastic. (In case you missed it.) I too find it utterly ridiculous that people call those playing a game as it was designed to be played, " sociopaths". I'm glad you agree. 
no, i got what you were trying to do.
try harder next time. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Mag's
the united SCUM.
16403
|
Posted - 2014.01.02 20:50:00 -
[103] - Quote
Nerf Burger wrote:Mag's wrote:Nerf Burger wrote:Mag's wrote:Playing Eve by the rules makes you a sociopath, just as playing chess makes you a murderer. It all makes perfect sense. Being so ridiculous, how could anyone take you seriously? Begone, worm. Oh I agree and was in fact being sarcastic. (In case you missed it.) I too find it utterly ridiculous that people call those playing a game as it was designed to be played, " sociopaths". I'm glad you agree.  no, i got what you were trying to do. try harder next time. Sorry it was and you agreed, thanks.
Saying people are sociopaths in Eve, is as ridiculous as calling chess players murderers. You are quite correct.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Jenn aSide
STK Scientific Initiative Mercenaries
4114
|
Posted - 2014.01.02 20:51:00 -
[104] - Quote
Carnaby Wakefield wrote:I think what people miss is the fact that Cosmos missions unlike anything else in the game can not be repeated, sure you get your pvp ship blown..get a new one, lost the mining barge to a gank..get a new one, speculated badly on the market..ahh well better luck next week...even corp hanger got stolen by spies and your broke..np a couple of weeks work and your back in the isk.
However Cosmos mission drop stolen...hard luck you never get to repeat that mission and while your at it have a standings hit. No other effect ingame prevents you repeating something except having your mission drop stolen in Cosmos if you can't recover it or get it respawned, not everyone has 500 million isk to buy it from contracts.
The one time nature of the mission doesn't matter at all. I've had people still my loot from a low sec minmatar COSMOS plex (I saw the probes, I gambled on being able to finish before they got to me, I lost). All a part of the game.
No where does EVE online promise that you won't lose big (and forever). The cost of a potential ONE BILLION isk COSMOS pay out in high sec is and should be the chance of having your loot stolen.
|

Nerf Burger
Republic Military School Minmatar Republic
150
|
Posted - 2014.01.02 20:53:00 -
[105] - Quote
Mag's wrote:Nerf Burger wrote:Mag's wrote:Nerf Burger wrote:Mag's wrote:Playing Eve by the rules makes you a sociopath, just as playing chess makes you a murderer. It all makes perfect sense. Being so ridiculous, how could anyone take you seriously? Begone, worm. Oh I agree and was in fact being sarcastic. (In case you missed it.) I too find it utterly ridiculous that people call those playing a game as it was designed to be played, " sociopaths". I'm glad you agree.  no, i got what you were trying to do. try harder next time. Sorry it was and you agreed, thanks. Saying people are sociopaths in Eve, is as ridiculous as calling chess players murderers. You are quite correct.
Way to confuse "some eve players are sociopaths" with "playing eve makes you a sociopath".
Thanks for the bumps, I can correct morons all day. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Jenn aSide
STK Scientific Initiative Mercenaries
4114
|
Posted - 2014.01.02 20:54:00 -
[106] - Quote
Carnaby Wakefield wrote:Nerf Burger wrote:Carnaby Wakefield wrote:I think what people miss is the fact that Cosmos missions unlike anything else in the game can not be repeated, sure you get your pvp ship blown..get a new one, lost the mining barge to a gank..get a new one, speculated badly on the market..ahh well better luck next week...even corp hanger got stolen by spies and your broke..np a couple of weeks work and your back in the isk.
However Cosmos mission drop stolen...hard luck you never get to repeat that mission and while your at it have a standings hit. No other effect ingame prevents you repeating something except having your mission drop stolen in Cosmos if you can't recover it or get it respawned, not everyone has 500 million isk to buy it from contracts.
These narrow minded clowns can't see any other perspective than their own. They actually think this is a game where disadvantaged sheep are meant to be lined up to slaughter for them at the click of a button. Ahh you have to understand them, they are very simple creatures the pew pew brigade. PVP v PVP, one side gets advantage from clever tactics they call it a Exploit. PVE v PVP, the PVE side gains an advantage from clever tactics they call for a nerf followed by CCP catering to carebears ect. PVP v PVE, some guy gains an advantage from clever tactics its a feature and working as intended..look at the carebear tears.
That's just a dodge. I'm not a pvp'r, I shoot red crosses for fun (even if that makes me weird). I 'pvp' by not letting people pvp me lol.
And As an EVE PVE player I accept that realities of the game, unlike some who post here because a better player with a royal name outplayed them.
The reason for the harsh response to the OP isn't pvp vs pve, it's real eve player vs the "I lost at the game so the solution is to cry foul on the forums and get CCP to legislate victory for me" type player. |

Logical 101
Agony Unleashed Agony Empire
134
|
Posted - 2014.01.02 20:55:00 -
[107] - Quote
Carnaby Wakefield wrote:PVP v PVP, one side gets advantage from clever tactics they call it a Exploit Your lack of understanding is showing.
PvP theorycrafting in EVE is entirely based on the premise that new fleet concepts are constantly being developed, and those new concepts are thereafter challenged by other concepts designed specifically to counter them.
This is how 10 years of PvP has been conducted in EVE.
And please, pray tell, regale me with the vast creativity involved in running missions and hauling. |

Carnaby Wakefield
Federal Navy Academy Gallente Federation
4
|
Posted - 2014.01.02 20:56:00 -
[108] - Quote
Jenn aSide wrote:Carnaby Wakefield wrote:I think what people miss is the fact that Cosmos missions unlike anything else in the game can not be repeated, sure you get your pvp ship blown..get a new one, lost the mining barge to a gank..get a new one, speculated badly on the market..ahh well better luck next week...even corp hanger got stolen by spies and your broke..np a couple of weeks work and your back in the isk.
However Cosmos mission drop stolen...hard luck you never get to repeat that mission and while your at it have a standings hit. No other effect ingame prevents you repeating something except having your mission drop stolen in Cosmos if you can't recover it or get it respawned, not everyone has 500 million isk to buy it from contracts.
The one time nature of the mission doesn't matter at all. I've had people still my loot from a low sec minmatar COSMOS plex (I saw the probes, I gambled on being able to finish before they got to me, I lost). All a part of the game. No where does EVE online promise that you won't lose big (and forever). The cost of a potential ONE BILLION isk COSMOS pay out in high sec is and should be the chance of having your loot stolen.
Your big on this risk versus reward thingy, so your rational is the bigger the reward the bigger the risk. However that does not apply to eve as you can sit in a station and play the market and make billions, whats your solution for that or do you have one?
Also by your own post..low sec cosmos mission..you could at least have shot the looter without reprecussions, the mission thats been discussed is a 0.5 system.
|

Carnaby Wakefield
Federal Navy Academy Gallente Federation
4
|
Posted - 2014.01.02 20:57:00 -
[109] - Quote
Logical 101 wrote:Carnaby Wakefield wrote:PVP v PVP, one side gets advantage from clever tactics they call it a Exploit Your lack of understanding is showing. PvP theorycrafting in EVE is entirely based on the premise that new fleet concepts are constantly being developed, and those new concepts are thereafter challenged by other concepts designed specifically to counter them. This is how 10 years of PvP has been conducted in EVE. And please, pray tell, regale me with the vast creativity involved in running missions and hauling.
Really are you kidding me..half this board is made of whine posts by aliiances about pvp and pvp mechanics.
|

Logical 101
Agony Unleashed Agony Empire
137
|
Posted - 2014.01.02 20:59:00 -
[110] - Quote
Carnaby Wakefield wrote:half this board is made of whine posts by aliiances about pvp and pvp mechanics. As it has always been, with either PvP or PvE, the whiners are the least loved of all.
They are, however, a vocal and useless minority who are generally (and rightfully) told to HTFU. |
|

Mag's
the united SCUM.
16403
|
Posted - 2014.01.02 21:00:00 -
[111] - Quote
Nerf Burger wrote:Mag's wrote:Sorry it was and you agreed, thanks.
Saying people are sociopaths in Eve, is as ridiculous as calling chess players murderers. You are quite correct. Way to confuse "some eve players are sociopaths" with "playing eve makes you a sociopath". Thanks for the bumps, I can correct morons all day. Except that Dinsdale said "It is a terrible game mechanic, once again benefiting the sociopaths. This is the kind of thing that attracts the lowest kind of human to Eve." Or did you miss that?
But yes, in theory some chess players are indeed murderers. So you agree with me yet again. Thanks.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Carnaby Wakefield
Federal Navy Academy Gallente Federation
4
|
Posted - 2014.01.02 21:01:00 -
[112] - Quote
Jenn aSide wrote:Carnaby Wakefield wrote:Nerf Burger wrote:Carnaby Wakefield wrote:I think what people miss is the fact that Cosmos missions unlike anything else in the game can not be repeated, sure you get your pvp ship blown..get a new one, lost the mining barge to a gank..get a new one, speculated badly on the market..ahh well better luck next week...even corp hanger got stolen by spies and your broke..np a couple of weeks work and your back in the isk.
However Cosmos mission drop stolen...hard luck you never get to repeat that mission and while your at it have a standings hit. No other effect ingame prevents you repeating something except having your mission drop stolen in Cosmos if you can't recover it or get it respawned, not everyone has 500 million isk to buy it from contracts.
These narrow minded clowns can't see any other perspective than their own. They actually think this is a game where disadvantaged sheep are meant to be lined up to slaughter for them at the click of a button. Ahh you have to understand them, they are very simple creatures the pew pew brigade. PVP v PVP, one side gets advantage from clever tactics they call it a Exploit. PVE v PVP, the PVE side gains an advantage from clever tactics they call for a nerf followed by CCP catering to carebears ect. PVP v PVE, some guy gains an advantage from clever tactics its a feature and working as intended..look at the carebear tears. That's just a dodge. I'm not a pvp'r, I shoot red crosses for fun (even if that makes me weird). I 'pvp' by not letting people pvp me lol. And As an EVE PVE player I accept that realities of the game, unlike some who post here because a better player with a royal name outplayed them. The reason for the harsh response to the OP isn't pvp vs pve, it's real eve player vs the "I lost at the game so the solution is to cry foul on the forums and get CCP to legislate victory for me" type player.
Outplayed them..are you for real? how is scanning down a deadspace site in high sec outplaying someone? if thats considered skill then the caliber of players in eve has diminished in recent years. |

Logical 101
Agony Unleashed Agony Empire
137
|
Posted - 2014.01.02 21:02:00 -
[113] - Quote
Carnaby Wakefield wrote:how is scanning down a deadspace site in high sec outplaying someone? How is getting caught any better?
|

Jenn aSide
STK Scientific Initiative Mercenaries
4116
|
Posted - 2014.01.02 21:02:00 -
[114] - Quote
Carnaby Wakefield wrote: Your big on this risk versus reward thingy, so your rational is the bigger the reward the bigger the risk. However that does not apply to eve as you can sit in a station and play the market and make billions, whats your solution for that or do you have one?
No solution needed, the station trader is risking isk.
Quote: Also by your own post..low sec cosmos mission..you could at least have shot the looter without repercussions, the mission that's been discussed is a 0.5 system.
So you don't magically lose sec status for shooting people in low sec anymore? You can do the same in high sec when someone goes suspect.
my rationale isn't just risk/reward, it's good sense, stealing is as much a part of EVE as warping, with out it and the risk of it, we wouldn't have EVE. EVE is supposed to be harsh. I accept that harshness and understand it's not just good for the game, it's good for my game experience. Thwarting someone else's attempt to screw me over is fun.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4116
|
Posted - 2014.01.02 21:05:00 -
[115] - Quote
Carnaby Wakefield wrote:
Outplayed them..are you for real? how is scanning down a deadspace site in high sec outplaying someone? if thats considered skill then the caliber of players in eve has diminished in recent years.
Yes, outplayed, a better player would have had a plan to prevent the theft or kill the thieves. I did when i did the same mission and the later mission to get the Michi implant. My plan was speed lol, brought friends, paid them some isk, profited, back then you could pull aggro so the other ships needed no tank and could just dps, but it's still doable now, i've don'e the same missions 4 times on 4 characters.
|

Nerf Burger
Republic Military School Minmatar Republic
151
|
Posted - 2014.01.02 21:09:00 -
[116] - Quote
Carnaby Wakefield wrote:Jenn aSide wrote:Carnaby Wakefield wrote:Nerf Burger wrote:Carnaby Wakefield wrote:I think what people miss is the fact that Cosmos missions unlike anything else in the game can not be repeated, sure you get your pvp ship blown..get a new one, lost the mining barge to a gank..get a new one, speculated badly on the market..ahh well better luck next week...even corp hanger got stolen by spies and your broke..np a couple of weeks work and your back in the isk.
However Cosmos mission drop stolen...hard luck you never get to repeat that mission and while your at it have a standings hit. No other effect ingame prevents you repeating something except having your mission drop stolen in Cosmos if you can't recover it or get it respawned, not everyone has 500 million isk to buy it from contracts.
These narrow minded clowns can't see any other perspective than their own. They actually think this is a game where disadvantaged sheep are meant to be lined up to slaughter for them at the click of a button. Ahh you have to understand them, they are very simple creatures the pew pew brigade. PVP v PVP, one side gets advantage from clever tactics they call it a Exploit. PVE v PVP, the PVE side gains an advantage from clever tactics they call for a nerf followed by CCP catering to carebears ect. PVP v PVE, some guy gains an advantage from clever tactics its a feature and working as intended..look at the carebear tears. That's just a dodge. I'm not a pvp'r, I shoot red crosses for fun (even if that makes me weird). I 'pvp' by not letting people pvp me lol. And As an EVE PVE player I accept that realities of the game, unlike some who post here because a better player with a royal name outplayed them. The reason for the harsh response to the OP isn't pvp vs pve, it's real eve player vs the "I lost at the game so the solution is to cry foul on the forums and get CCP to legislate victory for me" type player. Outplayed them..are you for real? how is scanning down a deadspace site in high sec outplaying someone? if thats considered skill then the caliber of players in eve has diminished in recent years.
Just remember who are you are arguing with. It might save you from wasting your time.
No one here has yet to provide a decent argument about how allowing others to steal required mission items in the safety of high-sec, and specifically COSMOS mission items, benefits the game OR is balanced. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Ginger Barbarella
Caldari Provisions Caldari State
1825
|
Posted - 2014.01.02 21:09:00 -
[117] - Quote
Nerf Burger wrote:Logical 101 wrote:s here they are seen as challenges to a long-established and well-loved status quo. Not really, its mostly just vocal sociopaths and angry teenagers and man-children who are trying to defend the zero risk easy gameplay that they have over the years eventually been attracted to and grown accustomed to. they have no lives and are ever present on the forums. Oh, Hi  I used to play Darkfall, a full loot game with no safety zones and that actually required player skills and tactical use of terrain. EVE is pretty casual in terms of full loot pvp games, and its got the lowest player skill ceiling of any multiplayer game i've ever played, they even limit your character progression to be based on a timer. This game would be nearly dead if it weren't for high-sec.
First one to quote their resume loses. But you did have that name-calling post ("worm"?) above, so.... "Blow it all on Quafe and strippers." --- Sorlac |

Carnaby Wakefield
Federal Navy Academy Gallente Federation
4
|
Posted - 2014.01.02 21:10:00 -
[118] - Quote
Jenn aSide wrote:Carnaby Wakefield wrote: Your big on this risk versus reward thingy, so your rational is the bigger the reward the bigger the risk. However that does not apply to eve as you can sit in a station and play the market and make billions, whats your solution for that or do you have one?
No solution needed, the station trader is risking isk. Quote: Also by your own post..low sec cosmos mission..you could at least have shot the looter without repercussions, the mission that's been discussed is a 0.5 system.
So you don't magically lose sec status for shooting people in low sec anymore? You can do the same in high sec when someone goes suspect. my rationale isn't just risk/reward, it's good sense, stealing is as much a part of EVE as warping, with out it and the risk of it, we wouldn't have EVE. EVE is supposed to be harsh. I accept that harshness and understand it's not just good for the game, it's good for my game experience. Thwarting someone else's attempt to screw me over is fun.
I like that "the station trader is risking isk" from your other posts you claim the mission runner is risk free, do mission runners get free ships and modules that don't cost Isk? or is that not enough risk in your opinion and more needs to be added? Seems to me you just have a chip on your shoulder about people making Isk from anything in high sec. Not just going by posts in this thread, i've seen some of your posts in other threads.
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Logical 101
Agony Unleashed Agony Empire
137
|
Posted - 2014.01.02 21:17:00 -
[119] - Quote
Carnaby Wakefield wrote:Seems to me you just have a chip on your shoulder about people making Isk from anything in high sec. I'm pretty sure the "chip" here is the whining about dying in EVE.
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Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
124
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Posted - 2014.01.02 21:23:00 -
[120] - Quote
all i have gleened from the OP is that they got mission jacked and are pissed because its a COSMOS mission.
in all seriousness though CCP realy needs to fix the current state of COSMOS missions . they need to be reworked as arks that require tertiary items for their completion. and change COSMOS ~BPC item requirements.
in all my time in eve i have only ever killed 1 ship that was fitted with COSMOS mods, it was a tengu that was fully decked out in COSMOS mods.
i have also been loced out of cosmos missions because of thair unique nature, namly i got stuck in one mission that required me to traverse great distances while under great duress from hords of small elite frigates that i could not kill and i was webbed down to 25odd ms with a MWD on. oh how raiged i was that day. still the mission expired and i have since been unable to finish out this chain of COSMOS missions.
fix COSMOS CCP PLOX |
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