| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sensor Error
|
Posted - 2006.03.16 10:20:00 -
[1]
you don't. There is no such thing. ------------------------------------------
Now run along and play with your dolls...
|

Bitcha Mi
|
Posted - 2006.03.16 10:20:00 -
[2]
How do you create those?
|

Lord Sidon
|
Posted - 2006.03.16 10:21:00 -
[3]
Dock :)
or u use system scan probes ----------------------------------------------- . . NBSI = Not Blue Shoot It
Blue = everyone we were shooting last time you logged on Not Blue = everyone else |

Bitcha Mi
|
Posted - 2006.03.16 10:23:00 -
[4]
Originally by: Sensor Error you don't. There is no such thing.
I'm sensing a touchy subject here.
|

Swethren
|
Posted - 2006.03.16 10:25:00 -
[5]
take a fast ship, stick on a mwd (make sure u can run it forever), go to system, point ship in a direction where there are no planets or gates or anything, go full pelt with mwd on and go watch TV for a couple hours, make BM when your at 50AU from anything.
------------------------------------------------------------------
|

Bitcha Mi
|
Posted - 2006.03.16 10:27:00 -
[6]
Thank you! 
|

Avon
|
Posted - 2006.03.16 10:38:00 -
[7]
The "Observator Deep Space Probe I" is the favoured tool for the job.
The Battleships is not and should not be a solo pwnmobile - Oveur |

Swethren
|
Posted - 2006.03.16 10:42:00 -
[8]
isn't the max probe 50AU? Or is it 128AU...
------------------------------------------------------------------
|

Dark Shikari
|
Posted - 2006.03.16 10:44:00 -
[9]
Edited by: Dark Shikari on 16/03/2006 10:44:15
Originally by: Swethren take a fast ship, stick on a mwd (make sure u can run it forever), go to system, point ship in a direction where there are no planets or gates or anything, go full pelt with mwd on and go watch TV for a couple hours, make BM when your at 50AU from anything.
That would take about 47 years using your method.
Originally by: Swethren isn't the max probe 50AU? Or is it 128AU...
Deep Space Observator has no max range.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
|

Cyrus Gideon
|
Posted - 2006.03.16 10:53:00 -
[10]
Another good way is to maka one normal savespot, and then warp from this one to another objekt and make a second even-more-save savespot.
|

Phrixus Zephyr
|
Posted - 2006.03.16 10:59:00 -
[11]
900 Au is safer
|

Deja Thoris
|
Posted - 2006.03.16 11:02:00 -
[12]
Originally by: Swethren take a fast ship, stick on a mwd (make sure u can run it forever), go to system, point ship in a direction where there are no planets or gates or anything, go full pelt with mwd on and go watch TV for a couple hours, make BM when your at 50AU from anything.
If people like you refrained from posting utter lies like this it would be easier to educate people with real facts.
|

MellaRinn
|
Posted - 2006.03.16 11:03:00 -
[13]
Edited by: MellaRinn on 16/03/2006 11:02:52
Originally by: Phrixus Zephyr 900 Au is safer
WTB Warp Drive core that will not kill your cap under 5 required warp attampts from it 
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
|

Sensor Error
|
Posted - 2006.03.16 11:05:00 -
[14]
Scan probes ftw... There is no such thing as a safe spot... Sure, you can be safe for like 3-4 minutes if you're being chased, and yes, you can leave secure cans in them, but people who leave expensive ships at safe spots make Baby Jesus cry...
And no, not a touchy subject, just makes me laugh when people make threads saying "I made an uber googoplex AU safe spot, left my imperial fleet of apocs there, all faction mods, and now they're gone!! RAMBLE RAMBLE RAMBLE!!!" ------------------------------------------
Now run along and play with your dolls...
|

Corp Scammer
|
Posted - 2006.03.16 11:06:00 -
[15]
at one point many moons ago when u logged off or something u came back at 500 au (tho this was nerfed at some point) thoes 500 au bookmarks remained at the same time some people used em so that scan probes couldnt find them the ultimate hiding spot - many of those instas sell for 20m each now days if u can find someone with them. Because they use em they are relucant to give them out - that said not sure if using them is now an exploit i myself havent but do talk to ppl on the game channels who do at their own risk
CCP: requested feature please - quite simple really.
For CEOs, days since last login details on all members in their Corp. this will help manage inactives and those that dont log in can be removed. |

Sergio Ling
|
Posted - 2006.03.16 11:06:00 -
[16]
Originally by: Swethren take a fast ship, stick on a mwd (make sure u can run it forever), go to system, point ship in a direction where there are no planets or gates or anything, go full pelt with mwd on and go watch TV for a couple hours, make BM when your at 50AU from anything.
say you're in a REALLY fast inty, and a headful of decent speedy-go-faster implants, we'll give you a max speed of 10k/s
that's 600km in a minute
that's 36'000km in an hour
let's say it's a long film, 3 hours' worth (let's say lord of the rings). that's 108'000km
an AU, if you look on wikipedia, is very big, approximately 149597900km
so to travel one AU, you'd need to travel for about 4156 hours
a deep safe is, i'd say, in excess of 50AU.
so 50AU X 4156 hours...divided by three (we're watching LOTR remember?) 69267 hours. in fact, let's watch the whole LOTR saga, which including widdle-breaks and changing the 'vds over, we'll call an arbitrary 10 hours.
so 50 X 4156 divided by 10 = 20780
so you'd need to watch the whole lord of the rings saga over 20 THOUSAND times without stopping apart for a wee every now and then, to make a deep safe with a very fast inty.
for the record, that's just under 8 years
(my maths may have gone horribly wrong somewhere, by two or three orders of magnitude, but i dont tihnk it is. apologies if i'm wrong) ____________________________ Malthros Zenobia Says - You: , Us:
You volunteered... (but i love you) - Wrangler Wrangler loves me yay -Sergio \o/ - Imaran
|

Sergio Ling
|
Posted - 2006.03.16 11:08:00 -
[17]
Originally by: Cyrus Gideon Another good way is to maka one normal savespot, and then warp from this one to another objekt and make a second even-more-save savespot.
what does that even mean? ____________________________ Malthros Zenobia Says - You: , Us:
You volunteered... (but i love you) - Wrangler Wrangler loves me yay -Sergio \o/ - Imaran
|

Uther Doull
|
Posted - 2006.03.16 11:11:00 -
[18]
making a ss between planets, and then mwding up or down for a loooong time will make it harder if not impossible to probe for you, atleast that's what i've heard, never actually tried it
|

GhostFox
|
Posted - 2006.03.16 11:12:00 -
[19]
Deep space probes have already been mentioned. You can also bookmark a mission deadspace that is off plane (sp? ... is it plane or plain??) making it that more difficult to probe you. As far as I know, you need deep space probes to catch the off plane folks ... then again I am open for correction.
|

Cause CEO
|
Posted - 2006.03.16 11:16:00 -
[20]
1. Warp to your safe spot 2. Cloak 
It's sometimes handy to have a cloak fitted (even if it's offline) just in case you're in the middle of 0.0 and need a bathroom break with hostiles in local. Simply offline some modules till you can activate the cloak and then you're pretty safe at your safespot.
Note that the cloak still smacks your scan resolution even if it's offline, not sure if this is intentional, but a sensor booster should fix that is you have a problem with it.
|

Sub rose
|
Posted - 2006.03.16 11:24:00 -
[21]
Edited by: Sub rose on 16/03/2006 11:26:15
If its a sector with a deadspace complex you could try doing so many gates of the complex then warp from there to another point dropping your bookmark mid way. This should make it difficult for whoever is hunting you to find a direct line through your safespot. And even if they do figure out you made it from a complex then at least they'll have to run said complex first which will buy you time.
Edit: I'm still pretty new to this game so feel free to give me a slap if I'm wrong 
|

Sergio Ling
|
Posted - 2006.03.16 11:27:00 -
[22]
Originally by: Sub rose Edited by: Sub rose on 16/03/2006 11:26:15
If its a sector with a deadspace complex you could try doing so many gates of the complex then warp from there to another point dropping your bookmark mid way. This should make it difficult for whoever is hunting you to find a direct line through your safespot. And even if they do figure out you made it from a complex then at least they'll have to run said complex first which will buy you time.
Edit: I'm still pretty new to this game so feel free to give me a slap if I'm wrong 
but if the BM is then in deadspace, you wont be able to warp to it ____________________________ Malthros Zenobia Says - You: , Us:
You volunteered... (but i love you) - Wrangler Wrangler loves me yay -Sergio \o/ - Imaran
|

Deja Thoris
|
Posted - 2006.03.16 11:28:00 -
[23]
Originally by: Sub rose Edited by: Sub rose on 16/03/2006 11:26:15
If its a sector with a deadspace complex you could try doing so many gates of the complex then warp from there to another point dropping your bookmark mid way. This should make it difficult for whoever is hunting you to find a direct line through your safespot. And even if they do figure out you made it from a complex then at least they'll have to run said complex first which will buy you time.
Edit: I'm still pretty new to this game so feel free to give me a slap if I'm wrong 
Said bookmark will drop you back at the complex enterence (gate one)
|

Sjoor
|
Posted - 2006.03.16 11:32:00 -
[24]
Some people use the old deep safespots. From long time ago when u could create deep safes without probes.
Think using them these days is an exploit, tho it's hard to tell if some1 used deep observer probe or old deep safe.
Well maybe gms can look in ur bookie folder and see when it is created.
Anyway the tools are out there, just gotto use them
Sjoor
|

Sub rose
|
Posted - 2006.03.16 11:33:00 -
[25]
Quote: but if the BM is then in deadspace, you wont be able to warp to it
Even if you jumped from your deadspace location to a non deadspace location such as a moon or station to make your safespot?
|

Usul Faust
|
Posted - 2006.03.16 11:33:00 -
[26]
Edited by: Usul Faust on 16/03/2006 11:34:37
You have a bog-standard ss between 2 objects. warp to it.
Your gang member does the same but with different objects.
Now warp to your gang member, and try to drop a BM that isn't inline between any 2 celestial objects.
now fly directly up or down for a couple of hours, to get yourself off a warp plane. BM that.
no skills, just luck.
|

Teles666
|
Posted - 2006.03.16 11:33:00 -
[27]
Uber safe spots used to exist, don't anymore.
A good safe spot is made by warping between two objects (gate to planet for example) and dropping a BM half way.
You then warp back to your BM and warp from this spot to another planet / gate. Again you drop a BM half way.
I'm sure you could sketch it out on paper and see what you are doing - creating a point in space that isn't on any space lanes (i.e. not between anything).
In some instances you can get it to be very far from anything as well (depends on what is available to warp between) but you'll never be completely safe from probes - it'll just take them longer.
|

k starwind
|
Posted - 2006.03.16 11:34:00 -
[28]
Edited by: k starwind on 16/03/2006 11:37:49 many ways of creating very safe safe spots.
1. use an interceptor warp to a normal safe spot the mwd up or down, the time it takes a ship to probe you and warp to you, you have moved maybe 3000km and are off grid so they cant catch you they will only find where you were.
2. deep space probes drop a probe then wap to one of the hits it gets, due to the inaccuracy of these probes they will leave you about 150-200 au from the target and off grid.
200 au safe spots are not impossible to brake but will take a long time to brake them and the person will have to have astro 5 to find you.
3. cloak the start slowboating down or up.
4. warp to a complex gate then mwd in the the direction the acceleration gate would take you. do this for about 5 mins. you are now as safe as it is possible to be. if they probe you if will warp them to the complex acceleration gate as you are actually in the area of the complex. you cant bm this location but you are safe till you log off.
5. bookmark missions as they are normally off grid so take a long time to probe out.
hope this helps
While they were saying among themselves it cannot be done, it was done |

Sensor Error
|
Posted - 2006.03.16 11:50:00 -
[29]
Originally by: k starwind Edited by: k starwind on 16/03/2006 11:37:49 many ways of creating very safe safe spots.
1. use an interceptor warp to a normal safe spot the mwd up or down, the time it takes a ship to probe you and warp to you, you have moved maybe 3000km and are off grid so they cant catch you they will only find where you were.
2. deep space probes drop a probe then wap to one of the hits it gets, due to the inaccuracy of these probes they will leave you about 150-200 au from the target and off grid.
200 au safe spots are not impossible to brake but will take a long time to brake them and the person will have to have astro 5 to find you.
3. cloak the start slowboating down or up.
4. warp to a complex gate then mwd in the the direction the acceleration gate would take you. do this for about 5 mins. you are now as safe as it is possible to be. if they probe you if will warp them to the complex acceleration gate as you are actually in the area of the complex. you cant bm this location but you are safe till you log off.
5. bookmark missions as they are normally off grid so take a long time to probe out.
hope this helps
This post is so inaccurate and wrong I simply can't be bothered to rip it to pieces. It's that wrong... ------------------------------------------
Now run along and play with your dolls...
|

Sicariidae
|
Posted - 2006.03.16 12:02:00 -
[30]
Originally by: Sjoor
Well maybe gms can look in ur bookie folder and see when it is created.
Sjoor
So goto old spot, make new bookmark, delete old bookmark? stop giving people ideas! :D
|
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |