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lasarith
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Posted - 2006.03.16 14:30:00 -
[31]
thier is a way to make safe spots -i have a few
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Malken
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Posted - 2006.03.16 14:35:00 -
[32]
Originally by: Sjoor Some people use the old deep safespots. From long time ago when u could create deep safes without probes.
Think using them these days is an exploit, tho it's hard to tell if some1 used deep observer probe or old deep safe.
Well maybe gms can look in ur bookie folder and see when it is created.
Anyway the tools are out there, just gotto use them
Sjoor
there are so many shuttles at 200au+ out that you get nice and juicy ones with a deep observatory probe.
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Avon
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Posted - 2006.03.16 14:35:00 -
[33]
Originally by: lasarith thier is a way to make safe spots -i have a few
Do they involve smartbombs?
The Battleships is not and should not be a solo pwnmobile - Oveur |
lasarith
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Posted - 2006.03.16 14:38:00 -
[34]
Originally by: Avon
Originally by: lasarith thier is a way to make safe spots -i have a few
Do they involve smartbombs?
yes-yes they do you forget to take off one little....
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Jinx Barker
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Posted - 2006.03.16 14:40:00 -
[35]
Here is something I made on my time off: "Safe Spot" Making
Any Suggestions, and or improvements, are apreciated.
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Coahim Madden
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Posted - 2006.03.16 14:53:00 -
[36]
Originally by: Sensor Error
Originally by: k starwind Edited by: k starwind on 16/03/2006 11:37:49 many ways of creating very safe safe spots.
1. use an interceptor warp to a normal safe spot the mwd up or down, the time it takes a ship to probe you and warp to you, you have moved maybe 3000km and are off grid so they cant catch you they will only find where you were.
2. deep space probes drop a probe then wap to one of the hits it gets, due to the inaccuracy of these probes they will leave you about 150-200 au from the target and off grid.
200 au safe spots are not impossible to brake but will take a long time to brake them and the person will have to have astro 5 to find you.
3. cloak the start slowboating down or up.
4. warp to a complex gate then mwd in the the direction the acceleration gate would take you. do this for about 5 mins. you are now as safe as it is possible to be. if they probe you if will warp them to the complex acceleration gate as you are actually in the area of the complex. you cant bm this location but you are safe till you log off.
5. bookmark missions as they are normally off grid so take a long time to probe out.
hope this helps
This post is so inaccurate and wrong I simply can't be bothered to rip it to pieces. It's that wrong...
1-3 works.... never tried 4 and 5
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Steven Dynahir
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Posted - 2006.03.16 14:56:00 -
[37]
1. Warp to outer most planet 2. Warp towards the sun 3. Immediately create a "safespot" (timing is of importance) 4. Warp to safespot (should be inside the planet) 5. Watch your ship propel outward from the solarsystem at speeds of 100AU/s!
--- Sell orders Free money for n00bs |
Deileon
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Posted - 2006.03.17 00:32:00 -
[38]
Originally by: Swethren take a fast ship, stick on a mwd (make sure u can run it forever), go to system, point ship in a direction where there are no planets or gates or anything, go full pelt with mwd on and go watch TV for a couple hours, make BM when your at 50AU from anything.
MWDing 50 AU? Hope you live a very long time...
Inty @ 5.5 km/s 1AU = 149,600,000 km 149,600,000km / 5.5 km/s = 27,200,000 seconds or 314.8 days. For 1 AU. Have fun...
They say bananas are a dish best served cold... |
Rutoo
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Posted - 2006.03.17 02:10:00 -
[39]
Originally by: Sensor Error
Originally by: k starwind Edited by: k starwind on 16/03/2006 11:37:49 many ways of creating very safe safe spots.
1. use an interceptor warp to a normal safe spot the mwd up or down, the time it takes a ship to probe you and warp to you, you have moved maybe 3000km and are off grid so they cant catch you they will only find where you were.
2. deep space probes drop a probe then wap to one of the hits it gets, due to the inaccuracy of these probes they will leave you about 150-200 au from the target and off grid.
200 au safe spots are not impossible to brake but will take a long time to brake them and the person will have to have astro 5 to find you.
3. cloak the start slowboating down or up.
4. warp to a complex gate then mwd in the the direction the acceleration gate would take you. do this for about 5 mins. you are now as safe as it is possible to be. if they probe you if will warp them to the complex acceleration gate as you are actually in the area of the complex. you cant bm this location but you are safe till you log off.
5. bookmark missions as they are normally off grid so take a long time to probe out.
hope this helps
This post is so inaccurate and wrong I simply can't be bothered to rip it to pieces. It's that wrong...
Ummm actually most of it is right. 1) Wrong (Doesn't work i Tried) 2) Works 3) Works 4) Hard to Say, your MWD to the complex enterence, But Saying this also means that you can't be found by probes in dead space which i think it true 5) Also Correct
Pwned ________________________________ Club Seals Not Sandwichs |
Empyre
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Posted - 2006.03.17 02:22:00 -
[40]
they must be found and seized. first, you need to get this tool. its called the SUPERSAFESPOTBUSTER2000 v2.3 and a video instructing how to find it can be found here:
http://www.eve-files.com/media/0601/h4x.wmv
(i was bored at work and stumbled over it. ironic an opportunity came up so soon to use it) ----- my playstyle is anti-pirate. what does this mean? it means you'll never catch me in a valuable ship and/or setup where it can be compromised. go on, trade your ammo for the scraps you'll get. |
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ToxicFire
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Posted - 2006.03.17 03:42:00 -
[41]
Tbh in my opinion the safest bookmark that is creatable ingame at the moment is a bookmark either 1 au above the highest or 1 au below the lowest object in a system puts you beyond the scan range of any probe yet you don't have to be mega distances away from anything, but if you've got the time to invest making a safespot like that your quite insane
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k starwind
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Posted - 2006.03.17 10:35:00 -
[42]
to clarify the 1st one i said of mwd'ing up in and interceptro works for me (my interceptor goes over 9km/sec)
While they were saying among themselves it cannot be done, it was done |
Lord WarATron
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Posted - 2006.03.17 10:44:00 -
[43]
Edited by: Lord WarATron on 17/03/2006 10:44:16 I used to have an unbustable safespot, which was several AU deep on the vertical plane. I BM'ed a mission deadspace gate, and so far, despite tests, nobody can bust it. You also need to note that all scan probes only look +- 1au on the vertical plane. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Elve Sorrow
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Posted - 2006.03.17 10:48:00 -
[44]
Sit in a complex which needs a key to access.
Yours,
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Obobah'k Shisaraj
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Posted - 2006.03.17 11:14:00 -
[45]
Used the Deep Space Observator Probe I (DSOP) quite a lot to both find and hide stuff and actually lose stuff too but thats another story.
Making deep safes usually is a waste of time as an enemy hellbent on finding you will do so - with the help a DSOP. No matter if you've made a 10000+ au safe, the enemy DSOP will still drop him at a random location within a sphere around you with a radius of 96.56 au's.
So, using the DSOP, system scanner, regular scan probes and dropping bookmarks in mid flight between scan results is a deadly combination that can put you in plane with the scan target amazingly fast if you are methodical.
Now, get out there and practice.
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Larz63
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Posted - 2006.03.17 11:14:00 -
[46]
I know one uber safe spot I made down in the Stain region took me 3 cap draining jumps in an Apoc to get too. I cant remember how many AU it was, but it was out there. That was back in the day though. Now, uber safes take a little bit more time to make. ----------------------------------------------------------------------------
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Voculus
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Posted - 2006.03.17 11:42:00 -
[47]
Quote:
1. Warp to outer most planet 2. Warp towards the sun 3. Immediately create a "safespot" (timing is of importance) 4. Warp to safespot (should be inside the planet) 5. Watch your ship propel outward from the solarsystem at speeds of 100AU/s!
Huh? Planets are just for looks. You don't bounce off of them like asteroids.
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Steven Dynahir
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Posted - 2006.03.17 11:47:00 -
[48]
Originally by: Voculus
Quote:
1. Warp to outer most planet 2. Warp towards the sun 3. Immediately create a "safespot" (timing is of importance) 4. Warp to safespot (should be inside the planet) 5. Watch your ship propel outward from the solarsystem at speeds of 100AU/s!
Huh? Planets are just for looks. You don't bounce off of them like asteroids.
Hmmh.. atleast they used to work like that. Haven't checked if anyone has fixed this. --- Sell orders Free money for n00bs |
Voculus
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Posted - 2006.03.17 11:55:00 -
[49]
Yeah, that's too bad. I landed inside a planet recently while making a safespot by accident, and I just sat inside of it. Would have been a neat trick.
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Pia Zawa
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Posted - 2006.03.17 12:03:00 -
[50]
Originally by: MellaRinn Edited by: MellaRinn on 16/03/2006 11:02:52
Originally by: Phrixus Zephyr 900 Au is safer
WTB Warp Drive core that will not kill your cap under 5 required warp attampts from it
All you need is a skillbook and a decent ship. I have made SS's 420 au from nearest object and there is no problem warping that distance. |
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Jon Hawkes
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Posted - 2006.03.17 12:59:00 -
[51]
Originally by: Voculus
Quote:
1. Warp to outer most planet 2. Warp towards the sun 3. Immediately create a "safespot" (timing is of importance) 4. Warp to safespot (should be inside the planet) 5. Watch your ship propel outward from the solarsystem at speeds of 100AU/s!
Huh? Planets are just for looks. You don't bounce off of them like asteroids.
No, but you do bounce off the suns! I was scanning for a frigate in a nearly deserted 0.3 system some time ago in my Covert Ops. A short time later, my scan probes detected it, so I chose the "warp to" option, which sent me right into the middle of the system's star. Rather than vapourising, my ship was immediatly decloaked and propelled out at a velocity that was somewhere in the millions of km per second. Which must have looked quite amusing for the pilot of the ship I was scanning to see a ship appear out of nowhere and come screaming out of the sun at over light speed! At least he wasn't able to lock me....
~Free production, refining and POS resouces site~ |
Stradivarious
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Posted - 2006.03.17 13:36:00 -
[52]
Originally by: Corp Scammer at one point many moons ago when u logged off or something u came back at 500 au (tho this was nerfed at some point) thoes 500 au bookmarks remained at the same time some people used em so that scan probes couldnt find them the ultimate hiding spot - many of those instas sell for 20m each now days if u can find someone with them. Because they use em they are relucant to give them out - that said not sure if using them is now an exploit i myself havent but do talk to ppl on the game channels who do at their own risk
I think you are referring to the old f-11 bookmarks, where if you opened up the f-11 map and right clicked the system you were in, you could create a bookmark.(It's been removed now) Depending on system size it was from 100 to 1k AUs away from the star. One problem however, anyone who made one in that system got the exact same bookmark... And if you created a different spot by making a bookmark in warp, you were still on that "warp path" making it easy to find you... Could vary it a little with different origin points in the system, but it didn't change much where large distances were involved.
Observator probes are the way to go these days(92 AUs in a random 3 dimensional direction), as several have said, there is no such thing as an uber safespot. Any experienced scan probe artist can track down someone within 30 min if everything goes right, no matter how far you are out. So what do the Observator safespots give you? A place you can go and wait for your pvp timer to run out so you can log off, or a safe place to log in, nothing more...
I like to think of myself as the chlorine in the gene pool.
Click the sig for the VC KB |
Stradivarious
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Posted - 2006.03.17 13:51:00 -
[53]
Originally by: Voculus
Quote:
1. Warp to outer most planet 2. Warp towards the sun 3. Immediately create a "safespot" (timing is of importance) 4. Warp to safespot (should be inside the planet) 5. Watch your ship propel outward from the solarsystem at speeds of 100AU/s!
Huh? Planets are just for looks. You don't bounce off of them like asteroids.
Not true actually, planets are an outer visual shell, and a smaller inner "game mechanical" core. Yes you can go inside the outer skin, but keep going towards the center and you *will* get bounced out... Dunno why this happens, most likely an incorrect size set to the core. Used to hide inside a planet in wy-9ll all the time when I was FA. Some planets however, their core does match their "skin", as examples, the planet outside the Salvation angels station in wy-9ll, you hit the skin, you bounce, or slow just like a roid, The planet near the Domination station in the same system, has a tiny "core" and a huge skin.
Not that big a deal imo, just a simple graphics/game mechanic coding error, doesn't really affect anything as you can still be probed/found in a planet... If you don't believe me, come to stain and I'll be more then happy to prove you wrong
I like to think of myself as the chlorine in the gene pool.
Click the sig for the VC KB |
Naevius
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Posted - 2006.03.17 14:46:00 -
[54]
Noob question: Why is it so easy to find a safespot if it is in direct line between two objects? Do people see you as they pass by, or is there some other reason?
-------------------------------------------------- Life's a journey. Shame about the destination... |
Stradivarious
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Posted - 2006.03.17 15:02:00 -
[55]
Sometimes you will see them as you pass by, they pop up on your overview for less then a second, otherwise just using directional scanner, you can figure out they are between 2 objects and the approximate location. Then you just warp between the 2 objects dropping bookmarks until you get close to them.
I like to think of myself as the chlorine in the gene pool.
Click the sig for the VC KB |
Sub rose
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Posted - 2006.03.17 15:07:00 -
[56]
Originally by: Naevius Noob question: Why is it so easy to find a safespot if it is in direct line between two objects? Do people see you as they pass by, or is there some other reason?
Simply because the available locations of the safespot is narrowed down to a selection of 1 dimensional ranges rather than a huge 3 dimensional expanse.
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Viktor Fyretracker
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Posted - 2006.03.17 15:13:00 -
[57]
if your dependant on safe spots isnt a cloak also a good idea? or can probes see cloaked units like the turrets in starcraft.
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Eddie Guns
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Posted - 2006.03.17 15:19:00 -
[58]
you used to be able to make deep space spots well of the scanner by making a boomark from the F11 map
however when they released scan probes all those spots were brought "in system" and the feature was removed.
at best you can make none aligned spots and if you're smart with your scanner you can make a spot that is hard to find.
but the "uber safe spot" is a thing of the past.
it's best now to make serveral spot that are at least 10au away from each other and keep moving between them.
Also keep scanning for probes. remember you need to scan with overview setting switched off. *** In Dog we Thrust *** |
Jonathan Davis
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Posted - 2006.03.17 15:25:00 -
[59]
Originally by: Viktor Fyretracker if your dependant on safe spots isnt a cloak also a good idea? or can probes see cloaked units like the turrets in starcraft.
Just what I was about to mention - you don't even need to be in an ss. Just make sure your nowhere near a warp in point (at any range), turn your cloak on and noone can find you (except if your ganged as members can still warp to you).
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Heikki
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Posted - 2006.03.17 15:42:00 -
[60]
IMHO, the best safespots are those that are off-plane further than 15AU away from any warpable object. Whether the distance is 20AU or 2000AU doesn't matter much (deeper ones are just more inconvenient to you).
1) Once the SS is off the plane more than 1AU, regular probes (3/12/48/192 AU ones) won't currently find it.
2) If the SS is out of scanner and plane, you need to use Observator Probe to find a ship stored there. Since the OP result is relative (although up to 90AU off) to the SS location, it really doesn't matter where the SS is, it's equally easy/hard to find.
Would be rather odd to consider old deep space BMs exploits, since they are findable and you can still make such SSes:
Fit Observator Probes and pick a mate with you. Scan for his ship with the OP, and gang warp your both there. Scan again, and if the new result is further away, gang warp again. Repeat.
OP seems to give results that are roughly 40-90 AUs from the target to random direction. Since 50% of these scans give you BM in 'away' direction, the average distance you move by one scan is 0.50 * ( (0 + (40+90)/2)/2 ) = 16AU. So in less than hour you can make safe spot a few hundreds AUs away from any target. Which, as pointed above, doesn't give any benefits for the SS security.
So in summary: any ship left in space can be found reasonably quick. Cans left in deep space spots are damn secure.
-Lasse
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