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Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
102
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Posted - 2014.01.04 07:01:00 -
[1] - Quote
With only a Microwarp drive on and is lasers, an Omen have 1 minute of capacitor autonomy. All Amarrs ship must have capacitor modules. In PVP you will use a Capacitor booster, in PVE arechargers and relays. Other ship don't need that. So Amarr ship are probably the more difficult ships to fit...
In passive tank they are so slow that you will never choose your fight. You will not be able to catch, or to maintain point on your target (even in active tank it is quite hard.) And you will never be able to desengage if you are catched so eve if you have a better tank you will finally die to the multiple hostiles.
Guardians and Augorors should be the best of the logistics as they are the only way for an Amarr fleet to take advantage on a faster fleet that will choose the range of the fight. But they are not. They are just more dificcult to fly and to fit than an Oneiros or Exequror.
Of course, the drone Amarr ships with neutralizer and turret disruption bonuses are good. They are quite hard to skill and to use but they are excllent.
But why flying an Omen, Maller, a Harbinger, a Zealot, an Apocalypse, an Abaddon (oh poor Abaddon) a Retribution, a Heretic, a Punisher instead another same class Minmatar, Galente or Caldary ship?
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FT Diomedes
The Graduates RAZOR Alliance
269
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Posted - 2014.01.04 07:07:00 -
[2] - Quote
Well, quite apart from the Archon, which is superb, Amarr have quality ships of all shapes and sizes. Crusader, Heretic, Navy Slicer, Omen Navy Issue, Oracle, Prophecy, Curse, Zealot, PaladinGǪ all quite capable ships that can hold their own against other competitors. |

Mr Doctor
Sex Machineguns
80
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Posted - 2014.01.04 07:10:00 -
[3] - Quote
If you dont like them fly something else but Amarr ships are brilliant. |

Jack C Hughes
Deep Core Mining Inc. Caldari State
10
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Posted - 2014.01.04 07:13:00 -
[4] - Quote
Pulse with Scorch has the best range of all close range turrets (or all close range weapon maybe?) Beam has the best tracking and DPS of all the long range turrets.
The Amarr ships were the best fleet ships before Odyssey, until Ishtar and Domi bonus change...... They are still strong though, with good low-mid slot number which means both firepower and armour tank.
The only thing I hate is the cancellation of cap bonus on Amarr battle ships. The lasers should not be bonused like that...... They should have a 25% damage bonus imbeded in their turrets and huge cap comsumption to prevent any ship that does not have a cap bonus for turrets. That is what they are supposed to be: great when you have enough cap that could support your turrets, and useless when you run out of cap. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
102
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Posted - 2014.01.04 07:17:00 -
[5] - Quote
Zealots were good now they are largely worse than an Ishtar a Cerberus or a Deimos.... Oracle Pulse are good but what the advantage face to a Tornado or a Naga? Heretics are so slow and so difficult to fit that you will always choose another interdictor instead... Guardians and Auggorors have not enough advantages face to Exequror and Oneiros that are easier to fit and to use (not sure for the tank though).
And of course I fly The other races ship. Nearly always in fact. That is not the point. The question is Why Amarr?
The Slicer, Omen Navy are quite good, The Armageddon Navy too. But I don't talk about the navy versions of Amarr ships, that should be compared to navy versions of the other races. Perharps the fact they are more capacitor stable is the reason... |

Jack C Hughes
Deep Core Mining Inc. Caldari State
10
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Posted - 2014.01.04 07:37:00 -
[6] - Quote
Cardano Firesnake wrote:Zealots were good now they are largely worse than an Ishtar a Cerberus or a Deimos.... Oracle Pulse are good but what the advantage face to a Tornado or a Naga? Heretics are so slow and so difficult to fit that you will always choose another interdictor instead... Guardians and Auggorors have not enough advantages face to Exequror and Oneiros that are easier to fit and to use (not sure for the tank though).
And of course I fly The other races ship. Nearly always in fact. That is not the point. The question is Why Amarr?
The Slicer, Omen Navy are quite good, The Armageddon Navy too. But I don't talk about the navy versions of Amarr ships, that should be compared to navy versions of the other races. Perharps the fact they are more capacitor stable is the reason...
What I have to say is, there is no reason to expect a race to be the best in all kinds of ships. Think again, if Amarr is the best choice in all classes of ship, what is that called? That is Overpowered.
At least, Amarr is not the worst compared to other race ships in most of the classes, no matter for HAC, for Battleship or maybe anything else except the interdictor. And they are the best in some classes like fleet command ship (Damnation) and Carrier (Archon). That is good enough |

Nevyn Auscent
Broke Sauce
864
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Posted - 2014.01.04 08:28:00 -
[7] - Quote
One does not fly Amarr for the power of the ships.
One flies Amarr for the glory of the Faith, and the Golden Light. |

HiddenPorpoise
BG-1 The Craniac
141
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Posted - 2014.01.04 08:29:00 -
[8] - Quote
Cardano Firesnake wrote:Zealots were good now they are largely worse than an Ishtar a Cerberus or a Deimos.... Oracle Pulse are good but what the advantage face to a Tornado or a Naga? Heretics are so slow and so difficult to fit that you will always choose another interdictor instead... Guardians and Auggorors have not enough advantages face to Exequror and Oneiros that are easier to fit and to use (not sure for the tank though). Zealots are exactly the same as before, the other HACs stopped sucking. And Zealots have always only been very good in fleets. Oracle can both track and kill things rapidly. Nagas can't do either of those and the Tornado has to pick one in most situations. Heretics finally stopped sucking. You're waving the 'I have no idea what I'm saying' flag about this point. |

Valleria Darkmoon
Heretic Army Heretic Initiative
191
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Posted - 2014.01.04 08:59:00 -
[9] - Quote
Amarr ships in general are tough to use in small gang or solo situations but the resistance bonuses often found on Amarrian hulls make the scale incredibly well when paired with armor links and logistics/triage.
Amarr rarely have 4 mids, this is due to the fact that shield tanking largely becomes viable at 4 mids and Amarr often have sufficient lows that if shield tanking were more viable on them they could use the lows for mobility and damage and lasers will naturally handle the damage projection leading to Amarr kiting fits being too strong. Unfortunately this means you can't fit a prop mod, point, web and cap injector either. With lasers being vulnerable to ships getting under their tracking (pulses track the worst of short range guns) which often makes solo or small gang pvp in Amarr ships somewhat dubious even if not impossible and the problem is further compounded if you don't fit a web.
When you get into fleets of Zealots for example ships might get under your tracking but this doesn't matter much as other Zealots can hit the ship that is holding a tight orbit on you which also compensates for a lack of a drones bay to some extent. Add to that the fact that Zealots get a huge boost to explosive and kinetic damage on their armor meaning the base resistances are very high even without a direct resistance bonus and their damage projection is amazing which is why fleets of them are so effective when paired up with bonuses and guardians. Also there is the Archon, the best carrier in the game, especially for triage; the reason: armor resistance bonus. |

Nevyn Auscent
Broke Sauce
865
|
Posted - 2014.01.04 09:03:00 -
[10] - Quote
Also, consider Cap booster for PvE and just don't be 100% stable with everything running if you have to be. Most more experienced mission runners will run with limited cap stability based on how hard they expect to have to run everything. And Cap Booster makes it a lot easier on slots even if you do burn through charges, since you should easily be making enough to cover them. 100% stability is the lazy way. |
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Valleria Darkmoon
Heretic Army Heretic Initiative
191
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Posted - 2014.01.04 09:07:00 -
[11] - Quote
If you are looking for what to do with solo Amarr ships an Omen can work. The best idea is to go for a kiting armor fit and it will involve a small cap injector loaded with navy 400s in your third mid. You will have to manage it well to get the most out of the ship but it's surprisingly fast and projects damage quite well.
The same goes for a NOmen which has the extra range from its optimal bonus and is even faster. To use Amarr on small scale you will just have to cap inject, that being said I will often cap inject Thoraxes as well. |

Motorbit
Moira. Villore Accords
33
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Posted - 2014.01.04 10:30:00 -
[12] - Quote
k, im pretty bad at this, but this is what i think:
many amarr hulls are great, lasers are great. lasers on armarr hulls suck.
the slowest ships have to use the weapons with the longest range and the worst tracking. stupid concept.
edit: yeah, there are exeptions and these are great. but then, these mostly are the rather expensive navy hulls. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
361
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Posted - 2014.01.04 10:34:00 -
[13] - Quote
http://www.youtube.com/watch?v=YtdmlHcyV9I
this video will show a Navy Omen being used exceptionally |

Felsusguy
Aliastra Gallente Federation
310
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Posted - 2014.01.04 11:44:00 -
[14] - Quote
Motorbit wrote:the slowest ships have to use the weapons with the longest range and the worst tracking. stupid concept. 1. Then why are turret size classes the way they are? Bigger = longer range, worse tracking. 2. Last I checked, Pulse Lasers have great damage application while still maintaining good DPS. 3. Beam Lasers have the best damage and tracking of all the long-range turrets. How droll. |

I am disposable
Republic University Minmatar Republic
27
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Posted - 2014.01.04 14:22:00 -
[15] - Quote
As only an outside observer and EFT warrior when it comes to Amarr, my gut feeling is that lasers need a bit of a buff in terms of cap usage. I could be wrong, but presently they do seem a bit too cap hungry to be honest. |

Ralph King-Griffin
Var Foundation inc.
189
|
Posted - 2014.01.04 15:53:00 -
[16] - Quote
I am disposable wrote:As only an outside observer and EFT warrior when it comes to Amarr, my gut feeling is that lasers need a bit of a buff in terms of cap usage. I could be wrong, but presently they do seem a bit too cap hungry to be honest.
 If in doubt...do...excessively. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2166
|
Posted - 2014.01.04 16:35:00 -
[17] - Quote
A thorax with only it's blasters and an MWD has all of twenty four seconds more cap, and much, much less range. (25+5 vs 6.3+8.4 using Scorch and Null respectively, since those are both t2 long range ammunition). The Thorax also has one less low for tank/magstabs. It's also slower than the longer ranged Omen. Why would anyone fly Gallente?
Not every ship needs to be identical. |

Dr0000 Maulerant
Union Nanide and Tooling
130
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Posted - 2014.01.04 16:56:00 -
[18] - Quote
Redeemer. 'nuff said.
Oh, also wiping out anomalies from a completely safe distance with tachyons. Literally the least sp intensive ISK possible. Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur.-á |

Drake Doe
SVER Bloodpack Insidious Empire
439
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Posted - 2014.01.04 18:00:00 -
[19] - Quote
The tormentor and executioner are great, cheap laser hulls, and so is the omen. However, nothing about the maller is suited for solo. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Felsusguy
Aliastra Gallente Federation
311
|
Posted - 2014.01.04 18:22:00 -
[20] - Quote
Though I have to admit. Conflagration is a terrible crystal. How droll. |
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Drake Doe
SVER Bloodpack Insidious Empire
439
|
Posted - 2014.01.04 18:26:00 -
[21] - Quote
Felsusguy wrote:Though I have to admit. Conflagration is a terrible crystal. Only on ships with two, or effectively two mids. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
120
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Posted - 2014.01.04 18:44:00 -
[22] - Quote
Amarr do have cap issues, but this factors into PvE viability more then anything else. I almost always fly Amarr for small gang PvP, as I find the executioner to be a very good ship that, as a bonus, has a great cost:effectiveness ratio. |

Kaerakh
Obscure Joke Implied Kiki's Delivery Service.
79
|
Posted - 2014.01.04 19:11:00 -
[23] - Quote
Dr0000 Maulerant wrote:Redeemer. 'nuff said.
Oh, also wiping out anomalies from a completely safe distance with tachyons. Literally the least sp intensive ISK possible.
Agreed, Tachyons are amaze. If any ship line is to be considered lackluster I would say Caldari cruisers are a bit tough to use as far as dedicated conventional cruiser to cruiser platforms are concerned. The Caracal is more of a anti-frigate platform and the Moa isn't as intuitive to train into since it uses hybrids. Overall, I think the balance is fine as is. The op probably just doesn't like the Amarr playstyle. |

Harvey James
The Sengoku Legacy
627
|
Posted - 2014.01.04 19:50:00 -
[24] - Quote
Damnation is a brilliant ship it can out-tank battleships Navy Augoror can out-tank most bc's a pair of guardians are better than any other races pair of logis Armageddon's are pretty nice ships too along with scorch Apoc's Sacrileges are the only HAC's that get used at AT's Abbadon's are just massive bricks
if you know what you're doing than many of their ships are very effective
the curse is potentially a very nice ship but it does need a little work too be as competitive now as it used to be and adding missiles to tracking disruptors would certainly help it out .. i also hope the khanid missile bonuses make an appearance .. leave drones to pilgrim
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

I am disposable
Republic University Minmatar Republic
40
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Posted - 2014.01.05 22:53:00 -
[25] - Quote
Ralph King-Griffin wrote:I am disposable wrote:As only an outside observer and EFT warrior when it comes to Amarr, my gut feeling is that lasers need a bit of a buff in terms of cap usage. I could be wrong, but presently they do seem a bit too cap hungry to be honest. 
Like I said, I could totally be wrong. I'm just going off what Amarr pilots have told me and what I've seen in my fiddling around in EFT. |

Mike Voidstar
Voidstar Free Flight Foundation
348
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Posted - 2014.01.06 01:41:00 -
[26] - Quote
Amarr ships are designed with a strong reliance on fleets in mind.
A single Guardian isn't that great, but a pair of them supporting an Amarr fleet are great. Their armor resist bonuses are perfect for remote tanking, and their logistics are capable of putting out enormous amounts of Cap as well as their armor reps.
Their warships benefit more from remote assistance than most other hulls. Not everything is meant for solo PvP. |

Taoist Dragon
Bastion of Mad Behaviour
841
|
Posted - 2014.01.06 02:36:00 -
[27] - Quote
Most people who are complaining about Amarr ships just have trouble thinking out of the box.
For example. Lack of mid slots. Not everyone needs point, web, prop mod. Especially in fleets. Fit a web instead if point then all of a sudden the tracking doesn't become an issue and lasers project damage better than other weapons. You'll often find your opponent die very quickly before they notice that they aren't pointed.
Amarr are an excellent race to fly IMO. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

ShahFluffers
Ice Fire Warriors Late Night Alliance
4641
|
Posted - 2014.01.06 02:46:00 -
[28] - Quote
Mike Voidstar wrote:Amarr ships are designed with a strong reliance on fleets in mind.
A single Guardian isn't that great, but a pair of them supporting an Amarr fleet are great. Their armor resist bonuses are perfect for remote tanking, and their logistics are capable of putting out enormous amounts of Cap as well as their armor reps.
Their warships benefit more from remote assistance than most other hulls. Not everything is meant for solo PvP. Exactly this. Some ships will be better at solo operations... others are better with support. Amarr ships tend to be the latter.
That said, there are exceptions (as there are with all the other racial lines). The Crucifier can handle itself in small engagements... the Tormentor is a burly little brawler that can take on most other frigates at close range... a Navy Slicer is just mean when kiting and skirmishing... if fitted right, an Omen can use range to its advantage... and the Abaddon is a DPS dealing brick (with capacitor power being one of its few weaknesses).
I invite the OP to try flying some Gallente hulls. Now those can be VERY capacitor hungry ships. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

logic principle3
Knights-of-Cydonia
1
|
Posted - 2014.01.06 04:32:00 -
[29] - Quote
Go through this the easy way;
They have the best buffer tanks in the entire game. With resistances and base armour stats, combined with monstrous native powergrids, the amarr are very difficult to beat in terms of sheer EHP.
Amarr doctrine and playstyle has always been to dominate the middle distance engagement. They have the best DPS projection the game. There is no way around this. From a PVE perspective; tachyons dominating npc's using SHORT RANGED AMMO at 70km optimals (+40km falloff!) in a paladin. In an apocalypse you can lay down 700 DPS at 60km optimals using pulse weapons fitted with scorch. This DPS is as close to its paper value as you can get in any race.
Amarr combine two of the best weapon systems currently in the game, drones, and turrets, moreover, lasers, which are total shield killers, and as mentioned before; they dominate projected DPS ranges and true value DPS estimations.
The amarr ships which are not bonused to be heavy ass buffer tanks are ****ing fast; the executioner, the omen, the navy omen, the slicer, the vengeance etc. These ships speeds combined with their projection makes them incredible. Fly a slicer or vengeance against another frigate hull, you will see what I mean.
There are also T2 ships that dominate the field in short range missile warfare; a HAM legion outstrips a HAM tengu in terms of its tank/DPS output balance; It can be a top damage dealer while taking the most damage in the gang simultaneously.
Tracking disruptors are incredible in smaller engagements and can force an opponents movements if you understand their ship and are capable of reading their play.
Dont even get me started on energy neutralizers and the bonuses that most ships field toward these. ECM has a random chance of taking a player out of the battle for a fraction of the fight, Sensor damps slow down a players targeting system but these ships can be overcome. neutralizing an energy source can not only shut a ships tank down, but its speed, and potentially its weaponry. Neutralizers are the final word in a fight, and guess who has ships bonused toward them?
Maybe amarr just is not your style.. If you are more interested in stumbling across targets a bit quicker and mashing F1 once and seeing a players ship pop, go minmatar. If you are more interested in balls to the wall top end DPS, go with gallente. If you want versatility and forgiving ships to fly, go caldari.
...If you feel creative enough to find out what makes amarr good, fly them a bit more; before slamming the races ships simply because you dont know how to fit or fly them. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
102
|
Posted - 2014.01.06 05:05:00 -
[30] - Quote
Jack C Hughes wrote:Cardano Firesnake wrote:Zealots were good now they are largely worse than an Ishtar a Cerberus or a Deimos.... Oracle Pulse are good but what the advantage face to a Tornado or a Naga? Heretics are so slow and so difficult to fit that you will always choose another interdictor instead... Guardians and Auggorors have not enough advantages face to Exequror and Oneiros that are easier to fit and to use (not sure for the tank though).
And of course I fly The other races ship. Nearly always in fact. That is not the point. The question is Why Amarr?
The Slicer, Omen Navy are quite good, The Armageddon Navy too. But I don't talk about the navy versions of Amarr ships, that should be compared to navy versions of the other races. Perharps the fact they are more capacitor stable is the reason... What I have to say is, there is no reason to expect a race to be the best in all kinds of ships. Think again, if Amarr is the best choice in all classes of ship, what is that called? That is Overpowered. At least, Amarr is not the worst compared to other race ships in most of the classes, no matter for HAC, for Battleship or maybe anything else except the interdictor. And they are the best in some classes like fleet command ship (Damnation) and Carrier (Archon). That is good enough
The Idea is not to have the best ships. The Idea is to have the best ship in a particular circumstance. Each ships should be the best if you are good enough to create the oportunity where your ship is in its best position. But the problem is that there is not best position for lasers ship for the moment. |
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