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Tachy
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Posted - 2006.03.17 06:56:00 -
[31]
Missiles and turrets have support skills. Large T2 missiles have much less prerequisites than large T2 guns.
Adding the prerequisites to missiles the same way the T2 guns work, Minmatar would be kicked badly in the vital parts as most Matari ships require you to use guns and missiles (and drones on top).
That is the dilemma the Devs maneuvered themselves into by building the ship lines the way they did. And there is no easy way around it without handing the pilots the possibility to respend their trained skillpoints from scrap accompanied by a 100% revamp of the ships. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Darwinia
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Posted - 2006.03.17 06:56:00 -
[32]
Bah humbug, logical arguments be gone. I say missiles are overpowered so they must be! 
But seriously
Precision missiles are a >bit< overpowered.. but not that much different from some of the t2 ammo (200 km+ insta damage anyone).
We also need a tracking distruptor type module for missiles.. something to reduce the speed and the rof. It is only fair.
------------------------ I don't believe in sigs. |

OrangeAfroMan
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Posted - 2006.03.17 07:43:00 -
[33]
The balance discussion has nothing to do with support skills here, though many dont seem to understand that. I'll break it down for the tards...
TO USE LARGE T2 GUNS YOU NEED Small hybrid 5 Large hybrid 5 Motion prediction 5 Gunnery 5
TO USE T2 CRUISE LAUNCHERS YOU NEED Cruise 5 Missile op 5
So... what happened to Heavy Missle 5? Thats the equivalent of Medium turrets, no? Not to mention that there IS one support skill that would be fine at lvl 4, but is REQUIRED to be lvl 5 for you to use the guns.. not so on Cruise launchers
Caldari 4tnoobs?
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Hamatitio
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Posted - 2006.03.17 07:50:00 -
[34]
I will make ANOTHER attempt at this, as apparantly no one read my other post.
When tech 2 guns were introduced, people trained small medium and large specializations up, as they were training for an over all damage increase.
The tech 2 guns had a higher damage mod, little bit harsher fittings, and the ability to "own some face" with a gank setup.
The missile users whined and whined as there were no tech 2 launchers. So along with the missile "nerf" (not really a nerf) came out, they introduced the tech 2 launchers.
Caldari specialized pilots now had to train a lot more skills just to have the same damage output that they had before the patch came out.
So for you lazy people Ill break it down here: Tech 2 guns came out = Increased DPS dramatically, trianed more skills for better dps. Tech 2 launchers came out = More skills to train in order to be able to do the same damage as before the 'nerf'.
That is why they should not have the same training requirements. ---
I Post on the forums for Fate. Im cool. Industrialists wanted |

Jenny Spitfire
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Posted - 2006.03.17 07:55:00 -
[35]
... ----------------
RecruitMe@NOINT! |

Hugh Ruka
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Posted - 2006.03.17 08:06:00 -
[36]
Originally by: OrangeAfroMan Edited by: OrangeAfroMan on 17/03/2006 07:50:23
The balance discussion has nothing to do with support skills here, though many dont seem to understand that. I'll break it down for the tards...
TO USE LARGE T2 GUNS YOU NEED Small Hybrid 5 Medium Hybrid 5 Large Hybrid 5 Motion Prediction 5 Gunnery 5
TO USE T2 CRUISE LAUNCHERS YOU NEED Cruise 5 Missile op 5
So... what happened to Heavy Missle 5? Thats the equivalent of Medium turrets, no? Not to mention that there IS one support skill that would be fine at lvl 4, but is REQUIRED to be lvl 5 for you to use the guns.. not so on Cruise launchers.
Caldari 4tnoobs?
so now you want to hop into your mega/apoc/whatever gunship with only gunnery 5 and large hybrid 5 ?
now to do it differently, for large hybrids, you need ONLY large hybrid skill, no matter if you use blasters or rails, so that's basicaly 2 in 1 skill.
for large missiles you need CRUISE AND TORPS skill, you need to train 2 skills to use the large missile class.
same for small missiles, where you need rockets and standards.
medium missiles are screwed atm as there is not torp/rocket equivalent, but the devs are looking at this issue.
the spec skills are the same so you need one for blasters, one for rails as well as one for torps and one for cruise. ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Tachy
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Posted - 2006.03.17 08:10:00 -
[37]
Edited by: Tachy on 17/03/2006 08:11:54 Assault launchers are pretty good short range weapons in the cruiser class.
(Edit): There are two lines of T2 skills for guns. One for short range and one for long range. And you have to train both lines to use the large versions. Not just cruise and torp spec + standard missiles. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Sir Juri
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Posted - 2006.03.17 08:12:00 -
[38]
Originally by: Benglada Its kinda *** now tho because the last four ravens i have seen in 0.0 all have precision cruise because it takes like two weeks to train for it.
boohoo gees im worse noob then you and I dont cry like a baby, siriously learn the game *played a month or so now, wait I know more?* its not unfair unbalanced and as allways you whine first then read about it then wont admit your wrong and top it off by making all 100 other forum whiners to get some firewood for the flamin...
Im a noob, bear with me :P |

Hugh Ruka
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Posted - 2006.03.17 08:22:00 -
[39]
Originally by: Tachy Edited by: Tachy on 17/03/2006 08:11:54 Assault launchers are pretty good short range weapons in the cruiser class.
(Edit): There are two lines of T2 skills for guns. One for short range and one for long range. And you have to train both lines to use the large versions. Not just cruise and torp spec + standard missiles.
I see you did not get the point. I was talking about TECH1 large guns and missiles. I also mentioned that the tech2 situation is the same.
Now for assault launchers, well once you have standard missiles you can use assault launchers so only cruiser sized missile you need to train are heavy missile. in contrast you have always a short and long range cruiser specific weapon, assault launchers use the same ammo as standard launchers, onyl the fitting reqs make them cruiser specific. ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

HW Icarus
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Posted - 2006.03.17 08:44:00 -
[40]
Originally by: OrangeAfroMan
Caldari 4tnoobs?
Right.
Inflammatory comments ftl. Although I assume this is sarcasm, there are far better places to show just how witty you are.
You can do really make a difference in a number of ways. Ranting endlessly and calling Caldari noob is one way, which is such valuable input; or you can offer ideas/constructive criticism on this forum and hope CCP takes notice.
I agree with the issue at hand. It would probably be best if the SP requirements (or lack thereof respectively) was consistent between combat options.
As far as balance between t2 cruise and t2 ammo, it is a debate that goes both ways. I personally feel both have rather overpowered setups (typically in specific situations) that can be achieved.
Although the OP seems unable to decide if he/she is complaining about Precision PowerÖ or training times.
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MolRob
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Posted - 2006.03.17 08:55:00 -
[41]
Ok. You can train only cruise missile specilaziation without support skills, but thats pretty stupid i think most of us would agree on that. Fact is that most people specialize in one weapon class like missiles or projectiles. Lets assume you are a n00b. Got 40k skillpoints and want to train up projectiles, or missiles. You want to have all spec skills at lvl4, all support skills at lvl4, and some support skills witch have a low training time modifier(2) at level5. (sharpshooter, motion prediction or missile bombardment and target navigation)
my total n00b alt would need 195 days and 13 hours to train this according to charater manager.
the same character, with same attributes would need 258 days and 6 hours for train the missile skills.
yeeeee. of coooourse. missiles are still overpowered and dont need skills at all!!11
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Benglada
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Posted - 2006.03.17 08:56:00 -
[42]
Originally by: Hugh Ruka
Originally by: J'val Iktar
Originally by: Malthros Zenobia
The cruise user can only use cruise missiles, the heavy turret user can use any t2 rail/blaster of large/med/small size.
Good point, we should require standard missle 5 and heavy missle 5 to give missle users the same versatility that turret users enjoy.
Originally by: Malthros Zenobia
Versatility can be nice, and a BS loaded with precision cruise who runs into another BS, or even a HAC/CS is pretty screwed, because they're getting penalties and no real bonus against those targets.
Ahahahaha hahaha hahaha hahahaha hahaha hahaha *gasp* hahaha hahaha hahaha hahaha... No real bonus? Ahahaha hahaha hahaha hahaha hahaha hahaha hahaha... Hilarious
well compare the sig radius of bs/hac to the precision cruise and normal cruise with precision skill to 4 and then talk about advantages. You get an increase for HAC, but any bs has larger sig then standard cruise with GMP 4, so you are only left with the t2 ammo penalty.
Well GASP thats when you change ammo to t1...Idiot. ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Tachy
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Posted - 2006.03.17 09:54:00 -
[43]
Originally by: Hugh Ruka
Originally by: Tachy Edited by: Tachy on 17/03/2006 08:11:54 Assault launchers are pretty good short range weapons in the cruiser class.
(Edit): There are two lines of T2 skills for guns. One for short range and one for long range. And you have to train both lines to use the large versions. Not just cruise and torp spec + standard missiles.
I see you did not get the point. I was talking about TECH1 large guns and missiles. I also mentioned that the tech2 situation is the same.
Now for assault launchers, well once you have standard missiles you can use assault launchers so only cruiser sized missile you need to train are heavy missile. in contrast you have always a short and long range cruiser specific weapon, assault launchers use the same ammo as standard launchers, onyl the fitting reqs make them cruiser specific.
In contrary, you missed the point. Assault launchers are even another point where missile specialists get some more powder blown up their nose. No extra skill needed for a new ship class' weapon. At least for projectiles the larger short range guns have roughly the same range as the smaller long range guns. In the case of the assault launchers it is exactly the same range, more dps and the same ammo, but much better ammo capacity. And this thread is about T2 weaponry - Where missile users need a lot less skillpoints to reach the same level of large weapon spec because of the spec skills not requiring each other. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Hugh Ruka
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Posted - 2006.03.17 10:02:00 -
[44]
Originally by: Tachy
Originally by: Hugh Ruka
Originally by: Tachy Edited by: Tachy on 17/03/2006 08:11:54 Assault launchers are pretty good short range weapons in the cruiser class.
(Edit): There are two lines of T2 skills for guns. One for short range and one for long range. And you have to train both lines to use the large versions. Not just cruise and torp spec + standard missiles.
I see you did not get the point. I was talking about TECH1 large guns and missiles. I also mentioned that the tech2 situation is the same.
Now for assault launchers, well once you have standard missiles you can use assault launchers so only cruiser sized missile you need to train are heavy missile. in contrast you have always a short and long range cruiser specific weapon, assault launchers use the same ammo as standard launchers, onyl the fitting reqs make them cruiser specific.
In contrary, you missed the point. Assault launchers are even another point where missile specialists get some more powder blown up their nose. No extra skill needed for a new ship class' weapon. At least for projectiles the larger short range guns have roughly the same range as the smaller long range guns. In the case of the assault launchers it is exactly the same range, more dps and the same ammo, but much better ammo capacity. And this thread is about T2 weaponry - Where missile users need a lot less skillpoints to reach the same level of large weapon spec because of the spec skills not requiring each other.
hmm seems we are thinking differently, I actualy complained that there is no other cruiser specific missile other than heavy and I would like to see one :-)
as for the t2 thread topic ... well yes this is about t2 weapons, but it is also about the skill prerequisities that are t1 skills.
I don't say I am against lowering t2 guns skill prereqs, just look at the situation as a whole, not only wee I want to use t2 large blaster, I have to train more skills than t2 cruise.
compare (this is only to show my previous point so not complete):
you want t2 large blasters, so you need to train large hybrids (among other skills). but large hybrid skill allows you to use large rails as well. maybe you are not intereste in rails, but you get a 'free' option.
in contrary sticking to t2 cruise, you need t1 cruise and less skills than the blaster buddy, but you are stuck with only cruise. if you want the second large missile category, you have to train another skill.
this way the cruise user is severely limited in his weapon choice, the hybrid user can use t2 blasters and t1 rails. ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

MolRob
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Posted - 2006.03.17 10:09:00 -
[45]
Originally by: Tachy
And this thread is about T2 weaponry - Where missile users need a lot less skillpoints to reach the same level of large weapon spec because of the spec skills not requiring each other.
yes. but missile users need a lot more skillpoints to reach the same level of small,medium _and_ large
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Joey Deacon
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Posted - 2006.03.17 10:33:00 -
[46]
If missiles are so easy to train for then why don't you train for them and use them?
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Admiral IceBlock
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Posted - 2006.03.17 11:15:00 -
[47]
well training for like adv. small blasters lvl4 and adv. medium blasters lvl4 isnt "wasted", but uneccassary. most people will take advantage of it, that they have these skills trained, be it in cruiser or frigate. only problem i think is to train small blasters and medium blasters to lvl5 as it takes some time (15days?) which i could spend a lot better. ;)
oh i just argued with myself. no not really, or, maybe...
"We brake for nobody"
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Antic
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Posted - 2006.03.17 11:19:00 -
[48]
Originally by: KilROCK They should require Guided Missile precision 4 at least..
Will change nothing. Everyone probably have that already if they are using cruise. Same with the rest of the support skills. So the gripe the OP has (Whaaaa i got owned by t2 crise!) is moot, even if the skill reqs demanded the support skills he still would have gotten owned the same way.
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LVirus
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Posted - 2006.03.17 11:30:00 -
[49]
STFU allready. We had to wait for t2 lauchers and skills for allmost an year longer than t2 turret users. We had to wait even longer for missile implants. Missile support skills give crappier bonuses than gunnery skills, some skills dont even effect all missiles. (
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Leandro Salazar
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Posted - 2006.03.17 11:41:00 -
[50]
The thing is that the high reqs for T2 large guns are NOT support skills but just lower level gun skills that do NOTHING to help the large guns performance. And I was not around before the missile nerf, but was it not done to reduce the overall performance of missile as they were VASTLY overpowered ?(Seeing how they are still slightly overpowered I don't think I want to even know how it was back then...) So why should the missile users be able to train skills that allow them the same performance again in next to no time?
As for why not train missiles yourself, some people actually care for an interesting and diverse game rather than just wtfpwnage. How much fun would EVE be if everyone flew a Raven?
___________________________________
Evacuate? In our moment of triumph? |

k starwind
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Posted - 2006.03.17 11:42:00 -
[51]
if caldari had to train missile skills like gunnery skill you would have to do your training like this
missile launcher operation 5 rocket 5 rocket spec 4 standard missile 5 standard missile spec 4 heavy missile 5 heavy missile spec 4 torp 5 torp spec 4 cruise missile 5 and then train you can finally train cruise missile spec Oh and you need FOF missiles trained to 4 or 5
then you got the support skills missile bombardment missile projection rapid launch target navigation prediction warhead upgrades ^^ you need all these at about lvl 4 or 5
missiles are fine as they are and unless the person has the support skills trained up he is not going to hit much.
While they were saying among themselves it cannot be done, it was done |

Tachy
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Posted - 2006.03.17 11:42:00 -
[52]
Slight difference in the amount of ranks to learn until you can start learning the large weapon specialisation skills:
___1___2___3___4___5_ M: 15 | 15 | 15 | 10 | 12 G: 30 | 30 | 30 | 30 | 14
M: Missile Launcher Op. (1) L5 Std. Missiles (2) L2 Heavy Missiles (3) L3 Torpedos (4) L5 Cruise Missiles (5) L5
G: Gunnery (1) L5 Small gun (1) L5 Motion prediction (2) L5 Sharpshooter (2) L5 Small gun SR spec (3) L4 Small gun LR spec (3) L4 Medium gun (3) L5 Medium gun SR spec (5) L4 Medium gun LR spec (5) L4 Large gun (5) L5 --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Missle Rider
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Posted - 2006.03.17 12:11:00 -
[53]
So here is for cruise missile Specialization let compare (remember SUPPORT makes better but is NOT REQUIRED for either).
Required: cruise missile specialization = 8x
Cruise Missiles V = 5x
Missile Launcher Operation V = 1x
Heavy Missiles III = 3x
Standard Missiles III = 3x
Support: guided missile precision = 5x
missile bombardment = 2x
missile projection = 4x
rapid launch = 2x
target navigation prediction = 2x
warhead upgrades = 5x
Now lets look at Large Railguns Specilization
Required: large railgun specialization = 8x
Large Hybrid Turret V = 5x
Gunnery V = 1x
Sharpshooter V = 2x
Medium Railgun Specialization IV = 5x
Medium Hybrid Turret V = 3x
Small Railgun Specialization IV = 3x
Small Hybrid Turret V = 1x
Support: controlled bursts = 2x
motion prediction = 2x
rapid firing = 2x
surgical strike = 4x
trajectory analysis = 5x
weapon upgrades = 2x
advanced weapon upgrades = 6x
signature analysis = 1x
I took two Caldari alts both started out equal stats, the one that went strickly missiles was in a Raven with support skills and Cruise T2 the other was gun training and she was Just getting into a Battleship with low skills but gunnery at large Special. Both startd the sametime
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Hugh Ruka
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Posted - 2006.03.17 12:24:00 -
[54]
Originally by: Missle Rider So here is for cruise missile Specialization let compare (remember SUPPORT makes better but is NOT REQUIRED for either).
Required: cruise missile specialization = 8x
Cruise Missiles V = 5x
Missile Launcher Operation V = 1x
Heavy Missiles III = 3x
Standard Missiles III = 3x
Support: guided missile precision = 5x
missile bombardment = 2x
missile projection = 4x
rapid launch = 2x
target navigation prediction = 2x
warhead upgrades = 5x
Now lets look at Large Railguns Specilization
Required: large railgun specialization = 8x
Large Hybrid Turret V = 5x
Gunnery V = 1x
Sharpshooter V = 2x
Medium Railgun Specialization IV = 5x
Medium Hybrid Turret V = 3x
Small Railgun Specialization IV = 3x
Small Hybrid Turret V = 1x
Support: controlled bursts = 2x
motion prediction = 2x
rapid firing = 2x
surgical strike = 4x
trajectory analysis = 5x
weapon upgrades = 2x
advanced weapon upgrades = 6x
signature analysis = 1x
I took two Caldari alts both started out equal stats, the one that went strickly missiles was in a Raven with support skills and Cruise T2 the other was gun training and she was Just getting into a Battleship with low skills but gunnery at large Special. Both startd the sametime
you forgot weapon upgrades and advanced weapon upgrades for the cruise missiles ... they also apply to launchers so count as a support skill.
and include gunnery for missiles, balistic control systems require gunnery 2 as skill prereq (item database).
now look at what you can use as the rail user, all guns except t2 blasters ... the cruise user has no skill for torpedoes or rockets, also fof and defenders ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Leandro Salazar
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Posted - 2006.03.17 13:04:00 -
[55]
Edited by: Leandro Salazar on 17/03/2006 13:04:04 Those low end missile skills can easily be learned to a decent level (3) in no time though if desired. The gun user HAS to learn them to lvl5 (which is usually pure luxury rather than useful) which is a major time sink for next to no benefit.
___________________________________
Evacuate? In our moment of triumph? |

homunculi
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Posted - 2006.03.17 13:30:00 -
[56]
You ppl are always missing some things when comparing turrets and missiles, first, small turret is rank 1. There is no small missile skill but instead standard missiles and rockets, which combined are 3 ranks. Large turret is rank 5, there is no large missile skill but instead cruise missiles and torpedos, which combined are 9 ranks. If they split small turrets into two, for example small beams and small pulses and made one rank 1 and other rank 2, and the same for large turrets, you can start comparing it like you do. That means more ranks for turret users total, but all turret users "overlook" this all the time, wonder why... 
That being said, yes t2 missiles are very easy to use because it doesnt require as many lvl 5 skills, what could, and probably should, be done is to simply make the high dmg t2 missiles require warhead upgds lvl 5, adding 5 more ranks of training. And let the precision ones require guided missile precision lvl 5, also there another 5 ranks of training.
But remember that whereas turret users got only small, medium and large turret skills, missiles users have alot more ranks total to max out their types of dmg tha turret users which cant be neglected like some ppl do all the time.
Another good thing for turrets is that they got a rank 2 skill that give 4% better rof, whereas missiles got a rank 2 skil that give 3% better rof. And turrets got a rank 4 skill that give 3% better dmg whereas missiles got a rank 5 skill that give 2% better dmg. Now wheres the balance in that? ` Just want to add I have 2 chars, one with almost 9m in missiles and another with almost 6m in gunnery so Im using both and just point out pros and cons with each. It seems many ppl are just using one type and then "overlook" the pros of it and only see the cons when comparing to the other, goes for both missile and turret users.
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Crellion
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Posted - 2006.03.17 13:33:00 -
[57]
Haing 4x the skills in gunnery that I have in missles and 10x the amount of pvp kills in Eagle Mega Harpy Taranis Enyo Thorax than I have in Crow Cerberus Raven I can tell you the following with relative authority:
- Missles were not balanced with Cold War. They were taken out of the equation for a bit to have a rethink. RMR brought the pvp balance and it is a fair and true balance.
- Precision torps still need a substantial increase of the sig radius. - Precision cruise need a small increase of the sig radius. - Precision Heavies are just about right - Precision lights need to lose a huge amount of the speed penalty because at the moment a sane person would only use them on a cruiser while they are designed as (at least 50%) a frig class weaon). - Precision rockets are completely useless... at least in 99% of pvp situations.
I cant speak for the mission *****s and the roid gobblers but I would be trully surprised if anybody who is involved in pvp a lot and can use both missles and turrets (including: 1- all "true" mattaris and not the low level SP ones that just stick a NOS in the missle slots out of necessity rather than choice 2- all true Caldaris and not those that only train missles to become l33t in bigger ship classes quicker 3- Those Gallente and Ammar pilots that also have minmattar or caldari ship and missle skills as well as their gun skills) would disagree with what I say above.
My cause is that of people who want to paly all the game has to offer in pvp and have an interest to keep all weapon types balanced an effective.
About those who like specialising in one thing only and therefore are eternally involved in a crusade of whining and whoring to keep "their" stuff better than the others' I couldnt care less because by definitation they will be biased and their opinions will always be incapable of entering a universal formula...
I salute the views of Jusephine (or something ) and a few others in this thread... Crel out.
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Hugh Ruka
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Posted - 2006.03.17 14:15:00 -
[58]
Originally by: homunculi You ppl are always missing some things when comparing turrets and missiles, first, small turret is rank 1. There is no small missile skill but instead standard missiles and rockets, which combined are 3 ranks. Large turret is rank 5, there is no large missile skill but instead cruise missiles and torpedos, which combined are 9 ranks. If they split small turrets into two, for example small beams and small pulses and made one rank 1 and other rank 2, and the same for large turrets, you can start comparing it like you do. That means more ranks for turret users total, but all turret users "overlook" this all the time, wonder why... 
That being said, yes t2 missiles are very easy to use because it doesnt require as many lvl 5 skills, what could, and probably should, be done is to simply make the high dmg t2 missiles require warhead upgds lvl 5, adding 5 more ranks of training. And let the precision ones require guided missile precision lvl 5, also there another 5 ranks of training.
But remember that whereas turret users got only small, medium and large turret skills, missiles users have alot more ranks total to max out their types of dmg tha turret users which cant be neglected like some ppl do all the time.
thank you. this is exactly the point I wanted to make clear, but obviously failed to describe it properly for the folks here to understand ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Nadec Ascand
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Posted - 2006.03.17 16:09:00 -
[59]
hum i gonna point at this.
I have 4m sp in gunnery and 2,5m in missile.
In one hand i can use wepon hybrid up to med T2 (also large 3) and have support to 4 (except motion predition prerequisit for large spe to 5) and requisit skill for med T2. On the other han i have heavy missile T2 to 4 and all non T2 skill to 4 (except missile launcher to 5)
so my question is where are the 1.5m sp i miss in missile... (and yeah cut it 700k xp for the advanced weapon upg and weapon upgrade.) so where is my 800k xp maybe in cruise 4 to 5 (1m sp) and lemme check 600k for surgical strike 5 (prerequisit to large T2 spec), now its 1,4m not wich leave me 400k ... lets check... large hybrid 5 1280k torp 5 1024k. hum u still win 250k
add this 650k less to use torp and cruise than to use large hybrid T2...
and pls for the masssssive dmg bonus we get from T2 weapon i will remind ya its 2% per level... not 20% and that even small blaster spec is rank 3,med 5, guess large 8 (dont have it as i said)
And for the one going for the hypothesis omg i did fit precision cruise and im facing a BS argggggggg... i will tell ya 2 thing. Did u heard about the switch ammo button to use rage cruise angaint BS instead... Did u heard about range for turret and the omg i did warp at 40km when my blaster have an optimal of 6km...
OMG our war have been hijack -eris What 0_o LMAO Nadec 4TW - Vanamonde Here start a new WAR => X - Wrangler
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DayVV4lkEr
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Posted - 2006.03.17 16:13:00 -
[60]
It might be, that Missiles are easier to start, but:
1. Missiles only have 1 launcher for close range and 1 for long range (compared to 3 for guns) means harder to fit
2. Missiles are even missing some kind of launchers (close range cruiser and long range dread)
3. for small rails and small blasters u have to train only 1 skill and that is medium hybrid turret, for rockets and light missiles u have to train 2
I have not seen a lot of pilots that only trained BS sized weapons and have only flown BS because that is simply boring. In the beginning it is true that missiles are easier in the beginning, but atm i'm looking at my misileskilltree and when i have finished the whoile tree i'm looking at 10m SP (finished means all specs 4 NOT 5) so i guess u need in the end more SP to be a perfect missile user then to be a perfect turret user of one race.
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