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Anjerrai Meloanis
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Posted - 2006.03.17 13:49:00 -
[1]
Hi, as im taking a break from Eve i thought i'd share the setup i had been using on my Sleipnir. I must say this ship is completely awesome in every way, and the t2 ammo makes it great for taking on battleships.
High *7x 220mm Vulcan Autocannon II *1x Medium Nosferatu II (i kinda fly solo alot so a gang mod wouldnt really benefit me)
Med *1x 10mn Microwarpdrive II *1x Gist C-Type Large Shield Booster I *1x Dread Guristas Invulnerability Field *1x Medium Cap Injector (400 charges) *1x True Sansha Warp Disruptor
Low *1x Power Diagnostic Unit II *1x Damage Control Unit (some named item i cant remember the name of) *3x Domination Gyrostabiliser
Cargo Hold 1000 units of Hail M 1000 units of Barrage M 1000 units of Phased Plasma M 15-16 Cap Booster 400 Charges
Drone Bay *4x Valkyrie II
Basically the fancy mods are easily swapped for t2, i just like the slight edge they give in general, plus the extra feeling of risk for using them in pvp. It should be noted that with Hail M loaded the dps i do is around 850hp/s, hence the battleship munching.
Anyone else have any setups to share? I had experimented with 720mm II beforehand but without an optimal range bonus the range is absolutely awful. Anyways, ive shown you mine now show me yours... *wink  uh.
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Ante
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Posted - 2006.03.17 15:18:00 -
[2]
Consider using 800 cap charges. It will inject more cap quicker that way if you need it.
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Anjerrai Meloanis
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Posted - 2006.03.17 15:23:00 -
[3]
Edited by: Anjerrai Meloanis on 17/03/2006 15:25:12
Originally by: Ante Consider using 800 cap charges. It will inject more cap quicker that way if you need it.
i had considered it but its more effective to have two 400 charges loaded rather than have one 800 loaded and wait another 22 seconds to fire the next one.
EDIT: actually i just did the math, even with the reload the 800 charges are better.
800/22 seconds = 36.6 cap/s 400/12 seconds = 33.3 cap/s uh.
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zoturi
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Posted - 2006.03.17 15:27:00 -
[4]
Arti setup
7x 720mm II 1x heavy launcher
gist large booster dread gurista amp dread invu warp dist or similar 10mn AB
3x gyro 2x PDS
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Ante
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Posted - 2006.03.18 02:13:00 -
[5]
Originally by: Anjerrai Meloanis Edited by: Anjerrai Meloanis on 17/03/2006 15:25:12
Originally by: Ante Consider using 800 cap charges. It will inject more cap quicker that way if you need it.
i had considered it but its more effective to have two 400 charges loaded rather than have one 800 loaded and wait another 22 seconds to fire the next one.
EDIT: actually i just did the math, even with the reload the 800 charges are better.
800/22 seconds = 36.6 cap/s 400/12 seconds = 33.3 cap/s
Aye, but if you take into consideration multiple reloads for each size you end up with:
800/22 seconds = 36.36 cap/s 400/34 seconds = 11.7647 cap/s
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Elador
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Posted - 2006.03.18 02:56:00 -
[6]
Edited by: Elador on 18/03/2006 02:58:02 i just got my sleipnir yesterday i tried it verse a corpmate tempest mines manely set up verse ammarians but it pawned his tempon mine i use
720mmt2 a heavy lancher a med t2 booster a 10mn ab2 a ts warp disruptor a 37.5 passive thermal harner a t2 tracking comp 2 gyro stab t2 2 pdu t2 and a damage control
i can run the booster damage control tracking comp and ab non stop and i use phased plasma ammo at 25k
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Niaski Zalani
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Posted - 2006.03.18 02:59:00 -
[7]
What kinda resistances does the OP get with that Dread invul? How long can you run the SB?
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Soren
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Posted - 2006.03.18 03:03:00 -
[8]
Edited by: Soren on 18/03/2006 03:03:58 I use this.. it's all sustainable.
http://www.lootcorp.net/media/memberstuff/soren/2006.03.13.05.36.04.png ________________________________________________
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Akip
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Posted - 2006.03.18 12:24:00 -
[9]
my PvE 720 t2 setup
http://oldforums.eveonline.com/?a=topic&threadID=310698 -------- Akip
Your 720mm Howitzer Artillery II perfectly strikes Watch Post, wrecking for 1557.5 damage. |

Denrace
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Posted - 2006.03.18 13:10:00 -
[10]
This ship is a far better shield tanker than a Nighthawk will ever be.
7.5% Shield Boost Bonus > 5% Shield Resistances
Period. ________________________________________
Replace the Nighthawk's Target Nav bonus with a ROF bonus!
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Anjerrai Meloanis
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Posted - 2006.03.22 16:45:00 -
[11]
Originally by: Niaski Zalani What kinda resistances does the OP get with that Dread invul? How long can you run the SB?
79.2% EM 77.8% Explosive 66.8% Kinetic 72.3% Thermal
Not exactly fantastic.. But i can run the booster forever, when fighting battleships i like reloading the Hail M into the guns, which gimps cap recharge so bad. Thats all the cap booster is in for really. Recently put some implants in and the stats are:
220mm Vulcan Autocannon II Damage Mod: 5.271x ROF: 1.32
Basic math dictates that with Hail M it does 838dps, not to mention Medium guns have much better tracking than Large guns i'd say thats fairly decent now.
uh.
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Anjerrai Meloanis
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Posted - 2006.03.22 16:50:00 -
[12]
Originally by: Ante Edited by: Ante on 18/03/2006 02:15:38
Originally by: Anjerrai Meloanis Edited by: Anjerrai Meloanis on 17/03/2006 15:25:12
Originally by: Ante Consider using 800 cap charges. It will inject more cap quicker that way if you need it.
i had considered it but its more effective to have two 400 charges loaded rather than have one 800 loaded and wait another 22 seconds to fire the next one.
EDIT: actually i just did the math, even with the reload the 800 charges are better.
800/22 seconds = 36.6 cap/s 400/12 seconds = 33.3 cap/s
Aye, but if you take into consideration multiple reloads for each size you end up with:
800/22 seconds = 36.36 cap/s 400/34 seconds = 11.7647 cap/s
Edit: woops that was terrible. (400*2 charges)/34 = 23.53 cap/s
yeah, it seems with booster charges that using the biggest is better every time, no matter how many you can fit in each reload. uh.
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Naal Morno
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Posted - 2006.03.22 21:04:00 -
[13]
Reading the setup specs make me want to train 4th race cruiser 5...
Alpha strike on Sleipnir with 720s is truly amazing...as for cruiser that is. I presume using ACs up close with controlled piloting (and webber) can render most opponents unable to track or get closer...
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Mikal Drey
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Posted - 2006.03.22 21:25:00 -
[14]
hey hey,
thanks guys, now i really want one.
800 Vs 400 i tend to go 400 everytime. as i find you can add more into your cargo to compensate for the lack of boosting. ergo; u last longer.
*something witty or a nice pic
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Matrices Sunbound
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Posted - 2006.03.22 21:33:00 -
[15]
First off I want I want to ask you guys ow the heck you get your your guns to be so good. I know that you train up skills but what exactly are your skills? I bet you could take on two Bs's with those skills and that kind of boosting.
I would get rid of the booster for a cap recharger maybe. That would free up your cargo space. If might not reduce your recharge by enough when you have the t2 ammo loaded up. For drones you might want to put light drones in instead of mediums to kill inties since you don't have a webbie. Not a huge dps loss when you have 7 t2 vulcan Ac's.
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smallgreenblur
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Posted - 2006.03.22 21:36:00 -
[16]
Don't bother with sleipnir for pve, i tried mine using 720mms and it sucks without the optimal range bonus, especially compared to the Astarte. Bout the same as using a tempest.
On the bright side, fit it with 220mm IIs (or 425s when they FINALLY get unnerfed) and it's a very nice ship, 750 dps or something up close with hail M. and runs a good tank at the same time.
sgb
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Hakera
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Posted - 2006.03.22 21:39:00 -
[17]
Originally by: Matrices Sunbound
I would get rid of the booster for a cap recharger maybe.
Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level
you just dont ignore a 30% boost (free shield amp) tbh. While yes, against smaller targets you may well not need the booster and perhaps rely on a shield extender akin to a large vagabond and equip some ewar, in my opinion missing out that bonus is one hell of a risk.
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Sun Ra
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Posted - 2006.03.22 21:52:00 -
[18]
thats 1 expensive ship O_o
Arcane Frankologies - 'plz stop guys it's xmas' |

Taira Reikon
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Posted - 2006.03.22 21:54:00 -
[19]
hakera I could be wrong, but I read that to mean get rid of the cap booster, not the shield booster :)
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Anjerrai Meloanis
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Posted - 2006.03.22 22:05:00 -
[20]
Originally by: Matrices Sunbound
First off I want I want to ask you guys ow the heck you get your your guns to be so good. I know that you train up skills but what exactly are your skills?
Simply put theyre all level 5 apart from the command ships skill.
Surgical Strike 5 Motion Prediction 5 Medium Projectile Turret 5 Medium Projectile Spec 5 Sharpshooting 5 Gunnery 5 Trajectory Analysis 4 (eep) Command ships 4 And two implants.
As with all expensive ships, change the setup to fit backups if you know youre going to be jammed  uh.
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Anjerrai Meloanis
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Posted - 2006.03.22 22:08:00 -
[21]
Originally by: Sun Ra thats 1 expensive ship O_o
Most expensive thing was the actual ship to be honest, everything on there i bought when projecctiles "sucked" and Invulerability Fields were never used. They dont help incredibly much over t2 anyways. The only thing that really stands out for performance is the booster. uh.
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Soren
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Posted - 2006.03.22 22:38:00 -
[22]
Originally by: smallgreenblur Don't bother with sleipnir for pve, i tried mine using 720mms and it sucks without the optimal range bonus, especially compared to the Astarte. Bout the same as using a tempest.
On the bright side, fit it with 220mm IIs (or 425s when they FINALLY get unnerfed) and it's a very nice ship, 750 dps or something up close with hail M. and runs a good tank at the same time.
sgb
really? hm.. i thought it worked well...  ________________________________________________
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Matrices Sunbound
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Posted - 2006.03.22 22:51:00 -
[23]
Originally by: Hakera
Originally by: Matrices Sunbound
I would get rid of the booster for a cap recharger maybe.
Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level
you just dont ignore a 30% boost (free shield amp) tbh. While yes, against smaller targets you may well not need the booster and perhaps rely on a shield extender akin to a large vagabond and equip some ewar, in my opinion missing out that bonus is one hell of a risk.
I meant replace the cap booster
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Damien Vox
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Posted - 2006.03.23 05:33:00 -
[24]
Does anyone know who sells these btw? Trying to get in touch with someone.
Soren's set-up ftw, combined like 550 mill isk in four modules. 
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Imhotep Khem
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Posted - 2006.03.23 13:51:00 -
[25]
Nice kit. Hate to see you takin a break, but well all need one I suppose. Hurry back. ____ If your not dyin' your not tryin'. |

smallgreenblur
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Posted - 2006.03.23 13:56:00 -
[26]
Originally by: Soren
Originally by: smallgreenblur Don't bother with sleipnir for pve, i tried mine using 720mms and it sucks without the optimal range bonus, especially compared to the Astarte. Bout the same as using a tempest.
On the bright side, fit it with 220mm IIs (or 425s when they FINALLY get unnerfed) and it's a very nice ship, 750 dps or something up close with hail M. and runs a good tank at the same time.
sgb
really? hm.. i thought it worked well... 
As i said, i tried it on some level 4s and it's not really worth it as a long range setup. Nice as short range but then you run into the ammo problem in pve...
Can't wait to get stuck into some real fights with this thing, rather than random gankage.
sgb
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Fogy
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Posted - 2006.03.23 14:14:00 -
[27]
No webby? wouldnt it be abit hard to take on some one who has a webby? Target getting out of range? I know barrage gives a sexy fallof bonus (love the smal version on my claw's) and with Hail's speed and tracking penalty it would be even harder...?
cheers! Fogy
"From my rotting boddy flowers shall grow and I am in them, and that is eternity" ♥RUBRA♥
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Anjerrai Meloanis
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Posted - 2006.03.23 20:57:00 -
[28]
Originally by: Fogy No webby? wouldnt it be abit hard to take on some one who has a webby? Target getting out of range? I know barrage gives a sexy fallof bonus (love the smal version on my claw's) and with Hail's speed and tracking penalty it would be even harder...?
cheers! Fogy
Perhaps but you should load hail M when youre in range to be honest, not beforehand. Its always hard to choose between a web and a disruptor, its your choice, if you have a tackler with you fit something else, heh.. uh.
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bob suks
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Posted - 2006.05.25 01:43:00 -
[29]
*gun question* is there a big tracking/damge diffrence between the 425 and the 220mm?
like i want to do good damge to hac/bs, but i also want to be able to hit frigs.
so im not sure which guns to fit
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R Dan
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Posted - 2006.05.25 12:17:00 -
[30]
Originally by: bob suks *gun question* is there a big tracking/damge diffrence between the 425 and the 220mm?
like i want to do good damge to hac/bs, but i also want to be able to hit frigs.
so im not sure which guns to fit
220mms have better tracking but do slightly less damage than 425mms. so depends on what you think you'll be fighting most of - the 425s might be slightly better vs BS. and the 220mms are better for the smaller stuff. I'd choose 220mms
I will save you, but make sure you bring beer - Wrangler and cAKe - Imaran I thought it was bREe, omgi'mgivingawaymodroomsecwetsftl - Cortes when come back ... bring PIE. Me like PIE. -Capsicum |
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