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Anjerrai Meloanis
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Posted - 2006.03.17 13:49:00 -
[1]
Hi, as im taking a break from Eve i thought i'd share the setup i had been using on my Sleipnir. I must say this ship is completely awesome in every way, and the t2 ammo makes it great for taking on battleships.
High *7x 220mm Vulcan Autocannon II *1x Medium Nosferatu II (i kinda fly solo alot so a gang mod wouldnt really benefit me)
Med *1x 10mn Microwarpdrive II *1x Gist C-Type Large Shield Booster I *1x Dread Guristas Invulnerability Field *1x Medium Cap Injector (400 charges) *1x True Sansha Warp Disruptor
Low *1x Power Diagnostic Unit II *1x Damage Control Unit (some named item i cant remember the name of) *3x Domination Gyrostabiliser
Cargo Hold 1000 units of Hail M 1000 units of Barrage M 1000 units of Phased Plasma M 15-16 Cap Booster 400 Charges
Drone Bay *4x Valkyrie II
Basically the fancy mods are easily swapped for t2, i just like the slight edge they give in general, plus the extra feeling of risk for using them in pvp. It should be noted that with Hail M loaded the dps i do is around 850hp/s, hence the battleship munching.
Anyone else have any setups to share? I had experimented with 720mm II beforehand but without an optimal range bonus the range is absolutely awful. Anyways, ive shown you mine now show me yours... *wink  uh.
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Ante
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Posted - 2006.03.17 15:18:00 -
[2]
Consider using 800 cap charges. It will inject more cap quicker that way if you need it.
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Anjerrai Meloanis
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Posted - 2006.03.17 15:23:00 -
[3]
Edited by: Anjerrai Meloanis on 17/03/2006 15:25:12
Originally by: Ante Consider using 800 cap charges. It will inject more cap quicker that way if you need it.
i had considered it but its more effective to have two 400 charges loaded rather than have one 800 loaded and wait another 22 seconds to fire the next one.
EDIT: actually i just did the math, even with the reload the 800 charges are better.
800/22 seconds = 36.6 cap/s 400/12 seconds = 33.3 cap/s uh.
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zoturi
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Posted - 2006.03.17 15:27:00 -
[4]
Arti setup
7x 720mm II 1x heavy launcher
gist large booster dread gurista amp dread invu warp dist or similar 10mn AB
3x gyro 2x PDS
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Ante
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Posted - 2006.03.18 02:13:00 -
[5]
Originally by: Anjerrai Meloanis Edited by: Anjerrai Meloanis on 17/03/2006 15:25:12
Originally by: Ante Consider using 800 cap charges. It will inject more cap quicker that way if you need it.
i had considered it but its more effective to have two 400 charges loaded rather than have one 800 loaded and wait another 22 seconds to fire the next one.
EDIT: actually i just did the math, even with the reload the 800 charges are better.
800/22 seconds = 36.6 cap/s 400/12 seconds = 33.3 cap/s
Aye, but if you take into consideration multiple reloads for each size you end up with:
800/22 seconds = 36.36 cap/s 400/34 seconds = 11.7647 cap/s
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Elador
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Posted - 2006.03.18 02:56:00 -
[6]
Edited by: Elador on 18/03/2006 02:58:02 i just got my sleipnir yesterday i tried it verse a corpmate tempest mines manely set up verse ammarians but it pawned his tempon mine i use
720mmt2 a heavy lancher a med t2 booster a 10mn ab2 a ts warp disruptor a 37.5 passive thermal harner a t2 tracking comp 2 gyro stab t2 2 pdu t2 and a damage control
i can run the booster damage control tracking comp and ab non stop and i use phased plasma ammo at 25k
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Niaski Zalani
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Posted - 2006.03.18 02:59:00 -
[7]
What kinda resistances does the OP get with that Dread invul? How long can you run the SB?
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Soren
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Posted - 2006.03.18 03:03:00 -
[8]
Edited by: Soren on 18/03/2006 03:03:58 I use this.. it's all sustainable.
http://www.lootcorp.net/media/memberstuff/soren/2006.03.13.05.36.04.png ________________________________________________
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Akip
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Posted - 2006.03.18 12:24:00 -
[9]
my PvE 720 t2 setup
http://oldforums.eveonline.com/?a=topic&threadID=310698 -------- Akip
Your 720mm Howitzer Artillery II perfectly strikes Watch Post, wrecking for 1557.5 damage. |

Denrace
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Posted - 2006.03.18 13:10:00 -
[10]
This ship is a far better shield tanker than a Nighthawk will ever be.
7.5% Shield Boost Bonus > 5% Shield Resistances
Period. ________________________________________
Replace the Nighthawk's Target Nav bonus with a ROF bonus!
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Anjerrai Meloanis
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Posted - 2006.03.22 16:45:00 -
[11]
Originally by: Niaski Zalani What kinda resistances does the OP get with that Dread invul? How long can you run the SB?
79.2% EM 77.8% Explosive 66.8% Kinetic 72.3% Thermal
Not exactly fantastic.. But i can run the booster forever, when fighting battleships i like reloading the Hail M into the guns, which gimps cap recharge so bad. Thats all the cap booster is in for really. Recently put some implants in and the stats are:
220mm Vulcan Autocannon II Damage Mod: 5.271x ROF: 1.32
Basic math dictates that with Hail M it does 838dps, not to mention Medium guns have much better tracking than Large guns i'd say thats fairly decent now.
uh.
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Anjerrai Meloanis
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Posted - 2006.03.22 16:50:00 -
[12]
Originally by: Ante Edited by: Ante on 18/03/2006 02:15:38
Originally by: Anjerrai Meloanis Edited by: Anjerrai Meloanis on 17/03/2006 15:25:12
Originally by: Ante Consider using 800 cap charges. It will inject more cap quicker that way if you need it.
i had considered it but its more effective to have two 400 charges loaded rather than have one 800 loaded and wait another 22 seconds to fire the next one.
EDIT: actually i just did the math, even with the reload the 800 charges are better.
800/22 seconds = 36.6 cap/s 400/12 seconds = 33.3 cap/s
Aye, but if you take into consideration multiple reloads for each size you end up with:
800/22 seconds = 36.36 cap/s 400/34 seconds = 11.7647 cap/s
Edit: woops that was terrible. (400*2 charges)/34 = 23.53 cap/s
yeah, it seems with booster charges that using the biggest is better every time, no matter how many you can fit in each reload. uh.
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Naal Morno
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Posted - 2006.03.22 21:04:00 -
[13]
Reading the setup specs make me want to train 4th race cruiser 5...
Alpha strike on Sleipnir with 720s is truly amazing...as for cruiser that is. I presume using ACs up close with controlled piloting (and webber) can render most opponents unable to track or get closer...
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Mikal Drey
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Posted - 2006.03.22 21:25:00 -
[14]
hey hey,
thanks guys, now i really want one.
800 Vs 400 i tend to go 400 everytime. as i find you can add more into your cargo to compensate for the lack of boosting. ergo; u last longer.
*something witty or a nice pic
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Matrices Sunbound
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Posted - 2006.03.22 21:33:00 -
[15]
First off I want I want to ask you guys ow the heck you get your your guns to be so good. I know that you train up skills but what exactly are your skills? I bet you could take on two Bs's with those skills and that kind of boosting.
I would get rid of the booster for a cap recharger maybe. That would free up your cargo space. If might not reduce your recharge by enough when you have the t2 ammo loaded up. For drones you might want to put light drones in instead of mediums to kill inties since you don't have a webbie. Not a huge dps loss when you have 7 t2 vulcan Ac's.
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smallgreenblur
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Posted - 2006.03.22 21:36:00 -
[16]
Don't bother with sleipnir for pve, i tried mine using 720mms and it sucks without the optimal range bonus, especially compared to the Astarte. Bout the same as using a tempest.
On the bright side, fit it with 220mm IIs (or 425s when they FINALLY get unnerfed) and it's a very nice ship, 750 dps or something up close with hail M. and runs a good tank at the same time.
sgb
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Hakera
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Posted - 2006.03.22 21:39:00 -
[17]
Originally by: Matrices Sunbound
I would get rid of the booster for a cap recharger maybe.
Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level
you just dont ignore a 30% boost (free shield amp) tbh. While yes, against smaller targets you may well not need the booster and perhaps rely on a shield extender akin to a large vagabond and equip some ewar, in my opinion missing out that bonus is one hell of a risk.
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Sun Ra
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Posted - 2006.03.22 21:52:00 -
[18]
thats 1 expensive ship O_o
Arcane Frankologies - 'plz stop guys it's xmas' |

Taira Reikon
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Posted - 2006.03.22 21:54:00 -
[19]
hakera I could be wrong, but I read that to mean get rid of the cap booster, not the shield booster :)
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Anjerrai Meloanis
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Posted - 2006.03.22 22:05:00 -
[20]
Originally by: Matrices Sunbound
First off I want I want to ask you guys ow the heck you get your your guns to be so good. I know that you train up skills but what exactly are your skills?
Simply put theyre all level 5 apart from the command ships skill.
Surgical Strike 5 Motion Prediction 5 Medium Projectile Turret 5 Medium Projectile Spec 5 Sharpshooting 5 Gunnery 5 Trajectory Analysis 4 (eep) Command ships 4 And two implants.
As with all expensive ships, change the setup to fit backups if you know youre going to be jammed  uh.
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Anjerrai Meloanis
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Posted - 2006.03.22 22:08:00 -
[21]
Originally by: Sun Ra thats 1 expensive ship O_o
Most expensive thing was the actual ship to be honest, everything on there i bought when projecctiles "sucked" and Invulerability Fields were never used. They dont help incredibly much over t2 anyways. The only thing that really stands out for performance is the booster. uh.
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Soren
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Posted - 2006.03.22 22:38:00 -
[22]
Originally by: smallgreenblur Don't bother with sleipnir for pve, i tried mine using 720mms and it sucks without the optimal range bonus, especially compared to the Astarte. Bout the same as using a tempest.
On the bright side, fit it with 220mm IIs (or 425s when they FINALLY get unnerfed) and it's a very nice ship, 750 dps or something up close with hail M. and runs a good tank at the same time.
sgb
really? hm.. i thought it worked well...  ________________________________________________
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Matrices Sunbound
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Posted - 2006.03.22 22:51:00 -
[23]
Originally by: Hakera
Originally by: Matrices Sunbound
I would get rid of the booster for a cap recharger maybe.
Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level
you just dont ignore a 30% boost (free shield amp) tbh. While yes, against smaller targets you may well not need the booster and perhaps rely on a shield extender akin to a large vagabond and equip some ewar, in my opinion missing out that bonus is one hell of a risk.
I meant replace the cap booster
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Damien Vox
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Posted - 2006.03.23 05:33:00 -
[24]
Does anyone know who sells these btw? Trying to get in touch with someone.
Soren's set-up ftw, combined like 550 mill isk in four modules. 
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Imhotep Khem
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Posted - 2006.03.23 13:51:00 -
[25]
Nice kit. Hate to see you takin a break, but well all need one I suppose. Hurry back. ____ If your not dyin' your not tryin'. |

smallgreenblur
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Posted - 2006.03.23 13:56:00 -
[26]
Originally by: Soren
Originally by: smallgreenblur Don't bother with sleipnir for pve, i tried mine using 720mms and it sucks without the optimal range bonus, especially compared to the Astarte. Bout the same as using a tempest.
On the bright side, fit it with 220mm IIs (or 425s when they FINALLY get unnerfed) and it's a very nice ship, 750 dps or something up close with hail M. and runs a good tank at the same time.
sgb
really? hm.. i thought it worked well... 
As i said, i tried it on some level 4s and it's not really worth it as a long range setup. Nice as short range but then you run into the ammo problem in pve...
Can't wait to get stuck into some real fights with this thing, rather than random gankage.
sgb
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Fogy
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Posted - 2006.03.23 14:14:00 -
[27]
No webby? wouldnt it be abit hard to take on some one who has a webby? Target getting out of range? I know barrage gives a sexy fallof bonus (love the smal version on my claw's) and with Hail's speed and tracking penalty it would be even harder...?
cheers! Fogy
"From my rotting boddy flowers shall grow and I am in them, and that is eternity" ♥RUBRA♥
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Anjerrai Meloanis
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Posted - 2006.03.23 20:57:00 -
[28]
Originally by: Fogy No webby? wouldnt it be abit hard to take on some one who has a webby? Target getting out of range? I know barrage gives a sexy fallof bonus (love the smal version on my claw's) and with Hail's speed and tracking penalty it would be even harder...?
cheers! Fogy
Perhaps but you should load hail M when youre in range to be honest, not beforehand. Its always hard to choose between a web and a disruptor, its your choice, if you have a tackler with you fit something else, heh.. uh.
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bob suks
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Posted - 2006.05.25 01:43:00 -
[29]
*gun question* is there a big tracking/damge diffrence between the 425 and the 220mm?
like i want to do good damge to hac/bs, but i also want to be able to hit frigs.
so im not sure which guns to fit
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R Dan
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Posted - 2006.05.25 12:17:00 -
[30]
Originally by: bob suks *gun question* is there a big tracking/damge diffrence between the 425 and the 220mm?
like i want to do good damge to hac/bs, but i also want to be able to hit frigs.
so im not sure which guns to fit
220mms have better tracking but do slightly less damage than 425mms. so depends on what you think you'll be fighting most of - the 425s might be slightly better vs BS. and the 220mms are better for the smaller stuff. I'd choose 220mms
I will save you, but make sure you bring beer - Wrangler and cAKe - Imaran I thought it was bREe, omgi'mgivingawaymodroomsecwetsftl - Cortes when come back ... bring PIE. Me like PIE. -Capsicum |
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TuRtLe HeAd
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Posted - 2006.06.01 20:16:00 -
[31]
6 x 425's 2 x Nos
1 x Large Sheild booster 1 x Large Sheild extender 1 x Sheild Amplifier 2 x Invulnerbilitys
2 x Damage mods 1 x Damage control 2 x Whatever you want.
This leaves you OOdles PG to spare. and Ive find rather effective. Yes my Scramming potential or webbing potential is 0 but Who cares , If they warp Off Im still alive.
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Sarmaul
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Posted - 2006.06.01 21:41:00 -
[32]
720mm II x 7 Gang Mod x 1 Sensor Booster II x 2 Large Shield Booster x 1 (anything besides t2) Invul II x 2 Gyrostab II x 3 Tracking Computer II x 1 RCU II x 1
Pimp the shield booster and invul fields as much as you can and you have one hell of a roaming gang gank machine. With a gist x-type large booster you'll be boosting 569hp every 3.2 seconds with crystals. Fit a skirmish warfare mod to make your tackers love you.
Originally by: General Apocalypse the game is very well balanced
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Imhotep Khem
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Posted - 2006.06.18 19:23:00 -
[33]
I wouldnt fit a shield extender with that boost bonus. It does not take advantage of it.
I am a 425mm man myself. I don't have much problem tracking. Did the Sleipnir get a boost or something because I fit basically same kit as OP, but i use 425s, and I dont fit a PDUII. Was that PDU in there for the shield recharge?
Im entertaining a long range kit just now. Its basically the same as the short kit.
High 7x 650mm Artillery T2
Med 1x 10mn Microwarpdrive II 1x Large Shield Booster II 1x Invulnerability Field II 1x Medium Cap Injector (400 charges) 1x Warp Disruptor
Low 3x Gyrostabilizer II 1x Tracking Enhancer II 1x DCU
Not sure about that extra high slot. Warefare link perhaps. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

EL TITAN
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Posted - 2006.06.18 20:00:00 -
[34]
Edited by: EL TITAN on 18/06/2006 20:00:57 to the OP, nice setup, I use pretty much the exact same things except i got a tech2 invul field This is a great solo setup or small gang less than 4 really. for a bigger gang its best to use 720s. Also consider fitting a corpum atype med nos, or at least a TS/DB med nos, the extra range is very key.
_________________________________________________ <3 hi |

Montero
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Posted - 2006.06.19 17:44:00 -
[35]
hmm, i can't fly a sleip (yet) but i was thinking; would a heavy shield tank and a bunch of nanos in lows make it into a good cavalry ship for HAC type ops? it would just about be able to keep up (assuming some of the HACs will be plated and thus warp slower than normal) and would be able to add a substaintial amount of damage whilst being able to soak up a fair bit of it too.
thoughts?
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Testy Mctest
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Posted - 2006.06.19 17:57:00 -
[36]
Edited by: Testy Mctest on 19/06/2006 18:01:36 Edited by: Testy Mctest on 19/06/2006 17:57:31
Originally by: Montero hmm, i can't fly a sleip (yet)
Me neither. Train faster dammit!
Quote: but i was thinking; would a heavy shield tank and a bunch of nanos in lows make it into a good cavalry ship for HAC type ops? it would just about be able to keep up (assuming some of the HACs will be plated and thus warp slower than normal) and would be able to add a substaintial amount of damage whilst being able to soak up a fair bit of it too.
thoughts?
I spose in concept that's fine, but by the time you fit the stuff to make it keep up, you'd have probably been better in a HAC for pure combat, I reckon. Plus, you'll never get away from that brick-like agility, even with a few nanos. Although if you're planning to run a gang mod for your HAC gang, then it's more valid, as it has a point then
Personally I wouldnt bother with Nanos etc, I'd just fit a speed mod assuming all of your mates are, and then a normal gank/tank setup. Minmatar CCs are only around 20m/s below a lot of HACs anyhoo.
I can't wait to experiment with this thing, to be honest. Its gonna be a laugh.
Now, the real question - which gang mod line to train for?
Sarmaul, Naughty Boy, Weirda, Kaylana, readme please :)
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Montero
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Posted - 2006.06.19 18:02:00 -
[37]
Edited by: Montero on 19/06/2006 18:02:17 yea the agility was the main problem with it that i could think of. wish they'd fix BC agility really :\
i'm a fair ways off getting one though sadly (like, months off). i don't even have BC lvl 1 at the moment. i get my vaga though in 3 days, and i'm practicaly cuming in my pants about it. brilliant think to have just as your comming back from a 2 month afk due to a *** college course.
edit: and lol at team minmatar.
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Zortiander
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Posted - 2006.07.11 18:19:00 -
[38]
7x 425 mm Autocannon 2 w/ Phased Plasma 1x XR-3200 Heavy Launcherw/ auto-target thermal missiles
1x Webber 1x 100 MN AB II 1x L shield extender II 1x L shield booster II 1x Invulnerability field II
1 x Gyrostab II rest PDUs
Can run forever :)
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Blade AOI
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Posted - 2006.07.11 19:22:00 -
[39]
Originally by: TuRtLe HeAd 6 x 425's 2 x Nos
1 x Large Sheild booster 1 x Large Sheild extender 1 x Sheild Amplifier 2 x Invulnerbilitys
2 x Damage mods 1 x Damage control 2 x Whatever you want.
This leaves you OOdles PG to spare. and Ive find rather effective. Yes my Scramming potential or webbing potential is 0 but Who cares , If they warp Off Im still alive.
this person and I think the same.
change this 1 x Large Sheild extender = scrabler/dis. 1 x Sheild Amplifier = 800 cap booster
1 x Damage control = t2 tracking cpu 2 x Whatever you want = 2 pdu2's for shield hitpoints and recharge time.
-=Proud Member of the Curse Alliance=-
**Subsidiary of Vengence of the Fallen**
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zoturi
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Posted - 2006.07.11 19:26:00 -
[40]
no good AC setups here yet
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Gradinger
Euphoria Released Dusk and Dawn
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Posted - 2006.07.21 11:34:00 -
[41]
Originally by: Blade AOI
Originally by: TuRtLe HeAd 6 x 425's 2 x Nos
1 x Large Sheild booster 1 x Large Sheild extender 1 x Sheild Amplifier 2 x Invulnerbilitys
2 x Damage mods 1 x Damage control 2 x Whatever you want.
This leaves you OOdles PG to spare. and Ive find rather effective. Yes my Scramming potential or webbing potential is 0 but Who cares , If they warp Off Im still alive.
this person and I think the same.
change this 1 x Large Sheild extender = scrabler/dis. 1 x Sheild Amplifier = 800 cap booster
1 x Damage control = t2 tracking cpu 2 x Whatever you want = 2 pdu2's for shield hitpoints and recharge time.
similar to my setup atm..
but i use 1 web instead of the scram, and instead of the 2nd invul i got a mwd, cuz i mean AC without any speed is kinda odd.. i need to get in gun-range and in nos range otherwise the tank doesnt hold either.. maybe if u r camping alot and the enemy comes near but else U gotta get to ur enemy  and im not sure about the amp or the cap injector.. not tried it in gangs much so far only, did few pve tests and there a cap injector isnt necessary (up to triple 1.5m spawn..) but the amp is able to put out an very nice boost rate.. but i¦d maybe favor the injector, maybe even instead of the invul.
and the lows, yea.. i go for 2 pdu too cuz of shield-hp and recharge..
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Detective Pringles
Caldari
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Posted - 2006.07.21 11:57:00 -
[42]
7 220mm t2 1 corpum a-type nos or TS
MWD (domination or t2) Good disruptor DG or t2 invuln field ts med cap injector (800s ofcourse) gist x-/c-/b-type Xlarge sheild booster
3 good gyros (domi maybe) 2 good pds
sustainable for as long as there are capbooster charges, must be gist Xlarges tho, any other will suck you dry
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Zarks
Omniscient Order Verisum Family
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Posted - 2006.07.21 12:17:00 -
[43]
7x 220 vulcans 1x gang mod of your liking, or nos if you like solo action
mwd cap booster shield booster (large) shield extender (large) warp disruptor
2x nanos 3x dmg mods
very competent ship in most ways, also very fun to fly.
__________________________________________________ |

Imhotep Khem
Vortex.
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Posted - 2006.07.21 16:08:00 -
[44]
Some of these setups suck. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Zarks
Omniscient Order Verisum Family
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Posted - 2006.07.21 18:35:00 -
[45]
Originally by: Imhotep Khem Some of these setups suck.
suck for what? btw artillerys on cruisers is not cool at all. And especially 650¦s. __________________________________________________ |

TheHerbster
Reikoku Band of Brothers
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Posted - 2006.07.21 19:35:00 -
[46]
Originally by: Imhotep Khem Some of these setups suck.
It still amazes me how some idiots post comments like this without any reasoning behind them. If you think they suck, expalain why and how to improve them, if you can't explain why, obviously you are just an attention seeking imbecile who should go back to playing minesweeper or another game where it doesn't take intelligence.
Don't worry sir!! They couldn't hit an elephant at this ra..... |

Marco P
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Posted - 2006.07.23 11:52:00 -
[47]
Hi
I'm currently training for sleipnir, atm fly stabber, cyclone, vaga and tempest - all with AC setup.
So I was thinking:
Hi 7 x 220 IIs 1 x Nos or gang mod if required
Mid 1 x 10mn mwd II 1 x shield booster (biggest / best I can afford) 2 x hardeners (rat specific for PvE - although I fight angel BS that spread their damage around, Invuln II for PvP) 1 x shield amp (can't do the maths but I think this works v well with boost bonus, used on my cyclone) or disruptor (maybe web but I dont think you'll need one often with 220s and a mwd)
Lows 2 x gyros 1 x damage control 1 x pdu II (for shield bonuses) 1 x something else (does a third gyro add much?)!
obviously to tackle real fast movers I would have to drop a hardener for a web and go for the disruptor in place of the amp.
This is based around get in fast and do a lot of close in damage. Anything same size or smaller should die quite quickly, anything bigger should have a hard time hitting you (until you get multi heavy Nos and webbed then you're in trouble!). The only thing I hate about ACs is the insane amount of ammo I go through!
My questions are really based around the mid slots: Is amp a good option? Is it really worth going for a big active tank but having an extender? Presumably the cap injector is really for longer fights/against Nos??
Comments (preferably constructive/alternative!)?

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TuRtLe HeAd
Apocalypse Enterprises
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Posted - 2006.07.23 14:27:00 -
[48]
Originally by: Blade AOI
Originally by: TuRtLe HeAd 6 x 425's 2 x Nos
1 x Large Sheild booster 1 x Large Sheild extender 1 x Sheild Amplifier 2 x Invulnerbilitys
2 x Damage mods 1 x Damage control 2 x Whatever you want.
This leaves you OOdles PG to spare. and Ive find rather effective. Yes my Scramming potential or webbing potential is 0 but Who cares , If they warp Off Im still alive.
this person and I think the same.
change this 1 x Large Sheild extender = scrabler/dis. 1 x Sheild Amplifier = 800 cap booster
1 x Damage control = t2 tracking cpu 2 x Whatever you want = 2 pdu2's for shield hitpoints and recharge time.
Hehe Not that I use that Setup.
My Mids are.
Gist "C" Type X-Large Sheild Booster. Dread Gursty Invuln 2 x Gist sheild amps.
Boosts around 1300-1400 For the Same Cap cost as a tech II Large.
AYE  |

BNAF
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Posted - 2006.07.28 15:55:00 -
[49]
Originally by: TuRtLe HeAd
Originally by: Blade AOI
Originally by: TuRtLe HeAd 6 x 425's 2 x Nos
Hehe Not that I use that Setup.
My Mids are.
Gist "C" Type X-Large Sheild Booster. Dread Gursty Invuln 2 x Gist sheild amps.
Boosts around 1300-1400 For the Same Cap cost as a tech II Large.
AYE 
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Valmarc
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Posted - 2006.09.17 20:48:00 -
[50]
Anyone got setups for this to run lvl 4 sole in?
i can not fly one yet, but would like to have some ideas.
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xlop
Gallente
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Posted - 2006.09.17 21:06:00 -
[51]
Originally by: Valmarc Anyone got setups for this to run lvl 4 sole in?
i can not fly one yet, but would like to have some ideas.
try the following:
7x 720mm T2 : 1x tractor gistii B-type large [125mil isk] 2x invol t2 : 37.5% amp [80mil] : cap recharger t2 : 2x PDU T2 : 3x Gyro T2
total cost to equip, about 225mil isk
can run everything + booster constantly, boosts 434.85HP every 3.2sec with high resistance all round, good dmg output, low ammo use. throw in a low grade crystal set and u get >550HP boost per 3.2sec.
should tank all lvl 4s afaik but i havent done an agent mission for well over a year
|

Hotice
|
Posted - 2006.09.17 22:36:00 -
[52]
Edited by: Hotice on 17/09/2006 22:40:08 This is the setup I use
7 T2 720mm art 1 arb heavy launcher
1 T2 AB 1 Gist B type large shield booster 3 T2 hardeners
2 T2 pdu 3 Gyro
4 T2 medium drones
I can solo all the missions near afk since I have to lock on new targets and fire guns. It makes mission seem to be too easy and pretty boring. For fun factor, I still like my vagabond. Also, if you were going to use an amp, you might as well use 2 gistii a type small shield boosters. There will be no cap issue at all and can tank like crazy.
|

Old TwaT
|
Posted - 2006.09.19 21:36:00 -
[53]
220's or 425's :S ?
|

hellwarrior
Caldari Finite Horizon
|
Posted - 2006.09.19 21:45:00 -
[54]
Edited by: hellwarrior on 19/09/2006 21:45:25 If you're gonna do it right.
7 x 220mm 1 x corpum nos or 2 nos 6 x 220 -- domination mwd domination disruptor dg or t2 invul ts cap injector gist b or xlarge booster -- 3 x domi gyro 1 x domi nano 1 x dmg control
and get lowgrade crystals at least, otherwise don't use a gist booster.
|

Valmarc
|
Posted - 2006.09.21 10:48:00 -
[55]
thxs for the pve setups anyone got anymore?
i can not deside on a mid setup dont know if to go for amp or ab
o and them gist mods cost more then u said :P
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Imhotep Khem
Vortex.
|
Posted - 2006.09.21 12:55:00 -
[56]
Originally by: Zarks
Originally by: Imhotep Khem Some of these setups suck.
suck for what? btw artillerys on cruisers is not cool at all. And especially 650¦s.
Whats wrong with 650s? I mean anything over 20km is stupid anyway because you can't hold the enemy, so whats the point of 720s?
In general though artillery is not cool I agree. The damage output is far too low without multiple gyros. Im using it now trying hard to find some redeeming value. I just can't. I'll probably go back to my T2 425s this weekend. I just dumped like 700 ammo trying to kill 3 Nephilims with 650s whereas the 425s would have killed them all quicklike witout any warping out.
It just feels bad with all that MW left over. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.09.21 13:19:00 -
[57]
Edited by: ArchenTheGreat on 21/09/2006 13:19:25
Originally by: Denrace This ship is a far better shield tanker than a Nighthawk will ever be.
7.5% Shield Boost Bonus > 5% Shield Resistances
Period.
Not really. It depends on how much DPS you want to tank. For really high values of DPS it's better to get more resists than boosting. So if you want to have sustainable tank against medium damage boost bonus is better but if you want to be a primary at fleet battle it's better to have good resists and lots of HP (extenders or plates).
|

Imhotep Khem
Total Mayhem.
|
Posted - 2006.11.08 03:50:00 -
[58]
my 650 setup is working fine now. It does not slice through the enemy like the 425 setups, but it uses less ammo and I am quite happy with it. Artillery on cruisers is good for gate camps and general warp in situations because you can lock and fire without having to get to range. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Alejandro Zapata
Minmatar PAK
|
Posted - 2006.11.11 19:09:00 -
[59]
Originally by: Hotice Edited by: Hotice on 17/09/2006 22:40:08 This is the setup I use
7 T2 720mm art 1 arb heavy launcher
1 T2 AB 1 Gist B type large shield booster 3 T2 hardeners
2 T2 pdu 3 Gyro
4 T2 medium drones
I don't have Adv Weapon Upgrade to Lvl 5, only Lvl 4, so that could be the problem, but I am wondering how you got this to fit.
With only the guns, launcher and AB on, I am almost 60 grid short to be able to be able to fit the booster.
Like I said, I dont have AWU to Lvl 5, but even with it, I don't see your set up fitting with only 2 PDUs.
|

Chode Rizoum
Minmatar Finite Horizon The Red Skull
|
Posted - 2006.11.12 22:12:00 -
[60]
atm i use...
7 x 425 II / 220 II cant really decide 1 x corpum nos
1 x gist b large 1 x domi disrupter 1 x domi mwd 1 x invul II 1 x large extender II
3 x domi gyro 2 x domi nano
dont use cap injector bcus i hate running back and forth after them..
|
|

FraXy
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2006.11.13 22:33:00 -
[61]
Edited by: FraXy on 13/11/2006 22:33:15
Originally by: Chode Rizoum atm i use...
7 x 425 II / 220 II cant really decide 1 x corpum nos
1 x gist b large 1 x domi disrupter 1 x domi mwd 1 x invul II 1 x large extender II
3 x domi gyro 2 x domi nano
dont use cap injector bcus i hate running back and forth after them..
/me breaks into Chode`s hangar to steal the Sleipnir of Doom.
This is my lazy attempt to make an uber-signature, please go away!
|

Imhotep Khem
Total Mayhem.
|
Posted - 2006.11.14 02:12:00 -
[62]
Edited by: Imhotep Khem on 14/11/2006 02:12:30
Originally by: Chode Rizoum atm i use...
7 x 425 II / 220 II cant really decide 1 x corpum nos
1 x gist b large 1 x domi disrupter 1 x domi mwd 1 x invul II 1 x large extender II
3 x domi gyro 2 x domi nano
dont use cap injector bcus i hate running back and forth after them..
Basically what I use for general ratting and PVP preparedness. I don't use injector so much, but in pvp I like to have it. The shield boost can suck down some cap. But I havent had the pleasure of many 1v1 lately so I am not too sure.
I use 425s. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

gobergin
Minmatar Sebiestor tribe
|
Posted - 2006.12.04 18:41:00 -
[63]
I have a question..... I just got my sleipnir a few days ago, and I think it's pretty amazing compared to my cyclone. BUT, I am troubled by something. The Item Database lists max targeting range as 45km, yet the actual targeting range seems to be 25km. What's the deal here? Is it a bug in the Database, or is the Sleipnir gimped on purpose? I'm just curious, as I have no intentions of giving up this ship now...... I'll deal either way but after running my Tempest with a targeting range of 80+km, it's a bit of a mindset shift.
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zoturi
Karjala Inc. Freelancer Alliance
|
Posted - 2006.12.04 18:48:00 -
[64]
unfit stabs
|

gobergin
Minmatar Sebiestor tribe
|
Posted - 2006.12.04 19:06:00 -
[65]
Edited by: gobergin on 04/12/2006 19:10:15
Originally by: zoturi unfit stabs
Erm? Is this part of the new WCS 'balancing'? 
<Starts to thumb through patch notes>
EDIT: Aha!
Quote:
Warp core stabilizers now suffer a penalty to scan resolution and maximum targeting range.
Thanks.
Frankly I don't think I'm gonna be needing WCS with this ship anyway. 
That's one heck of a penalty, though.
|

Anjerrai Meloanis
Minmatar Omerta Syndicate Exuro Mortis
|
Posted - 2006.12.16 00:24:00 -
[66]
Edited by: Anjerrai Meloanis on 16/12/2006 00:24:59 Just curious with the new changes in revelations has much changed in the fitting for this ship? I actually only just got back into Eve, i left just as i posted this thread.
Anything i can modify on my setup? Im used to spending hours testing everything in real situations and non-real but anything thats suddenly awesome that needs my attention please say.
Chode, your setup is awesome by the way, hehe. uh.
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Horza Otho
Minmatar Silver Star Federation Kurai Komichi
|
Posted - 2006.12.16 01:59:00 -
[67]
7x 220 II 1x XL t2/faction 1x medium electrochem 3x copasetic amps/faction 3x gyro II 1x pdu II 1x dcu
get a tackler and go lawl tankage :> --- Eris Discordia is miiiiiine |

Blind Man
Kemono.
|
Posted - 2006.12.16 03:20:00 -
[68]
Originally by: Horza Otho 7x 220 II 1x XL t2/faction 1x medium electrochem 3x copasetic amps/faction 3x gyro II 1x pdu II 1x dcu
get a tackler and go lawl tankage :>
....
|

Horza Otho
Minmatar Silver Star Federation Kurai Komichi
|
Posted - 2006.12.16 03:22:00 -
[69]
Originally by: Blind Man
Originally by: Horza Otho 7x 220 II 1x XL t2/faction 1x medium electrochem 3x copasetic amps/faction 3x gyro II 1x pdu II 1x dcu
get a tackler and go lawl tankage :>
....
i cant help it i am bored as a plank and felt like posting a retarded setup :< --- Eris Discordia is miiiiiine |

Andrea Jaruwalski
Caldari Angel Deep Corporation
|
Posted - 2006.12.16 03:24:00 -
[70]
Meh, Somehow i think the person coming up with the setup is retarded since any setup can be viable.
EVE is turning into a "I'm faster than you and you can't do crap" Crap so might aswell go for a "typical" nano'ed out + inertia stabbed up Sleipnir.
Why tank the blob when you can run away..
|
|

Max Flame
Aur0ra
|
Posted - 2007.01.19 11:04:00 -
[71]
PVE setup- Hi: 7x650 2's 1x Shield cap effiecieny gang mod or TS med Nos Med: Gist X type Large shield Booster Gist X type Shield boost Amp Kinetic tech 2 hardner Thermal tech 2 Hardner Invun field 2 Low: 3x PDU 2 2xGyro 2
Then web drones if needed

I like to kill people
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Elfaen Ethenwe
Eternal Rising
|
Posted - 2007.02.22 01:18:00 -
[72]
Edited by: El**** Ethenwe on 22/02/2007 01:27:48 7x 220mm's auto 2's Skirmish link module- Rapid deployment
faction large booster, ts med cap booster (800 charges) large sheild extender II, Domination Mwd, DG invun field,
2 local hull istabs, 2 T2 Gyro's, t2 damage control.
snake set plus all the rellevent implants.
logoffski is bad mmmk?
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Donald Trump
Minmatar Temptation inc. Eternal Rapture
|
Posted - 2007.03.22 10:04:00 -
[73]
7x 425s, or 220s and medium nos 1x Named mwd, Domination XL booster, domination SBA, True sansha cap booster/electro, Invul t2 3 Gyro, named Dmg control, PDU/speedmod
Speed rigs if you want speed, 10% cap use for booster and shiend kin rig if tanking.
Booster runs for quite some time as the domination booster uses less cap than C5-overload. Regards,
Donald Trump
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Swamp Ziro
EPSILON TEAM
|
Posted - 2007.03.22 11:48:00 -
[74]
Originally by: Donald Trump 7x 425s, or 220s and medium nos 1x Named mwd, Domination XL booster, domination SBA, True sansha cap booster/electro, Invul t2 3 Gyro, named Dmg control, PDU/speedmod
Speed rigs if you want speed, 10% cap use for booster and shiend kin rig if tanking.
Booster runs for quite some time as the domination booster uses less cap than C5-overload.
Out of curiosity, why does every faction sleipnir setup uses domination shield mods instead of t2, gisti, or pith? Aren't domination same as t2 anyway? Are the fits that tight that the lesser reqs matter?
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Donald Trump
Minmatar Temptation inc. Eternal Rapture
|
Posted - 2007.03.22 11:56:00 -
[75]
Sleipnir is very tight on cpu if you want good damage (Big guns/many gyros) with an XL tank, you gotta fit coproc or take away a good few gyros to make it fit with t2. The domi booster is also nice as it wont eat up your cap that fast as a t2 would. Regards,
Donald Trump
|

Er4zor
|
Posted - 2007.03.31 09:48:00 -
[76]
Hello all,
Im looking for a ship that will be fast and fun and smashing through lvl3 missions, and am thinking of using a sleipnir, i've almost completed the training for one now but thought i would ask here if it is worth the investment or if my isk would be better spent elsewhere (consider i only really fly minnie ships with some skills in caldari).
So any advice on sleipnir pve for lvl3's setups ?
Kthxbye.
|

Dunpeal
Caldari M'8'S
|
Posted - 2007.04.02 22:57:00 -
[77]
sleipnir is WAY overkill for lvl 3's imho
http://draken.com.sapo.pt/Backstory.htm |

Wrayeth
Shiva Morsus Mihi
|
Posted - 2007.04.14 03:57:00 -
[78]
Edited by: Wrayeth on 14/04/2007 03:59:46 Doesn't look like this has been updated for revelations, so...
7 220mm vulcan autocannon II 1 medium nos
1 XL shield booster II 1 Y-T8 10MN MWD 1 warp disruptor II 1 invulnerability field II 1 medium electrochemical cap injector (800's)
2 gyrostabilizer II 1 damage control II 1 co-processor II 1 power diagnostic system II <-- for cap and shield recharge so you don't have to run your injector while MWDing; can be switched for another gyro
2 shield kinetic resist rigs
hornet EC-300 drones
77/75/77/69 resists with 825 boost/cycle
If you've got ISK to spare, switch the XL booster II for a Gist XL for reduced cap usage and increased boost per cycle. Also switch the invulnerability field to a dread guristas version. Lastly, switch the medium nos to a corpum a-type medium nos for the 19 km range (allows you to nos almost to your full weapon range and is also useful for defense against standard missile crows).
EDIT: The reduced CPU cost of faction modules should free up enough CPU that you don't have to run the coprocessor, though I don't know if it's enough to fit a third gyro in its place. If nothing else, you can always fit an istab. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

AKGKS
Deep Space Construction
|
Posted - 2007.04.15 01:38:00 -
[79]
High: 7* 220mm T II 1* med nos II or Med: 1* Pith a Med sheild booster 1* dread guristas invulnerability field 1* Domination warp disruptor 1* large cap injector(800 charges) 1* web or dread guristas invulnerability field low: 3x Domination Gyrostabiliser or t ii 1x DCU t ii 1x nano or PDU
|

Destovel
|
Posted - 2007.05.26 01:58:00 -
[80]
Hey, I'm thinking about getting a Sleipnir but not sure if I shouldn't get a mael instead. A lot of your setups use expensive named equipment which I cannot afford atm.
I can use most t2 and t2 med projectiles but I can't use t2 large yet (if I was supposed to get a mael).
So first question is, which would be a better lvl 4 runner? Sleipnir or Mael and please, something affordable and tested on.
I know that Nighthawks do amazingly well on lvl 4s so I thought that the min field command ship would do well too
thx
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|

Dr Fighter
|
Posted - 2007.05.26 03:41:00 -
[81]
im thinking of using:
7x 425mm med nos large sheild booster II, cap injector, invul, web(or scram with support), AB II 3x gyro, tracking II, dmg control II
drones.
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Samus Newton
|
Posted - 2007.06.02 17:40:00 -
[82]
having 3 dmg mods on any ship is pointless cause the 3rd mod gives almost no dmg or ROF increase. i would fit something else in place of the 3rd gyro....PDU or nano. something that will help you more than a 1% dmg increase. Thats just a guess on what the third dmg mod will give you, but i know its not enough to waste a slot on. Anyway:
PVP: 7x 220mm II, 1x Med named NOS
1x 10mn MWD II 1x Warp Dis II 1x Cap Injector II 1x Invuln II 1x Large shield Boost II
2x gyro II 2x named PDU 1x Dmg Ctrl II
rigs: Cap Control Circuit I Kinetic shield rig
PVE(lvl 4):
7x 425mm II, tractor beam or Nos
1x Gist A-type XL shield Boost 1x Gist shield boost amp 1x 10mn AB 2x whatever hardeners u need
2x gyro II 2x PDU 1x DMG cntrl II
Rigs: Shield kinetic rig, capacitor control circuit I or another shield rig.
Any other suggetions, we should start a thread for REV sleipnirs, things have changed alot compared to RMR.
please say so if you have better suggestions for the PVE or PVP setuip i posted would reallt like some critiquing (not sure if that is spelled right)
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Klavayne
Pack Of Shadows
|
Posted - 2007.06.02 18:03:00 -
[83]
Originally by: Samus Newton having 3 dmg mods on any ship is pointless cause the 3rd mod gives almost no dmg or ROF increase. i would fit something else in place of the 3rd gyro....PDU or nano. something that will help you more than a 1% dmg increase. Thats just a guess on what the third dmg mod will give you, but i know its not enough to waste a slot on.
A 3rd damage mod actually still gives you about 5% to each bonus (ROF and damage). So its definately still worth it.
After that, no its not worth it.
|

Talasan
Exanimo Inc Triumvirate.
|
Posted - 2007.06.02 18:14:00 -
[84]
Command ships level 4, AC spec 4, warrior t2 3 gyros with barrage = 580dps 2 gyros with barrage = 523ps
id say the 3rd gyro is more than worth it, over a bloody nano or power diag :P, if you decide to go in close with hail (some situation may call for it), the difference would be even larger :)
"minmatar got the shaft again? sure ill bend over right away" |

SuXaR
Minmatar 0utbreak
|
Posted - 2007.06.05 09:15:00 -
[85]
PvP
7 x 425 Autocannon II's 1 x Corpum A-Type Med Nos
1 x Domi 10mn Mwd 1 x Gist Anytype Large Sheild Booster 1 x DG Invul 1 x Med Cap Injector II 1 x Domi Warp Disruptor
2 x Domi Overdrive Injector 1 x ( use either Domi Nano or Inertia II ) 2 x Domi Gyro Rigs - 2 PolyCarbon Engine Housing
4 x Valk II's
And ofc , a snake set This would be my Setup if I were to go all out. ----------------------------
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Tassill
Minmatar GREY COUNCIL
|
Posted - 2007.06.23 11:55:00 -
[86]
Edited by: Tassill on 23/06/2007 12:02:30
Originally by: Donald Trump Sleipnir is very tight on cpu if you want good damage (Big guns/many gyros) with an XL tank, you gotta fit coproc or take away a good few gyros to make it fit with t2. The domi booster is also nice as it wont eat up your cap that fast as a t2 would.
Actuallly the domination uses exactly the same amount of cap as a t2 and boosts exactly the same as well. Check it out
Xl t2 : 600 shield every 5 seconds for 400 cap.
domi xl : 480 shield every 4 seconds for 320 cap
So both of them boost 120 hp/s and use 80 cap/s to run.
Only reason u would fit a domi over t2 is for lower fitting requirements or just because u wanted to.
Edit: If i had the money to fit a ship how i wanted i would go
7 x 220 mm ac II 1 x corpum a-type medium nos
1 x 10 mn mwd II (or domi if u want to pimp) 1 x warp disruptor II (or domi) 1 x invun field II (or DG) 1 x Gist A-Type xl booster 1 x electro chem medium booster (or dark blood)
2 x gyro II (or domi) 1 x damage cntrl II 2 x nano II
1 x kinetic reg 1 x rof rig
|

Riho
Gallente Magnificent Beavers Exquisite Malevolence
|
Posted - 2007.06.23 12:18:00 -
[87]
i fly atm:
7x 425mm t2, med nos
1x DG xl booster, invul t2, warp disruptor t2, mwd t2, med inj
2x gyro t2, 2x pdu t2, dcu (best named)
1x kin shield rig and 1x thermal shield rig --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Samus Newton
|
Posted - 2007.07.19 04:36:00 -
[88]
Edited by: Samus Newton on 19/07/2007 04:38:13 Great PVE setup! Ive been taking a break from pvp for the past couple weeks, left my 0.0 corp and am now concentrating on making money. So i have been running missions, i feel like such a carebear. Its not as heart pounding as pvp for the most part but there are times when when it gets hectic in missions as some of you may well know. Anyway here is my setup...kinda pricey but works very well. I can run any mission solo with this setup.
Hi: 7x 720mm II 1x Tractor Beam Mid: 1x Gist B-type large shield booster 1x Pith B-type shield boost amp 2x Whatever hardeners you need for specified mission 1x cap recharger II Low: 3x Gyrostab II 2x PDU II I can hit from anywhere within 50km depending on the ammo i use. The shield booster gives 446 shield every 3.2 secs @ 86 cap. The booster can run forever, cap holds at about 50%. The guns eat up battleships, battlecruisers and cruisers like nothing. I can usually Take out a BS before having to reload. Refire rate of about 6.5 secs...dmg modifier is 16.8. You use a lot less ammo with this setup. Going to run enemies abound 5 of 5 tomorrow, this one was pretty tough for me using autocannons. Though i think the last time i tried it i didnt have the gist booster and pith amp. I'll let you guys know how it goes. But like i said of all the lvl 4 missions i have run with this setup it works fantastically. If you have the money try it out. I bought the shield booster when gist larges were around 300 mil...they are up to about 600 mil now, same with the pith amp. Dont really need an AB cause you have the range so that you dont have to chase the rats down.
I also posted earlier in the thread that 3x dmg mods on anything was a waste of a low slot...turns out i was wrong, Oh and i am about to finish training surgical strike IV, should bring the dmg mod up to about 17.8 or so. I plan to keep training to get my dmg mod up to 19 or 20, uber pwnage!
|

Samus Newton
|
Posted - 2007.07.20 04:46:00 -
[89]
Originally by: Destovel Hey, I'm thinking about getting a Sleipnir but not sure if I shouldn't get a mael instead. A lot of your setups use expensive named equipment which I cannot afford atm.
I can use most t2 and t2 med projectiles but I can't use t2 large yet (if I was supposed to get a mael).
So first question is, which would be a better lvl 4 runner? Sleipnir or Mael and please, something affordable and tested on.
I know that Nighthawks do amazingly well on lvl 4s so I thought that the min field command ship would do well too
thx
Sleipnir over maelstrom anyday. Smaller and faster so torps on misisons wont affect you as much, same with enemy gun fire. Plus with 720 II's loaded on you can reduce an enemy battleships shields to nothing in 2 volleys. I found the setup i listed above works great. I ran the enemies abound 5 of 5 mission, and it worked well til i got webbed and was aggroed by about 10 BS's, 5 of which were fleet darkanas that put out all EM dmg. Once i took out a couple guys and popped some battlehips reducing the amount of dmg i was tanking it was smooth from there. I put out about 350-500 dmg per turret. Thats about 2400-3500 dmg every 6 secs. Then when i get into hull its insane, upwards of 700 dmg per turret. Anyway, i find this to be a great PVE setup. I set one up for pvp without faction mods and put a cap booster on. When out and got jumped by 4 guys in low sec. the tank held for about 1.5 mins. The medium cap booster doesnt inject cap fast enough in order to be effective with an XL shield booster against 4 guys. Though had i 1 vs 1 anyone of them they would have gotten owned!
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Noxious IV
Dawn of a new Empire Pure.
|
Posted - 2007.07.20 08:40:00 -
[90]
Edited by: Noxious IV on 20/07/2007 08:41:34 [EDIT] For my stupidity with spelling
My fit:
7x 220mm II 1x Corpum A-Nos
1x 10mn MWD II 1x DG XL SB 1x 28km Scram 1x Cap inject (800) 1x DG Invun
2x Gyro II 2x Domination OD 1x I-stab II
2x PolyCarbon Engine Housing
Works for me
2 PolyCarbon Engine Housing
Would love a faction MWD (and i wish it had an extra mid slot for a SBA, then it would be shield boosting like a maelstrom)
|
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Scots Crusader
Minmatar Uninvited Guests
|
Posted - 2007.07.20 11:09:00 -
[91]
Top:- 7 x 220 II's Mid:- 10mm MWD, xl sheild booster,amp, invII and a cap booster Low:- 3 x gyroII's and 2 x PDU II's(swap gyro for a DCU if you want)
2 x fall off rigs.
Yes, I know, no tackling gear. But this ship is not really intended to be a solo pwnmobile. Its role is as a good damage dealer with a fairly resistant tank. This is of course imho. -----------------------------------------------
O wad some power, the giftie gie us, To see oursels as ithers see us!
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NirvanaA
|
Posted - 2007.08.02 19:28:00 -
[92]
PVP:
7 x 220mm II loaded with Barrage M, 1 x Medium Corpum A-type NOS
1 x Gist X-Large shield booster, 2 x DG Invul field, 1 x DG shield boost amplifier, 1 x 24 km warp disrupt
1 x DCU II, 1 x Domination Gyro, 3 x PDU II
RIGS: 1 x Kin shield resist, 1 x projectile fall off rig OR 1 x cap recharge rig
No mwd or afterburner... I know its stupid with an AC setup but if a target encloses you, he/she will have to be anywhere from 0-20 km away from you and you can just use the falloff bonus with barrage to your advantage.
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articz
|
Posted - 2007.08.05 05:20:00 -
[93]
what about 7x425mm tII medium nos tII
large shield boost tII shield boost amp TII mwd tII medium cap booster (electrochemical) needs to be this one 3 gyro stabs TII overdrive TII dmg controle TII rigs -> shield recharge rig and a dmg mod rig for the guns
drones -> 4 medium ecm drones chance of jamming is (1/3) avarage this will defanatly be irritaiting to your enemy
about to fly one soon myself might go faction fitting whit it but for now i'll stick whit this i get a dmg mod of 6.8 and rate of fire is 2.7 sec whit my current skillz wich ar not yet maxed out btw
i look foward to comments like to know what peeps thinkg about it cheers articz
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Streak Lightning
|
Posted - 2007.08.06 17:57:00 -
[94]
Originally by: articz what about 7x425mm tII medium nos tII
large shield boost tII shield boost amp TII mwd tII medium cap booster (electrochemical) needs to be this one 3 gyro stabs TII overdrive TII dmg controle TII rigs -> shield recharge rig and a dmg mod rig for the guns
drones -> 4 medium ecm drones chance of jamming is (1/3) avarage this will defanatly be irritaiting to your enemy
about to fly one soon myself might go faction fitting whit it but for now i'll stick whit this i get a dmg mod of 6.8 and rate of fire is 2.7 sec whit my current skillz wich ar not yet maxed out btw
i look foward to comments like to know what peeps thinkg about it cheers articz
very good setup for gangs but useless for solo because of the lack of speed and more importantly... a scram.
personaly i prefere having a scrmabler on too and to make up for the loss of the shield amp i go with an XL booster/220mm autocannon setup. it has a very solid altough short term tank but it really gets you out of trouble.
highs : 7x 220 II , medium diminishing
meds : xl booster II , invul II , cap booster , 24km scram , MWD
lows : 2 gyro , 1 inertia and 2 nano's (need to tweak the lows abit)
rigs : 2 mass reduc rigs
i really like this setup , awesome dmg , very good speed and still has a tank
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.08.06 18:28:00 -
[95]
Originally by: articz what about 7x425mm tII medium nos tII
large shield boost tII shield boost amp TII mwd tII medium cap booster (electrochemical) needs to be this one 3 gyro stabs TII overdrive TII dmg controle TII rigs -> shield recharge rig and a dmg mod rig for the guns
drones -> 4 medium ecm drones chance of jamming is (1/3) avarage this will defanatly be irritaiting to your enemy
about to fly one soon myself might go faction fitting whit it but for now i'll stick whit this i get a dmg mod of 6.8 and rate of fire is 2.7 sec whit my current skillz wich ar not yet maxed out btw
i look foward to comments like to know what peeps thinkg about it cheers articz
dont fit dmg rig if u have 3x gyros... you wount get allmost any bonus off it :( it gets staced whit gyros :(
fit a tanking rig or a polycarbon rig :) --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.08.06 18:32:00 -
[96]
oh.. i saw a few mission fits allso here....
heres mine..(if i ahvent posted it yet :P cba to check)
7x 650mm t2 artys, med nos
large booster(faction prefered), AB, 3x hardeners (i use 2x invul,1x exp for angels)
2x pdu, dcu t2, 2x gyro
2x cap recharge rigs
i know it doesnt look great.. but i havent had the need to warp out on any mission exept angel ganza 6th stage :P --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Dykemaster
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Posted - 2007.08.08 08:42:00 -
[97]
High: 7x 220mm Vulcan AutoCannon II 1x Corpum A-type Medium Nosferatu
Mid: 1x Dominaton 10MN MicroWarpDrive 1x Domination Warp Disruptor 1x Gist X-type X-Large Shield Booster 1x Dread Guristas Invulnerability Field 1x True Sansha Medium Capacitor Booster
Low: 2x Domination Gyrostabilizer 1x Domination Overdrive Injector 1x Domination Nanofiber Internal Structure 1x Damage Control II
Rigs: 1x Polycarbon Engine Housing I 1x Anti-Kinetic Screen Reinforcer I
Expensive? You bet. Pwnage? Ohh yeah.
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The Ice
Caldari HUN Corp. HUN Reloaded
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Posted - 2007.08.14 08:35:00 -
[98]
Originally by: Dykemaster High: 7x 220mm Vulcan AutoCannon II 1x Corpum A-type Medium Nosferatu
Mid: 1x Dominaton 10MN MicroWarpDrive 1x Domination Warp Disruptor 1x Gist X-type X-Large Shield Booster 1x Dread Guristas Invulnerability Field 1x True Sansha Medium Capacitor Booster
Low: 2x Domination Gyrostabilizer 1x Domination Overdrive Injector 1x Domination Nanofiber Internal Structure 1x Damage Control II
Rigs: 1x Polycarbon Engine Housing I 1x Anti-Kinetic Screen Reinforcer I
Expensive? You bet. Pwnage? Ohh yeah.
omg...post your main dude.....i think you never flying this setup maybe your dream...
--
[The Ice killmail stats]
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Twilight Moon
Minmatar Malicious Intentions Cult of War
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Posted - 2007.08.14 08:39:00 -
[99]
Originally by: The Ice omg...post your main dude.....i think you never flying this setup maybe your dream...
Its not that expensive. 
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Temp Boi
Gr0und Zer0
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Posted - 2007.08.14 09:03:00 -
[100]
Originally by: The Ice
Originally by: Dykemaster High: 7x 220mm Vulcan AutoCannon II 1x Corpum A-type Medium Nosferatu
Mid: 1x Dominaton 10MN MicroWarpDrive 1x Domination Warp Disruptor 1x Gist X-type X-Large Shield Booster 1x Dread Guristas Invulnerability Field 1x True Sansha Medium Capacitor Booster
Low: 2x Domination Gyrostabilizer 1x Domination Overdrive Injector 1x Domination Nanofiber Internal Structure 1x Damage Control II
Rigs: 1x Polycarbon Engine Housing I 1x Anti-Kinetic Screen Reinforcer I
Expensive? You bet. Pwnage? Ohh yeah.
omg...post your main dude.....i think you never flying this setup maybe your dream...
okay.
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Zingo Aleig
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Posted - 2007.08.14 09:54:00 -
[101]
just under 3B it seems, mostly due to the booster though
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Lore Isander
Caldari Paisti
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Posted - 2007.08.14 10:04:00 -
[102]
7x 425mm II 1x Recon Probe Launcher (Offline)
1x X-Large C5-L Booster 1x Invul Field II 1x Shadow Serpentis 10mn MWD 1x True Sansha Warp Disruptor 1x Medium Elec Cap Booster
2x Gyro II 2x OD II 1x Nano II
2x Polycarbon
High Grade Snake Set
WRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!
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Temp Boi
Gr0und Zer0
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Posted - 2007.08.14 19:10:00 -
[103]
It ended up costing me 3.3 bil. It's one of the most expensive ships I've ever owned. I decided to treat myself. My god it owned though before I lost it to a freeze. Booster survived and was looted (not by me ), but the rest was reimbursed.
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Hans Angry
Caldari Psilocybin and Wine Insomnia.
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Posted - 2007.09.06 04:50:00 -
[104]
mine...
High: 7x 220mm Vulcan Autocannon II
Medium: 1x 10MN MWD II 1x X-Large Shield Booster II 1x Invulni Field II 1x Shield Boost Amp II 1x Medium cap booster (800's)
Low: 2x Power diags 3x gyrostabs
rigs: 1x anti kinetic 1x anti thermic
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Andrue
Amarr
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Posted - 2007.09.15 10:47:00 -
[105]
My current setup for PvE:
High:7x720 II Mid:T2 LSB; T2 SBA; T2 <3 of whatever T2 hardeners> Lows:3xPDS; 2xGyro Rigs:CCC I;SPR I
Drones:T2 Hornet or Hobgoblin
I've only done one mission so far (Silence the Informant) and it seems okay-ish but harder work than my Nighthawk ever was. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Khadur
Minmatar Spontaneous Defenestration The Red Skull
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Posted - 2007.09.17 00:37:00 -
[106]
Originally by: Andrue My current setup for PvE:
High:7x720 II Mid:T2 LSB; T2 SBA; T2 <3 of whatever T2 hardeners> Lows:3xPDS; 2xGyro Rigs:CCC I;SPR I
Drones:T2 Hornet or Hobgoblin
I've only done one mission so far (Silence the Informant) and it seems okay-ish but harder work than my Nighthawk ever was.
Looks nice!. I want more feedback "okay-ish" like you almost die or it's the damage that's poor? I know it's great in pvp but i've never done alot of missions
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Dark Flare
Caldari Corpus PCG The State
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Posted - 2007.09.17 01:20:00 -
[107]
My current setup:
7x 425mm Autocannon II
1x 10MN Microwarpdrive II 1x True Sansha Medium Capacitor Booster 1x Caldari Navy X-Large Shield Booster 1x Domination Shield Boost Amplifier (T2 doesn't fit, CPU is too tight) 1x Invulnerability Field II
1x DCU II 1x PDU II 3x Gyro II
1x Anti-Kin Rig 1x Capacitor Sa***uard Rig
8x Hobgob II (I like to keep spares incase of smartbombs/whatever
It's a gang setup as you can see from the lack of tackle, but the Sleip doesn't really have enough mids to tackle anyhow. For solo I drop the boost amp for a Warp Disruptor II, and drop to named Damage Control to free up enough CPU for it.
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Andrue
Amarr
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Posted - 2007.11.04 09:25:00 -
[108]
Originally by: Khadur
Originally by: Andrue My current setup for PvE:
High:7x720 II Mid:T2 LSB; T2 SBA; T2 <3 of whatever T2 hardeners> Lows:3xPDS; 2xGyro Rigs:CCC I;SPR I
Drones:T2 Hornet or Hobgoblin
I've only done one mission so far (Silence the Informant) and it seems okay-ish but harder work than my Nighthawk ever was.
Looks nice!. I want more feedback "okay-ish" like you almost die or it's the damage that's poor? I know it's great in pvp but i've never done alot of missions
Sorry - I missed your reply. The problem was the survivability. I've now got the hang of it a bit better but it's still stressful. I don't think it's anything wrong with the ship..just that having to use a booster requires you to concentrate.
With the NH you just warp in and start firing. Tbh..it's like mining. Find something on the overview and blow it up. No need to worry about shields or cap.
The Sleipnir needs you to keep an eye on your shields. Then your cap. And you have to reload so often. Oh and move around to keep your ship within optimal range. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Gort
Storm Guard Elite
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Posted - 2008.01.15 15:57:00 -
[109]
What's the hot ticket, PvP, post Rev? Any changes?
G
-- When in doubt, empty the magazine. |

Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.01.15 16:38:00 -
[110]
Originally by: NirvanaA PVP:
7 x 220mm II loaded with Barrage M, 1 x Medium Corpum A-type NOS
1 x Gist X-Large shield booster, 2 x DG Invul field, 1 x DG shield boost amplifier, 1 x 24 km warp disrupt
1 x DCU II, 1 x Domination Gyro, 3 x PDU II
RIGS: 1 x Kin shield resist, 1 x projectile fall off rig OR 1 x cap recharge rig
No mwd or afterburner... I know its stupid with an AC setup but if a target encloses you, he/she will have to be anywhere from 0-20 km away from you and you can just use the falloff bonus with barrage to your advantage.
No cap injector means you die very quickly to anything with a neut. No MWD means you die very quickly to any camp, and can't kill anyone either due to not being able to control range. Terrible setup, sorry.
7x 220mm II, Nos or Neut II MWD II, Disruptor II, XL Booster II, Invul II, Medium Electrochem 3x Gyro II, DC II, Shadow Serp CPU Anti-Kinetic Shield, Projectile Ambit
or
2x Gyro II, 2x Overdrive II, 1x Local iStab 2x Polycarbon
Lows/rigs change depending on tank or nano. Nos is better in tank setup; neut better in nano (to get rid of ceptor tacklers).
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Vagra
Minmatar Gods Unwanted
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Posted - 2008.04.11 13:55:00 -
[111]
High: 7x 220mm Vulcan AutoCannon II 1x Medium Nosferatu II
Mid: 1x 10MN MicroWarpDrive II 1x Domination Warp Disruptor 1x Dread Guristas X-Large Shield Booster 1x Invulnerability Field II 1x Medium Capacitor Booster II
Low: 3x Gyrostabilizer II 1x Damage Control Unit II 1x Nanofiber Internal Structure II
Rigs: 1x Core Defence Capacitor Sa***uard I 1x Anti-Kinetic Screen Reinforcer I
Drones: 4x Vespa EC-600's
Works just fine for me. Not that expensive. ----------------
---------------- |

pietplaat
Minmatar Meridian Dynamics Cosmic Anomalies
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Posted - 2008.04.27 19:21:00 -
[112]
My setup with perma running tank: (Trinity)
High:
7x 650's t2 1x heavy launcher t2
Meds:
1x Large shield booster t2 1x invul field t2 1x heat dissaption field t2 1x Ballistic deflection field t2 1x cap recharger t2
Lows:
3x gyro t2 1x power diagnostic system t2 1x cap flux coil t2
and 2x ccc rigs t1
gives me a tank at:
73.8% em 83.4% thermal 80% kinetic 72% explosive
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rob rock
Onorata Societa
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Posted - 2008.07.18 09:02:00 -
[113]
Edited by: rob rock on 18/07/2008 09:03:34 7 x 220 vulcan autocannon II 1 x medium neutralizer II
1 x X-Large shield booster II 2 x Invulnerability field II 1 x Medium cap booster II 1 x 10mn mwd II
3 x gyrostab II 1 x damage control II 1 x co-processor II
1 x anti-kinetic screen reinforcer I 1 x core defence capacitor sa***uard I
3 x valkyrie II 2 x warrior II
This is a gang setup, you can switch invu II with one warp disruptor for solo.
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Stork DK
Minmatar The Wild Hunt Pure.
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Posted - 2008.07.18 09:17:00 -
[114]
[Sleipnir, Anti-Nano ***gotry] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II Large Shield Extender II
Skirmish Warfare Link - Rapid Deployment Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M
Core Defence Field Extender I Projectile Ambit Extension I
Warrior II x8
Love it when the inty's coming zooming at me Load up Rep Fleet EMP for tracking and kill them before the hostiles can warp in 
with my LG snakes it tops out at 5.1km/sec ___________
- Stork DK |

Drek Grapper
Minmatar
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Posted - 2008.07.18 09:56:00 -
[115]
Originally by: Stork DK [Sleipnir, Anti-Nano ***gotry] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II Large Shield Extender II
Skirmish Warfare Link - Rapid Deployment Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M
Core Defence Field Extender I Projectile Ambit Extension I
Warrior II x8
Love it when the inty's coming zooming at me Load up Rep Fleet EMP for tracking and kill them before the hostiles can warp in 
with my LG snakes it tops out at 5.1km/sec
Wow thats a pretty sweet setup actually...even if you are missing out on a ship bonus. --------- If the Thorax was a car it would look like this |

Norwood Franskly
Minmatar Fleet of the Damned Dark Trinity Alliance
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Posted - 2008.07.18 12:25:00 -
[116]
Heres what I'm using as a mission ship at the moment
[Sleipnir, New Setup 1 copy 1] Gyrostabilizer II Gyrostabilizer II Capacitor Flux Coil II Power Diagnostic System II Power Diagnostic System II
Dread Guristas Large Shield Booster Invulnerability Field II Invulnerability Field II Caldari Navy Shield Boost Amplifier Cap Recharger II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I
Very nice tank (can perma run) The 720mm is a big improvement from 650, doesn't seem like it on paper but from actual experience it's much nicer to use, for some missions I swap the flux coil for a third gyro.
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Stork DK
Minmatar The Wild Hunt Pure.
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Posted - 2008.07.18 12:56:00 -
[117]
Originally by: Drek Grapper
Wow thats a pretty sweet setup actually...even if you are missing out on a ship bonus.
Usually fly solo so if i had to use the tank bonus i'd need mwd, point and a injector wich leaves a 2 slot shield tank  In a fleet with tacklers however i'd go for something like this.
[Sleipnir, Dmg Deal] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Internal Force Field Array I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive X-Large C5-L Emergency Shield Overload I Medium Electrochemical Capacitor Booster I, Cap Booster 800 Domination Shield Boost Amplifier Invulnerability Field II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium Diminishing Power System Drain I
Core Defence Capacitor Sa***uard I Core Defence Capacitor Sa***uard I
Hammerhead II x4
___________
- Stork DK |

Jack Dubrow
The Drekla Consortium
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Posted - 2008.09.20 16:06:00 -
[118]
How does this sound for a Sleipnir?
7x 425 AC II
1x 10MN MWD II 1x Medium Electrochem Booster (800's) 1x Dread Guristas X-Large or Cal Navy X-Large 2x Invuln II
3x Gyrostab II 1x DC II 1x Nanofiber II
1x Anti-Kinetic 1x Anti-Thermic
4x Medium ECM Drones or a fleet of Light ECM's
This is for use in a gang where tackling is being taken care of by others. Boosts 825 shield every 4 seconds with em/therm/kin/exp at 83/81.2/77.5/77.4 (without gang bonuses). EFT puts tank at 348 sustained and 1083 reinforced.
I am not sure how much to expect out of ships of this class. I am used to things for the tiny ships and the BS. Any suggestions or comments? |
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