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Braaage
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Posted - 2006.03.17 18:26:00 -
[1]
Edited by: Braaage on 17/03/2006 18:44:08 I ran out of room in the other post can we swap stickies pls
I've created a step by step walkthrough on the steps needed to create an Outpost, you can see it on my site in my sig below.
Q. Where can I build my Outpost?
A. Only at the warp in point of a planet and only in a sector which you have sovereignty over.
Q. Can I get sovereignty over any sector?
A. No, there are 2 things to look at here, firstly the map stars can be coloured by sovereignty, however, for some strange reason it's not colouring all the claimed systems. The only sure way to tell is to go to the system and if it's not claimed then the sovereign will not be listed in the top left corner under the sector name.
Q. How do I claim sovereignty?
A. Already been covered, you need to construct and keep powered at least 1 POS. Only 1 POS is required to gain sovereignty if no one else has a POS in the sector. Only Alliances can claim sovereignty. RMR rule change: POSs now take 5 days to claim sovereignty. After downtime on the 5th day sovereignty will be yours.
Q. What do I need to build an Outpost?
1 freighter 1 manufacturer with the Outpost Construction Level 1 Skill 1 platform BPO Approx 30 billion isk A lot of haulers Anchoring Level 5 Skill
All Outpost Platform components are NPC buy only, you cannot make them (atm).
Q. What Outpost has what facilities
See here Only exception to this list is the fact CCP put a market button on the LEFT menu so therefore ALL outposts have markets.
Q. Can I build more than one Outpost in a sector?
No, you can only build one outpost in any one sector and can't build one where another NPC station exists.
Q. Gallante Outpost is supposed to be a Market Outpost, how does this work?
Well since CCP put the small market icon on the left menu every Outpost has market facilities. So the only real benefit atm is that it has many more offices. CCP is supposed to be giving the Gallante Outpost some lovin because of this in a future patch.
Q. Can an Outpost Platform (more commonly known as the egg) be destroyed before the outpost is erected?
Yes it can apparently, I heard figures in the region of 100,000,000 hit points, after that the egg goes boom.
Q. Does and Outpost have defenses?
Directly, no it doesn't, but since a POS controls sovereignty and whilst sovereignty is maintained the outpost is indestructible/unconquerable the Outpost is defended. Of course the real defense are the players.
Q. Does the Outpost (note Outpost and not POS) require fuel to run?
No
Q. What is the difference between an outpost and a conquerable station? Or are they the same thing?
Difference is a conquerable station is already pre-built you just have to pound on it a lot to get it. An Outpost you physically construct and it takes oodles of stuff to make one. But in essence they become the same thing, once you take sovereignty off the Outpost owner it's then conquerable. Also a conquerable station atm maybe a refinery, maybe a factory, maybe a research stn, until it's conquered you don't really know what your getting.
___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Braaage
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Posted - 2006.03.17 18:26:00 -
[2]
Edited by: Braaage on 17/03/2006 18:40:25 Important bits
You carry the finished platform in a freighter (no other ship can carry the platform) once you launch it at this present time you cannot scoop it back up again, freighters can't scoop remember. So make sure you don't do what I did and launch it in the middle of space nowhere near anything and unable to move, pick it up or build it.
When u launch it for corp and anchor (requires Anchoring L5) the first thing to do and you MUST do is to right click it and set a password. If you don't set a password ANYONE from ANY corp or alliance can access the storage and remove items from it.
Once you have put in all the resources and clicked build it requires another downtime before you get your Outpost.
Lastly you cannot put the resources required to build the Outpost in the Outpost Platform using a Freighter, only ordinary haulers can.
Outpost gallery
See Here
How to take over an Outpost
I just found out how one would go about taking over an Outpost already built and this seems to be a well asked question that no one really knows the answer to.
Basically an Outpost in a sector that the owner has sovereignty over means the Outpost is indestructible and cannot be conquered. What an attacker has to do is to NULL the sovereignty, you can do this by three means:
Edited for RMR changes 1) Destroy the current POS(s) 2) Build as many POS(s) in the sector as the sovereign holder 3) Build more POS(s) than the current sovereign holder
If an Alliance has 1 small POS claiming sovereignty, building another 1 small will NULL the sector sovereignty. Building 2 small or 1 Medium POS will take over sovereignty.
If an Alliance has 1 medium POS claiming sovereignty, build another 1 medium to NULL the sovereignty. Building 2 medium or 1 large POS will take over sovereignty.
If an Alliance has 1 large POS claiming sovereignty, build another 1 large to NULL the sovereignty. Building 2 larges will take over sovereignty.
Basically with RMR the larger the tower anchored and online means an attacking force has to match that type of tower.
The control towers now take 6 days to gain sovereignty, during this time they must remain online.
Once downtime has passed on the 6th day the sovereignty is nulled or taken from the Outpost owner. The Outpost then becomes conquerable which means, strip the shields of the Outpost and it's yours.
What is the difference between a POS (Player Owned Structure, more commonly known as a Starbase) and an Outpost?
Between POSs and Outposts each has advantages/disadvantages
POS (advantages)
It's mobile and can be moved You make Tech II minerals in a POS reactor (the only place where this can be done) You mine moon minerals from a POS A POS has defenses
Outpost (advantages)
It's permanent once erected (as it currently stands) It's indestructable (for now) You can dock at it just like a proper station You can manufacture, research and recycle at them You can have an office based at one You can charge rent for services (and docking) at one
POS (disadvantages)
You have to continually fuel it You can't dock at it If you claim sovereignty it shows on the global map so everyone else knows there's a POS in that sector (and maybe an Outpost)
Outpost (disadvantages)
It costs billions to put up You need a freighter to put it up It has no defenses (as it currently stands) When they become conquerable it will have to be defended by players ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Braaage
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Posted - 2006.03.17 18:32:00 -
[3]
Edited by: Braaage on 17/03/2006 18:45:40 Freighters and there use in Outpost Construction
A freighter ..... can't scoop can't jettison can't transfer goods to or from any POS structures can't transfer goods into an Outpost Platform (Egg)
A freighter can .....
Travel from station to station launch POS modules launch Outpost Platform (it's intended use)
So the only way you can use a freighter for Outpost construction is by shipping the goods to the nearest station (not POS) then use ordinary haulers to shuttle the stuff to the Outpost egg.
___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Virtuozzo
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Posted - 2006.03.18 02:28:00 -
[4]
Bump.
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

John McCreedy
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Posted - 2006.03.19 11:52:00 -
[5]
Bump.
Make a Difference
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Agent Kenshin
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Posted - 2006.03.24 06:29:00 -
[6]
For future reference anchoring an outpost not only requires anchoring 5 but outpost construction lvl 1. This should be changed to reflect that.
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
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OverKill
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Posted - 2006.03.30 20:35:00 -
[7]
So basically...
If you aren't in an alliance then your dreams of owning and operating an Outpost are screwed.
I can't picture them releasing content like that and eliminating every small time or mid sized Corporation in the game who hasn't joined Alliances.
Say it ain't so, surely there has to be some content for we brave few.
OverKill - Often immitated, but never duplicated - Accept no substitute |

Braaage
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Posted - 2006.03.31 09:36:00 -
[8]
Yep you need to be in an Alliance to claim sovereignty.
Outposts aren't for small time corps it takes a HUGE amount of resources and man/woman power to put one up. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

ToxicFire
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Posted - 2006.04.02 10:14:00 -
[9]
Edited by: ToxicFire on 02/04/2006 10:16:39 ehhh 30 bil isn't that much, its about a months worth of mining crokite with 3 strip miner I's and when i say months I mean every single minute day or night for 25 days to get that ammount. It can be soloed but you'll need a straight jacket after. :D
The think that will sting is if you loose control of it. Becomes easier to have a couple of titans in the bag than an outpost.
Talking of titan's whens ascn gonna roll out a couple of those puppies, you must have at least a couple on the build by now.
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nu'de
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Posted - 2006.04.03 17:48:00 -
[10]
Originally by: OverKill So basically...
If you aren't in an alliance then your dreams of owning and operating an Outpost are screwed.
I can't picture them releasing content like that and eliminating every small time or mid sized Corporation in the game who hasn't joined Alliances.
Say it ain't so, surely there has to be some content for we brave few.
If you can spend 30B on a outpost, you can also spend 1B isk on an alliance I assume.
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Graalum
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Posted - 2006.04.23 23:31:00 -
[11]
can an outpost refine at perfect efficiency?
Quote: Q. What is the refinery % and do skills boost the amount?
Refinery outpost has a base refining of 35% and yes it is boosted by skills. In particular the ore specific processing skills and scrap metal processing (for loot). Also the station is configurable so the owner may take a % of the amount being refined.
if i recall, a normal station is 50% base efficiency. What does the difference in yield between an intensive pos refiner, and NPC refinery, and an outpost refinery?
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Braaage
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Posted - 2006.04.24 18:37:00 -
[12]
Outpost = 35% + Skills adjustment POS Intensive refinery = 75% Max NPC stations = 35% or 50% + Skills adjustment
I have 94.4 in an Outpost 100 in empire stations where my agents are. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Nibarlan
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Posted - 2006.04.28 13:45:00 -
[13]
Edited by: Nibarlan on 28/04/2006 13:45:57 It doesn't appear that currently the ore processing skills are affecting refining in an outpost. With bistot proc 4 and scrapmetal 4 I went to try and refine (bistot and ship mods of course :), and it read that a little over 5 percent of the stuff I was refining was unrecoverable.. which would mean just 94.5 percent base before ore proc skills.
Unless I'm missing something here..
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Niki Silver
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Posted - 2006.05.08 13:00:00 -
[14]
Originally by: Nibarlan Edited by: Nibarlan on 28/04/2006 13:45:57 It doesn't appear that currently the ore processing skills are affecting refining in an outpost. With bistot proc 4 and scrapmetal 4 I went to try and refine (bistot and ship mods of course :), and it read that a little over 5 percent of the stuff I was refining was unrecoverable.. which would mean just 94.5 percent base before ore proc skills.
Unless I'm missing something here..
That sounds about right. With lvl 4 processing skills you get 89.5% In 30% empire stations so it would make sense that you get 94.5% in an outpost that has 35% base.
Ethereal Imperium [E-IMP] is recruiting! Please visit our webpage for more information. |

beerred
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Posted - 2006.05.18 10:12:00 -
[15]
if the outpost is build can som1 take it over then?
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Braaage
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Posted - 2006.05.18 21:07:00 -
[16]
Originally by: beerred if the outpost is build can som1 take it over then?
Read the part in the middle of the first 3 posts titled "How to take over an Outpost" ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

beerred
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Posted - 2006.05.18 22:12:00 -
[17]
Edited by: beerred on 18/05/2006 22:12:10 howmany outposts are build atm and after it build if u can dock do u need then still the pos? or can u take them away and keep the outpost greeds beerred
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Braaage
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Posted - 2006.05.19 14:03:00 -
[18]
Originally by: beerred Edited by: beerred on 18/05/2006 22:12:10 howmany outposts are build atm and after it build if u can dock do u need then still the pos? or can u take them away and keep the outpost greeds beerred
The POS maintains sovereignty in the sector, if you take down the POS then you leave yourself wide open for an enemy to put one up and take sovereignty over. At that point the outpost becomes conquerable and you'd lose it. So you must maintain POS(s) to keep sovereignty, unfortunately POSs are too easy to take out atm. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Kaaii
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Posted - 2006.05.24 16:00:00 -
[19]
Edited by: Kaaii on 24/05/2006 15:59:57
You talk of sectors when you say there can be only one per.
As well as npc stations vs outposts.
My question is, just what is a sector? Do you mean at a planet?
Can only one Outpost be built in a solar system? Can one be built at a different planet than one holding a npc station, in the same solar system?
Sector = system?
Kaaii
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
Tradeing 101 |

Shalim Tilki
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Posted - 2006.05.31 12:14:00 -
[20]
Originally by: Kaaii Edited by: Kaaii on 24/05/2006 15:59:57
You talk of sectors when you say there can be only one per.
As well as npc stations vs outposts.
My question is, just what is a sector? Do you mean at a planet?
Can only one Outpost be built in a solar system? Can one be built at a different planet than one holding a npc station, in the same solar system?
Sector = system?
Kaaii
I have the same question.
Shalim
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Braaage
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Posted - 2006.06.02 10:39:00 -
[21]
Edited by: Braaage on 02/06/2006 10:44:18 Sector = solarsystem
If you have a solarsystem that has an NPC station in it you can't put an Outpost in it.
If you have a solarsystem that has an Outpost in it you can't put another one up in the same solarsystem.
Edited first pages to reflect this to save confusion. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Loopy Loo
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Posted - 2006.06.02 16:23:00 -
[22]
So am i correct in thinking that in a POS the refining rate is @ 75% - if i therefore learn Scrap Metal processing to level 5 this give me and additional 25% making my refinging 100%
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Braaage
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Posted - 2006.06.03 00:00:00 -
[23]
Originally by: Loopy Loo So am i correct in thinking that in a POS the refining rate is @ 75% - if i therefore learn Scrap Metal processing to level 5 this give me and additional 25% making my refinging 100%
You can only put 1 type of mineral in a POS refinery at any one time and it doesn't refine loot at all.
You did mean a POS refinery and not an Outpost refinery didn't u? ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Dessix Draxen
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Posted - 2006.06.14 23:11:00 -
[24]
Originally by: Loopy Loo So am i correct in thinking that in a POS the refining rate is @ 75% - if i therefore learn Scrap Metal processing to level 5 this give me and additional 25% making my refinging 100%
if your talking about a POS refinery, you can forget about it. POS refinerys do not refine loot at all, and even if did, POS refineries refine 75% max, your skills don't even affect ti at all. you get 75% of what you refine every time
now if you mean an Outpost refinery, you could do something close tot hat but i think, even if the skill says it boosts 5%, it doesn't really boost 5%. i dunno why its jsut what i noticed ___________________________________________
"Ten out of ten poeple die, so don't take life too seriously" |

Agent Kenshin
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Posted - 2006.06.25 23:39:00 -
[25]
Edited by: Agent Kenshin on 25/06/2006 23:39:13 Braaage make sure you update the top that to anchor an outpost it requires outpost construction lvl 1. If you try and anchor it without that skill youll be very unhappy as 20+ billion isk sits there unanchored...
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
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Braaage
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Posted - 2006.06.26 22:34:00 -
[26]
Originally by: Agent Kenshin Braaage make sure you update the top that to anchor an outpost it requires outpost construction lvl 1. If you try and anchor it without that skill youll be very unhappy as 20+ billion isk sits there unanchored...
Thanx, could have sworn that was already in, oh well tis now. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Isuridae
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Posted - 2006.07.12 14:00:00 -
[27]
Out of curiosity and since I don't see any mention of it in you guide, what skills are required for running an outpost
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Seleene
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Posted - 2006.07.13 06:12:00 -
[28]
Originally by: Isuridae Out of curiosity and since I don't see any mention of it in you guide, what skills are required for running an outpost
None, really. The corp that owns it controls all of that station's services tho, which is kind of cool when you want to charge 100k an hour for a factory slot. w00t! \o/  -
History of the MC movie! |

Planek
Destruction under the influence
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Posted - 2006.08.01 16:39:00 -
[29]
Something that we discovered the hard way. You need Anchoring V and Outpost construction I to anchor the outpost. This should be changed in the guide as a lot of people will make this mistake because the manufacturer isnt always the person who anchors the outpost
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Val Khan
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Posted - 2006.08.14 08:24:00 -
[30]
Let me just put it this way, it took my alliance having a group of 50 people that hauled for 12 hours, and a battlegroup in 3 different sectors keeping enemies out. So don't ever think you can solo this Unless you can haul for 30 days straight after you mined 30 days, but watch out for baddies.
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