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Braaage
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Posted - 2006.03.17 18:26:00 -
[1]
Edited by: Braaage on 17/03/2006 18:44:08 I ran out of room in the other post can we swap stickies pls
I've created a step by step walkthrough on the steps needed to create an Outpost, you can see it on my site in my sig below.
Q. Where can I build my Outpost?
A. Only at the warp in point of a planet and only in a sector which you have sovereignty over.
Q. Can I get sovereignty over any sector?
A. No, there are 2 things to look at here, firstly the map stars can be coloured by sovereignty, however, for some strange reason it's not colouring all the claimed systems. The only sure way to tell is to go to the system and if it's not claimed then the sovereign will not be listed in the top left corner under the sector name.
Q. How do I claim sovereignty?
A. Already been covered, you need to construct and keep powered at least 1 POS. Only 1 POS is required to gain sovereignty if no one else has a POS in the sector. Only Alliances can claim sovereignty. RMR rule change: POSs now take 5 days to claim sovereignty. After downtime on the 5th day sovereignty will be yours.
Q. What do I need to build an Outpost?
1 freighter 1 manufacturer with the Outpost Construction Level 1 Skill 1 platform BPO Approx 30 billion isk A lot of haulers Anchoring Level 5 Skill
All Outpost Platform components are NPC buy only, you cannot make them (atm).
Q. What Outpost has what facilities
See here Only exception to this list is the fact CCP put a market button on the LEFT menu so therefore ALL outposts have markets.
Q. Can I build more than one Outpost in a sector?
No, you can only build one outpost in any one sector and can't build one where another NPC station exists.
Q. Gallante Outpost is supposed to be a Market Outpost, how does this work?
Well since CCP put the small market icon on the left menu every Outpost has market facilities. So the only real benefit atm is that it has many more offices. CCP is supposed to be giving the Gallante Outpost some lovin because of this in a future patch.
Q. Can an Outpost Platform (more commonly known as the egg) be destroyed before the outpost is erected?
Yes it can apparently, I heard figures in the region of 100,000,000 hit points, after that the egg goes boom.
Q. Does and Outpost have defenses?
Directly, no it doesn't, but since a POS controls sovereignty and whilst sovereignty is maintained the outpost is indestructible/unconquerable the Outpost is defended. Of course the real defense are the players.
Q. Does the Outpost (note Outpost and not POS) require fuel to run?
No
Q. What is the difference between an outpost and a conquerable station? Or are they the same thing?
Difference is a conquerable station is already pre-built you just have to pound on it a lot to get it. An Outpost you physically construct and it takes oodles of stuff to make one. But in essence they become the same thing, once you take sovereignty off the Outpost owner it's then conquerable. Also a conquerable station atm maybe a refinery, maybe a factory, maybe a research stn, until it's conquered you don't really know what your getting.
___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Braaage
|
Posted - 2006.03.17 18:26:00 -
[2]
Edited by: Braaage on 17/03/2006 18:40:25 Important bits
You carry the finished platform in a freighter (no other ship can carry the platform) once you launch it at this present time you cannot scoop it back up again, freighters can't scoop remember. So make sure you don't do what I did and launch it in the middle of space nowhere near anything and unable to move, pick it up or build it.
When u launch it for corp and anchor (requires Anchoring L5) the first thing to do and you MUST do is to right click it and set a password. If you don't set a password ANYONE from ANY corp or alliance can access the storage and remove items from it.
Once you have put in all the resources and clicked build it requires another downtime before you get your Outpost.
Lastly you cannot put the resources required to build the Outpost in the Outpost Platform using a Freighter, only ordinary haulers can.
Outpost gallery
See Here
How to take over an Outpost
I just found out how one would go about taking over an Outpost already built and this seems to be a well asked question that no one really knows the answer to.
Basically an Outpost in a sector that the owner has sovereignty over means the Outpost is indestructible and cannot be conquered. What an attacker has to do is to NULL the sovereignty, you can do this by three means:
Edited for RMR changes 1) Destroy the current POS(s) 2) Build as many POS(s) in the sector as the sovereign holder 3) Build more POS(s) than the current sovereign holder
If an Alliance has 1 small POS claiming sovereignty, building another 1 small will NULL the sector sovereignty. Building 2 small or 1 Medium POS will take over sovereignty.
If an Alliance has 1 medium POS claiming sovereignty, build another 1 medium to NULL the sovereignty. Building 2 medium or 1 large POS will take over sovereignty.
If an Alliance has 1 large POS claiming sovereignty, build another 1 large to NULL the sovereignty. Building 2 larges will take over sovereignty.
Basically with RMR the larger the tower anchored and online means an attacking force has to match that type of tower.
The control towers now take 6 days to gain sovereignty, during this time they must remain online.
Once downtime has passed on the 6th day the sovereignty is nulled or taken from the Outpost owner. The Outpost then becomes conquerable which means, strip the shields of the Outpost and it's yours.
What is the difference between a POS (Player Owned Structure, more commonly known as a Starbase) and an Outpost?
Between POSs and Outposts each has advantages/disadvantages
POS (advantages)
It's mobile and can be moved You make Tech II minerals in a POS reactor (the only place where this can be done) You mine moon minerals from a POS A POS has defenses
Outpost (advantages)
It's permanent once erected (as it currently stands) It's indestructable (for now) You can dock at it just like a proper station You can manufacture, research and recycle at them You can have an office based at one You can charge rent for services (and docking) at one
POS (disadvantages)
You have to continually fuel it You can't dock at it If you claim sovereignty it shows on the global map so everyone else knows there's a POS in that sector (and maybe an Outpost)
Outpost (disadvantages)
It costs billions to put up You need a freighter to put it up It has no defenses (as it currently stands) When they become conquerable it will have to be defended by players ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Braaage
|
Posted - 2006.03.17 18:32:00 -
[3]
Edited by: Braaage on 17/03/2006 18:45:40 Freighters and there use in Outpost Construction
A freighter ..... can't scoop can't jettison can't transfer goods to or from any POS structures can't transfer goods into an Outpost Platform (Egg)
A freighter can .....
Travel from station to station launch POS modules launch Outpost Platform (it's intended use)
So the only way you can use a freighter for Outpost construction is by shipping the goods to the nearest station (not POS) then use ordinary haulers to shuttle the stuff to the Outpost egg.
___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Virtuozzo
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Posted - 2006.03.18 02:28:00 -
[4]
Bump.
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

John McCreedy
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Posted - 2006.03.19 11:52:00 -
[5]
Bump.
Make a Difference
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Agent Kenshin
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Posted - 2006.03.24 06:29:00 -
[6]
For future reference anchoring an outpost not only requires anchoring 5 but outpost construction lvl 1. This should be changed to reflect that.
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
|

OverKill
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Posted - 2006.03.30 20:35:00 -
[7]
So basically...
If you aren't in an alliance then your dreams of owning and operating an Outpost are screwed.
I can't picture them releasing content like that and eliminating every small time or mid sized Corporation in the game who hasn't joined Alliances.
Say it ain't so, surely there has to be some content for we brave few.
OverKill - Often immitated, but never duplicated - Accept no substitute |

Braaage
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Posted - 2006.03.31 09:36:00 -
[8]
Yep you need to be in an Alliance to claim sovereignty.
Outposts aren't for small time corps it takes a HUGE amount of resources and man/woman power to put one up. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

ToxicFire
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Posted - 2006.04.02 10:14:00 -
[9]
Edited by: ToxicFire on 02/04/2006 10:16:39 ehhh 30 bil isn't that much, its about a months worth of mining crokite with 3 strip miner I's and when i say months I mean every single minute day or night for 25 days to get that ammount. It can be soloed but you'll need a straight jacket after. :D
The think that will sting is if you loose control of it. Becomes easier to have a couple of titans in the bag than an outpost.
Talking of titan's whens ascn gonna roll out a couple of those puppies, you must have at least a couple on the build by now.
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nu'de
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Posted - 2006.04.03 17:48:00 -
[10]
Originally by: OverKill So basically...
If you aren't in an alliance then your dreams of owning and operating an Outpost are screwed.
I can't picture them releasing content like that and eliminating every small time or mid sized Corporation in the game who hasn't joined Alliances.
Say it ain't so, surely there has to be some content for we brave few.
If you can spend 30B on a outpost, you can also spend 1B isk on an alliance I assume.
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Graalum
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Posted - 2006.04.23 23:31:00 -
[11]
can an outpost refine at perfect efficiency?
Quote: Q. What is the refinery % and do skills boost the amount?
Refinery outpost has a base refining of 35% and yes it is boosted by skills. In particular the ore specific processing skills and scrap metal processing (for loot). Also the station is configurable so the owner may take a % of the amount being refined.
if i recall, a normal station is 50% base efficiency. What does the difference in yield between an intensive pos refiner, and NPC refinery, and an outpost refinery?
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Braaage
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Posted - 2006.04.24 18:37:00 -
[12]
Outpost = 35% + Skills adjustment POS Intensive refinery = 75% Max NPC stations = 35% or 50% + Skills adjustment
I have 94.4 in an Outpost 100 in empire stations where my agents are. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Nibarlan
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Posted - 2006.04.28 13:45:00 -
[13]
Edited by: Nibarlan on 28/04/2006 13:45:57 It doesn't appear that currently the ore processing skills are affecting refining in an outpost. With bistot proc 4 and scrapmetal 4 I went to try and refine (bistot and ship mods of course :), and it read that a little over 5 percent of the stuff I was refining was unrecoverable.. which would mean just 94.5 percent base before ore proc skills.
Unless I'm missing something here..
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Niki Silver
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Posted - 2006.05.08 13:00:00 -
[14]
Originally by: Nibarlan Edited by: Nibarlan on 28/04/2006 13:45:57 It doesn't appear that currently the ore processing skills are affecting refining in an outpost. With bistot proc 4 and scrapmetal 4 I went to try and refine (bistot and ship mods of course :), and it read that a little over 5 percent of the stuff I was refining was unrecoverable.. which would mean just 94.5 percent base before ore proc skills.
Unless I'm missing something here..
That sounds about right. With lvl 4 processing skills you get 89.5% In 30% empire stations so it would make sense that you get 94.5% in an outpost that has 35% base.
Ethereal Imperium [E-IMP] is recruiting! Please visit our webpage for more information. |

beerred
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Posted - 2006.05.18 10:12:00 -
[15]
if the outpost is build can som1 take it over then?
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Braaage
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Posted - 2006.05.18 21:07:00 -
[16]
Originally by: beerred if the outpost is build can som1 take it over then?
Read the part in the middle of the first 3 posts titled "How to take over an Outpost" ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

beerred
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Posted - 2006.05.18 22:12:00 -
[17]
Edited by: beerred on 18/05/2006 22:12:10 howmany outposts are build atm and after it build if u can dock do u need then still the pos? or can u take them away and keep the outpost greeds beerred
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Braaage
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Posted - 2006.05.19 14:03:00 -
[18]
Originally by: beerred Edited by: beerred on 18/05/2006 22:12:10 howmany outposts are build atm and after it build if u can dock do u need then still the pos? or can u take them away and keep the outpost greeds beerred
The POS maintains sovereignty in the sector, if you take down the POS then you leave yourself wide open for an enemy to put one up and take sovereignty over. At that point the outpost becomes conquerable and you'd lose it. So you must maintain POS(s) to keep sovereignty, unfortunately POSs are too easy to take out atm. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Kaaii
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Posted - 2006.05.24 16:00:00 -
[19]
Edited by: Kaaii on 24/05/2006 15:59:57
You talk of sectors when you say there can be only one per.
As well as npc stations vs outposts.
My question is, just what is a sector? Do you mean at a planet?
Can only one Outpost be built in a solar system? Can one be built at a different planet than one holding a npc station, in the same solar system?
Sector = system?
Kaaii
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
Tradeing 101 |

Shalim Tilki
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Posted - 2006.05.31 12:14:00 -
[20]
Originally by: Kaaii Edited by: Kaaii on 24/05/2006 15:59:57
You talk of sectors when you say there can be only one per.
As well as npc stations vs outposts.
My question is, just what is a sector? Do you mean at a planet?
Can only one Outpost be built in a solar system? Can one be built at a different planet than one holding a npc station, in the same solar system?
Sector = system?
Kaaii
I have the same question.
Shalim
|

Braaage
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Posted - 2006.06.02 10:39:00 -
[21]
Edited by: Braaage on 02/06/2006 10:44:18 Sector = solarsystem
If you have a solarsystem that has an NPC station in it you can't put an Outpost in it.
If you have a solarsystem that has an Outpost in it you can't put another one up in the same solarsystem.
Edited first pages to reflect this to save confusion. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Loopy Loo
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Posted - 2006.06.02 16:23:00 -
[22]
So am i correct in thinking that in a POS the refining rate is @ 75% - if i therefore learn Scrap Metal processing to level 5 this give me and additional 25% making my refinging 100%
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Braaage
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Posted - 2006.06.03 00:00:00 -
[23]
Originally by: Loopy Loo So am i correct in thinking that in a POS the refining rate is @ 75% - if i therefore learn Scrap Metal processing to level 5 this give me and additional 25% making my refinging 100%
You can only put 1 type of mineral in a POS refinery at any one time and it doesn't refine loot at all.
You did mean a POS refinery and not an Outpost refinery didn't u? ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Dessix Draxen
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Posted - 2006.06.14 23:11:00 -
[24]
Originally by: Loopy Loo So am i correct in thinking that in a POS the refining rate is @ 75% - if i therefore learn Scrap Metal processing to level 5 this give me and additional 25% making my refinging 100%
if your talking about a POS refinery, you can forget about it. POS refinerys do not refine loot at all, and even if did, POS refineries refine 75% max, your skills don't even affect ti at all. you get 75% of what you refine every time
now if you mean an Outpost refinery, you could do something close tot hat but i think, even if the skill says it boosts 5%, it doesn't really boost 5%. i dunno why its jsut what i noticed ___________________________________________
"Ten out of ten poeple die, so don't take life too seriously" |

Agent Kenshin
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Posted - 2006.06.25 23:39:00 -
[25]
Edited by: Agent Kenshin on 25/06/2006 23:39:13 Braaage make sure you update the top that to anchor an outpost it requires outpost construction lvl 1. If you try and anchor it without that skill youll be very unhappy as 20+ billion isk sits there unanchored...
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
|

Braaage
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Posted - 2006.06.26 22:34:00 -
[26]
Originally by: Agent Kenshin Braaage make sure you update the top that to anchor an outpost it requires outpost construction lvl 1. If you try and anchor it without that skill youll be very unhappy as 20+ billion isk sits there unanchored...
Thanx, could have sworn that was already in, oh well tis now. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Isuridae
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Posted - 2006.07.12 14:00:00 -
[27]
Out of curiosity and since I don't see any mention of it in you guide, what skills are required for running an outpost
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Seleene
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Posted - 2006.07.13 06:12:00 -
[28]
Originally by: Isuridae Out of curiosity and since I don't see any mention of it in you guide, what skills are required for running an outpost
None, really. The corp that owns it controls all of that station's services tho, which is kind of cool when you want to charge 100k an hour for a factory slot. w00t! \o/  -
History of the MC movie! |

Planek
Destruction under the influence
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Posted - 2006.08.01 16:39:00 -
[29]
Something that we discovered the hard way. You need Anchoring V and Outpost construction I to anchor the outpost. This should be changed in the guide as a lot of people will make this mistake because the manufacturer isnt always the person who anchors the outpost
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Val Khan
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Posted - 2006.08.14 08:24:00 -
[30]
Let me just put it this way, it took my alliance having a group of 50 people that hauled for 12 hours, and a battlegroup in 3 different sectors keeping enemies out. So don't ever think you can solo this Unless you can haul for 30 days straight after you mined 30 days, but watch out for baddies.
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Kaldura
Minmatar Resurrection R i s e
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Posted - 2006.08.18 18:37:00 -
[31]
/bump 
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Braaage
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.19 14:59:00 -
[32]
Originally by: Kaldura /bump 
It's a sticky  ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Tandar Lee
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Posted - 2006.09.05 16:27:00 -
[33]
Hey Braaage , could u pls tell me what construction materials go into the Egg? and how many units of each material is required to build an outpost
regards
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Manas
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.09.15 21:51:00 -
[34]
I would very much like to see this thread expanded to include an explanation of how the "bad standings surcharge" and "good standings discount" variables work for Outpost Services.
They don't seem to follow a straight formulaic logic from what I have been able to discern, and some settings seem to be ignored at times.
Thanks.
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Halapino
CAPITAL TRUST FREGE Alliance
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Posted - 2006.11.19 23:51:00 -
[35]
So... if you have 1 moon in a system, put up a POS, put up an Outpost after 5 days... enemy dread fleet comes in, wipes out your POS but doesn't put up a POS, waits 5 days, drops outpost shields to 0 and takes over your outpost. They now own the outpost, but what happens then?
Do you have to conquer it to get it back? Or can you just put up that one POS, wait 5 days and get the outpost back without a fight? Does it then become a conquerable station and not an outpost anymore?
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Flabida jaba
Caldari
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Posted - 2006.12.21 07:55:00 -
[36]
Originally by: Braaage Outpost = 35% + Skills adjustment POS Intensive refinery = 75% Max NPC stations = 35% or 50% + Skills adjustment
I have 94.4 in an Outpost 100 in empire stations where my agents are.
Do skills impact/adjust the 35% yeild from a standard PoS refining array? or is 35% the max efficentcy from a Standard refining array, as 75% is the max from an intensive???
would love to get an awnser to this please! ----------------------
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES
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Ratuu
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Posted - 2007.01.01 22:07:00 -
[37]
Originally by: Flabida jaba
Originally by: Braaage Outpost = 35% + Skills adjustment POS Intensive refinery = 75% Max NPC stations = 35% or 50% + Skills adjustment
I have 94.4 in an Outpost 100 in empire stations where my agents are.
Do skills impact/adjust the 35% yeild from a standard PoS refining array? or is 35% the max efficentcy from a Standard refining array, as 75% is the max from an intensive???
would love to get an awnser to this please!
All the pos refineries are skill adjusted. The smaller ones just start at a lower % and therefore give less (but refine quicker iirc).
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Nicholas Brandt
The Zurich Foundation
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Posted - 2007.01.03 05:59:00 -
[38]
Considering a single corp can have as many as 6000 players I don't understand why you have to have an alliance to put one up.
Seems like the skill Sovereingty should mean just that... hopefully in the future CCP will change this. -----------
The Zurich Foundation |

Dumbledorf
|
Posted - 2007.01.08 00:54:00 -
[39]
What all can the Factories in the Outposts build? For instance can they build Motherships and Titans or does it just go up to stuff like dreads and carriers like stations out in 0.0? |

FleetAdmiral BigfootMSR
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Posted - 2007.01.08 05:40:00 -
[40]
I'm assuming that the for instance, the caldari research outpost cant refine anything? Basically.. i'd like info on what each station does.
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Braaage
eXceed Inc.
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Posted - 2007.01.09 09:58:00 -
[41]
Originally by: Dumbledorf What all can the Factories in the Outposts build? For instance can they build Motherships and Titans or does it just go up to stuff like dreads and carriers like stations out in 0.0?
Outposts can build the same as normal stations can, so yes no motherships or titans in them.
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Braaage
eXceed Inc.
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Posted - 2007.01.09 10:01:00 -
[42]
Originally by: FleetAdmiral BigfootMSR I'm assuming that the for instance, the caldari research outpost cant refine anything? Basically.. i'd like info on what each station does.
The information is in the first post under:
Q. What Outpost has what facilities
See here Only exception to this list is the fact CCP put a market button on the LEFT menu so therefore ALL outposts have markets.
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Lab Princess
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Posted - 2007.01.31 15:23:00 -
[43]
i have a question....Somebody help
How do I change station ownership to another corp within same alliance? Would leaving alliance sort out this problem? |

Braaage
Laborius Chapter
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Posted - 2007.02.01 21:29:00 -
[44]
I believe the only way to do this is to make sovereignty drop (uncheck claim on all POSs) so it goes to no one then check the claim boxes again.
Actually thinking about it there must be an easier way, I've seen them change hands relatively quickly.
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SencneS
Amarr Keepers of the Holy Bagel SMASH Alliance
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Posted - 2007.02.07 15:32:00 -
[45]
Once an outpost is deployed, does it cost anything per month to keep it running?
So a one man corp/alliance would cost.
1mil for the corp 1bil for the alliance Control tower costs ~100mil to ~2bil depending on towers and defense. Outpost BPO - 2bil Outpost parts - ~26bil Requires parts - ~2bil
Is that it or does it require an additional cost per month? Apart from POS Fuel Supplies. It doesn't cost billions a month to keep the alliance, hold sovereignty etc?
----------------------------------
Send ISK to SencneS for good Kama! |

Braaage
Laborius Chapter
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Posted - 2007.02.07 17:08:00 -
[46]
Outpost costs nothing at all to maintain once built, only the POSs do.
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Krav
Egad Inc. Sparta Alliance
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Posted - 2007.02.15 14:14:00 -
[47]
Originally by: Manas
I would very much like to see this thread expanded to include an explanation of how the "bad standings surcharge" and "good standings discount" variables work for Outpost Services.
They don't seem to follow a straight formulaic logic from what I have been able to discern, and some settings seem to be ignored at times.
Thanks.
Yeah some of that stuff acts wierd I wasn't able to figure it out during my short stint at running an outpost. Explanations would be grand. Like how, if you set the repair cost to 0 isk, it still charges a fee?
Krav =====
Stacking Penalties and you |

Schubkarre
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Posted - 2007.03.02 07:06:00 -
[48]
Edited by: Schubkarre on 02/03/2007 07:05:50 Edited by: Schubkarre on 02/03/2007 07:05:20 Are the details in the link to the outpost facilities still up to date? Asking this, because it shows Caldari Research outpost as 8 offices, the Minmatar refinery as 6 offices. Though , for the egg construction according to the market overview details, you need 80 office modules on the minmatar refinery and 60 on the caldari research, so i get the impression, that it might be mixed up?
Also, is there a share of the market transactions going to the outpost owner? Like 5% of each market transaction?
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Sofie M
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Posted - 2007.03.31 18:15:00 -
[49]
Schubkarre, did you find the answers to your questions? I was wondering much of the same.
Cheers!
Sofie F
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Commander Akbar
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Posted - 2007.04.03 21:39:00 -
[50]
I would like to build an outpost for my Corp/ Alliance. Does this mean I Run it and collect from it? (Taxes.. and refined stuff from players) Cause I spent 20bil on parts already and If I finish it, am I incharge of it or can they over ride me. Cause I think the alliance shouldn't get crap for watching it go up for that persons corp.! Paying a monthly cost would be fine... if not already in play.
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.04.21 11:29:00 -
[51]
Edited by: Effei Gloom on 21/04/2007 11:25:27
Originally by: Commander Akbar I would like to build an outpost for my Corp/ Alliance. Does this mean I Run it and collect from it? (Taxes.. and refined stuff from players) Cause I spent 20bil on parts already and If I finish it, am I incharge of it or can they over ride me. Cause I think the alliance shouldn't get crap for watching it go up for that persons corp.! Paying a monthly cost would be fine... if not already in play.
Different, not all outpost give a steady isk supply. A huge income you will get only from minmatar ref outpost (ref taxes). Factory outpost will be second best (fees). Market does not give income to station owner (all outposts have it anyway). So if you looking for income % you need to setup a ref outpost.
- Outpost bpc available, check my bio - |

LaFeate
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Posted - 2007.04.28 12:19:00 -
[52]
Does the freigher pilot who deploys the egg have to also anchor the structure or can a second party do this?
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Korgoth Samson
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Posted - 2007.05.12 06:25:00 -
[53]
Quote:
Market does not give income to station owner (all outposts have it anyway). So if you looking for income % you need to setup a ref outpost.
Actually the station owner does indeed collect broker fee's from all succesful market transactions, thus if the market in your outpost was strong enough you could technically earn a very legitamte profit off it.
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Trigger64
Gallente Black Avatar Firmus Ixion
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Posted - 2007.05.23 08:21:00 -
[54]
Originally by: LaFeate Does the freigher pilot who deploys the egg have to also anchor the structure or can a second party do this?
Anyone in the same corporation as the pilot that launched it can anchor it, provided they have Outpost Construction I (skill) and the roles (SBC and maybe equipment config?)
Also, for the record, the outpost MUST be anchored at the Warp to 0km option. If you deploy it It will still deploy, become anchorable and be able to be filled, but you will not be able to enter it into build mode. 
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Exile579
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Posted - 2007.06.05 04:55:00 -
[55]
There is any benefit to train Outpost Construction more than 1 ?
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Braaage
Laborius Chapter
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Posted - 2007.06.17 10:50:00 -
[56]
Originally by: Exile579 There is any benefit to train Outpost Construction more than 1 ?
In Revelations II there is as the add-ons to the outposts require OC1, 3 and 5 for basic, intermediate and advanced outpost addon structures respectively.
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Bumpisan
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Posted - 2007.06.18 14:18:00 -
[57]
Revelations 2 ... time for an Outpost 102 (Advanced)?
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Tanaka Nari
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Posted - 2007.07.03 07:12:00 -
[58]
Wasn't there talk of freighters being changed so they can access control towers, and also deliver building materials to outpost eggs? Wasn't that a patch or two ago?
Would appreciate any heads up on that, since it makes a huge difference in hauling.
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Major Hill
Caldari The Knights Templar Hydra Alliance
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Posted - 2007.07.03 12:06:00 -
[59]
This thread is in bad need of updating lots has changed.
Freighters can now fill eggs. Outpost are upgradeable. Contellation Sov. Services on Outposts can be disabled. If the owner see's this could u pls do this.
Very handy guide though glad you took the time to do it. |

Braaage
Laborius Chapter
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Posted - 2007.07.06 08:23:00 -
[60]
I know it needs updating, unfortunately my email to Kieron seems to have been ignored so I will have to complete the tasks the "long" way instead of getting assistance.
Patience.
I've already updated the freighter/POS part because those things I can do, but the others will have to wait until things have cooked and sovereignty takes hold.
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Trigger64
Omniscient Eye
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Posted - 2007.07.23 18:27:00 -
[61]
Platforms CANNOT be anchored at greater than 15km from the planet warp in. They must be anchored at the point you drop out of warp (warp to 0km).
Standings from the holding corporation to the using corporation DO NOT effect the refinery take amount. This has been bug reported and confirmed, but not fixed.
Holding corporations DO NOT receive the isk from clone upgrades, although they DO receive the 5600isk clone transfer fee. This has been bug reported and confirmed, but not fixed (as far as I know.)

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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.07.24 16:04:00 -
[62]
Originally by: Braaage Q. What is the difference between an outpost and a conquerable station? Or are they the same thing?
Difference is a conquerable station is already pre-built you just have to pound on it a lot to get it (if an Alliance hasn't claimed sovereignty). An Outpost you physically construct and it takes oodles of stuff to make one. But in essence they become the same thing, once you take sovereignty off the Outpost owner it's then conquerable. Also a conquerable station atm maybe a refinery, maybe a factory, maybe a research stn, until it's conquered you don't really know what your getting.
You should update this quote to include that Outposts can have their station services shot at and conquerable station, the services are protected.
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Serathu
Forum Moderator Interstellar Services Department

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Posted - 2007.07.24 21:25:00 -
[63]
This has been replaced by a new thread.
Enjoy!
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