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Thread Statistics | Show CCP posts - 1 post(s) |

Kaldura
Minmatar Resurrection R i s e
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Posted - 2006.08.18 18:37:00 -
[31]
/bump 
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Braaage
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.19 14:59:00 -
[32]
Originally by: Kaldura /bump 
It's a sticky  ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Tandar Lee
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Posted - 2006.09.05 16:27:00 -
[33]
Hey Braaage , could u pls tell me what construction materials go into the Egg? and how many units of each material is required to build an outpost
regards
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Manas
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.09.15 21:51:00 -
[34]
I would very much like to see this thread expanded to include an explanation of how the "bad standings surcharge" and "good standings discount" variables work for Outpost Services.
They don't seem to follow a straight formulaic logic from what I have been able to discern, and some settings seem to be ignored at times.
Thanks.
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Halapino
CAPITAL TRUST FREGE Alliance
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Posted - 2006.11.19 23:51:00 -
[35]
So... if you have 1 moon in a system, put up a POS, put up an Outpost after 5 days... enemy dread fleet comes in, wipes out your POS but doesn't put up a POS, waits 5 days, drops outpost shields to 0 and takes over your outpost. They now own the outpost, but what happens then?
Do you have to conquer it to get it back? Or can you just put up that one POS, wait 5 days and get the outpost back without a fight? Does it then become a conquerable station and not an outpost anymore?
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Flabida jaba
Caldari
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Posted - 2006.12.21 07:55:00 -
[36]
Originally by: Braaage Outpost = 35% + Skills adjustment POS Intensive refinery = 75% Max NPC stations = 35% or 50% + Skills adjustment
I have 94.4 in an Outpost 100 in empire stations where my agents are.
Do skills impact/adjust the 35% yeild from a standard PoS refining array? or is 35% the max efficentcy from a Standard refining array, as 75% is the max from an intensive???
would love to get an awnser to this please! ----------------------
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES
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Ratuu
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Posted - 2007.01.01 22:07:00 -
[37]
Originally by: Flabida jaba
Originally by: Braaage Outpost = 35% + Skills adjustment POS Intensive refinery = 75% Max NPC stations = 35% or 50% + Skills adjustment
I have 94.4 in an Outpost 100 in empire stations where my agents are.
Do skills impact/adjust the 35% yeild from a standard PoS refining array? or is 35% the max efficentcy from a Standard refining array, as 75% is the max from an intensive???
would love to get an awnser to this please!
All the pos refineries are skill adjusted. The smaller ones just start at a lower % and therefore give less (but refine quicker iirc).
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Nicholas Brandt
The Zurich Foundation
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Posted - 2007.01.03 05:59:00 -
[38]
Considering a single corp can have as many as 6000 players I don't understand why you have to have an alliance to put one up.
Seems like the skill Sovereingty should mean just that... hopefully in the future CCP will change this. -----------
The Zurich Foundation |

Dumbledorf
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Posted - 2007.01.08 00:54:00 -
[39]
What all can the Factories in the Outposts build? For instance can they build Motherships and Titans or does it just go up to stuff like dreads and carriers like stations out in 0.0? |

FleetAdmiral BigfootMSR
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Posted - 2007.01.08 05:40:00 -
[40]
I'm assuming that the for instance, the caldari research outpost cant refine anything? Basically.. i'd like info on what each station does.
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Braaage
eXceed Inc.
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Posted - 2007.01.09 09:58:00 -
[41]
Originally by: Dumbledorf What all can the Factories in the Outposts build? For instance can they build Motherships and Titans or does it just go up to stuff like dreads and carriers like stations out in 0.0?
Outposts can build the same as normal stations can, so yes no motherships or titans in them.
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Braaage
eXceed Inc.
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Posted - 2007.01.09 10:01:00 -
[42]
Originally by: FleetAdmiral BigfootMSR I'm assuming that the for instance, the caldari research outpost cant refine anything? Basically.. i'd like info on what each station does.
The information is in the first post under:
Q. What Outpost has what facilities
See here Only exception to this list is the fact CCP put a market button on the LEFT menu so therefore ALL outposts have markets.
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Lab Princess
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Posted - 2007.01.31 15:23:00 -
[43]
i have a question....Somebody help
How do I change station ownership to another corp within same alliance? Would leaving alliance sort out this problem? |

Braaage
Laborius Chapter
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Posted - 2007.02.01 21:29:00 -
[44]
I believe the only way to do this is to make sovereignty drop (uncheck claim on all POSs) so it goes to no one then check the claim boxes again.
Actually thinking about it there must be an easier way, I've seen them change hands relatively quickly.
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SencneS
Amarr Keepers of the Holy Bagel SMASH Alliance
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Posted - 2007.02.07 15:32:00 -
[45]
Once an outpost is deployed, does it cost anything per month to keep it running?
So a one man corp/alliance would cost.
1mil for the corp 1bil for the alliance Control tower costs ~100mil to ~2bil depending on towers and defense. Outpost BPO - 2bil Outpost parts - ~26bil Requires parts - ~2bil
Is that it or does it require an additional cost per month? Apart from POS Fuel Supplies. It doesn't cost billions a month to keep the alliance, hold sovereignty etc?
----------------------------------
Send ISK to SencneS for good Kama! |

Braaage
Laborius Chapter
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Posted - 2007.02.07 17:08:00 -
[46]
Outpost costs nothing at all to maintain once built, only the POSs do.
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Krav
Egad Inc. Sparta Alliance
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Posted - 2007.02.15 14:14:00 -
[47]
Originally by: Manas
I would very much like to see this thread expanded to include an explanation of how the "bad standings surcharge" and "good standings discount" variables work for Outpost Services.
They don't seem to follow a straight formulaic logic from what I have been able to discern, and some settings seem to be ignored at times.
Thanks.
Yeah some of that stuff acts wierd I wasn't able to figure it out during my short stint at running an outpost. Explanations would be grand. Like how, if you set the repair cost to 0 isk, it still charges a fee?
Krav =====
Stacking Penalties and you |

Schubkarre
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Posted - 2007.03.02 07:06:00 -
[48]
Edited by: Schubkarre on 02/03/2007 07:05:50 Edited by: Schubkarre on 02/03/2007 07:05:20 Are the details in the link to the outpost facilities still up to date? Asking this, because it shows Caldari Research outpost as 8 offices, the Minmatar refinery as 6 offices. Though , for the egg construction according to the market overview details, you need 80 office modules on the minmatar refinery and 60 on the caldari research, so i get the impression, that it might be mixed up?
Also, is there a share of the market transactions going to the outpost owner? Like 5% of each market transaction?
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Sofie M
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Posted - 2007.03.31 18:15:00 -
[49]
Schubkarre, did you find the answers to your questions? I was wondering much of the same.
Cheers!
Sofie F
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Commander Akbar
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Posted - 2007.04.03 21:39:00 -
[50]
I would like to build an outpost for my Corp/ Alliance. Does this mean I Run it and collect from it? (Taxes.. and refined stuff from players) Cause I spent 20bil on parts already and If I finish it, am I incharge of it or can they over ride me. Cause I think the alliance shouldn't get crap for watching it go up for that persons corp.! Paying a monthly cost would be fine... if not already in play.
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.04.21 11:29:00 -
[51]
Edited by: Effei Gloom on 21/04/2007 11:25:27
Originally by: Commander Akbar I would like to build an outpost for my Corp/ Alliance. Does this mean I Run it and collect from it? (Taxes.. and refined stuff from players) Cause I spent 20bil on parts already and If I finish it, am I incharge of it or can they over ride me. Cause I think the alliance shouldn't get crap for watching it go up for that persons corp.! Paying a monthly cost would be fine... if not already in play.
Different, not all outpost give a steady isk supply. A huge income you will get only from minmatar ref outpost (ref taxes). Factory outpost will be second best (fees). Market does not give income to station owner (all outposts have it anyway). So if you looking for income % you need to setup a ref outpost.
- Outpost bpc available, check my bio - |

LaFeate
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Posted - 2007.04.28 12:19:00 -
[52]
Does the freigher pilot who deploys the egg have to also anchor the structure or can a second party do this?
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Korgoth Samson
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Posted - 2007.05.12 06:25:00 -
[53]
Quote:
Market does not give income to station owner (all outposts have it anyway). So if you looking for income % you need to setup a ref outpost.
Actually the station owner does indeed collect broker fee's from all succesful market transactions, thus if the market in your outpost was strong enough you could technically earn a very legitamte profit off it.
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Trigger64
Gallente Black Avatar Firmus Ixion
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Posted - 2007.05.23 08:21:00 -
[54]
Originally by: LaFeate Does the freigher pilot who deploys the egg have to also anchor the structure or can a second party do this?
Anyone in the same corporation as the pilot that launched it can anchor it, provided they have Outpost Construction I (skill) and the roles (SBC and maybe equipment config?)
Also, for the record, the outpost MUST be anchored at the Warp to 0km option. If you deploy it It will still deploy, become anchorable and be able to be filled, but you will not be able to enter it into build mode. 
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Exile579
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Posted - 2007.06.05 04:55:00 -
[55]
There is any benefit to train Outpost Construction more than 1 ?
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Braaage
Laborius Chapter
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Posted - 2007.06.17 10:50:00 -
[56]
Originally by: Exile579 There is any benefit to train Outpost Construction more than 1 ?
In Revelations II there is as the add-ons to the outposts require OC1, 3 and 5 for basic, intermediate and advanced outpost addon structures respectively.
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Bumpisan
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Posted - 2007.06.18 14:18:00 -
[57]
Revelations 2 ... time for an Outpost 102 (Advanced)?
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Tanaka Nari
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Posted - 2007.07.03 07:12:00 -
[58]
Wasn't there talk of freighters being changed so they can access control towers, and also deliver building materials to outpost eggs? Wasn't that a patch or two ago?
Would appreciate any heads up on that, since it makes a huge difference in hauling.
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Major Hill
Caldari The Knights Templar Hydra Alliance
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Posted - 2007.07.03 12:06:00 -
[59]
This thread is in bad need of updating lots has changed.
Freighters can now fill eggs. Outpost are upgradeable. Contellation Sov. Services on Outposts can be disabled. If the owner see's this could u pls do this.
Very handy guide though glad you took the time to do it. |

Braaage
Laborius Chapter
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Posted - 2007.07.06 08:23:00 -
[60]
I know it needs updating, unfortunately my email to Kieron seems to have been ignored so I will have to complete the tasks the "long" way instead of getting assistance.
Patience.
I've already updated the freighter/POS part because those things I can do, but the others will have to wait until things have cooked and sovereignty takes hold.
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