Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Sans Safebuster
|
Posted - 2006.03.18 06:08:00 -
[1]
/RANT ON
The DEVs have stated many times they want battles to last longer.
I simply dont see much improvement. This game is starting to feel like CounterStrike in space. The overview is not very responsive and with laggy systems, fighting can be a challenge.
To make up for the poor Overview system and lack of flexible hot keys, I want LOOOOONG BATTLES. I want EPIC tales between Battleships. If it takes you days to build a battleship, it should take more than a few minutes to destroy one.
The PVP aspect of this game doesnt match the pace of the rest of the game.
In some cases, warping takes longer than battles. That is simply wrong and silly.
This is the area that needs the most attention in the 1.5 years I have played the game.
/RANT OFF
|

Yaro
|
Posted - 2006.03.18 11:48:00 -
[2]
I absolutely agree with u...after running around, buying modules for your ship it gets blown in 20 seconds...or u blown the opponent in 20 seconds
|

B0rn2KiLL
|
Posted - 2006.03.18 11:55:00 -
[3]
had a 20 vs 20 battlehip gate gank fest over in less than 10 minutes, it was god damn beautiful tho --- When It Absolutely Positively Has To Be Desotroyed. |

IamBen
|
Posted - 2006.03.18 11:57:00 -
[4]
it seems a bit variable. Yesterday my destroyer got blown up in .2 secs by a domi with sentry drones. BUt some of the larger battleship fights see to be going on for longer amounts of times.
|

KilROCK
|
Posted - 2006.03.18 11:58:00 -
[5]
Nerf Battleships ability to fit large sized weaponry. Smartass   
|

Ithaca
|
Posted - 2006.03.18 12:48:00 -
[6]
Its not something the devs can fix. Most fleet battle consist of two sides facing off against each other with each fleet commander calling primary and secondary targets. Unless they can make a BS take full dammage from 20+ BS's at once and survive, your always gonna get ships insta popped. But when you get into small gangs with AF, HACs and Inties, fights can last a bit longer cos to fly them in groups actually requires skill, not just DPS on target.
|

Gabriel Karade
|
Posted - 2006.03.18 13:26:00 -
[7]
You would have to make it desirable to assign multiple targets, rather than "everyone mug the primary!"
The most realistic way of doing this is to introduce suppression/non lethal damage, i.e. if you put a ship under fire it becomes less effective, less accurate with its own weapons fire, reduced locking times e.t.c
That way, having enemy ships totally unmolested and firing back at you would be a Bad thing...
- Office Linebacker -
|

Gabriel Karade
|
Posted - 2006.03.18 13:26:00 -
[8]
You would have to make it desirable to assign multiple targets, rather than "everyone mug the primary!"
The most realistic way of doing this is to introduce suppression/non lethal damage, i.e. if you put a ship under fire it becomes less effective, less accurate with its own weapons fire, reduced locking times e.t.c
That way, having enemy ships totally unmolested and firing back at you would be a Bad thing...
- Office Linebacker -
|

twit brent
|
Posted - 2006.03.18 14:24:00 -
[9]
I only fly gank now. I have given up on warp disruptors completely due to stabs.
|

Shin Ra
|
Posted - 2006.03.18 14:27:00 -
[10]
Make damage stack. More than 4 ships shooting a target has no effect. Also increase agression timer.
|
|

KilROCK
|
Posted - 2006.03.18 14:46:00 -
[11]
Originally by: Shin Ra Make damage stack. More than 4 ships shooting a target has no effect. Also increase agression timer.
That would be lame, and unrealist.
Originally by: Ithildin Q: Will the Gallente ship have lots of missiles? I think it's time. A: Die. You are not worthy of life.
|

Elenia Kheynes
|
Posted - 2006.03.18 14:52:00 -
[12]
Originally by: KilROCK
Originally by: Shin Ra Make damage stack. More than 4 ships shooting a target has no effect. Also increase agression timer.
That would be lame, and unrealist.
Realism ? Eve is not anywhere close to realistic in the fist place. The 4 ships max shooting target would be interesting, making fleet battles much more complex and thus tactical. Plus you wouldn't get insta-ganked anymore when called primary.
Things would get interesting for sure with this...
Dear friendly customer... Can I have your money ?
|

Yarek Balear
|
Posted - 2006.03.18 14:55:00 -
[13]
Oh please god no - don't make it happen !!!
|

KilROCK
|
Posted - 2006.03.18 14:57:00 -
[14]
so no more ganking a bs with 10-15 frigs? lol, geez.... no fun.
Originally by: Ithildin Q: Will the Gallente ship have lots of missiles? I think it's time. A: Die. You are not worthy of life.
|

Elenia Kheynes
|
Posted - 2006.03.18 15:01:00 -
[15]
Edited by: Elenia Kheynes on 18/03/2006 15:02:00
Originally by: Yarek Balear Oh please god no - don't make it happen !!!
stop making nightmares, it won't happen anyway ^^
It's a good idea, still most people would get uber ****ed not to have their "1 shot, 1 kill" fleet gank anymore and would whine over it for 30 pages on forums 
Still, I maintain that on a fleet battle level, 4 ships shooting effectivly another one would be a huge positive change, forcing people to divide their fleets in several firing squads making things in the end extremly fun ^^
oh and I forgot: ccp wouldn't be able to implement it because it's simply too exploitable 
Dear friendly customer... Can I have your money ?
|

wierchas noobhunter
|
Posted - 2006.03.18 15:08:00 -
[16]
Originally by: Shin Ra Make damage stack. More than 4 ships shooting a target has no effect. Also increase agression timer.
hem good idea
|

Admiral IceBlock
|
Posted - 2006.03.18 15:09:00 -
[17]
Edited by: Admiral IceBlock on 18/03/2006 15:11:43 reduce damage mod AND rof of all weapons in EVE by 25 to 50 percent!
"We brake for nobody"
|

KilROCK
|
Posted - 2006.03.18 15:11:00 -
[18]
Originally by: Admiral IceBlock reduce damage mod AND rof of all weapons in EVE by 25 to 50 percent!
Yea right, 1vs1 that takes 30 minutes.
Originally by: Ithildin Q: Will the Gallente ship have lots of missiles? I think it's time. A: Die. You are not worthy of life.
|

Gabriel Karade
|
Posted - 2006.03.18 15:11:00 -
[19]
I'd be totally against artificial limits. Make it more useful to target multiple vessels yes, but please... no cap on the amount of ships that can cause damage to a target 
- Office Linebacker -
|

Admiral IceBlock
|
Posted - 2006.03.18 15:12:00 -
[20]
OR remove the range on ammonution and make only one ammo, this way your forced to fight at a certain range which leads to deploying of forces more tactical, tachyon apocs behind the megapulses, and then you would actully have to move around the battlefield to get into range instead of sitting still and shoot everything that moves..
"We brake for nobody"
|
|

KilROCK
|
Posted - 2006.03.18 15:14:00 -
[21]
Edited by: KilROCK on 18/03/2006 15:14:30
Originally by: Admiral IceBlock OR remove the range on ammonution and make only one ammo, this way your forced to fight at a certain range which leads to deploying of forces more tactical, tachyon apocs behind the megapulses, and then you would actully have to move around the battlefield to get into range instead of sitting still and shoot everything that moves..
Just your posts makes me think V sucks ass. Why do you want eve to be so complicated. 
Originally by: Ithildin Q: Will the Gallente ship have lots of missiles? I think it's time. A: Die. You are not worthy of life.
|

Admiral IceBlock
|
Posted - 2006.03.18 15:16:00 -
[22]
Originally by: KilROCK Edited by: KilROCK on 18/03/2006 15:14:30
Originally by: Admiral IceBlock OR remove the range on ammonution and make only one ammo, this way your forced to fight at a certain range which leads to deploying of forces more tactical, tachyon apocs behind the megapulses, and then you would actully have to move around the battlefield to get into range instead of sitting still and shoot everything that moves..
Just your posts makes me think V sucks ass. Why do you want eve to be so complicated. 
moving around is very complicated indeed! do you have any good arguments why that idea wouldnt work?
this would at least make eve more tactical, do you disagree, why? becouse it makes you move and think? oh noes..
"We brake for nobody"
|

Admiral IceBlock
|
Posted - 2006.03.18 15:16:00 -
[23]
Originally by: KilROCK Edited by: KilROCK on 18/03/2006 15:14:30
Originally by: Admiral IceBlock OR remove the range on ammonution and make only one ammo, this way your forced to fight at a certain range which leads to deploying of forces more tactical, tachyon apocs behind the megapulses, and then you would actully have to move around the battlefield to get into range instead of sitting still and shoot everything that moves..
Just your posts makes me think V sucks ass. Why do you want eve to be so complicated. 
moving around is very complicated indeed! do you have any good arguments why that idea wouldnt work?
this would at least make eve more tactical, do you disagree, why? becouse it makes you move and think? oh noes..
"We brake for nobody"
|

KilROCK
|
Posted - 2006.03.18 15:19:00 -
[24]
Double posting 4tl. And i actually want the upcoming patch to come soon and not in 5 months because some **** want to see a whole bunch of people warp at range since they can't shoot anywhere else, then the other fleet has to warp closer because otherwise they can't hit crap and so on.
Whole bunch of useless stuff are being brought to EVE when it's not really needed. Stop whining and enjoy eve before it gets all ****** up by your whining.
Originally by: Ithildin Q: Will the Gallente ship have lots of missiles? I think it's time. A: Die. You are not worthy of life.
|

Cade Morrigan
|
Posted - 2006.03.18 15:19:00 -
[25]
Originally by: KilROCK
Originally by: Admiral IceBlock reduce damage mod AND rof of all weapons in EVE by 25 to 50 percent!
Yea right, 1vs1 that takes 30 minutes.
A 25% to 50% damage reduction may make some tanks unbreakable so 30 minutes might be shooting low :)
Shield and Armor points could be increased by 50% or so as well. You'd want shield recharge rate to drop in proportion with an increase in shield points. And how about giving ships about 10x the structure they currently have and make it so structural damage has chances to destroy fittings? Good fun!
|

Amerame
|
Posted - 2006.03.18 15:21:00 -
[26]
well some fleet battle can last 1 hour, i'm not sure what would happen in this case if the damage dealing was nerfed, would we spend 3hours fighting to kill 3 BS and a few support ? Most of the time engagement are fast but anyway decided at the moment you warp on your enemy, or maybe even at the moment you fitted your ship. Eve fighting is tactical, but most of it is before you actually fire your guns. Combat that last long just for the sake of lasting long is not really a good idea imo.
|

Admiral IceBlock
|
Posted - 2006.03.18 15:23:00 -
[27]
Originally by: KilROCK Double posting 4tl. And i actually want the upcoming patch to come soon and not in 5 months because some **** want to see a whole bunch of people warp at range since they can't shoot anywhere else, then the other fleet has to warp closer because otherwise they can't hit crap and so on.
Whole bunch of useless stuff are being brought to EVE when it's not really needed. Stop whining and enjoy eve before it gets all ****** up by your whining.
yea stop whining 
"We brake for nobody"
|

Jenny Spitfire
|
Posted - 2006.03.18 16:58:00 -
[28]
Edited by: Jenny Spitfire on 18/03/2006 17:00:30 Sighs.
Almost every RL fights only last < 10 seconds. *snip*

OK, I think I better dont PvP too much. I have becoming too ruthless.
EDIT: Too much animated violence. ----------------
RecruitMe@NOINT! |

Tiuwaz
|
Posted - 2006.03.18 17:04:00 -
[29]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 18/03/2006 17:00:30 Sighs.
Almost every RL fights only last < 10 seconds. *snip*

OK, I think I better dont PvP too much. I have becoming too ruthless.
EDIT: Too much animated violence.
i roundhouse kick them in 3 secs 
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
|

Kye Kenshin
|
Posted - 2006.03.18 17:12:00 -
[30]
hmm im gonna actually disagree here with fleet battles lasting only 10 secs.
The G/IRON/RAZOR/CELES Vs 5/F-E/KAOS/BMC fight in H-W the other night felt like it lasted as long as an hour.
But then it was on a pretty massive scale.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |