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Knownasthatguy
Unchained Industrial Collective
40
|
Posted - 2014.01.06 23:17:00 -
[1] - Quote
Basic Idea
It seems to me that there should be a scan probe able to detect a cloaked ship sitting in space for endless hours. The idea is that a cloaked ship bends light around it's hull in order to be invisible to the naked eye, and also manipulates the fabric of space to avoid the detection of its mass via ships scanners.
Quasi scientific theory
The manipulation of light and gravity should leave a weak subspace field where unique radiation particles are emitted. These subspace particles should also be more abundant when one engages warp drives while cloaked. The longer one has the cloaking device engaged, the more particles it emits. When a player uses one of the special ship to detect the cloaked opponent, they are detecting the presence of the subspace particles, not the actual ship.
Proposed Equipment/Skills
Such particle fields should only be detectable by special scanning equipment; such as a special probe launcher and probes. I would also say special scientific understanding of space, engineering, and navigation, should be required; thus, creating new skills to train. The detection accuracy should only be accurate to 7Km with all the best skills, equipment, and implants. The probes have a positive detection when the amount of particles, in proportion to the mass of the ships, is detected up to 99% accuracy.
Types of Cloaking Devices
Ships not using covert cloaking mods should emit more of the subspace particles, proportional to the mass of their ships. The larger the ship, the more particles emitted. Covert cloaking mods should emit less as a bonus. Level 5 should be required for all related scanning, engineering, and navigation skills to detect covert ships. The larger the covert ship, the more subspace particles it emits.
Ships that can detect
Ships with the special launchers should have to be the T2 ships with pre existing scanning bonuses, or strategic cruisers with appropriate mods. Once the subspace particle probes are analyzed on the probe map, the player knows they've detected the possible ship because the probes report back the subspace particle concentration strength, where the highest concentration of the particles are always closest to the ship.
The counter to the probes
OPTIONAL
The counter to the detection probes should be a special probe, the cloaked ship launches, that emits the same subspace particles, as a counter measure similar to flares. The counter probes should have a particle trail from where it was launched. The detection accuracy of the counter probe should be up to 2Km.
Graphics Representation
The subspace particles should have their own special color and visible via the same map one uses when using the other probes. The subspace particle trail should be a series of dots, in a trailing fashion, where the actual possible detection of the counter probe, or suspected ship, should be a special icon. |

Domanique Altares
Rifterlings Point Blank Alliance
2245
|
Posted - 2014.01.06 23:33:00 -
[2] - Quote
Knownasthatguy wrote: Basic Idea
It seems to me that there should be a scan probe able to detect a cloaked ship sitting in space for endless hours.
It seems to me that there should be an entire thread about this already. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
894
|
Posted - 2014.01.07 00:29:00 -
[3] - Quote
Domanique Altares wrote:Knownasthatguy wrote: Basic Idea
It seems to me that there should be a scan probe able to detect a cloaked ship sitting in space for endless hours.
It seems to me that there should be an entire thread about this already.
Yet another afk cloaking thread. No etc... Dumbing down of Eve Online will result in it's destruction... |

Kaerakh
Obscure Joke Implied Kiki's Delivery Service.
86
|
Posted - 2014.01.07 00:30:00 -
[4] - Quote
Not sure if op is unaware or reposting old topics. |

Unsuccessful At Everything
The Troll Bridge
8879
|
Posted - 2014.01.07 00:58:00 -
[5] - Quote
How about Boogeyman detection systems while we are at it?
It seems to me that the Boogeyman is a much more realistic threat than AFK Cloakers.
AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL.
Now the Boogeyman...that mother****** can literally be anywhere. Hes probably under your desk right now, and you wouldn't know it. That's right..that scary mother****** is gonna eat your *** when you least expect it. Make a detection system for that!
Id rather see 4 AFK Cloakers in local and know theyre there then have 1 Boogeyman anywhere near me.
Can you imagine if the ******* Boogeyman learned to be a ninja? OH ****! I just **** myself thinking about that its just that ******* scary!
Learn to control your own fear of the unknown, and in that you will defeat the AFK Cloaker.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Bobby Frutt
Federal Navy Academy Gallente Federation
27
|
Posted - 2014.01.07 01:03:00 -
[6] - Quote
I'm an AFK cloaker, rely on it a lot actually...
*sigh*
Still agree with OP. |

Domanique Altares
Rifterlings Point Blank Alliance
2257
|
Posted - 2014.01.07 01:12:00 -
[7] - Quote
Bobby Frutt wrote:I'm an AFK cloaker, rely on it a lot actually...
*sigh*
Still agree with OP.
Oh, hey. The boogeyman detector works. There it is now. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2179
|
Posted - 2014.01.07 01:13:00 -
[8] - Quote
Oh go away. Come back when you've trained forum searching to I |

Mag's
the united SCUM.
16413
|
Posted - 2014.01.07 02:02:00 -
[9] - Quote
Knownasthatguy wrote:It seems to me that there should be a scan probe able to detect a cloaked ship sitting in space for endless hours. The idea is that a cloaked ship bends light around it's hull in order to be invisible to the naked eye, and also manipulates the fabric of space to avoid the detection of its mass via ships scanners. It seems to me, that somehow you know they are there. Even when they have been AFK for hours. Maybe you should start with the mechanic they are using, to inform you of their presence. Before you start looking at something you shouldn't actually be able to detect.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Nariya Kentaya
Always Negative
974
|
Posted - 2014.01.07 03:26:00 -
[10] - Quote
Unsuccessful At Everything wrote:How about Boogeyman detection systems while we are at it?
It seems to me that the Boogeyman is a much more realistic threat than AFK Cloakers.
AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL.
Now the Boogeyman...that mother****** can literally be anywhere. Hes probably under your desk right now, and you wouldn't know it. That's right..that scary mother****** is gonna eat your *** when you least expect it. Make a detection system for that!
Id rather see 4 AFK Cloakers in local and know theyre there then have 1 Boogeyman anywhere near me.
Can you imagine if the ******* Boogeyman learned to be a ninja? OH ****! I just **** myself thinking about that its just that ******* scary!
Learn to control your own fear of the unknown, and in that you will defeat the AFK Cloaker.
As long as we dont wake up one morning to see a giant Discoball blocking the sun, I'd say were pretty safe from the Boogeyman. |

Sigras
Conglomo
640
|
Posted - 2014.01.07 05:07:00 -
[11] - Quote
Unsuccessful At Everything wrote:How about Boogeyman detection systems while we are at it?
It seems to me that the Boogeyman is a much more realistic threat than AFK Cloakers.
AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL.
Now the Boogeyman...that mother****** can literally be anywhere. Hes probably under your desk right now, and you wouldn't know it. That's right..that scary mother****** is gonna eat your *** when you least expect it. Make a detection system for that!
Id rather see 4 AFK Cloakers in local and know theyre there then have 1 Boogeyman anywhere near me.
Can you imagine if the ******* Boogeyman learned to be a ninja? OH ****! I just **** myself thinking about that its just that ******* scary!
Learn to control your own fear of the unknown, and in that you will defeat the AFK Cloaker. so your suggestion is to go PvE in a fleet that can take down the 15 supercarriers that could be dropped on us in an instant with no warning? yeah great.
If we were in WH space and you couldnt just put up a cyno and call in a fleet i'd completely agree with you, but the truth is that we arent and you can.
There are two problems with cloaking devices:
1. They provide you absolute security - you turn it on and never have to worry because it is statistically impossible for other people to find you. 2. They provide a no opportunity cost hunting ground - Most of the cloaking ships I see are alts with just enough SP to fit a cloak and a cyno. They never have to be looked after (see problem #1) and can provide limitless risk free hunting because they have all the initiative; they never have to commit. If they see a group they can kill they decloak and call in the gank. If they see a group thats too large or they dont have a gank on hand, they wait and nothing is lost. |

Claud Tiberius
The Loathsome Lions
4
|
Posted - 2014.01.07 05:23:00 -
[12] - Quote
Unsuccessful At Everything wrote:AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL. You say the are AFK, but how do you know they are AFK, thus no threat? |

Demica Diaz
SE-1
119
|
Posted - 2014.01.07 07:03:00 -
[13] - Quote
Sigras wrote: Most of the cloaking ships I see are alts with just enough SP to fit a cloak and a cyno. They never have to be looked after
This is what I dislike about EVE. Alts that change gameplay and take away job opportunities from people who actually want to main their characters for stealth and recon.
|

Pipa Porto
1500
|
Posted - 2014.01.07 07:12:00 -
[14] - Quote
Sigras wrote:so your suggestion is to go PvE in a fleet that can take down the 15 supercarriers that could be dropped on us in an instant with no warning? yeah great.
If you're worried about that, clearly you've had some warning.
And all you need is a HIC with a Cyno and a stack of Dictors in your POS/Station. When they drop 15 supers, tackle them and start pinging like you're Michael J Fox holding a lightswitch.
Guaranteed that someone wants to kill those 15 supers you have tackled. EvE: Everyone vs Everyone
-RubyPorto |

Jint Hikaru
OffWorld Exploration Inc
1088
|
Posted - 2014.01.07 09:13:00 -
[15] - Quote
Well done, not only have you failed to check if this terrible idea has been posted before (SPOILER: It has....), you have also utterly broken Wormhole space.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2181
|
Posted - 2014.01.07 11:43:00 -
[16] - Quote
Sigras wrote:Unsuccessful At Everything wrote:How about Boogeyman detection systems while we are at it?
It seems to me that the Boogeyman is a much more realistic threat than AFK Cloakers.
AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL.
Now the Boogeyman...that mother****** can literally be anywhere. Hes probably under your desk right now, and you wouldn't know it. That's right..that scary mother****** is gonna eat your *** when you least expect it. Make a detection system for that!
Id rather see 4 AFK Cloakers in local and know theyre there then have 1 Boogeyman anywhere near me.
Can you imagine if the ******* Boogeyman learned to be a ninja? OH ****! I just **** myself thinking about that its just that ******* scary!
Learn to control your own fear of the unknown, and in that you will defeat the AFK Cloaker. so your suggestion is to go PvE in a fleet that can take down the 15 supercarriers that could be dropped on us in an instant with no warning? yeah great. If we were in WH space and you couldnt just put up a cyno and call in a fleet i'd completely agree with you, but the truth is that we arent and you can. There are two problems with cloaking devices: 1. They provide you absolute security - you turn it on and never have to worry because it is statistically impossible for other people to find you. 2. They provide a no opportunity cost hunting ground - Most of the cloaking ships I see are alts with just enough SP to fit a cloak and a cyno. They never have to be looked after (see problem #1) and can provide limitless risk free hunting because they have all the initiative; they never have to commit. If they see a group they can kill they decloak and call in the gank. If they see a group thats too large or they dont have a gank on hand, they wait and nothing is lost.
Supers are very short ranged. If someone has fifteen supers staged within jump range of you, you're in trouble anyway. Don't rat in a carrier and they probably won't drop supers on you!
There's always the two ultimate ways I always use to deal with AFK cloakers:
1. Go somewhere else
2. Ignore them. (Usually because I'm ratting in something that can merrily eat a bomber...)
|

Zan Shiro
Alternative Enterprises
349
|
Posted - 2014.01.07 12:42:00 -
[17] - Quote
Claud Tiberius wrote:Unsuccessful At Everything wrote:AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL. You say the are AFK, but how do you know they are AFK, thus no threat?
Bait them? Hint: don't make the bait obvious or too hard. Non afk'ers did not spend time to sneak to feed easy kills to you if they play with a half a brain.
Jump to a new system and see if they follow?
Check char names history in kb's? People like to be on km's even on alts. These show time history in addition to the usual stuff most look for. If Johnny is on tons of kills in the sweet spot around US TZ primetime but is not showing jack crap for km's my tz (oceanic/asia) its a good bet they are afk. |

Knownasthatguy
Unchained Industrial Collective Just Passing By.
42
|
Posted - 2014.01.07 13:38:00 -
[18] - Quote
For god sakes, all of you took this thread to a completely different direction than it's intention. If you want to debate cloaky afkers, go to another thread; this is merely a game idea I've had.
I only mention AFKers because of what I see as a game mechanics opportunity. This game is about cost benefit analysis of your actions. I merely see a scenario, where deploying technology that manipulates the physics of space around you, that presents an opportunity to introduce a fairly balanced mechanics to the game, as it relates to mods, science, and skills.
If you disagree with my mechanics or idea, as it relates to the game's current engine, then I am curious to see your insight.
WHAT THIS ISN'T is a debate about cloaky AFKers. If you want that, have it out in the "Warfare and Tactics" |

Debora Tsung
The Investment Bankers Guild
836
|
Posted - 2014.01.07 14:26:00 -
[19] - Quote
No. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
777
|
Posted - 2014.01.07 14:57:00 -
[20] - Quote
Look AFK cloak has been fixed.
Now everything can mimic this and best of all get probed down, yes even titans now have cloak with a probable sig.
Its over everybody can afk cloak and be probed down simul. |

Noxisia Arkana
Deadspace Knights
34
|
Posted - 2014.01.07 15:30:00 -
[21] - Quote
Unsuccessful At Everything wrote:How about Boogeyman detection systems while we are at it?
It seems to me that the Boogeyman is a much more realistic threat than AFK Cloakers.
I would like a boogeyman detection system.
Cloaking is working as intended. Even if it pisses you off. |

Nikk Narrel
Moonlit Bonsai
3857
|
Posted - 2014.01.07 15:46:00 -
[22] - Quote
Leave AFK cloaking alone.
Metagaming is an accepted mechanic, and we who PvE are also able to use this to OUR benefit.
Confused?
So-called "AFK Cloaking" is also a tool used BY the PvE players who meta game.
They set up a fake threat, under a different account and unfamiliar name, help it sneak into the system, and set it up to AFK cloak.
Using this fake threat like a scarecrow, they keep other alliance mates out of their systems... heck, they can even keep their own corp out, if they are nasty enough.
Using this threat to hold their "competition" away, they can rat and mine to their heart's content.
They can even stage mock battles showing how they narrowly escape the dangerous camper, to boost it's realism.
Nope, AFK cloaking can be done BY PvE too.
Welcome to the sandbox. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Zan Shiro
Alternative Enterprises
349
|
Posted - 2014.01.07 16:01:00 -
[23] - Quote
Knownasthatguy wrote:For god sakes, all of you took this thread to a completely different direction than it's intention. If you want to debate cloaky afkers, go to another thread; this is merely a game idea I've had.
I only mention AFKers because of what I see as a game mechanics opportunity. This game is about cost benefit analysis of your actions. I merely see a scenario, where deploying technology that manipulates the physics of space around you, that presents an opportunity to introduce a fairly balanced mechanics to the game, as it relates to mods, science, and skills.
If you disagree with my mechanics or idea, as it relates to the game's current engine, then I am curious to see your insight.
WHAT THIS ISN'T is a debate about cloaky AFKers. If you want that, have it out in the "Warfare and Tactics"
you want to find cloakers.
If not an afk thread...well then you are facing the issue of ccp put these in game for a reason.
Force Recons to pick one...think hard about the word recon. This is hard to do when in some way you can be seen. Hence why you don't till they want you to. CCP added this and cloaking in general to be the unknown element to mix it up in eve.
One day when that 1 man deep in hostile space you will appreciate this. Until they if you ever go on an op where fc call outs for warp to's are spot on and stuff is going by smooth and by the numbers....it was probably one of many of your crews cloaked up scouts who got those BM's to not have you landing like crap all night and readjusting to fix that. |

Nikk Narrel
Moonlit Bonsai
3857
|
Posted - 2014.01.07 16:14:00 -
[24] - Quote
Zan Shiro wrote:Knownasthatguy wrote:For god sakes, all of you took this thread to a completely different direction than it's intention. If you want to debate cloaky afkers, go to another thread; this is merely a game idea I've had.
I only mention AFKers because of what I see as a game mechanics opportunity. This game is about cost benefit analysis of your actions. I merely see a scenario, where deploying technology that manipulates the physics of space around you, that presents an opportunity to introduce a fairly balanced mechanics to the game, as it relates to mods, science, and skills.
If you disagree with my mechanics or idea, as it relates to the game's current engine, then I am curious to see your insight.
WHAT THIS ISN'T is a debate about cloaky AFKers. If you want that, have it out in the "Warfare and Tactics" you want to find cloakers. If not an afk thread...well then you are facing the issue of ccp put these in game for a reason. Force Recons to pick one...think hard about the word recon. This is hard to do when in some way you can be seen. Hence why you don't till they want you to. CCP added this and cloaking in general to be the unknown element to mix it up in eve. One day when that 1 man deep in hostile space you will appreciate this. Until they if you ever go on an op where fc call outs for warp to's are spot on and stuff is going by smooth and by the numbers....it was probably one of many of your crews cloaked up scouts who got those BM's to not have you landing like crap all night and readjusting to fix that. Not to mention the dead obvious....
If you include a way to hunt cloaked ships, while still being able to deduce the presence of a cloaked ship from seeing the pilot's name in local, then you trivialize cloaking.
I am not saying the ability to hunt cloaked ships is wrong, but if you break cloaking while doing it, THAT is wrong. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Alvatore DiMarco
Capricious Endeavours Ltd
1740
|
Posted - 2014.01.07 16:29:00 -
[25] - Quote
DISCLAIMER: This is, in fact, not a troll post. Please do not regard it as such.
I propose a new system that can be operated only by cloaked ships. The module can be fitted to any ship, has 1PG/1CPU and 0 activation cost. It will have a 30-minute spool-up time and once it has spooled it will have a 3-second cycle time. It cannot be activated in Empire.
What will this module do? I'll tell you.
When a cloaker enters a system and does the cloaking thing that he fitted a cloak to his ship in order to do, his module detects the cloak activation and is enabled. Then, the cloaker has the option to click that module and start the spool-up time. During this spool-up, the client cannot be interacted with at all. Any navigation, menu usage or typing in the chat channels will cancel the spool-up. However, if the pilot has gone AFK, none of this will happen anyhow. The spool-up will complete successfully.
Once the module has successfully completed its 15-minute spool, every 3 seconds it will emit a system-wide pulse that deals 945m damage across all four types. This will instantly obliterate every ship, every can, every rat, every missile and even deal damage to POS shields.
Once an AFK cloaker's System Denial Module has successfully activated, literally every single thing that comes into the system will die as soon as their gatecloak drops and the next pulse comes around. With zero activation cost, the affected system will be unavailable to all entities in EVE (except CCP in Polaris frigs with QA mods) until downtime.
Maybe with this, the cloak crybears will finally have a real reason to cry for detection methods. |

Nikk Narrel
Moonlit Bonsai
3858
|
Posted - 2014.01.07 16:47:00 -
[26] - Quote
Alvatore DiMarco wrote:DISCLAIMER: This is, in fact, not a troll post. Please do not regard it as such.
I propose a new system that can be operated only by cloaked ships. The module can be fitted to any ship, has 1PG/1CPU and 0 activation cost. It will have a 30-minute spool-up time and once it has spooled it will have a 3-second cycle time. It cannot be activated in Empire.
What will this module do? I'll tell you.
When a cloaker enters a system and does the cloaking thing that he fitted a cloak to his ship in order to do, his module detects the cloak activation and is enabled. Then, the cloaker has the option to click that module and start the spool-up time. During this spool-up, the client cannot be interacted with at all. Any navigation, menu usage or typing in the chat channels will cancel the spool-up. However, if the pilot has gone AFK, none of this will happen anyhow. The spool-up will complete successfully.
Once the module has successfully completed its 15-minute spool, every 3 seconds it will emit a system-wide pulse that deals 945m damage across all four types. This will instantly obliterate every ship, every can, every rat, every missile and even deal damage to POS shields.
Once an AFK cloaker's System Denial Module has successfully activated, literally every single thing that comes into the system will die as soon as their gatecloak drops and the next pulse comes around. With zero activation cost, the affected system will be unavailable to all entities in EVE (except CCP in Polaris frigs with QA mods) until downtime.
Maybe with this, the cloak crybears will finally have a real reason to cry for detection methods.
 Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Daichi Yamato
Xero Security and Technologies
1001
|
Posted - 2014.01.07 17:03:00 -
[27] - Quote
the problem is not that u cant scan him, its the fact that u can see him in local...despite the fact that hes cloaked There are no vets in EVE. Only varying levels of Noobery. |

Kenpo
The Guardians of the Beam The Crimson Tower
60
|
Posted - 2014.01.07 17:26:00 -
[28] - Quote
Daichi Yamato wrote:the problem is not that u cant scan him, its the fact that u can see him in local...despite the fact that hes cloaked
KInd of defeats the purpose of covert ops don't ya think  Caution, rubber gloves and faceshield required when handling this equipment. |

Unsuccessful At Everything
The Troll Bridge
8907
|
Posted - 2014.01.07 17:41:00 -
[29] - Quote
Please explain to me how this system is a counter to the real greatest threats of all: AFK DOCKED IN STATION and AFK POS NESTING.
Wait...it doesn't do ANYTHING for those!?!?!?!? Mother of god..... Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Pipa Porto
1501
|
Posted - 2014.01.07 17:52:00 -
[30] - Quote
Unsuccessful At Everything wrote:Please explain to me how this system is a counter to the real greatest threats of all: AFK DOCKED IN STATION and AFK POS NESTING. Wait...it doesn't do ANYTHING for those!?!?!?!? Mother of god.....
Fixed. EvE: Everyone vs Everyone
-RubyPorto |
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