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Bobby Frutt
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.01.08 18:43:00 -
[1] - Quote
In it's current form, bumping can be used as a means of keeping people unaligned and thus disallowing them to warp.
The problem with this is it breaks game balance. Activating a warp scrambler or disruptor on a random target in hi-sec will illicit a CONCORD response. Keep in mind, the only purpose of a warp scrambler/disruptor module is to prevent a ship from warping away. Now we ask ourselves: Why does it illicit a CONCORD response? If the only purpose is the prevent a ship from warping away, the only answer is that it illicits a CONCORD response because you attempted to prevent their ship from warping away.
Why then should the same reasoning not apply to bumping? Bumping someone as they try to warp away at a gate has the exact same affect as a module that is considered criminal; should the bumping not be considered criminal too? The problem with that is everyone and their mother would end up being a criminal. The entire Jita undock would just be criminals!
My proposed solution is simple: You should have to be a suspect, criminal or engaged in combat to bump other ships. Add a feature where you can simply turn yourself suspect with the click of a button. Now that you are suspect, you can try and bump that freighter out of alignment! The difference is, people can now shoot you at least. That's balanced. That's fair.
Bumping in wardecs, FW targets, fellow corp members, WH/Null should still work as it does now. The whole point here is to balance the mechanics of bumping with the increased security that comes with hi-sec.
The downside to this is that places like Jita undock will look ridiculous, with ships passing through eachother all the time. I would say that is a small price to pay for fixing the current bumping mechanics.
|

Holgrak Blacksmith
European Research and Industry Corp
191
|
Posted - 2014.01.08 18:45:00 -
[2] - Quote
Tears. Jar. Full. |

Pix Severus
School of Applied Knowledge Caldari State
247
|
Posted - 2014.01.08 18:46:00 -
[3] - Quote
Dude, your face.. |

admiral root
Red Galaxy Disband.
719
|
Posted - 2014.01.08 18:46:00 -
[4] - Quote
Search is your friend. No, your rights end in optimal+2*falloff |

Silvetica Dian
Manson Family Advent of Fate
546
|
Posted - 2014.01.08 18:50:00 -
[5] - Quote
admiral root wrote:Search is your friend.
yeah if you google strawman you will find plenty of similar people spewing forth pointless froth here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

PotatoOverdose
Handsome Millionaire Playboys
819
|
Posted - 2014.01.08 18:51:00 -
[6] - Quote
I support this. Everyone that ever undocks from Jita or Amarr should be flagged as suspect. Make it happen CCP. |

Dave Stark
4147
|
Posted - 2014.01.08 18:53:00 -
[7] - Quote
can we just cut out the middleman and go with:
no. |

vyshnegradsky
Hejaz Industries Executive Outcomes
157
|
Posted - 2014.01.08 18:55:00 -
[8] - Quote
Pix Severus wrote:Dude, your face..
He accidentally bumped a beehive, knocking himself out of alignment and so was stung multiple times before he could warp off. That explains the post and the face. This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
- CCP Falcon |

Jonah Gravenstein
Machiavellian Space Bastards
15543
|
Posted - 2014.01.08 18:56:00 -
[9] - Quote
GM says no. |

Kimmi Chan
Tastes Like Purple
460
|
Posted - 2014.01.08 18:57:00 -
[10] - Quote
Holy ****! Are we just going to start another thread? Why not just keep it all on one thread and stop posting the same damn thing over and over. Paranoia never killed anyone. -áA complete absence of it has. |

Thatt Guy
Republic Military School Minmatar Republic
56
|
Posted - 2014.01.08 18:57:00 -
[11] - Quote
remove bumping |

Tippia
Sunshine and Lollipops
18790
|
Posted - 2014.01.08 18:58:00 -
[12] - Quote
Bobby Frutt wrote:In it's current form, bumping can be used as a means of keeping people unaligned and thus disallowing them to warp.
The problem with this is it breaks game balance. Not really, no, since you can still trivially get away if all they do is bump you. The ease of escaping it matches the ease of doing it GÇö balance.
Quote:My proposed solution is simple: You should have to be a suspect, criminal or engaged in combat to bump other ships. Your proposed breakage is ridiculously complex and doesn't solve anything.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kryptik Kai
Red Federation RvB - RED Federation
4338
|
Posted - 2014.01.08 18:59:00 -
[13] - Quote
Oh for the days when bumping actually caused a slight bit of damage "Shiny.-á Lets be bad guys." -Jayne Cobb |

Unsuccessful At Everything
The Troll Bridge
8975
|
Posted - 2014.01.08 19:03:00 -
[14] - Quote
Grrrrrrrr Bumping thread# 44,573,221
"Y U NO USE SEARCH??!!?" response# 89,146,442
"Dude, your face" comment# 357,399
These stats were brought to you by: The Center for Search Function Awareness. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

I Was There
Nigerian Drug Manufactory co.
113
|
Posted - 2014.01.08 19:05:00 -
[15] - Quote
Jita undock will be special. |

Jonah Gravenstein
Machiavellian Space Bastards
15543
|
Posted - 2014.01.08 19:05:00 -
[16] - Quote
Pix Severus wrote:Dude, your face.. OP without makeup |

March rabbit
Federal Defense Union
1171
|
Posted - 2014.01.08 19:09:00 -
[17] - Quote
--- CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis. --- it looks like after getting bumped 2 or more times you simply can report bumper for griefing..... The Mittani: "the inappropriate drunked joke"
|

Tippia
Sunshine and Lollipops
18790
|
Posted - 2014.01.08 19:10:00 -
[18] - Quote
March rabbit wrote:it looks like after getting bumped 2 or more times you simply can report bumper for griefing..... Not really, no. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jill Chastot
Oath of the Forsaken Ragnarok.
127
|
Posted - 2014.01.08 19:11:00 -
[19] - Quote
PotatoOverdose wrote:I support this. Everyone that ever undocks from Jita or Amarr should be flagged as suspect. Make it happen CCP.
please father, can i play with it for a few moments
|

Jill Chastot
Oath of the Forsaken Ragnarok.
127
|
Posted - 2014.01.08 19:12:00 -
[20] - Quote
Kryptik Kai wrote:Oh for the days when bumping actually caused a slight bit of damage
inb4 new order gan... i mean bump squads roam the universe |

Jonah Gravenstein
Machiavellian Space Bastards
15544
|
Posted - 2014.01.08 19:14:00 -
[21] - Quote
March rabbit wrote: --- CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis. --- it looks like after getting bumped 2 or more times you simply can report bumper for griefing.....
You appear to have missed the clarifications in follow up posts.GM Karidor wrote:Hannott Thanos wrote:I simply noted that it seems that it is still legal to implicitly harass someone by setting up bumper gangs in every belt that one person mines in, as long as they target everyone, not just that one individual. Or am I mistaken here? You are mistaken. If you are reported and we find you actively following around a target without a war to continue bumping a specific player, it will still (at some point) considered harassment, even if you divert your 'attention' a little while doing so. If you have a bone to pick with someone, declare a war and take the risk that your target may actually taste blood and fight back (or finds allies for that part). Runeme Shilter wrote:Does "move to another location" mean another Ice-Asteroid? Or another belt? Another system? While it will involve inconvenience, we will have to see that one actively tried evasion before we consider someone being followed around and harassed. Merely changing belts in the same system or moving a few thousand meters to another asteroid would not qualify in this regard. Ideally you would move to other systems and more than just one or two jumps to avoid being found again quickly, requiring some effort to locate you again (i.e. through locator agents).Benny Ohu wrote:if a bumper was extorting in a system, then later moved to another system and bumped a player that had previously moved on, not because the bumper was following the other player but because the other player was in the bumper's new area, is that a situation that 'by itself' is harassment? Depends, see the answer to the quote above which should cover this as well. If the victim just moved next door, that could still be interpreted as 'general area of operation', if the miner starts changing regions and is still being followed around by the same person that keeps bumping in a regular manner then the intent is pretty clear. Note that I said person, not character, so regional alts will be considered be the same player in this regard.
I've bolded the salient parts for your convenience . |

Forum Clone 77777
Do You Even Irony Broew
172
|
Posted - 2014.01.08 19:15:00 -
[22] - Quote
Why not make it interesting though?
Anyone bumped by a suspect/criminal will get the same flag, let the Jita undock bowling party carnage begin. |

Favonius85
House Aratus Fatal Ascension
5
|
Posted - 2014.01.08 19:16:00 -
[23] - Quote
This idea has my support, you can always trust a man with no eyebrows. |

TharOkha
0asis Group
720
|
Posted - 2014.01.08 19:35:00 -
[24] - Quote
Bobby Frutt wrote: The downside to this is that places like Jita undock will look ridiculous, with ships passing through eachother all the time. I would say that is a small price to pay for fixing the current bumping mechanics.
Please biomass yourself. . |

KnowUsByTheDead
New Eden Federation Of Justice
910
|
Posted - 2014.01.08 19:48:00 -
[25] - Quote
Do you know what blows my mind the most?
It is not the fact that people can get ganked in highsec, that the carebear's are worried about.
It is the fact that they are being bumped.
I mean really, wtf?
Has the world suddenly switched poles and human psychology changed because of it?
  Once you realize what a joke everything is, being the comedian is the only thing that makes sense. -á-á-á-á-á-á-á |

Josef Djugashvilis
Acme Mining Corporation
1929
|
Posted - 2014.01.08 19:51:00 -
[26] - Quote
Lordy, not this again...
I thought duplicate, pointless threads were supposed to get locked...
Here's hoping. This is not a signature. |

Dr Z3r0
Asylum Alumni
0
|
Posted - 2014.01.08 20:00:00 -
[27] - Quote
bump
 |

Unsuccessful At Everything
The Troll Bridge
8978
|
Posted - 2014.01.08 20:02:00 -
[28] - Quote
Quote:14. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited. The bumping of posts to alter the order of the thread listing on a forum is prohibited outside the EVE Marketplace and Alliance & Corporation Recruitment forum channels. Within the EVE Marketplace section of the forums, each forum category has its own rules regarding acceptable bumping for sales threads clearly listed in the stickies. Similarly the Alliance & Corporation Recruitment channel also has its own rules. Please be aware that the rules vary from forum to forum. Please review the sticky threads in these forum channels for specific details.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Kimmi Chan
Tastes Like Purple
462
|
Posted - 2014.01.08 20:30:00 -
[29] - Quote
Josef Djugashvilis wrote:Lordy, not this again...
I thought duplicate, pointless threads were supposed to get locked...
Here's hoping.
Jo Jeff. I totally agree. These constant, multiple posts about the same thing serve no purpose at all.
I would prefer a single threadnaught over the course of a millennium over 1000 daily posts about the same, tired, stupid thing.
Here are three reasons why the people who assault us with these threads repeatedly (harassment?) need to stop posting:
Barge/Exhumer EHP buffs CONCORD not being tankable buff Drone Poop nerf
NO MORE CHANGES - Play the game as it is or don't. It's an easy decision.
Paranoia never killed anyone. -áA complete absence of it has. |

Eram Fidard
Republic Military School Minmatar Republic
650
|
Posted - 2014.01.08 20:33:00 -
[30] - Quote
Read it. Learn it. Love it. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

kes88
Swords of Persephone
43
|
Posted - 2014.01.08 20:45:00 -
[31] - Quote
Favonius85 wrote:This idea has my support, you can always trust a man with no eyebrows.
You can NEVER trust a man with no eyebrows.
I learnt this lesson the hard way after a very unpleasant experience of borrowing a lighter from a man with no eyebrows.
Also, I'm still really into the idea someone else in *another* miner bumping thread (called "Bumping miners" or something) brought up - that the miners should bump back. 
I'm convinced that they would garner even greater enjoyment from the game if they did this.
|

Tweek Etimua
Federal Defense Union Gallente Federation
27
|
Posted - 2014.01.08 20:49:00 -
[32] - Quote
Off topic: the oper sure is tyring hard to make eve soft. Stop it.
Bumping, a good strategy. I my self am surprised that so few people do it. Although it is verry frustating to get bumped, ecm'd and even alpha'd. HOWEVER its eve. Its a hard game. If you can't handle the ammount of difficulty there are plenty of other mmos that are soft. |

Jill Chastot
Oath of the Forsaken Ragnarok.
131
|
Posted - 2014.01.08 20:54:00 -
[33] - Quote
Bobby Frutt wrote:In it's current form, bumping can be used as a means of keeping people unaligned and thus disallowing them to warp.
The problem with this is it breaks game balance. Activating a warp scrambler or disruptor on a random target in hi-sec will illicit a CONCORD response. Keep in mind, the only purpose of a warp scrambler/disruptor module is to prevent a ship from warping away. Now we ask ourselves: Why does it illicit a CONCORD response? If the only purpose is the prevent a ship from warping away, the only answer is that it illicits a CONCORD response because you attempted to prevent their ship from warping away.
Why then should the same reasoning not apply to bumping? Bumping someone as they try to warp away at a gate has the exact same affect as a module that is considered criminal; should the bumping not be considered criminal too? The problem with that is everyone and their mother would end up being a criminal. The entire Jita undock would just be criminals!
My proposed solution is simple: You should have to be a suspect, criminal or engaged in combat to bump other ships. Add a feature where you can simply turn yourself suspect with the click of a button. Now that you are suspect, you can try and bump that freighter out of alignment! The difference is, people can now shoot you at least. That's balanced. That's fair.
Bumping in wardecs, FW targets, fellow corp members, WH/Null should still work as it does now. The whole point here is to balance the mechanics of bumping with the increased security that comes with hi-sec.
The downside to this is that places like Jita undock will look ridiculous, with ships passing through eachother all the time. I would say that is a small price to pay for fixing the current bumping mechanics.
you should feel bad as this post is bad
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1041
|
Posted - 2014.01.08 21:00:00 -
[34] - Quote
Bobby Frutt wrote:In it's current form, bumping can be used as a means of keeping people unaligned and thus disallowing them to warp.
The problem with this is it breaks game balance. Activating a warp scrambler or disruptor on a random target in hi-sec will illicit a CONCORD response. Keep in mind, the only purpose of a warp scrambler/disruptor module is to prevent a ship from warping away. Now we ask ourselves: Why does it illicit a CONCORD response? If the only purpose is the prevent a ship from warping away, the only answer is that it illicits a CONCORD response because you attempted to prevent their ship from warping away.
Why then should the same reasoning not apply to bumping? Bumping someone as they try to warp away at a gate has the exact same affect as a module that is considered criminal; should the bumping not be considered criminal too? The problem with that is everyone and their mother would end up being a criminal. The entire Jita undock would just be criminals!
My proposed solution is simple: You should have to be a suspect, criminal or engaged in combat to bump other ships. Add a feature where you can simply turn yourself suspect with the click of a button. Now that you are suspect, you can try and bump that freighter out of alignment! The difference is, people can now shoot you at least. That's balanced. That's fair.
Bumping in wardecs, FW targets, fellow corp members, WH/Null should still work as it does now. The whole point here is to balance the mechanics of bumping with the increased security that comes with hi-sec.
The downside to this is that places like Jita undock will look ridiculous, with ships passing through eachother all the time. I would say that is a small price to pay for fixing the current bumping mechanics.
The idea is as beutiful as the face of your avatar.... Woudl love it altough jsut watch jita undock and kill everybody undockign because of this dumb idea... because without bumpign people would get STUCK there! I for once woudl park a few freighters blockign every body exit.. so they woudl need to becoem criminals to push me out while my other chars woudl kill them.
Incredble game design...r eally "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

The Legendary Soldier
Rock Botherers
354
|
Posted - 2014.01.08 21:11:00 -
[35] - Quote
Tippia wrote: Not really, no, since you can still trivially get away if all they do is bump you. The ease of escaping it matches the ease of doing it GÇö balance.
For a miner this is probably true, but a freighter can literally be bumped virtually indefinitely, without the bumper being flagged for retaliation - this does seem a little unbalanced... Need to place a high-sec POS? Premade corps for sale, or your corps standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |

The Legendary Soldier
Rock Botherers
354
|
Posted - 2014.01.08 21:12:00 -
[36] - Quote
double Need to place a high-sec POS? Premade corps for sale, or your corps standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |

Mike Azariah
DemSal Corporation DemSal Unlimited
771
|
Posted - 2014.01.08 21:18:00 -
[37] - Quote
no
matter of fact, Hell No
just for the sake of argument, five newbie frigs park near a mackinaw.
Mackinaw moves, bumps, Concord reacts
gun free gank
so as I said
NO
m Mike Azariah-á CSM8 |

Kimmi Chan
Tastes Like Purple
464
|
Posted - 2014.01.08 21:21:00 -
[38] - Quote
The Legendary Soldier wrote:Tippia wrote: Not really, no, since you can still trivially get away if all they do is bump you. The ease of escaping it matches the ease of doing it GÇö balance.
For a miner this is probably true, but a freighter can be bumped virtually indefinitely, without the bumper being flagged for retaliation - this does seem a little unbalanced...
Yes because the freighter pilot is just itching to pull the trigger on his.... ??? in retaliation.
Paranoia never killed anyone. -áA complete absence of it has. |

Tippia
Sunshine and Lollipops
18790
|
Posted - 2014.01.08 21:28:00 -
[39] - Quote
The Legendary Soldier wrote:For a miner this is probably true, but a freighter can be bumped virtually indefinitely, without the bumper being flagged for retaliation - this does seem a little unbalanced... The ship type is not a factor. You can get away as trivially regardless. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Atog Uz
Help Desk Please Hold
0
|
Posted - 2014.01.08 21:32:00 -
[40] - Quote
Kryptik Kai wrote:Oh for the days when bumping actually caused a slight bit of damage
I am actually surprised that it doesn't on this game.
As a new player, who had played World of Tanks, I was in fear of smearing my little frigate on some larger ship.
I mean realistically, you go smashing into a much larger target at high speed you will cause/take some damage. |

Tippia
Sunshine and Lollipops
18790
|
Posted - 2014.01.08 21:35:00 -
[41] - Quote
Atog Uz wrote:Kryptik Kai wrote:Oh for the days when bumping actually caused a slight bit of damage I am actually surprised that it doesn't on this game. As a new player, who had played World of Tanks, I was in fear of smearing my little frigate on some larger ship. I mean realistically, you go smashing into a much larger target at high speed you will cause/take some damage. Realistically, it would also be hideously exploitable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jill Chastot
Oath of the Forsaken Ragnarok.
132
|
Posted - 2014.01.08 21:40:00 -
[42] - Quote
Tippia wrote:Atog Uz wrote:Kryptik Kai wrote:Oh for the days when bumping actually caused a slight bit of damage I am actually surprised that it doesn't on this game. As a new player, who had played World of Tanks, I was in fear of smearing my little frigate on some larger ship. I mean realistically, you go smashing into a much larger target at high speed you will cause/take some damage. Realistically, it would also be hideously exploitable hilarious.
fixed |

Jamagh
Sci Adventures
139
|
Posted - 2014.01.08 21:41:00 -
[43] - Quote
Pix Severus wrote:Dude, your face..
I know.... ever time I see his face, I think of Lex Luthor. I keep expecting him to go ranting about Superman and start throwing kryptonite around. "Please stop reopening silly rumor threads."-á CCP Navigator. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8225
|
Posted - 2014.01.08 21:42:00 -
[44] - Quote
kes88 wrote:[quote=Favonius85]I learnt this lesson the hard way after a very unpleasant experience of borrowing a lighter from a man with no eyebrows. You could have just asked him if it was modified. My EVE Videos |

Hasikan Miallok
Republic University Minmatar Republic
128
|
Posted - 2014.01.08 21:52:00 -
[45] - Quote
Atog Uz wrote:Kryptik Kai wrote:Oh for the days when bumping actually caused a slight bit of damage I am actually surprised that it doesn't on this game. As a new player, who had played World of Tanks, I was in fear of smearing my little frigate on some larger ship. I mean realistically, you go smashing into a much larger target at high speed you will cause/take some damage.
Do not be fooled by the impressive feel of the vast expanses of unexplored space and the various high tech (or not so high tech in the case of Minmatar) looking ships.
The physics and collision mechanics was stolen directly form a Nintendo 64 based game from the 90s called "Rubber Duckies in a bath-tub". |

kes88
Swords of Persephone
43
|
Posted - 2014.01.08 22:00:00 -
[46] - Quote
James Amril-Kesh wrote:kes88 wrote:[quote=Favonius85]I learnt this lesson the hard way after a very unpleasant experience of borrowing a lighter from a man with no eyebrows. You could have just asked him if it was modified.
Sadly, I didn't make the connection until after I had lost my own.
<--- like that, but with no eyebrows.
|

Herrin Asura
Covert Agency for Surreptitious Annihilation
4
|
Posted - 2014.01.08 22:07:00 -
[47] - Quote
Well, I'm not involved in this because I'm not a miner or bumper but after seeing countless threads about this topic I really have to ask why nearly everyone thinks that bumping is ok?
I'm not talking about the GM statement here (wich meant nothing more than "We don't like it, but we can't fix it right now"). What I mean is that bumping is ridiculous. We are all playing a game about Ninjas and Pirates and Lasers and **** and some people have nothing better to do than bumping miners? Don't get me wrong, the fact that you have boundless possibilities in EVE to ruin someones day is what makes this game brilliant and unique but bumping has absolutley no style. |

Kimmi Chan
Tastes Like Purple
465
|
Posted - 2014.01.08 22:22:00 -
[48] - Quote
Herrin Asura wrote:Well, I'm not involved in this because I'm not a miner or bumper but after seeing countless threads about this topic I really have to ask why nearly everyone thinks that bumping is ok?
I'm not talking about the GM statement here (wich meant nothing more than "We don't like it, but we can't fix it right now"). What I mean is that bumping is ridiculous. We are all playing a game about Ninjas and Pirates and Lasers and **** and some people have nothing better to do than bumping miners? Don't get me wrong, the fact that you have boundless possibilities in EVE to ruin someones day is what makes this game brilliant and unique but bumping has absolutley no style.
I'm inclined to agree with you Herrin. Neither a miner nor a bumper so maybe I just can't understand. It seems to me you either shoot the miner or you don't. I think part of it might be the extortion part but *shrug*, it all seems mildly ******** to me.
Paranoia never killed anyone. -áA complete absence of it has. |

Lady Katherine Devonshire
Stillwater Corporation
203
|
Posted - 2014.01.08 22:28:00 -
[49] - Quote
Realistic physics would end bumping very quickly.
The sound of the Amarrian heart |

Tippia
Sunshine and Lollipops
18791
|
Posted - 2014.01.08 22:34:00 -
[50] - Quote
Herrin Asura wrote:I really have to ask why nearly everyone thinks that bumping is ok? Because it's either that or nerfing CONCORD back to 2006:ish levels to keep things balanced. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

The Legendary Soldier
Rock Botherers
354
|
Posted - 2014.01.08 23:12:00 -
[51] - Quote
Tippia wrote:The Legendary Soldier wrote:For a miner this is probably true, but a freighter can be bumped virtually indefinitely, without the bumper being flagged for retaliation - this does seem a little unbalanced... The ship type is not a factor. You can get away as trivially regardless.
Please enlighten me how you can trivially escape in a freighter that is being bumped. Need to place a high-sec POS? Premade corps for sale, or your corps standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |

Jonah Gravenstein
Machiavellian Space Bastards
15546
|
Posted - 2014.01.08 23:18:00 -
[52] - Quote
Lady Katherine Devonshire wrote: Scale it up a bit, and use the right scales please. A train vs a car is not the right scale as I shall illustrate below.
An over sized MWD SFI is a common choice for bumping, the bare hull has a mass of approx 10,000 tonnes, the oversized MWD has its own mass penalty of around 5,000 tonnes. That's around 15,000 tonnes traveling at somewhere between 3,500 and 4,600 mph (1,600ish m/s - 2,100ish m/s) with the MWD going, depending on skills.
To put that into perspective that's an object which masses around the same as a light aircraft carrier (HMS Invincible massed 16,000 tonnes unladen) with a velocity in excess of Mach 4.5.
For reference a bare Mackinaw has a mass of 20,000 tonnes. Imagine a 15,000 tonne object, the SFI, hitting it at 3,500 mph, what do you think will happen? Personally I predict a massive explosion or two and many many giggles for the person in the SFI.
Believe me, you do not want realistic bumping physics in Eve, because it will cause more tears than the mechanic we currently have.
TL;DR if bumping was realistic, we could gank you without using guns, and we'd laugh hysterically while doing so. |

Plastic Psycho
Necro-Economics
630
|
Posted - 2014.01.08 23:22:00 -
[53] - Quote
This, again? How many threads on this topic has there been now? Have we hit 100 yet? More?
Dude. CCP says otherwise. Yer bleatin' and whinging ain't gunna get you jack. HTFU and deal.
Edit: Oh and yeah: What the hell happened to yer face? CCP, debuff Barges, or buff Ganking. Either will do for me, but we need more Yaaar! in this game lest it become WoW in Spaaaaace! -á~ Me |

Tippia
Sunshine and Lollipops
18793
|
Posted - 2014.01.08 23:23:00 -
[54] - Quote
The Legendary Soldier wrote:Please enlighten me how you can trivially escape in a freighter that is being bumped. GîÿQ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Carmen Electra
The Scope Gallente Federation
206
|
Posted - 2014.01.08 23:25:00 -
[55] - Quote
I find bumping to be one of the most annoying "features" in eve. I can't stand getting my ship snagged on invisible barriers. Just remove collisions from the game completely. Would that be bad for immersion? No more so than the 1s server tick rate! |

Plastic Psycho
Necro-Economics
630
|
Posted - 2014.01.08 23:30:00 -
[56] - Quote
Carmen Electra wrote:I find bumping to be one of the most annoying "features" in eve. I can't stand getting my ship snagged on invisible barriers. Just remove collisions from the game completely. Would that be bad for immersion? No more so than the 1s server tick rate! So, what..? Slow-boatibng through planets? Getting hopelessly lost inside a stellar object? Hiding inside asteroids whilst you're mining them? (or hiding inside asteroids whlst preparing to gank?)
Actually, that last one soudns like fun. Carry on! CCP, debuff Barges, or buff Ganking. Either will do for me, but we need more Yaaar! in this game lest it become WoW in Spaaaaace! -á~ Me |

Carmen Electra
The Scope Gallente Federation
206
|
Posted - 2014.01.08 23:33:00 -
[57] - Quote
Plastic Psycho wrote:So, what..? Slow-boatibng through planets? Getting hopelessly lost inside a stellar object? Hiding inside asteroids whilst you're mining them? (or hiding inside asteroids whlst preparing to gank?)
Actually, that last one sounds like fun. Carry on!
You're right, so many interesting possibilities. Now I'm more convinced we need to remove collisions.
|

Bel Tika
Dirty Rotten Scoundrel's
201
|
Posted - 2014.01.09 00:12:00 -
[58] - Quote
i like repeating myself so i say it again, hi-sec needs blew up |

Bobby Frutt
Federal Navy Academy Gallente Federation
32
|
Posted - 2014.01.09 05:03:00 -
[59] - Quote
Changed a few things in the OP. Mainly: Fleet members as well should obviously collide with one another.
This isn't impossible or unrealistic, ya know. Two points consider:
1) When you join a fleet or a corp, things in space such as can ownership change 2) When you undock from a station, you cannot collide with any ships you happen to undock with. If you travel 100km out while still "inside" the other ship, you will remain there.
Considering both points it becomes reasonable to assume this is possible. |
|

ISD Tyrozan
ISD Community Communications Liaisons
352

|
Posted - 2014.01.09 05:15:00 -
[60] - Quote
Thread has been moved to Features & Ideas Discussion. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|

Malcolm Shinhwa
Bad Touches
999
|
Posted - 2014.01.09 07:16:00 -
[61] - Quote
I don't know what you people are on about. I fully support OP's suggestion that ships that bump into other ships get suspect flagged.
*rubs hands together* yes, yes, Jita is really going to burn this time. I know violence isn't the answer. I got it wrong on purpose. |

Alvatore DiMarco
Capricious Endeavours Ltd
1745
|
Posted - 2014.01.09 07:25:00 -
[62] - Quote
Elicit.
Just saying. |

Debora Tsung
The Investment Bankers Guild
836
|
Posted - 2014.01.09 08:22:00 -
[63] - Quote
In addition to the ability to issue bounties vie the forums, we need a dislike button with benefits.
It should work like this: If you post something on the forums and your post attracts a certain number of dislikes, every character on your account should get a 24 hours suspect flag. That would be totally awesome, it would be a major boost to eve's economy since more ships would explode and te meta game could rise to an entirely new level. Win on all sides for everyone.
And, in conjunction with that, how about a suspect flag for talking smack in local? Yeah, I think that sounds awesome.
CCP should implement a textfilter that applies a suspect flag to you every time you write bad words in local chat.
Oh yeah, my head is full of awesome sauce today.  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

The Legendary Soldier
Rock Botherers
354
|
Posted - 2014.01.09 11:23:00 -
[64] - Quote
Tippia wrote:The Legendary Soldier wrote:Please enlighten me how you can trivially escape in a freighter that is being bumped. GîÿQ
https://forums.eveonline.com/default.aspx?g=posts&t=311322&find=unread Need to place a high-sec POS? Premade corps for sale, or your corps standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |

Spurty
V0LTA Triumvirate.
1178
|
Posted - 2014.01.09 15:32:00 -
[65] - Quote
Bumping thread
Real tear jerker
Now suspect so engaging cloak at sun. Do not look directly for me GûÇGûêGûÇ GûêGûÇGûê GûÇGûêGûÇ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûê GûêGûÇGûêGûÇGûê GûêGûæGûê GûæGûêGûæ GûêGûÇGûä GûæGûêGûæ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûä GûêGûæGûêGûæGûê GûÇGûêGûÇ GûæGûÇGûæ GûÇGûæGûÇ GûÇGûÇGûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇGûæGûÇ GûæGûÇGûæ |

Asuka Solo
Stark Fujikawa Stark Enterprises
2625
|
Posted - 2014.01.09 16:06:00 -
[66] - Quote
I support the deletion of bumping as a legitimate game mechanic and the introduction of collisions with damage.
Insect vs windscreen @ 100mph scenario anyone? Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Plastic Psycho
Necro-Economics
635
|
Posted - 2014.01.09 22:38:00 -
[67] - Quote
Malcolm Shinhwa wrote:I don't know what you people are on about. I fully support OP's suggestion that ships that bump into other ships get suspect flagged.
*rubs hands together* yes, yes, Jita is really going to burn this time. Yes... Yes it will. It would make the high comedy of Burn Jita I look like nap-time at the old folks' home.
CCP, debuff Barges, or buff Ganking. Either will do for me, but we need more Yaaar! in this game lest it become WoW in Spaaaaace! -á~ Me |

Cari Cullejen
House Aratus Fatal Ascension
50
|
Posted - 2014.01.10 03:26:00 -
[68] - Quote
Bobby Frutt wrote:In it's current form, bumping can be used as a means of keeping people unaligned and thus disallowing them to warp.
The problem with this is it breaks game balance. Activating a warp scrambler or disruptor on a random target in hi-sec will illicit a CONCORD response. Keep in mind, the only purpose of a warp scrambler/disruptor module is to prevent a ship from warping away. Now we ask ourselves: Why does it illicit a CONCORD response? If the only purpose is the prevent a ship from warping away, the only answer is that it illicits a CONCORD response because you attempted to prevent their ship from warping away.
Why then should the same reasoning not apply to bumping? Bumping someone as they try to warp away at a gate has the exact same affect as a module that is considered criminal; should the bumping not be considered criminal too? The problem with that is everyone and their mother would end up being a criminal. The entire Jita undock would just be criminals!
My proposed solution is simple: You should have to be a suspect, criminal or engaged in combat to bump other ships in hi-sec. Add a feature where you can simply turn yourself suspect with the click of a button. Now that you are suspect, you can try and bump that freighter out of alignment! The difference is, people can now shoot you at least. That's balanced. That's fair.
"There needs to be a few exceptions..." Absolutely. Bumping in wardecs, FW targets and between corp members should still work as it does now. Once in a fleet all members should as well collide with one another. The whole point here is to balance the mechanics of bumping with the increased security that comes with hi-sec.
The downside to this is that places like Jita undock will look ridiculous, with ships passing through eachother all the time. I would say that is a small price to pay for fixing the current bumping mechanics.
You have all misread. He did not say that bumping should give a criminal timer. He said you should be a criminal to be able to bump. So technically Jita would be fine since only current criminals would be able to bump other players while non-criminals would simply faze through other ships much like they do on certain occasions.
Good job guys, way to jump to conclusion's instead of fully understanding (or trying to) the OP's post
What are you looking for here? Read the post! |

Fubball
I N E X T R E M I S Circle-Of-Two
0
|
Posted - 2014.01.10 04:38:00 -
[69] - Quote
Even if suspect timers did not activate if you bumped on station, the whole premise for your proposal would never work. The only other situation where you clearly want suspect timers to go into effect is either gates or belts. This would be one of the easiest things to exploit and kill freighters and miners. All you would have to do is station your ship at 10km from the gate from a station (say in jita from 4-4) and then you warp to new caldari gate at 10, it wont effect all ships as most warp to 0 and so wouldnt come near you. But if a freighter wanted to go to a system past New caldari gate, as was lazy they would use autopilot which would warp him at 15 from the gate and then approach the gate, all you would have to do to be able to gank that freighter without even being concord, would be to position yourself between the freighter and the gate, and watch him "Bump" you and then he gets a suspect timer, you kill him, and then another petition is sent to CCP. Aka there is no way this would work Solution - Stop flying your freighter with 20 bill isk in it and during a war dec |

Owen Levanth
Federated Deep Space Explorations
68
|
Posted - 2014.01.10 12:38:00 -
[70] - Quote
Bobby Frutt wrote:In it's current form, bumping can be used as a means of keeping people unaligned and thus disallowing them to warp.
The problem with this is it breaks game balance. Activating a warp scrambler or disruptor on a random target in hi-sec will illicit a CONCORD response. Keep in mind, the only purpose of a warp scrambler/disruptor module is to prevent a ship from warping away. Now we ask ourselves: Why does it illicit a CONCORD response? If the only purpose is the prevent a ship from warping away, the only answer is that it illicits a CONCORD response because you attempted to prevent their ship from warping away.
Why then should the same reasoning not apply to bumping? Bumping someone as they try to warp away at a gate has the exact same affect as a module that is considered criminal; should the bumping not be considered criminal too? The problem with that is everyone and their mother would end up being a criminal. The entire Jita undock would just be criminals!
My proposed solution is simple: You should have to be a suspect, criminal or engaged in combat to bump other ships in hi-sec. Add a feature where you can simply turn yourself suspect with the click of a button. Now that you are suspect, you can try and bump that freighter out of alignment! The difference is, people can now shoot you at least. That's balanced. That's fair.
"There needs to be a few exceptions..." Absolutely. Bumping in wardecs, FW targets and between corp members should still work as it does now. Once in a fleet all members should as well collide with one another. The whole point here is to balance the mechanics of bumping with the increased security that comes with hi-sec.
The downside to this is that places like Jita undock will look ridiculous, with ships passing through eachother all the time. I would say that is a small price to pay for fixing the current bumping mechanics.
And if CCP fucks up the code half of Jita goes up in flames? Could be a new live event: CONCORD massacring everyone.
Also you want our ships to ghost through each other, are you insane? What if two ships gets stuck into each other by a bug after engaging? Your idea has so much potential for **** ups, you won't even have to drag up the whole destroys-immersion-reason to see how bad this would be. No thanks.
|

Leost
Fedaration Navy
0
|
Posted - 2014.01.14 15:52:00 -
[71] - Quote
How about once someone hits a button to activate warp the module kicks in and makes all ships super massive. This would make the effect of a bump negligible to the person targeted from a bump and rather large for the person doing the bump. A large group of people repeated bumping someone in rapid succession might still be able to keep someone from warping this way, but it wouldn't be easy. This mechanic would be in line with how micro-warp drives add mass to ships when activated. Given how much more intense the effect is of the full ship warp drive is in terms of speed this would seem to fit with lore/established Eve universe physics. |

Mag's
the united SCUM.
16463
|
Posted - 2014.01.14 16:41:00 -
[72] - Quote
The Legendary Soldier wrote: Your point being? Oh and be sure you read what was posted and understand game mechanics, before you reply. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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