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1. Idle Queue's - in Player Features and Ideas Discussion [original thread]
If your queue is ever empty why not just have the game randomly pick a non-level 5 skill and start training. You'd never "lose" SP, but you don't get to direct the training if you forget. Might even be fun to create a character and never set a ski...
- by Leost - at 2014.02.05 10:57:00
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2. Fitting - Item Dragging in General - in Issues, Workarounds & Localization [original thread]
Ok, lets start with what sounds like a stupid question: How do you fit your ship? To elaborate: I prefer to fit my ship by dragging modules to a desired slot rather than right-clicking the module and selecting to fit to the current ship. The prob...
- by Leost - at 2014.01.31 14:50:00
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3. Microwarpdrive/Afterburner combo - in Player Features and Ideas Discussion [original thread]
I'd love a module that can act as either a micro warp drive or an afterburner. Basically one mode of operation would give afterburner like speed bust while the other mode would give micro warp drive like speed boost and only the micro warp drive l...
- by Leost - at 2014.01.22 17:44:00
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4. Drone Implants still not a thing CCP! - in Player Features and Ideas Discussion [original thread]
If they make them they should come from a new Drone pirate faction LP store.
- by Leost - at 2014.01.15 10:52:00
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5. Let me buy Skill Points with Plex. - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: Alx Warlord wrote: If this happens, Everyone I know will quit EVE, it will be a Huge real life money sink. Eve have many problems already... this would kill it. I would quit too, not going to pump even more money int...
- by Leost - at 2014.01.15 00:50:00
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6. Let me buy Skill Points with Plex. - in Player Features and Ideas Discussion [original thread]
Jint Hikaru wrote: In the character bazaar you are buying a character that has developed those skills over time. With buying skills you are simply giving CCP $$$ to magically create extra skill-points instantly and inject them into the game ...
- by Leost - at 2014.01.14 17:01:00
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7. Enormous Secure Freight Container - in Player Features and Ideas Discussion [original thread]
I half support this. People have requested larger secure containers forever and the requests have never been fulfilled and I think the reason is they don't want to make solo mining easier and more efficient than it is. With a large container like ...
- by Leost - at 2014.01.14 16:02:00
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8. You should have to be a suspect, criminal or engaged in combat to bump other ships - in EVE General Discussion [original thread]
How about once someone hits a button to activate warp the module kicks in and makes all ships super massive. This would make the effect of a bump negligible to the person targeted from a bump and rather large for the person doing the bump. A large...
- by Leost - at 2014.01.14 15:52:00
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9. Sticky:GM Response On Bumping - in Crime and Punishment [original thread]
How about while in Hi-sec when a player clicks to warp they become bump immune. Another player who has also clicked to enter warp will not collide or interact at all with the other player in the same state. A player who has not clicked to enter wa...
- by Leost - at 2014.01.14 15:25:00
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10. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Solar Collector units which attach to other units to provide a power source. Power output would depend on distance from the sun and you could chain multiple together to provide more power (at the obvious direct cost and also making it easier and e...
- by Leost - at 2014.01.03 12:32:00
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11. T2 Shuttles - in Player Features and Ideas Discussion [original thread]
Coyote Laughing wrote: Even with the latest changes, it still takes too long to get places - we can't all spend an hour in front of the computer, just warping to 0. Jump clones are useless if you're travelling to a fleet, unless the event goes...
- by Leost - at 2013.12.16 17:44:00
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12. T2 Shuttles - in Player Features and Ideas Discussion [original thread]
Send it to a station on autopilot as in there is no pilot in the ship, not like the in game autopllot we already have. And yeah, there are options. Sell the shuttle (or reprocess it) at the other end so you don't have to bring it back. Don't use ...
- by Leost - at 2013.12.13 05:28:00
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13. T2 Shuttles - in Player Features and Ideas Discussion [original thread]
Level 5 Ship command required to fly. Able to send it to a destination station on auto pilot. Good for when you buy a new ship that doesn't have a cargo bay big enough to carry the shuttle home (and if your a skin flint like me and hate wasting sh...
- by Leost - at 2013.12.13 02:47:00
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14. Announcement:Ask me ANYTHING - CCP Veritas - in EVE General Discussion [original thread]
Any chance of a large deployable storage unit? Think very big GSC. I make it balanced it could limited to being deployed very large distances from other objects (including from asteroids).
- by Leost - at 2013.12.07 17:56:00
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