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Grandpa Nickles
MARS PLANETARY EXCAVATIONS plc
1
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Posted - 2013.12.14 08:51:00 -
[301] - Quote
My post is to discuss whether its balanced, and how it is balanced. You seem to be ignoring the purpose of my post and seem now to be focussed on attacking me personally for wanting to discuss an issue. None of the forums you've referenced discusses the balancing of the bump mechanism. Also you still have not presented a valid argument with regards to how its balanced!
I have no desire to continue a discussion on quotes or opinions, please focus on the topic I'm brining forward which is and always has been about balancing issues with the bump mechanism. I would still like to see some discussion on balance issues for bumping when warping as per my previous posts. Not opinions and quotes, valid arguments for and against.
Fly safe, as ever
Nickles |
Casanunda
Church Of The Eternal Cosmic Confidence Trick
137
|
Posted - 2013.12.14 08:58:00 -
[302] - Quote
No personal attack at all, you asked for sources regarding the validity of bumping to prevent warp, which I presented. You didn't ask for an argument about the balance of it which is outside the purview of this particular thread anyway. If you wish to start a discussion about balance and bumping start a new thread, I suggest the features and ideas forum, which is probably where it'll end up if you start it in C&P.
The topic itself has been discussed to death regularly for at least the 4 years that I've been playing, if CCP considered it to be unbalanced then they would have changed it more than they already have. The fact that I am not a gazillionaire Gallente aristocrat with the sexual capacity of a rutting rhino is a constant niggle. |
Grandpa Nickles
MARS PLANETARY EXCAVATIONS plc
1
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Posted - 2013.12.14 09:30:00 -
[303] - Quote
What you feel is your opinion, I asked on balancing issues, not on the validity of the act. As my post is to do with bumping, just in the context of warping I feel this thread is appropriate. Despite my repeated requests you have still not presented any valid argument for or against regarding the balance issue I raised. I do feel that I a have the freedom and right to discuss any issue whether you agree with it or feel it is appropriate or not. If you feel my post is in the wrong thread, you need only send a request to have it moved. Lets just leave it at that as I think our own discussion has already gone on too long at the expense of this thread, lets just agree to disagree on the matter. You can evemail / message me in game for further discussions if you feel this is necessary.
As ever Nickles |
IIshira
School of Applied Knowledge Caldari State
287
|
Posted - 2013.12.14 20:08:00 -
[304] - Quote
IIshira wrote:I'm not against PVP or suicide ganking. I've done both.
I am against using some lame tactic such as bumping to prevent a player from warping. I understand that bumping is used to counter station games. This is another lame tactic I'm not fond of. Okay let me agress and then when I realize I'm about to die I deagress then dock. Or even better have a neutral Orca warp in to save the day.
If you want to agress someone you should risk losing your ship.
How about making the agression timer longer so you can't just dock up. If you're not playing the "let's hug the station" game you can just warp from safe spot to safe spot while the timer runs out. Bumping no longer needed.
Again this form has gotten of topic with "you can't tell me what to say" and "I'll say what I want!" Very good guys but this has nothing to do with the topic and only derails the thread.
My main point of this post was if you want to agress someone you should risk losing your ship. Does anyone have something to comment about this?
Just trying to get things back on topic so the thread doesn't get locked for lack of content |
Jonah Gravenstein
Machiavellian Space Bastards
14847
|
Posted - 2013.12.14 21:29:00 -
[305] - Quote
IIshira wrote:My main point of this post was if you want to agress someone you should risk losing your ship. Does anyone have something to comment about this?
Just trying to get things back on topic so the thread doesn't get locked for lack of content If bumping was considered to be aggression, the fun and games at the undock of Jita 4-4 would be absolutely hilarious. I think that it's probably extremely hard to code something that can distinguish between accidental and deliberate bumpage, which is possibly why CCP have left well alone, outside of the stuff that's considered an exploit.
I think my sig probably applies in this instance, older and more experienced players would definitely take advantage of any changes to the bumping mechanic, to the detriment of those that don't have the experience to do so. Malcanis' Law - Whenever a mechanics change is proposed on behalf of new players, that change is always to the overwhelming advantage of richer, older players. The corollary is that when new players propose a change, they invariably lack the experience and insight to see how the change would again be exploited by older players far more efficiently than themselves. |
IIshira
School of Applied Knowledge Caldari State
287
|
Posted - 2013.12.14 23:10:00 -
[306] - Quote
Jonah Gravenstein wrote:IIshira wrote:My main point of this post was if you want to agress someone you should risk losing your ship. Does anyone have something to comment about this?
Just trying to get things back on topic so the thread doesn't get locked for lack of content If bumping was considered to be aggression, the fun and games at the undock of Jita 4-4 would be absolutely hilarious. I think that it's probably extremely hard to code something that can distinguish between accidental and deliberate bumpage, which is possibly why CCP have left well alone, outside of the stuff that's considered an exploit. I think my sig probably applies in this instance, older and more experienced players would definitely take advantage of any changes to the bumping mechanic, to the detriment of those that don't have the experience to do so.
Agreed you can't make bumping an aggressive act. It would be impossible to determine if it was accidental or intentional
What you can do is make bumping not affect going into warp.
One should not be able to warp distrupt another player without some risk. Highsec bumpers are protected by Convord while they safely warp distrupt other players. This makes no sense. You want to attack me fine but I can't defend myself? Obviously a broken game mechanic.
As I said before I hate station games so I understand the need for bumping off stations. Simple fix is you can't dock right away. Make the session change longer so you can die on station if you agrees.
Another broken mechanic related to this is have a neutral Orca warp in and you're safe... Really? |
Vidua Arte Album
State War Academy Caldari State
32
|
Posted - 2013.12.17 08:42:00 -
[307] - Quote
IIshira wrote:Jonah Gravenstein wrote:IIshira wrote:My main point of this post was if you want to agress someone you should risk losing your ship. Does anyone have something to comment about this?
Just trying to get things back on topic so the thread doesn't get locked for lack of content If bumping was considered to be aggression, the fun and games at the undock of Jita 4-4 would be absolutely hilarious. I think that it's probably extremely hard to code something that can distinguish between accidental and deliberate bumpage, which is possibly why CCP have left well alone, outside of the stuff that's considered an exploit. I think my sig probably applies in this instance, older and more experienced players would definitely take advantage of any changes to the bumping mechanic, to the detriment of those that don't have the experience to do so. Agreed you can't make bumping an aggressive act. It would be impossible to determine if it was accidental or intentional What you can do is make bumping not affect going into warp. One should not be able to warp distrupt another player without some risk. Highsec bumpers are protected by Convord while they safely warp distrupt other players. This makes no sense. You want to attack me fine but I can't defend myself? Obviously a broken game mechanic. As I said before I hate station games so I understand the need for bumping off stations. Simple fix is you can't dock right away. Make the session change longer so you can die on station if you agrees. Another broken mechanic related to this is have a neutral Orca warp in and you're safe... Really? I've read all this and I'm still waiting for something substantial.
"What you can do is make bumping not affect going into warp."
I am sitting here waiting for you to explain how "we" or "I" am able to do this. I know you're talking about CCP, but besides that minor point, if you know it can be done, you know how it can be done, so explain it.
Not even going into the rest of the post ... one step at a time.
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IIshira
School of Applied Knowledge Caldari State
287
|
Posted - 2013.12.17 10:31:00 -
[308] - Quote
Vidua Arte Album wrote:IIshira wrote:Jonah Gravenstein wrote:IIshira wrote:My main point of this post was if you want to agress someone you should risk losing your ship. Does anyone have something to comment about this?
Just trying to get things back on topic so the thread doesn't get locked for lack of content If bumping was considered to be aggression, the fun and games at the undock of Jita 4-4 would be absolutely hilarious. I think that it's probably extremely hard to code something that can distinguish between accidental and deliberate bumpage, which is possibly why CCP have left well alone, outside of the stuff that's considered an exploit. I think my sig probably applies in this instance, older and more experienced players would definitely take advantage of any changes to the bumping mechanic, to the detriment of those that don't have the experience to do so. Agreed you can't make bumping an aggressive act. It would be impossible to determine if it was accidental or intentional What you can do is make bumping not affect going into warp. One should not be able to warp distrupt another player without some risk. Highsec bumpers are protected by Convord while they safely warp distrupt other players. This makes no sense. You want to attack me fine but I can't defend myself? Obviously a broken game mechanic. As I said before I hate station games so I understand the need for bumping off stations. Simple fix is you can't dock right away. Make the session change longer so you can die on station if you agrees. Another broken mechanic related to this is have a neutral Orca warp in and you're safe... Really? I've read all this and I'm still waiting for something substantial. "What you can do is make bumping not affect going into warp." I am sitting here waiting for you to explain how "we" or "I" am able to do this. I know you're talking about CCP, but besides that minor point, if you know it can be done, you know how it can be done, so explain it. Not even going into the rest of the post ... one step at a time.
I know with many other MMOs players cannot physically block each other's movement. How that translates into computer code I have no idea but it has been done.
Of course this would also eliminate bumping all together but fix aggression timers to eliminate station games and this isn't an issue.
The reason CCP doesn't want to change it currently is they're looking at it from a business perspective (Rightfully so). How many people keep their subscription because they're entertained by this bumping mechanic vs how many loss because it's faulty. Even if it's lame it's currently used as a form of "safe PVP" so that keeps those subscribers interested and they continue to pay.
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Daichi Yamato
Xero Security and Technologies
821
|
Posted - 2013.12.22 17:35:00 -
[309] - Quote
if ships fly through each other, does that mean i have no way to prevent someone from warping in high or low sec if i am ECM jammed or damped so much that it takes ages to lock? does it also mean i cannot bump someone off of station or gate when they are trying to de-agress after they have opened fire upon my friends and i show up?
i'd much prefer bumping to exist. it is a valuable option in PvP.
Quote:The reason CCP doesn't want to change it currently is they're looking at it from a business perspective (Rightfully so). How many people keep their subscription because they're entertained by this bumping mechanic vs how many loss because it's faulty. Even if it's lame it's currently used as a form of "safe PVP" so that keeps those subscribers interested and they continue to pay.
lol what? the demographic u are referring to have one use for bumping. however the same mechanic of bumping can also be used to counter 'safe PvP' of ppl fighting off of stations and gates. Bumping is also a great way of preventing super caps from warping away when u are in low sec and dnt have a hictor handy.
i can see how removing bumping improves ur little world, but what about the rest of us? There are no vets in EVE. Only varying levels of Noobery. |
IIshira
School of Applied Knowledge Caldari State
296
|
Posted - 2013.12.22 19:50:00 -
[310] - Quote
Daichi Yamato wrote:if ships fly through each other, does that mean i have no way to prevent someone from warping in high or low sec if i am ECM jammed or damped so much that it takes ages to lock? does it also mean i cannot bump someone off of station or gate when they are trying to de-agress after they have opened fire upon my friends and i show up? i'd much prefer bumping to exist. it is a valuable option in PvP. Quote:The reason CCP doesn't want to change it currently is they're looking at it from a business perspective (Rightfully so). How many people keep their subscription because they're entertained by this bumping mechanic vs how many loss because it's faulty. Even if it's lame it's currently used as a form of "safe PVP" so that keeps those subscribers interested and they continue to pay. lol what? the demographic u are referring to have one use for bumping. however the same mechanic of bumping can also be used to counter 'safe PvP' of ppl fighting off of stations and gates. Bumping is also a great way of preventing super caps from warping away when u are in low sec and dnt have a hictor handy. i can see how removing bumping improves ur little world, but what about the rest of us?
Again if you eliminate the ability to quickly deagress and dock there would be no need to "bump" ships off stations. I absolutely agree that people shouldn't be able to play these silly station games. Come out and fight I say!
If you're fighting a super cap and don't even have one HIC in your fleet you deserve to lose that kill... I know that sounds mean but come on how hard it is to have one or two in your fleet?
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Thufir Bezluden
Republic Military School Minmatar Republic
18
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Posted - 2014.01.07 06:18:00 -
[311] - Quote
EVE is at its core a PVP game... bumping is not pvp and does not lead to pvp; it leads to people pissed at CCP instead of players. Sure, NPC player can hire merc, do something else, join player corp, but the bumping cannot really be fought right then and there while your pissed as hell and ready to open fire on someone with more SP and experience almost ensuring your death and lots of tears...
but wait...
the bumper just went suspect flagged... PVP
Whip up some maths to make bumping invoke a suspect flag which will sure as hell instigate some PVP if there are combat drones out and set to aggressive.
Bumper bangs into Bumpee...
1) Was Bumper going faster than 3x base ship velocity? yes, bumper gets suspect flag -good chance for PVP if bumpee is pissed enough or drones on agressive. no, bumper doesn't get suspect flag -good velocity control.
2) Has Bumper bumped a player "x" number of times within 5 minute time period? yes, bumper gets suspect flag -good chance for multiple pvp partners. no, no suspect flag -good self-control -maybe.
3) Has Bumpee been stuck in warp longer than 2 minutes and been bumped within 2.5 minutes? yes, suspect flag on bumper. no, pilot is an idiot.
I'm sure there are lots of fun ways to turn a mechanic like bumping, which only becomes PVP if someone turns to suicide ganking, into loads of PVP fun for everyone -especially the semi-afk idiot with their drones on aggressive. |
Leost
Fedaration Navy
0
|
Posted - 2014.01.14 15:25:00 -
[312] - Quote
How about while in Hi-sec when a player clicks to warp they become bump immune. Another player who has also clicked to enter warp will not collide or interact at all with the other player in the same state. A player who has not clicked to enter warp who collides with a player who has receives all the force of the bump (but not to the point of exceeding normal ship speeds which could be used as an exploit).
Hi-Sec where you can't retaliate against bumping gets a fix and everything else is left alone. Also there is no need for CCP to try and figure out who bumped who. |
Morganta
Peripheral Madness
1932
|
Posted - 2014.01.27 22:40:00 -
[313] - Quote
the first post of this thread is vague and muddled
this isn't a ruling, its political blather, a flimsy argument to justify questionable mechanics that can't be fixed.
I personally have no issues with bumping, but seriously GM staff, that "ruling" is complete craptrap
|
Sky' Darkstar
Dark Star Operations.
23
|
Posted - 2014.01.29 01:42:00 -
[314] - Quote
GM Karidor wrote:However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.
LMAO. Real harsh backstabbing universe you got there. -Sky' |
Jessie JoeCarr
The Scope Gallente Federation
0
|
Posted - 2014.02.10 16:15:00 -
[315] - Quote
I don't know if this has been thought of, but what about a deployable web? All ships within a 5km radius are slowed to minimal speed... It'd stop people bumping miners, I'm currently having to hide my barge in a group of roids for the same effect. Guy keeps ramming me with his stabber at full speed... I've told him repeatedly I'm not paying... but he continues to do it... it spoils the game. Might seem pathetic but what if CCP took out all the lasers? wouldn't that ruin it for those who like shooting stuff? I enjoy my own RP, currently mining to get an Orca, but this kid ramming me just throws it all out of wack...
The guy is the ONLY one in the system doing it... he bugs everyone... i it was a system with 3-6 of them doing it... ok but it's one looser doing it.... he needs to be moved on or something... |
IIshira
School of Applied Knowledge Caldari State
673
|
Posted - 2014.02.10 16:24:00 -
[316] - Quote
Jessie JoeCarr wrote:I don't know if this has been thought of, but what about a deployable web? All ships within a 5km radius are slowed to minimal speed... It'd stop people bumping miners, I'm currently having to hide my barge in a group of roids for the same effect. Guy keeps ramming me with his stabber at full speed... I've told him repeatedly I'm not paying... but he continues to do it... it spoils the game. Might seem pathetic but what if CCP took out all the lasers? wouldn't that ruin it for those who like shooting stuff? I enjoy my own RP, currently mining to get an Orca, but this kid ramming me just throws it all out of wack...
The guy is the ONLY one in the system doing it... he bugs everyone... i it was a system with 3-6 of them doing it... ok but it's one looser doing it.... he needs to be moved on or something...
Even if this existed propulsion jamming to include webbing is an aggressive act and will get CONCORD response. It's like a weird reversal where the griefers (bumpers) are protected by CONCORD from the miners LOL |
Leto Thule
Sons of Retribution
392
|
Posted - 2014.02.10 17:10:00 -
[317] - Quote
Jessie JoeCarr wrote:I don't know if this has been thought of, but what about a deployable web? All ships within a 5km radius are slowed to minimal speed... It'd stop people bumping miners, I'm currently having to hide my barge in a group of roids for the same effect. Guy keeps ramming me with his stabber at full speed... I've told him repeatedly I'm not paying... but he continues to do it... it spoils the game. Might seem pathetic but what if CCP took out all the lasers? wouldn't that ruin it for those who like shooting stuff? I enjoy my own RP, currently mining to get an Orca, but this kid ramming me just throws it all out of wack...
The guy is the ONLY one in the system doing it... he bugs everyone... i it was a system with 3-6 of them doing it... ok but it's one looser doing it.... he needs to be moved on or something...
He isnt ruining your game. He is providing you an opportunity to participate in the game rather than play solo. Also what difference does it make if he is the only one there? He is trying to maximize his profit margin... doesnt make him a loser.
Sandbox man. Sandbox. Killboard
https://zkillboard.com/character/90841161/ |
IIshira
School of Applied Knowledge Caldari State
673
|
Posted - 2014.02.10 19:00:00 -
[318] - Quote
Thufir Bezluden wrote:EVE is at its core a PVP game... bumping is not pvp and does not lead to pvp; it leads to people pissed at CCP instead of players. Sure, NPC player can hire merc, do something else, join player corp, but the bumping cannot really be fought right then and there while your pissed as hell and ready to open fire on someone with more SP and experience almost ensuring your death and lots of tears...
but wait...
the bumper just went suspect flagged... PVP
Whip up some maths to make bumping invoke a suspect flag which will sure as hell instigate some PVP if there are combat drones out and set to aggressive.
Bumper bangs into Bumpee...
1) Was Bumper going faster than 3x base ship velocity? yes, bumper gets suspect flag -good chance for PVP if bumpee is pissed enough or drones on agressive. no, bumper doesn't get suspect flag -good velocity control.
2) Has Bumper bumped a player "x" number of times within 5 minute time period? yes, bumper gets suspect flag -good chance for multiple pvp partners. no, no suspect flag -good self-control -maybe.
3) Has Bumpee been stuck in warp longer than 2 minutes and been bumped within 2.5 minutes? yes, suspect flag on bumper. no, pilot is an idiot.
I'm sure there are lots of fun ways to turn a mechanic like bumping, which only becomes PVP if someone turns to suicide ganking, into loads of PVP fun for everyone -especially the semi-afk idiot with their drones on aggressive.
If they make bumping into an aggressive act someone will find a way to exploit it. Just remove the ability to bump other players in the game and the problem is solved. |
IIshira
School of Applied Knowledge Caldari State
673
|
Posted - 2014.02.10 19:02:00 -
[319] - Quote
Leto Thule wrote:Jessie JoeCarr wrote:I don't know if this has been thought of, but what about a deployable web? All ships within a 5km radius are slowed to minimal speed... It'd stop people bumping miners, I'm currently having to hide my barge in a group of roids for the same effect. Guy keeps ramming me with his stabber at full speed... I've told him repeatedly I'm not paying... but he continues to do it... it spoils the game. Might seem pathetic but what if CCP took out all the lasers? wouldn't that ruin it for those who like shooting stuff? I enjoy my own RP, currently mining to get an Orca, but this kid ramming me just throws it all out of wack...
The guy is the ONLY one in the system doing it... he bugs everyone... i it was a system with 3-6 of them doing it... ok but it's one looser doing it.... he needs to be moved on or something... He isnt ruining your game. He is providing you an opportunity to participate in the game rather than play solo. Also what difference does it make if he is the only one there? He is trying to maximize his profit margin... doesnt make him a loser. Sandbox man. Sandbox.
If it's just one guy get a bunch of friends together and gank him. After being ganked a few times he'll move on to easier targets. |
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
57
|
Posted - 2014.02.11 14:51:00 -
[320] - Quote
IIshira wrote:If it's just one guy get a bunch of friends together and gank him. After being ganked a few times he'll move on to easier targets.
Yes...please attempt a failgank against a bumper so he has 30 days of kill rights on your Orca and/or blingy exhumer. |
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Whittorical Quandary
Ministry of War Amarr Empire
0
|
Posted - 2014.02.12 05:53:00 -
[321] - Quote
does this mean if im not targeting someone, i can randomly ram all the people i want that come out of a station?
Sounds like fun lol |
Arenwa Damarmur
Blaster Masters
0
|
Posted - 2014.02.13 00:32:00 -
[322] - Quote
Why not develop a module or a rig that prevents a ship from being bumped out of alignment? |
Leto Thule
Sons of Retribution
482
|
Posted - 2014.02.20 14:34:00 -
[323] - Quote
Arenwa Damarmur wrote:Why not develop a module or a rig that prevents a ship from being bumped out of alignment?
Why would you? Killboard
https://zkillboard.com/character/90841161/ |
Lina Drasselbaff
Brave Newbies Inc. Brave Collective
28
|
Posted - 2014.02.28 11:56:00 -
[324] - Quote
I have a question for all those saying that bumping should generate a suspect flag on the bumper.
Let's ignore the jita scenario and focus purely on the belts. So you're being bumped, and the bumper goes suspect. Now what?
If you aggress them with your drones, it creates a limited engagement and they can shoot back. So now that bumper can destroy you AND not get concorded, lose sec or have to wait out a gcc until they can do it again.
Obviously that won't happen (except perhaps for miners who go into a blind rage), so option 2 is you reship to your battleship and come attack. Fine, but I'm willing to bet most miners and their friends won't do that, because they might lose the fight. Besides, you can currently gank. Sure that's got penalties but you can always make a gank alt to mitigate..
So in short, this'll do almost nothing except make jita and amarr wreck central.
Perhaps instead of dreaming up these modules and mechanics that will generally aid the bumper much more than the miner, perhaps use some of the many many tools already available to you. Or.. just pay the 10 mil isk a year and keep an eye on local and then at least the new order won't bother you. I'm sorry to say both of these do require effort and staying at the keyboard.
If you don't wanna do that then I'm afraid you have to take the risks of what might happen. That's EVE. That's how those of us who don't mine have to play. If you don't like it that's perfectly okay (no flippancy there, EVE isn't for everyone and that's fine), there are a million other games out there you can play. |
Lakotnik
TSOE Po1ice TSOE Consortium
0
|
Posted - 2014.03.11 12:59:00 -
[325] - Quote
Bumping should have consequences dependant on the mass difference between the two vessels.
Frigate trying to bump a freighter = dead frigate. Freighter doesn't budge. Destroyer/cruiser bumping a Mining barge = Mining barge is bumped, but destroyer/cruiser gets damaged. Freighter bumping a capital = freighter takes some damage and bumps the capital out of alignment.
Let's make it interesting for everybody. Equal risk vs. reward when you're trying to bump a tanker with a rowboat. |
IIshira
School of Applied Knowledge Caldari State
707
|
Posted - 2014.03.11 14:05:00 -
[326] - Quote
Lakotnik wrote:Bumping should have consequences dependant on the mass difference between the two vessels.
Frigate trying to bump a freighter = dead frigate. Freighter doesn't budge. Destroyer/cruiser bumping a Mining barge = Mining barge is bumped, but destroyer/cruiser gets damaged. Freighter bumping a capital = freighter takes some damage and bumps the capital out of alignment.
Let's make it interesting for everybody. Equal risk vs. reward when you're trying to bump a tanker with a rowboat. Realistically you couldn't "bump" with spaceships. Doing so would cause massive damage to at least one of the ships. Problem is no one wants to turn Eve into bumper cars. When it comes to aggro mechanics it would be impossible for the server to accurately determine if a bump was intentional. As I said before just remove this failure of a game mechanic. |
Leto Thule
Sons of Retribution
504
|
Posted - 2014.03.12 01:21:00 -
[327] - Quote
And replace it with what? Nothing? I don't see how nothing happening when colliding with another ship is anymore realistic than the ship moving away. If anything, the "bump" that occurs could be attributed to the ships navigation system taking an emergency maneuver to avoid the collision. Killboard
https://zkillboard.com/character/90841161/ |
Lakotnik
TSOE Po1ice TSOE Consortium
2
|
Posted - 2014.03.13 12:18:00 -
[328] - Quote
IIshira wrote:Lakotnik wrote:Bumping should have consequences dependant on the mass difference between the two vessels.
Frigate trying to bump a freighter = dead frigate. Freighter doesn't budge. Destroyer/cruiser bumping a Mining barge = Mining barge is bumped, but destroyer/cruiser gets damaged. Freighter bumping a capital = freighter takes some damage and bumps the capital out of alignment.
Let's make it interesting for everybody. Equal risk vs. reward when you're trying to bump a tanker with a rowboat. Realistically you couldn't "bump" with spaceships. Doing so would cause massive damage to at least one of the ships. Problem is no one wants to turn Eve into bumper cars. When it comes to aggro mechanics it would be impossible for the server to accurately determine if a bump was intentional. As I said before just remove this failure of a game mechanic.
Doesn't matter if it's intentional or not. Damage occurs when two ships bump eachother. When there's a smaller mass involved with greater, the results are quite predictable.
What we have now, isn't "Flight computers taking evasive actions", since my freighters can't actually perform maneuevers like that normally that it doesnt when a cruiser with 100MN MWD bumps into me.
Equal risk/opportunity. Big fleets, two ships lost due to bumping, nothing wrong with that. It'd level the playing field for everyone. |
Kaarous Aldurald
ROC Deep Space The ROC
3101
|
Posted - 2014.03.14 02:09:00 -
[329] - Quote
Lakotnik wrote:IIshira wrote:Lakotnik wrote:Bumping should have consequences dependant on the mass difference between the two vessels.
Frigate trying to bump a freighter = dead frigate. Freighter doesn't budge. Destroyer/cruiser bumping a Mining barge = Mining barge is bumped, but destroyer/cruiser gets damaged. Freighter bumping a capital = freighter takes some damage and bumps the capital out of alignment.
Let's make it interesting for everybody. Equal risk vs. reward when you're trying to bump a tanker with a rowboat. Realistically you couldn't "bump" with spaceships. Doing so would cause massive damage to at least one of the ships. Problem is no one wants to turn Eve into bumper cars. When it comes to aggro mechanics it would be impossible for the server to accurately determine if a bump was intentional. As I said before just remove this failure of a game mechanic. Doesn't matter if it's intentional or not. Damage occurs when two ships bump eachother. When there's a smaller mass involved with greater, the results are quite predictable. What we have now, isn't "Flight computers taking evasive actions", since my freighters can't actually perform maneuevers like that normally that it doesnt when a cruiser with 100MN MWD bumps into me. Equal risk/opportunity. Big fleets, two ships lost due to bumping, nothing wrong with that. It'd level the playing field for everyone.
So... you're telling me that I would only need to use 50-60 mil worth of Stabbers to gank a Freighter under your idea?
Sign me up. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
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MR DushBag
Caldari Provisions Caldari State
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Posted - 2014.03.14 13:56:00 -
[330] - Quote
It has come to my attention that a lot of players complain about being bumped in hi security space and they cant do nothing but move to a different solar system. it is a broken mechanic rule. There should be a way to retaliate with this lowest of scum. There should be some game mechanic that prevents players from hiding in NPC corporations to do their dirty work.
I propose a suspect flag for NPC corp characters that bump. If they are in a player corp, thn business as usual, this way the would be bumpers will have to be subject to retaliation/ wardecs for their actions. At this point the only thing you can do is run to another system and i think that is idiotic. Lets make the miners run all the time. Help us make a stand so we can defend ourselves. Last time i checked the rebalanceing of the gameplay was to make it more war friendly.
Give miners and other hi sec dwelers the ability to retaliate, because as it sits this game mechanic is just BAD. |
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