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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Xune
Kittys Retreat
0
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Posted - 2014.09.20 18:24:00 -
[571] - Quote
I THink the repeated bumping to keep a player from going somewhere is indead harassment.
Ther are solutions to the bumpers yes, but most involve loosing secrating since they hide in NPC corps while the ganking force is then in ther own corp.
CCP can of course just say this is all fine and dandy. However if it is fine and dandy i would like ccp to intreduce a Remote assist module i can use to increase the mass of a ship lets say by 100X Per module on the targeted ship to be able to HELP people not being tossed around like the small kid getting pushed around by the mentally challenged bully.
Give us Mass-increasing beams so we can make the bumped ships giant ******* rocks those guys can bump ther nose bloody. |
Revis Owen
38
|
Posted - 2014.09.21 05:52:00 -
[572] - Quote
Xune wrote:Give us Mass-increasing beams so we can make the bumped ships giant ******* rocks those guys can bump ther nose bloody.
Why don't you just admit that what you really want, for at least some ships in Eve, is for bumping to be rendered not possible?
It really would require less time and energy for you and those like you to just quit your incrementalism and go straight to petitioning for exactly what you want. Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Highsec Operations Permit, please contact me for issuance. |
Black Pedro
Yammerschooner
59
|
Posted - 2014.09.21 08:02:00 -
[573] - Quote
Xune wrote:I THink the repeated bumping to keep a player from going somewhere is indead harassment.
Ther are solutions to the bumpers yes, but most involve loosing secrating since they hide in NPC corps while the ganking force is then in ther own corp.
CCP can of course just say this is all fine and dandy. However if it is fine and dandy i would like ccp to intreduce a Remote assist module i can use to increase the mass of a ship lets say by 100X Per module on the targeted ship to be able to HELP people not being tossed around like the small kid getting pushed around by the mentally challenged bully.
Give us Mass-increasing beams so we can make the bumped ships giant ******* rocks those guys can bump ther nose bloody.
There are already remote modules (i.e. webs) that will help a player escape bumpers preventing them from entering warp. If people can't be bothered to use them, what makes you think they will fit and use a "mass magnifier" ?
There are plenty of ways to avoid a gank already, do you think it is the best use of developer time to create yet another one that AFK miners and haulers will be too lazy to use? |
Xune
Kittys Retreat
0
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Posted - 2014.09.21 09:37:00 -
[574] - Quote
Revis Owen wrote:Xune wrote:Give us Mass-increasing beams so we can make the bumped ships giant ******* rocks those guys can bump ther nose bloody. Why don't you just admit that what you really want, for at least some ships in Eve, is for bumping to be rendered not possible? It really would require less time and energy for you and those like you to just quit your incrementalism and go straight to petitioning for exactly what you want.
Duno how you read this into it but no thats not what i want.
I want a non-agression remote assist tool. Something which increases teamplay to prevent bumping.
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Xune
Kittys Retreat
0
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Posted - 2014.09.21 09:38:00 -
[575] - Quote
Black Pedro wrote:Xune wrote:I THink the repeated bumping to keep a player from going somewhere is indead harassment.
Ther are solutions to the bumpers yes, but most involve loosing secrating since they hide in NPC corps while the ganking force is then in ther own corp.
CCP can of course just say this is all fine and dandy. However if it is fine and dandy i would like ccp to intreduce a Remote assist module i can use to increase the mass of a ship lets say by 100X Per module on the targeted ship to be able to HELP people not being tossed around like the small kid getting pushed around by the mentally challenged bully.
Give us Mass-increasing beams so we can make the bumped ships giant ******* rocks those guys can bump ther nose bloody. There are already remote modules (i.e. webs) that will help a player escape bumpers preventing them from entering warp. If people can't be bothered to use them, what makes you think they will fit and use a "mass magnifier" ? There are plenty of ways to avoid a gank already, do you think it is the best use of developer time to create yet another one that AFK miners and haulers will be too lazy to use?
Sadly what your stating here is wrong. Web reduces the top speed which makes you go to warp faster. However once some one is bumped a web would not help them at all. Once bnumped thers no module you could use to remote assist some one.
I find it highly funny your keep reffering to afk people when i was clearly stating an active remote assist module which provides teamwork.
I guess provides teamwork is a wonderfull thing to say to justify ganking and bumping but is a horrible abnomitation when used to justify a module that would make bumping take more effort.
Edit:
Allso Webs on a bumping victim requires you to be in there corp or get sec hit. A nother part ofd your nullified argument. |
Black Pedro
Yammerschooner
59
|
Posted - 2014.09.21 11:30:00 -
[576] - Quote
Xune wrote:Sadly what your stating here is wrong. Web reduces the top speed which makes you go to warp faster. However once some one is bumped a web would not help them at all. Once bnumped thers no module you could use to remote assist some one.
I find it highly funny your keep reffering to afk people when i was clearly stating an active remote assist module which provides teamwork.
I guess provides teamwork is a wonderfull thing to say to justify ganking and bumping but is a horrible abnomitation when used to justify a module that would make bumping take more effort.
Edit:
Allso Webs on a bumping victim requires you to be in there corp or get sec hit. A nother part ofd your nullified argument.
I don't think you fully understand the mechanics involved here. If you are engaging in "teamwork" you can reduce the time for a freighter to enter warp to mere seconds making it extremely difficult, if not impossible for a bumper to prevent the ship from entering warp. Even if they have already started bumping you, webbing a hauler can save them unless the bumpers have so many ships that they are constantly hitting the target every few seconds, which is much more more difficult that hitting it every 10 or 20 seconds that they need to do for an unwebbed freighter.
If you are in not in the same corp, you can avoid a sec status hit by having the hauler and the webbing ship engage in a duel. This is exactly what your proposed module would do - in fact webbing is even better as it reduces the alignment time of the hauler and will make the trip significantly faster.
Do you know what else would happen if you put this module in the game? Gankers would start using it on their bumping ships multiplying the mass of them so high that they would be able to bump targets without the beam on them (which would be essentially all ships as most highsec miners/haulers are unescorted and AFK) much, much further. I'd love to have that beam so I could have an alt use it on my bumping ship and in one shot send a miner hundreds of kms away from an asteroid belt. |
Lady Areola Fappington
2248
|
Posted - 2014.09.21 14:12:00 -
[577] - Quote
Black Pedro wrote:
I don't think you fully understand the mechanics involved here. If you are engaging in "teamwork" you can reduce the time for a freighter to enter warp to mere seconds making it extremely difficult, if not impossible for a bumper to prevent the ship from entering warp. Even if they have already started bumping you, webbing a hauler can save them unless the bumpers have so many ships that they are constantly hitting the target every few seconds, which is much more more difficult than hitting it every 10 or 20 seconds that they need to do for an unwebbed freighter.
If you are in not in the same corp, you can avoid a sec status hit by having the hauler and the webbing ship engage in a duel. This is exactly what your proposed module would do - in fact webbing is even better as it reduces the alignment time of the hauler and will make the trip significantly faster.
Do you know what else would happen if you put this module in the game? Gankers would start using it on their bumping ships multiplying the mass of them so high that they would be able to bump targets without the beam on them (which would be essentially all ships as most highsec miners/haulers are unescorted and AFK) much, much further. I'd love to have that beam so I could have an alt use it on my bumping ship and in one shot send a miner hundreds of kms away from an asteroid belt.
It's something I've often noticed with carebear types, they don't seem to grasp the wider-ranging second and third order effects of the things they request. They see the changes from inside a little box, and don't realise the wider implications.
Take for example, the following. I've seen quite a few requests for a "space anchor", to be used to prevent miners from being bumped. As a ganker, I'd love to see this put in place. Why? Because having my target voluntarily forcing itself into a locked-in immobile position just makes my life that much easier. No need for neutral scouts, just bookmark the anchored miner, bounce around, and go in guns blazing. It isn't really hard, but I think there are customers that you can lose in a good way and there's customers that you can lose in a bad way. If people come in and fundamentally don't like EVE Online, then I think that might be a good way of losing customers. . -á--CCP Soundwave |
Veers Belvar
Swordmasters of New Eden
93
|
Posted - 2014.09.21 14:58:00 -
[578] - Quote
My idea is still the best - for 60 seconds after CONCORD arrives the gank victim can warp off unaffected by bumping, much like a pod can warp off. No direct negative effects, not even 2nd or 3rd order ones. I will be putting up a thread in F&I on it soon. Hopefully we can quickly resolve this bumping malady. |
Jonah Gravenstein
Machiavellian Space Bastards
20776
|
Posted - 2014.09.21 15:02:00 -
[579] - Quote
Lady Areola Fappington wrote:It's something I've often noticed with carebear types, they don't seem to grasp the wider-ranging second and third order effects of the things they request. They see the changes from inside a little box, and don't realise the wider implications. They constantly underestimate their opponents, and their ability to adapt. Any perceived buff to the carebear lifestyle invariably ends up getting used by the very people it was designed to nerf. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Mallak Azaria
GoonWaffe Goonswarm Federation
6204
|
Posted - 2014.09.25 00:13:00 -
[580] - Quote
Black Pedro wrote:I don't think you fully understand the mechanics involved here. If you are engaging in "teamwork" you can reduce the time for a freighter to enter warp to mere seconds making it extremely difficult, if not impossible for a bumper to prevent the ship from entering warp. Even if they have already started bumping you, webbing a hauler can save them unless the bumpers have so many ships that they are constantly hitting the target every few seconds
A single webbing alt with about 2 hours of training can put a freighter in to warp in less than 3 seconds, which makes it borderline impossible to bump the ship, & circumstances where it would get bumped are a stretch of the imagination anyway. Webbing a freighter or hauler after a successful bump is a hindrance, since webbing at that point will vastly increase the time it takes to get in to warp.
It's all about knowing how everything actually works. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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Veers Belvar
Swordmasters of New Eden
97
|
Posted - 2014.09.28 01:05:00 -
[581] - Quote
Mallak Azaria wrote:Black Pedro wrote:I don't think you fully understand the mechanics involved here. If you are engaging in "teamwork" you can reduce the time for a freighter to enter warp to mere seconds making it extremely difficult, if not impossible for a bumper to prevent the ship from entering warp. Even if they have already started bumping you, webbing a hauler can save them unless the bumpers have so many ships that they are constantly hitting the target every few seconds A single webbing alt with about 2 hours of training can put a freighter in to warp in less than 3 seconds, which makes it borderline impossible to bump the ship, & circumstances where it would get bumped are a stretch of the imagination anyway. Webbing a freighter or hauler after a successful bump is a hindrance, since webbing at that point will vastly increase the time it takes to get in to warp. It's all about knowing how everything actually works.
Did you bother reading the forum posts a couple of pages back by the Non-AFK freighter pilot who was bumped for 50 minutes with webber alts, and as a result had to self destruct his ship, biomass, and quit the game?
Enough said. |
RubyPorto
RubysRhymes
5604
|
Posted - 2014.09.28 01:22:00 -
[582] - Quote
Veers Belvar wrote:Did you bother reading the forum posts a couple of pages back by the Non-AFK freighter pilot who was bumped for 50 minutes with webber alts, and as a result had to self destruct his ship, biomass, and quit the game?
Enough said.
Explain, exactly, why you think he "had" to do any of that.
Also, if you had bothered to read, you'd know that quitting-guy only bothered to web his Freighter *after* getting bumped. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
La Rynx
School of Applied Knowledge Caldari State
79
|
Posted - 2014.10.08 09:10:00 -
[583] - Quote
Veers Belvar wrote: Did you bother reading the forum posts a couple of pages back by the Non-AFK freighter pilot who was bumped for 50 minutes with webber alts, and as a result had to self destruct his ship, biomass, and quit the game?
Enough said.
Hardly.
So far what i understand:
CCP response on bumping is: It is ok, except on special occasions. Example: Bumping Titans out of Station shield leads to a ban! Bumping barges, orcas and freighters is tolerated as legal gameplay. Note: Tolerated is not the same as required,
The reason for this situation is, that the mechanics of bumping are bad implemented to say the least. After being bumped with a full orca for quite a while, the game mechanics are broken, since a small ship can play ball with a significant bigger ship with far bigger mass. I did not lose anything, but it still felt ridiculous, since the bumped ship is even impaired on its regular movement. Whats more annoying is, that it doesn't raise the aggression flag, when it is an aggressive action. Annoying so far, cause i had enough forces at hand, if that guy would have gone suspect, there would have been firepower enough, tacklers where there and drones en masse. But in this case the aggressor is covered by CONCORDE.
Well thats what i call a broken and abused game mechanic. Forum Main |
Mallak Azaria
GoonWaffe Goonswarm Federation
6312
|
Posted - 2014.10.08 10:11:00 -
[584] - Quote
La Rynx wrote:Well thats what i call a broken and abused game mechanic.
CCP disagrees, so you're **** out of luck. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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La Rynx
School of Applied Knowledge Caldari State
79
|
Posted - 2014.10.08 11:23:00 -
[585] - Quote
Mallak Azaria wrote:La Rynx wrote:Well thats what i call a broken and abused game mechanic. CCP disagrees, so you're **** out of luck.
Nope, i've been following discussions over bumping. An additional Problem is, that isn' easy to fix. I know of two cases where CCP acts. One is that bumping titans out of shield. One is bumping to keep titans from warping so that the pilot has problems disconnecting.
The case Veers mentioned is a close call. As long as those mechanics can be countered CCP will not act fast. If its abused a lot, they will in the end. Be it in a ruling, or in change of code.
Another thing you should note: Since this thread is not locked, bumping is still open for discussion. Forum Main |
Mallak Azaria
GoonWaffe Goonswarm Federation
6312
|
Posted - 2014.10.08 11:52:00 -
[586] - Quote
La Rynx wrote: One is that bumping titans out of shield.
Because it circumvents the protective shield which is actually supposed to stop that from being able to happen at all.
La Rynx wrote:One is bumping to keep titans from warping so that the pilot has problems disconnecting.
Because if you can get a bump on a titan as it logs on before it gets in to it's emergency warp, the ship will stay in space until it is destroyed & is completely unable to act.
Do you see what those two cases have in common with each other, but not with regular old bumping? This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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La Rynx
School of Applied Knowledge Caldari State
80
|
Posted - 2014.10.08 12:04:00 -
[587] - Quote
Mallak Azaria wrote:La Rynx wrote: One is that bumping titans out of shield.
Because it circumvents the protective shield which is actually supposed to stop that from being able to happen at all. La Rynx wrote:One is bumping to keep titans from warping so that the pilot has problems disconnecting. Because if you can get a bump on a titan as it logs on before it gets in to it's emergency warp, the ship will stay in space until it is destroyed & is completely unable to act. Do you see what those two cases have in common with each other, but not with regular old bumping?
Yes, so what? It is still bumping. Forum Main |
RubyPorto
RubysRhymes
5649
|
Posted - 2014.10.08 15:14:00 -
[588] - Quote
La Rynx wrote:Yes, so what? It is still bumping.
And in those two cases of bumping, doing so allows you to circumvent other game mechanics in ways the developers do not want.
POS Shields are meant to provide actual protection to anyone inside from anyone who doesn't have the password. POS Bowling, in all its forms, bypasses that intended protection. Getting bumped while logging in means that you cannot act, since EVE still thinks your ship is entering warp, and you cannot cancel that warp.
In other cases, no game mechanics are being circumvented. CONCORD doesn't, and is not intended to provide protection to anyone. Getting bumped while trying to enter a normal warp still gives you the option of canceling that warp and doing something else.
You may notice that the old double vindi web tackling exploit is very similar to the login bumping exploit in that it trapped a ship in a state of uncancellable warp while the attacker bumped and killed the target. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
La Rynx
School of Applied Knowledge Caldari State
80
|
Posted - 2014.10.08 16:45:00 -
[589] - Quote
RubyPorto wrote: CONCORD doesn't, and is not intended to provide protection to anyone.
I did not ask for CONCORDE help, but when aggressed so hard, i think it would be OK to set the attacker to suspect. As said, in my example their was ample firepower.
Forum Main |
Mallak Azaria
GoonWaffe Goonswarm Federation
6313
|
Posted - 2014.10.08 21:22:00 -
[590] - Quote
La Rynx wrote:RubyPorto wrote: CONCORD doesn't, and is not intended to provide protection to anyone.
I did not ask for CONCORDE help, but when aggressed so hard, i think it would be OK to set the attacker to suspect. As said, in my example their was ample firepower.
This has been suggested for years. Would you like to know why it has never been added to the game? This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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RubyPorto
RubysRhymes
5649
|
Posted - 2014.10.08 22:41:00 -
[591] - Quote
La Rynx wrote:RubyPorto wrote: CONCORD doesn't, and is not intended to provide protection to anyone.
I did not ask for CONCORDE help, but when aggressed so hard, i think it would be OK to set the attacker to suspect. As said, in my example their was ample firepower.
1) You weren't aggressed. Nobody attacked you. Bumping is neither aggressive nor is it an attack.
2) If it were: Cool, that takes the "suicide" right out of "suicide ganking" "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
La Rynx
School of Applied Knowledge Caldari State
80
|
Posted - 2014.10.09 13:05:00 -
[592] - Quote
RubyPorto wrote: You weren't aggressed. Nobody attacked you. Bumping is neither aggressive nor is it an attack.
You make sense most of the time, but this is nonsense.
Of course this is an aggressive action. In case of the veers bumped freighter, it was kept from warping out, another game mechanik implemented by CCP. This was an unrequested aggressive external course correction.
In my case, one tried to keep my orca from boosting, which i was not anyway. I was just bait for the bumper. Forum Main |
RubyPorto
RubysRhymes
5650
|
Posted - 2014.10.09 13:31:00 -
[593] - Quote
La Rynx wrote:RubyPorto wrote: You weren't aggressed. Nobody attacked you. Bumping is neither aggressive nor is it an attack.
You make sense most of the time, but this is nonsense. Of course this is an aggressive action.
Aggressive actions in EVE are a very clearly defined set. Just because the word "aggressive" has a different meaning in other contexts doesn't mean you get to apply that meaning to EVE.
If bumping were an aggressive action in EVE, it would result in an aggression flag.
Quote:In case of the veers bumped freighter, it was kept from warping out, another game mechanik implemented by CCP.
Nothing of the sort occurred. Bumping does not prevent warp. It might prevent a ship's successful alignment for a warp, but that's quite a bit different.
And even if we accept your claim that it did (which we do not), you'll note that there's an important clause you missed in your attempt to imply the equivalence to the other two situations
RubyPorto wrote:doing so allows you to circumvent other game mechanics in ways the developers do not want. Now take a look at the OP in this thread. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
La Rynx
School of Applied Knowledge Caldari State
80
|
Posted - 2014.10.09 18:22:00 -
[594] - Quote
RubyPorto wrote: aggressive action in EVE, it would result in an aggression flag.
Thank you for stating the obvious. I already thought, that you try to bullshit me.
RubyPorto wrote: Nothing of the sort occurred. Bumping does not prevent warp. It might prevent a ship's successful alignment for a warp, but that's quite a bit different.
And trying harder...
RubyPorto wrote:game mechanics in ways the developers do not want. You really try hard to bullshit people.
The Development of EvE and the intentions of the Developer are a story for its own. Not everything was planed from beginning and even if it would have been ( still was not ), things are "at flow". The bumping mechanism is flawed, CCP knows that, others know that, but you still try to sell this crap for a fix, well known and completly intentional mechanism. Which is, guess what? BULLSHIT!
Many ships and shiptypes came much later and still this old mechanism is unchanged. Those mentioned examples still fit for Veers example. One allows ships to keep in warp when the pilot logs out, the other keeps the pilot from fleeing. No difference, the pilot is at the keyboard. It is not some kind of billiard, when smaller ships can shoot bigger ships around. And the bigger ships are restrained in movement after a bump. Absout nonsense considering, that bigger ships also need much bigger engines to move, dosn't matter how nonexististent physics in EvE is. Small ships shooting much bigger ships over the grid is plain stupid. Moreso: The oh-so-tough PvPlers cry when some mechanics are in danger which replaces skill without any repercussions. There is not danger for the bumper and the bumped one is bound by concorde. Forum Main |
La Rynx
School of Applied Knowledge Caldari State
80
|
Posted - 2014.10.09 18:39:00 -
[595] - Quote
GM Karidor wrote: CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment
Taken from the very first post! This mentioned freighter tried hard to escape. This *can* be classified as harrasment.
GM Karidor wrote: We would also like to stress that if a gameplay activity is classified as being GÇ£within the rulesGÇ¥ this does not mean that we endorse, sanction or back player activity.
This differs quite a lot from stories some people try to sell!
GM Karidor wrote: Now take a look at the OP in this thread.
I did. Forum Main |
RubyPorto
RubysRhymes
5650
|
Posted - 2014.10.10 00:19:00 -
[596] - Quote
La Rynx wrote:Not everything was planed from beginning and even if it would have been ( still was not ), things are "at flow".
I never said anything about what the developers planned. I said something about what they currently want. As evidenced by the fact that they declared login-bumping and the new incarnation of POS bumping to be exploits and have made no such declaration for bumping freighters.
Prove it. Find where CCP said that Freighter bumping is broken. I'll wait.
La Rynx wrote:Taken from the very first post! This mentioned freighter tried hard to escape. This *can* be classified as harrasment.
Not hard enough.
GM Karidor wrote:Merely changing belts in the same system or moving a few thousand meters to another asteroid would not qualify in this regard
Sorry, I guess it wasn't in the OP. Just later on the first page. It is useful to read at least part of a thread you want to participate in. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
La Rynx
School of Applied Knowledge Caldari State
80
|
Posted - 2014.10.10 06:33:00 -
[597] - Quote
RubyPorto wrote:planned. I said something about what they currently want. No, they accept the status quo, this has been made absolut clear. Huge Difference. This is why i say you try to fool others.
RubyPorto wrote: Not hard enough.
There is no "must try hard enough" in the OP. AND this is just "not hard enough" in your opinion, that guy had escorts, he took some effort.
The bumper was at risk at no time.
RubyPorto wrote:GM Karidor wrote:Merely changing belts in the same system or moving a few thousand meters to another asteroid would not qualify in this regard Why should the freigther change belt? He was not in one? Miners Business -> mine astereoids, stays in system. Can be slowed mining but not stopped from changing system. Freighter Business -> jump systems Next try to fool someone.
It can be discussed if this action on a miner is agressive, but on the freighter there is no question. It is the same like warp-disrupting, what gives a suspect status or webbing witch gives suspect status too ( but in fact would help the freigther). So this bumping abuse is a gift, given to gankers. Why?
He was running, he tried to align, he had help, he was on keyboard. Worse: The gank did not work on the first try Much effort, no success, that is frustrating. A game should be never frustating.
RubyPorto wrote: Sorry, I guess it wasn't in the OP
You guess wrong. Forum Main |
Veers Belvar
Swordmasters of New Eden
162
|
Posted - 2014.10.11 22:20:00 -
[598] - Quote
La Rynx wrote:RubyPorto wrote:GM Karidor wrote:Merely changing belts in the same system or moving a few thousand meters to another asteroid would not qualify in this regard Why should the freigther change belt? He was not in one? Miners Business -> mine astereoids, stays in system. Can be slowed mining but not stopped from changing system. Freighter Business -> jump systems Next try to fool someone. It can be discussed if this action on a miner is agressive, but on the freighter there is no question. It is the same like warp-disrupting, what gives a suspect status or webbing witch gives suspect status too ( but in fact would help the freigther). So this bumping abuse is a gift, given to gankers. Why? He was running, he tried to align, he had help, he was on keyboard. Worse: The gank did not work on the first try Much effort, no success, that is frustrating. A game should be never frustating. RubyPorto wrote: Sorry, I guess it wasn't in the OP
You guess wrong.
Agree with you 100%. Suspect doesn't make sense though. Best solution is a 60 second warpoff unaffected by bumping when concord arrives. |
Mallak Azaria
GoonWaffe Goonswarm Federation
6327
|
Posted - 2014.10.12 02:22:00 -
[599] - Quote
La Rynx wrote:RubyPorto wrote: aggressive action in EVE, it would result in an aggression flag.
Thank you for stating the obvious. I already thought, that you try to bullshit me. RubyPorto wrote: Nothing of the sort occurred. Bumping does not prevent warp. It might prevent a ship's successful alignment for a warp, but that's quite a bit different.
And trying harder... RubyPorto wrote:game mechanics in ways the developers do not want. You really try hard to bullshit people. The Development of EvE and the intentions of the Developer are a story for its own. Not everything was planed from beginning and even if it would have been ( still was not ), things are "at flow". The bumping mechanism is flawed, CCP knows that, others know that, but you still try to sell this crap for a fix, well known and completly intentional mechanism. Which is, guess what? BULLSHIT! Many ships and shiptypes came much later and still this old mechanism is unchanged. Those mentioned examples still fit for Veers example. One allows ships to keep in warp when the pilot logs out, the other keeps the pilot from fleeing. No difference, the pilot is at the keyboard. It is not some kind of billiard, when smaller ships can shoot bigger ships around. And the bigger ships are restrained in movement after a bump. Absout nonsense considering, that bigger ships also need much bigger engines to move, dosn't matter how nonexististent physics in EvE is. Small ships shooting much bigger ships over the grid is plain stupid. Moreso: The oh-so-tough PvPlers cry when some mechanics are in danger which replaces skill without any repercussions. There is not danger for the bumper and the bumped one is bound by concorde.
Get mad. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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La Rynx
School of Applied Knowledge Caldari State
81
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Posted - 2014.10.12 08:17:00 -
[600] - Quote
Mallak Azaria wrote: Get mad.
No!
It is enough when you are.
Veers Belvar wrote:Agree with you 100%. Suspect doesn't make sense though. Best solution is a 60 second warpoff unaffected by bumping when concord arrives.
Veers, this is still EvE. What i think is, that there should be competition between two factions. In my oppinion there is no "good" or "bad", ganking is a fact and ads tension to highsec. What i want is some principle. Not realy "fairness" but equal chances. One of the best games since ever is "Rock, Paper, Scissors". Since bumping is considered nonaggression, this adds no cost to the gank. The gank would cost more if to add and would lower the attractivity and raise the danger for the gankers. In mining a medium fleet has a lots of drones, wiping out a bumper in no time. A freighter who defends against a bumper gets suspected and can get shot down freely without any timers for the gankers.
A "best solution" would be the adaption of better force/mass adaption . A smaller lighter ship bumping a fully loaded freighter? Seen what happens when a small car with 140 mph hits a truck a 30 mph truck? The truck flies nowwhere. Since EvE dosnt use relativistic calculations this is quite easy. Space in EvE is a absolute reference. Forum Main |
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