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Stellar Fitzgerald
Valmet Oy
0
|
Posted - 2014.01.09 09:48:00 -
[1] - Quote
I posted a petition for my freighter loss. No reply from CCP yet and almost 2 weeks gone. Is it legal?
Copy-paste: Hi.
I got ganked to Hisec with 25B of assets in my freighter.
I was bumped by a machariel for an hour and an rookie-ship attacked me every time I tried to logoff to keep the globals on me so I could not do anything but wait 1hour and then my freighter was shot.
I need CCP opinion if this is allowed gameplay. Is it allowed that freighter is kept stuck for an hour by bumping and using a rookie-ship to keep aggroes up?
I think this is not proper way to use game mechanics. Even tho the current mechanics are more realistic than old "logoff games" but in this situation I think its unfair. If you want to make a realistic game then all kind of meta-gaming should be not possible. This is why the machariel should keep me pointed etc. but he cant do it in HiSec, thats why its called HiSec.
Game changes all the time, I had no idea this kind of bumping&keeping aggro is possible, to lose 20B of assets because of this kind of things is kind of frustrating and thereby I need a clear answer, does CCP allow it or not?
Kill: Stellar Fitzgerald (Obelisk)
Furthermore, CCP should remove emergency warp. Whats it for anymore with current game mechanics? It only creates unnecessary fuzz. |

Istyn
Freight Club The Marmite Collective
279
|
Posted - 2014.01.09 10:23:00 -
[2] - Quote
Yes. This is nothing new. |

Berasus
Ice station zebra
0
|
Posted - 2014.01.09 10:27:00 -
[3] - Quote
I got ganked to Hisec with 25B of assets in my freighter.
Mistake number 1. Anyone who saw you and had the ability to gank you was always going to gank you. You were so much a target that someone who spotted you spent an hour of their time holding you in place so they could get things ready to gank you. 25 billion is about 25 times the amount needed for it to be worth it.
I was bumped by a machariel for an hour and an rookie-ship attacked me every time I tried to logoff to keep the globals on me so I could not do anything but wait 1hour and then my freighter was shot.
Mistake number 2. You had an hour and had no-one you could get to come to your aide to save 25 billion?
I need CCP opinion if this is allowed gameplay. Is it allowed that freighter is kept stuck for an hour by bumping and using a rookie-ship to keep aggroes up?
And heres your CCP opinion on the bumping part: https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread |

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
516
|
Posted - 2014.01.09 10:59:00 -
[4] - Quote
Stellar Fitzgerald wrote:stuff
Welcome to EVE.
Yep, it was all legal.
Next time don't put a big fat bullseye on your freighter.
Better yet, have an escort. One guy...just one...could have counterbumped that Mach. If it was a corpie, they could have webbed you and helped you get into warp much, much faster.
If you feel the need to stuff a ship full of 25 billion iskies worth of loot, I recommend the Blockade Runner, which cannot be cargo scanned.
They are also damn near impossible to catch, if flown properly. Everything in EVE is a trap. And if it isn't, it's your job to make it a trap...:)
|

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
791
|
Posted - 2014.01.09 11:12:00 -
[5] - Quote
Stellar Fitzgerald wrote:I posted a petition for my freighter loss. No reply from CCP yet and almost 2 weeks gone. Is it legal? Yes, CCP can take as long as they want.... even 2 weeks. Perfectly legal. 
YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
|

Grunanca
Doughboys Shadow Cartel
127
|
Posted - 2014.01.09 11:14:00 -
[6] - Quote
You moved more than 1.5 billion in a freighter!? Considering you were able to accumulate 25 bil in assets without getting ganked before is a mystery to me, but guess you got lucky! Nothing illegal was done, so guess its back to making isk again for you.
And complaining about meta game is kinda lame when you at the same time tried to log off to avoid what was coming for you... |

Amonios Zula
Aeon Ascendant
8
|
Posted - 2014.01.09 13:20:00 -
[7] - Quote
Quick question while on this subject. Can a single escort with a pair of stasis webs sling a freighter to warp through the bumps ? |

Michael Ignis Archangel
Christe Eleison
23
|
Posted - 2014.01.09 15:56:00 -
[8] - Quote
Yes, done properly a double webbing frig will cause warp the instant the webs hit. There is still an element of luck how far you are from your escort when you gate into system, but more escorts greatly diminishes the chance of a highly unfavorable gate-in. Holding gate cloak on the freighter and moving the webber into position works as well. |

Amonios Zula
Aeon Ascendant
8
|
Posted - 2014.01.09 15:59:00 -
[9] - Quote
Thanks  |

Marlin Spikes
Mentally Assured Destruction The Pursuit of Happiness
107
|
Posted - 2014.01.09 17:41:00 -
[10] - Quote
I see this all the time in the 0.5 systems in the major trade pipes. Nothing you can do to avoid the gank with that much in your cargo AND no fleet support. As a previous posted mentioned, having an alt with a web following you around in a noob ship might have saved the day.
Here's something to think about: You spent a lot of time (months maybe) trading, missioning, exploring, mining, or whatever to make that isk. In one hour, some chumps ganked you and made off with 24 B in loot. |
|

Pipa Porto
1509
|
Posted - 2014.01.09 18:38:00 -
[11] - Quote
Amonios Zula wrote:Quick question while on this subject. Can a single escort with a pair of stasis webs sling a freighter to warp through the bumps ?
Probably not. Once the bumping starts, webbing into warp is far less effective.
A single escort can easily web you into warp before the first bump lands, though. I'd go with 3 or 4 webs though.
If you're dual boxing the escort and Freighter, you can use the time that the Freighter is cloaked to manually fly the escort within range. Just takes a little practice to be able to orient yourself to using the Freighter's overview and screen to guide your escort's motions. Or just press the easy button and buy a Rapier, Huginn, or Hyena. EvE: Everyone vs Everyone
-RubyPorto |

Renegade Heart
Renegade Empire
44
|
Posted - 2014.01.09 18:45:00 -
[12] - Quote
The blueprints that you lost were quite valuable and represent the major portion of your total loss here. A shuttle can hold 100s of those blueprints, yet you deemed it wise to transport them in a slow freighter.
Really, freighters are better used for moving bulk quantities of cheap (isk per m3) crap, like tritanium. If you want to move small valuable items use a blockade runner! |

BeBopAReBop RhubarbPie
NEW ORDER DEATH DEALERS CODE.
174
|
Posted - 2014.01.09 23:23:00 -
[13] - Quote
Bumping is an allowed game mechanic. Even so I would be infuriated if I were forced to sit there for an hour without being able to log off. At least they finally got around to putting you out of your misery. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Pipa Porto
1510
|
Posted - 2014.01.09 23:31:00 -
[14] - Quote
BeBopAReBop RhubarbPie wrote:Bumping is an allowed game mechanic. Even so I would be infuriated if I were forced to sit there for an hour without being able to log off. At least they finally got around to putting you out of your misery.
Nothing can stop you from logging off. Or Ejecting. Or Self Destructing. Except yourself. EvE: Everyone vs Everyone
-RubyPorto |

Mister Simms
Society for Miner Education
4
|
Posted - 2014.01.10 00:08:00 -
[15] - Quote
I'm a little confused....
The only kill I can find shows about an 18B loss, not 25b.
It looks like there were 12 Talos involved in the kill, I don't see any damage done by rookie ships.
So are saying that these 12 Talos attacked you all once, got Concorded, then use the Mach to keep you from warping and a rookie ship to keep the log off timer active while they waited to refit some more Talos and have another go at you?
Exactly what happened? |

BeBopAReBop RhubarbPie
NEW ORDER DEATH DEALERS CODE.
174
|
Posted - 2014.01.10 00:44:00 -
[16] - Quote
Pipa Porto wrote:BeBopAReBop RhubarbPie wrote:Bumping is an allowed game mechanic. Even so I would be infuriated if I were forced to sit there for an hour without being able to log off. At least they finally got around to putting you out of your misery. Nothing can stop you from logging off. Or Ejecting. Or Self Destructing. Except yourself. I guess I need to play with the "log off safely" mechanic again. I honestly have no idea how it works since I almost always dock up. Only used it a few times when out in npc null. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Tarsas Phage
Freight Club
243
|
Posted - 2014.01.10 02:21:00 -
[17] - Quote
BeBopAReBop RhubarbPie wrote: I guess I need to play with the "log off safely" mechanic again. I honestly have no idea how it works since I almost always dock up. Only used it a few times when out in npc null.
Safe Log Off can be activated only when the following conditions exist:
1) You are not in a fleet 2) You have no active aggression timer ( 2 minute NPC or 15 minute Capsuleer) 3) You have no active modules running (this includes a cloak) 4) You are not approaching/orbiting/keep-at-distance to an object (however a bookmark is ok)
Once you activate safe loggoff, a timer on your screen ticks down from 30 seconds. If any of the above listed conditions occur during that countdown, the safe logoff is automatically cancelled.
|

Hesod Adee
Kiwis In Space
235
|
Posted - 2014.01.10 02:36:00 -
[18] - Quote
My understanding is that, even if safe logoff is unavailable and the emergency warp fails, the ship will still vanish 15 minutes after logoff. So as long as the DPS to kill the freighter doesn't arrive before that 15 minutes is up, the freighter would survive.
Or is there something I'm missing ? |

Istyn
Freight Club
281
|
Posted - 2014.01.10 02:55:00 -
[19] - Quote
Hesod Adee wrote:My understanding is that, even if safe logoff is unavailable and the emergency warp fails, the ship will still vanish 15 minutes after logoff. So as long as the DPS to kill the freighter doesn't arrive before that 15 minutes is up, the freighter would survive.
Or is there something I'm missing ?
Ships don't disappear with an active aggression timer. |

Pipa Porto
1511
|
Posted - 2014.01.10 04:42:00 -
[20] - Quote
Hesod Adee wrote:My understanding is that, even if safe logoff is unavailable and the emergency warp fails, the ship will still vanish 15 minutes after logoff. So as long as the DPS to kill the freighter doesn't arrive before that 15 minutes is up, the freighter would survive.
Or is there something I'm missing ?
The ship will vanish 15 minutes after the last person has shot it or 60 seconds after logging off whichever comes last. Safe logoff is for when you're already safe and you want to make sure nobody comes and shoots you in the 60 seconds that you normally spend in space after logging off, so it lets you keep in control until your ship disappears.
If you notice, I didn't say anything about being able to safely logoff. Just that nothing can stop you from logging off (hit the big red X at the top right of the window). EvE: Everyone vs Everyone
-RubyPorto |
|

Sabriz Adoudel
Mission BLITZ
1691
|
Posted - 2014.01.10 06:09:00 -
[21] - Quote
Wait... You carried 25b in a freighter, yet didn't even take the basic precaution of bringing a logistics ship on a second account to prevent this type of gank?
A tech 1 Exequeror costs the grand sum total of about 16 million ISK fully fitted, just saying. Not bringing it appears to have cost you 25 000 million.
Or, two allies could have counterbumped (one to play with the Machariel, one to bump you). Or you could have carried the blueprints in an interceptor, a strategic cruiser, or a battleship with an active tank.
https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Asia Leigh
Red Federation RvB - RED Federation
1
|
Posted - 2014.01.10 06:34:00 -
[22] - Quote
Why weren't you hauling your blueprints in a covert-ops frigate, or an interceptor? Even a shuttle would have been a better choice then a freighter >.> |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1055
|
Posted - 2014.01.10 09:46:00 -
[23] - Quote
Pipa Porto wrote:Amonios Zula wrote:Quick question while on this subject. Can a single escort with a pair of stasis webs sling a freighter to warp through the bumps ? Probably not. Once the bumping starts, webbing into warp is far less effective. A single escort can easily web you into warp before the first bump lands, though. I'd go with 3 or 4 webs though. If you're dual boxing the escort and Freighter, you can use the time that the Freighter is cloaked to manually fly the escort within range. Just takes a little practice to be able to orient yourself to using the Freighter's overview and screen to guide your escort's motions. Or just press the easy button and buy a Rapier, Huginn, or Hyena.
yes but a pair of ships coudl do it.. by counter bumping the machariel to give the freighter some needed seconds. Not guaranteed, but better than nothing. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mag's
the united SCUM.
16442
|
Posted - 2014.01.11 01:55:00 -
[24] - Quote
As soon as I saw 25B, it was quite obvious what your problem was. As others have pointed out, nothing done was against the rules. Learn from it and move on.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Pipa Porto
1517
|
Posted - 2014.01.11 02:39:00 -
[25] - Quote
Kagura Nikon wrote:yes but a pair of ships coudl do it.. by counter bumping the machariel to give the freighter some needed seconds. Not guaranteed, but better than nothing.
Sure, a pair of ships could probably do it. But they were asking about what a single escort could do. EvE: Everyone vs Everyone
-RubyPorto |

Berasus
Ice station zebra
2
|
Posted - 2014.01.11 02:55:00 -
[26] - Quote
Pipa Porto wrote:Kagura Nikon wrote:yes but a pair of ships coudl do it.. by counter bumping the machariel to give the freighter some needed seconds. Not guaranteed, but better than nothing. Sure, a pair of ships could probably do it. But they were asking about what a single escort could do.
I've never been in this situation before (wouldn't mind having 25 billion in assets at all' let alone to load into 1 freighter) so I don't really know what works against bumpers like this but just spitballing an idea.
Would webbing the machariel achieve anything. Grab any old cheap cruiser from the lcal station' something like a celestis with 5 mid slots. Fit as many Webber's as you can and when the machariel finishes a bump stack 5 Webber's on it and just shut down its ability to bump again. You'd have until concord arrived to get the freighter into warp. Worst case concord already being there when the gank ships arrive will make the time the gank ships have to do their job a lot shorter? |

Paranoid Loyd
University of Caille Gallente Federation
272
|
Posted - 2014.01.11 04:21:00 -
[27] - Quote
Stellar Fitzgerald wrote:No reply from CCP yet and almost 2 weeks gone.
They haven't stopped ROFL that you were foolish enough to put 25B in a freighter, I know I haven't I'm sure they'll stop laughing and get back to you soonGäó  |

Pipa Porto
1517
|
Posted - 2014.01.11 05:57:00 -
[28] - Quote
Berasus wrote:Would webbing the machariel achieve anything. Grab any old cheap cruiser from the lcal station' something like a celestis with 5 mid slots. Fit as many Webber's as you can and when the machariel finishes a bump stack 5 Webber's on it and just shut down its ability to bump again. You'd have until concord arrived to get the freighter into warp. Worst case concord already being there when the gank ships arrive will make the time the gank ships have to do their job a lot shorter?
Might help, sure.
Once CONCORD is on field, if your freighter isn't gone, they'd get back into the bumping rhythm and draw off the CONCORD spawn before ganking you. EvE: Everyone vs Everyone
-RubyPorto |

Enya Dorne
State War Academy Caldari State
0
|
Posted - 2014.01.11 07:57:00 -
[29] - Quote
Stellar Fitzgerald wrote:
I got ganked to Hisec with 25B of assets in my freighter.
I was bumped by a machariel for an hour and an rookie-ship attacked me every time I tried to logoff to keep the globals on me so I could not do anything but wait 1hour and then my freighter was shot.
I need CCP opinion if this is allowed gameplay. Is it allowed that freighter is kept stuck for an hour by bumping and using a rookie-ship to keep aggroes up?
So you couldn't get burn back to the gate somehow? or you allowed auto-pilot to zoom around space then got caught by a suicidal rookie ship and a bumper car? |

Wesley Otsdarva
Asuratech Industrial Corp Brothers Of The Dark Sun
5
|
Posted - 2014.01.11 16:04:00 -
[30] - Quote
I'd say this would fall under harassment in terms of bumping. With multiple attempts to leave and even to log off over the course of an hour while they just kept harassing the freighter. |
|

The Legendary Soldier
Infinite Trading
358
|
Posted - 2014.01.11 22:34:00 -
[31] - Quote
There is no doubt that carrying 25b in a freighter is a mistake.
Having said that - being able to prevent such a large and valuable ship from escaping, without ANY risk whatsoever does appear to be at odds with the risk vs reward paradigm....
Need to place a high-sec POS? Premade corps for sale, or your corps standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |

Berasus
Ice station zebra
4
|
Posted - 2014.01.12 04:43:00 -
[32] - Quote
Making repeated bumps of the same target give a suspect flag has been a common suggestion. And a decent one if they could make it work right but you'd have to solve issues like making the system be able to tell which ship is the bumper and which is the bumpee (or you'd flag the wrong ship and give people a way to exploit free easy kills with no concord intervention) |

Powers Sa
849
|
Posted - 2014.01.12 05:17:00 -
[33] - Quote
HASHTAG REKT lol |

Aedaric
Sigillum Militum Xpisti Fatal Ascension
3
|
Posted - 2014.01.12 05:40:00 -
[34] - Quote
Stellar Fitzgerald wrote: I died.
Let me know when you have more to lose again eh? = ) |

Pipa Porto
1519
|
Posted - 2014.01.12 05:58:00 -
[35] - Quote
Wesley Otsdarva wrote:I'd say this would fall under harassment in terms of bumping. With multiple attempts to leave and even to log off over the course of an hour while they just kept harassing the freighter.
And, per CCP, you'd be wrong.
OP made no attempt to log off, or he'd have succeeded in doing so. EvE: Everyone vs Everyone
-RubyPorto |

Christian Lionbate
Federal Navy Academy Gallente Federation
17
|
Posted - 2014.01.12 07:37:00 -
[36] - Quote
"persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment"
|

Pipa Porto
1519
|
Posted - 2014.01.12 07:48:00 -
[37] - Quote
Christian Lionbate wrote: "persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment"
https://forums.eveonline.com/default.aspx?g=posts&m=2536157#post2536157
GM Karidor wrote:Runeme Shilter wrote:GM Karidor wrote:However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis. Does "move to another location" mean another Ice-Asteroid? Or another belt? Another system? RS While it will involve inconvenience, we will have to see that one actively tried evasion before we consider someone being followed around and harassed. Merely changing belts in the same system or moving a few thousand meters to another asteroid would not qualify in this regard. Ideally you would move to other systems and more than just one or two jumps to avoid being found again quickly, requiring some effort to locate you again (i.e. through locator agents).
Italics for the important bit you missed. EvE: Everyone vs Everyone
-RubyPorto |

Christian Lionbate
Federal Navy Academy Gallente Federation
17
|
Posted - 2014.01.12 08:11:00 -
[38] - Quote
Pipa Porto wrote:Christian Lionbate wrote: "persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment"
https://forums.eveonline.com/default.aspx?g=posts&m=2536157#post2536157GM Karidor wrote:Runeme Shilter wrote:GM Karidor wrote:However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis. Does "move to another location" mean another Ice-Asteroid? Or another belt? Another system? RS While it will involve inconvenience, we will have to see that one actively tried evasion before we consider someone being followed around and harassed. Merely changing belts in the same system or moving a few thousand meters to another asteroid would not qualify in this regard. Ideally you would move to other systems and more than just one or two jumps to avoid being found again quickly, requiring some effort to locate you again (i.e. through locator agents). Italics for the important bit you missed.
Freighter was trying to move to another location, persistent bumping was preventing that. Do try to keep up.
|

Pipa Porto
1519
|
Posted - 2014.01.12 08:18:00 -
[39] - Quote
Christian Lionbate wrote:Freighter was trying to move to another location, persistent bumping was preventing that. Do try to keep up.
Let's see if you can get it with fewer words to distract you:
GM Karidor wrote:moving a few thousand meters ... would not qualify in this regard. Ideally you would move to other systems and more than just one or two jumps to avoid being found again quickly, EvE: Everyone vs Everyone
-RubyPorto |

Christian Lionbate
Federal Navy Academy Gallente Federation
17
|
Posted - 2014.01.12 09:12:00 -
[40] - Quote
Pipa Porto wrote:Christian Lionbate wrote:Freighter was trying to move to another location, persistent bumping was preventing that. Do try to keep up. Let's see if you can get it with fewer words to distract you: GM Karidor wrote:moving a few thousand meters ... would not qualify in this regard. Ideally you would move to other systems and more than just one or two jumps to avoid being found again quickly,
I get it just fine Pipa, we just disagree on interpretation. The quoted guidance is set out to address miner bumping but it sets perimeters as to what is and is not acceptable. The freighter could not move because of bumping. The guidance makes clear that some bumping is acceptable but excessive or repeated bumping is not (I even underlined the word you seem to have missed). I think the the amount of time the freighter was held for was excessive and qualifies as harassment. Had this been a well planned op and the bumping been used to hold the freighter whilst a fleet warps in then fine but, clearly, this op was done on the fly and took an hour to put together. Using game mechanics to hold the freighter for that amount of time to has be wrong. |
|

Pipa Porto
1520
|
Posted - 2014.01.12 09:37:00 -
[41] - Quote
Christian Lionbate wrote:The freighter could not move because of bumping.
Nor can a miner while he's being bumped. What's your point?
Quote:The guidance makes clear that some bumping is acceptable but excessive or repeated bumping is not (I even underlined the word you seem to have missed).
The guidance makes it clear that stalking someone across the face of EVE is against the rules. Not that bumping someone twice is a problem.
Quote:Using game mechanics to hold the freighter for that amount of time to has be wrong.
So find where CCP shows any indication that they agree with you.
If the Freighter pilot wants to get away, they're free to log off, self destruct, or eject. EvE: Everyone vs Everyone
-RubyPorto |

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
518
|
Posted - 2014.01.12 13:37:00 -
[42] - Quote
Pipa Porto wrote:If the Freighter pilot wants to get away, they're free to log off, self destruct, or eject.
Or pay a ransom? Many of us honor ransoms, you know......and he had lots of time to search and see if the guys bumping him were Honorable Internet Space Pirates......... Everything in EVE is a trap. And if it isn't, it's your job to make it a trap...:)
|

Stellar Fitzgerald
Valmet Oy
0
|
Posted - 2014.01.13 07:52:00 -
[43] - Quote
I got reply from GM. He really did not answer my question, gave a diplomatic answer, talked about reimbursement which I did not talk myself with a single word.
My point was: IS THE GAME BROKEN and GM did not address that matter with a single word. Just going round robin.
So, CCP official answer is clear: The phenomenon on topic is LEGAL.
However, same thing if ship disappears from space in the meantime - is ILLEGAL. https://forums.eveonline.com/default.aspx?g=posts&t=300515 Yes I was in the end, on emergency warp. :) I was killed on the emergency warp. However, my ship did not disappear from space in the meantime. But still I was on emergency warp, could not do anything. If this is not metagaming then what is?
So, CCP is in my opinion allowing the things they cant prohibit with their current version of game. Its so simple. HOWEVER, with the login/noshipinspace, the thing can be manually monitored so much more easier, THEY CAN SEE IT FROM LOGS. The same **** phrase again: OUR LOGS SHOW NOTHING. If its not on logs, it did not happen.
And yes I had support fleet, I brang 2 armor logistics to try to outrep the gank. I was a lil disoriented of the attack so the webbing of freighter did not come to my mind but later. YES I HAD SO MUCH TIME, I logged in alt and my corpmate came to help too. We had Oneiros and Guardian repping the Obelisk the moment the gank hit. We had so much time that we bought them from jita, fitted and flew to grid. Actually we had so much time we could have done it 5 times.
Yes I admit I was tired, wanted to move assets from Jita (not 4-4 station) to Sobaseki (1 jump), I kind of knew its risky. But I did not know of its possible to do the thing on topic. I dont blame myself for stupidity. I just did not know the matter on topic is possible with new game mechanics (new to me). Now I know and if I go to it again, I blame myself for stupidity.
I rest my case. :) |

Meilandra Vanderganken
Federal Navy Academy Gallente Federation
44
|
Posted - 2014.01.13 13:32:00 -
[44] - Quote
Christian Lionbate wrote:Pipa Porto wrote:Christian Lionbate wrote:Freighter was trying to move to another location, persistent bumping was preventing that. Do try to keep up. Let's see if you can get it with fewer words to distract you: GM Karidor wrote:moving a few thousand meters ... would not qualify in this regard. Ideally you would move to other systems and more than just one or two jumps to avoid being found again quickly, I get it just fine Pipa, we just disagree on interpretation. The quoted guidance is set out to address miner bumping but it sets perimeters as to what is and is not acceptable. The freighter could not move because of bumping. The guidance makes clear that some bumping is acceptable but excessive or repeated bumping is not (I even underlined the word you seem to have missed). I think the the amount of time the freighter was held for was excessive and qualifies as harassment. Had this been a well planned op and the bumping been used to hold the freighter whilst a fleet warps in then fine but, clearly, this op was done on the fly and took an hour to put together. Using game mechanics to hold the freighter for that amount of time to has be wrong. I think CCP's definition of 'excessive' is more in the line of 'following a single player around for days, bumping and ganking anything that he flies making it impossible for him to do anything'. Not bumping someone for just an hour while setting up your gank fleet. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
423
|
Posted - 2014.01.13 18:39:00 -
[45] - Quote
Hey OP, as someone currently researching and trying to get an interview with this exact ganker (as he has been warming the cockles and sub-cocular regions of this hisec miscreant), he usually asks for and honors a RANSOM before executing his ganks...
Didn't you ultimately die because you refused to pay the ransom offered?
EvE, every action (or inaction) a consequence.
Would you like to know more? |

Maxpie
MUSE Buy-n-Large Metaphysical Utopian Society Enterprises
377
|
Posted - 2014.01.13 18:59:00 -
[46] - Quote
Obviously, OP put too many eggs in one basket and freighter bumping/ganking is perfectly legal. However, I tend to think that at some point, an hour, 3 hours, I don't know how long, but at some point this becomes harassment. If I have to stay logged on an extra 4 hours because of a noob ship bumping me, that's just ridiculous.
No good deed goes unpunished |

Meilandra Vanderganken
Federal Navy Academy Gallente Federation
46
|
Posted - 2014.01.14 14:34:00 -
[47] - Quote
Maxpie wrote:Obviously, OP put too many eggs in one basket and freighter bumping/ganking is perfectly legal. However, I tend to think that at some point, an hour, 3 hours, I don't know how long, but at some point this becomes harassment. If I have to stay logged on an extra 4 hours because of a noob ship bumping me, that's just ridiculous.
Engagements lasting several hours is not something extraordinary in EVE. I think this falls nicely into that category. |

Serendipity Lost
Repo Industries
69
|
Posted - 2014.01.14 16:53:00 -
[48] - Quote
My understanding is that a specific practice is deemed an exploit. Intentionally bumping a freighter isn't an expoit. Ganking a freighter isn't an exploit.
Bumping a freighter for great lengths of time and only engaging him criminally AFTER he logs of (when trying to enter e-warp), then scanning him down off the gate and ganking him in the next 15 minutes is considered an exploit.
The part where the exploit comes in is where you intentionally wait for the target to log off and then engage once he is out of game to start the 15 min log off timer. My understanding is the 'engage only after the target leaves the game' is the offensive part. It makes sense that intentionally engagings someone not in game is not an approved game mechanic.
Historically doing things that are dependant on the other player disconnecting are seen as 'bad'. If the real world breaks your connection (be it a hardware, software, continuity of power OR real life commitment) then you have left the game and are not elligible to be engaged/ganked or whatever.
Bumping a guy until he intentionally logs off (I see this as surrendering) and then killing him to me seems legit, BUT as always proving the reason someone left the game is not possible, SO engaging on this thin slice of play know as post log off has defaulted to exploit.
Why do it this way instead of just ganking the freighter on the gate?? It gets the loot scooper off the gate so that when he loots and gets a suspect flag he has a margin of safety from all the other folks in eve that may now shoot him. Man up gankers. The target was man enough to undock a 25 bil isk freighter - you should be man enough to scoop the loot on a gate instead of wimping out and using the e-warp to keep you RELATIVELY SAFE.
|

Substantia Nigra
Polaris Rising Gentlemen's Agreement
1353
|
Posted - 2014.01.15 02:44:00 -
[49] - Quote
Serendipity Lost wrote: Man up gankers. The target was man enough to undock a 25 bil isk freighter ...
LOL, I like this. You have nicely linked being male with being stupid.
IMHO undocking a 25b-isk-cargo freighter is not really a symptom of manliness but rather a symptom of some form of lack of awareness.
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Andski
GoonWaffe Goonswarm Federation
10010
|
Posted - 2014.01.15 05:40:00 -
[50] - Quote
tl;dr: you got owned and you want CCP to make you whole because who said EVE is supposed to be challenging? Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Lady Areola Fappington
New Order Logistics CODE.
1119
|
Posted - 2014.01.15 08:35:00 -
[51] - Quote
Maxpie wrote:Obviously, OP put too many eggs in one basket and freighter bumping/ganking is perfectly legal. However, I tend to think that at some point, an hour, 3 hours, I don't know how long, but at some point this becomes harassment. If I have to stay logged on an extra 4 hours because of a noob ship bumping me, that's just ridiculous.
CCP has said, if you have to follow someone to the point of using locator agents, it crosses a line. Also, insistent bumping that prevents the target from taking ANY action (note, this isn't "action I want to take") for long periods of time is frowned on.
CCP isn't going to help the miner out who gets bumped off an icecube, and keeps returning. They have ample time to go elsewhere, get a PVP ship, something to combat the bumper. They also won't say anything about the freighter who gets pingponged for 15 minutes while a gank fleet moves in.
Now, the guy who gets ping-ponged for 4 hours, with no chance to warp, move away, or anything....yeah, CCP (and me, for that matter) will frown on that and take action. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Meilandra Vanderganken
Federal Navy Academy Gallente Federation
47
|
Posted - 2014.01.15 11:11:00 -
[52] - Quote
Lady Areola Fappington wrote:Maxpie wrote:Obviously, OP put too many eggs in one basket and freighter bumping/ganking is perfectly legal. However, I tend to think that at some point, an hour, 3 hours, I don't know how long, but at some point this becomes harassment. If I have to stay logged on an extra 4 hours because of a noob ship bumping me, that's just ridiculous. CCP has said, if you have to follow someone to the point of using locator agents, it crosses a line. Also, insistent bumping that prevents the target from taking ANY action (note, this isn't "action I want to take") for long periods of time is frowned on. CCP isn't going to help the miner out who gets bumped off an icecube, and keeps returning. They have ample time to go elsewhere, get a PVP ship, something to combat the bumper. They also won't say anything about the freighter who gets pingponged for 15 minutes while a gank fleet moves in. Now, the guy who gets ping-ponged for 4 hours, with no chance to warp, move away, or anything....yeah, CCP (and me, for that matter) will frown on that and take action. 4 hours to call for help, help that could come in all kinds of forms, reppers, webbers, ecm boats. With time like that it doesn't even matter you don't have anyone to batphone in, you have a good chance of asking locals to help you out, hire mercenaries or whatever.
There will always be grey areas however and as CCP has shown in the past, they judge on a case to case basis in those. What happened to OP seems perfectly legit to me however. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1091
|
Posted - 2014.01.15 11:31:00 -
[53] - Quote
How exactly did this work? Okay, the freighter gets bumped to prevent warping and aggressed by a noobship to prevent logoff. But the aggression must spawn Concord, meaning that when the Taloses arrived on grid for the gank, CONCORD is already there and its response time is much quicker. Did they just bring enough Taloses to beat even the already-spawned CONCORD?
|

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
161
|
Posted - 2014.01.15 13:21:00 -
[54] - Quote
Serendipity Lost wrote: Why do it this way instead of just ganking the freighter on the gate?? It gets the loot scooper off the gate so that when he loots and gets a suspect flag he has a margin of safety from all the other folks in eve that may now shoot him. Man up gankers. The target was man enough to undock a 25 bil isk freighter - you should be man enough to scoop the loot on a gate instead of wimping out and using the e-warp to keep you RELATIVELY SAFE.
Gypsio III wrote:How exactly did this work? Okay, the freighter gets bumped to prevent warping and aggressed by a noobship to prevent logoff. But the aggression must spawn Concord, meaning that when the Taloses arrived on grid for the gank, CONCORD is already there and its response time is much quicker. Did they just bring enough Taloses to beat even the already-spawned CONCORD?
You both kinda answer each others questions here. The reason for the bumping (beyond keeping the Freighter out of alignment), has little to do with looting (any random looter with a brain will see whats going on, and follow the bumping, not being on gate makes no difference here), it is to bump the future gank target out of range of the Concord spawn generated by the original aggression. The bumper gets the target out of alignment, the sacrificial aggressor shoots the target, gets Concorded, and starts the aggression timer to prevent logoff, then the bumper can use the 15 minute window to get the target as far as possible from the Concord spawn, so when the gank squad engage, the Concord spawn either has to warp to the gank site, or an entirely new spawn pops up.
|

Serendipity Lost
Repo Industries
71
|
Posted - 2014.01.15 14:15:00 -
[55] - Quote
My question was actually rhetorical. I think (sure) it works like this: Frustrated freighter pilot can't get to gate or into warp because of bumping. Frustrated frieighter pilot logs of. Ibis bumper sees frustrated freighter pilot log off. Ibis shoots freighter causing concord to respond. Ibis gets popped. Freighter e warps (with 15 min agression flag) to log off location. Gank squad scans freighter down and gankes it. Concord responds.
If the ibis is only there for bumping and not as a post log off aggro sacrifice, then there are a lot better bumping ships and gankers are dumb for using newb ships (this is sarcasm - they are not dumb).
I think this thread is more about is bumping and exploit? No Is bumping a freighter until he logs off, then shooting him and then ganking him an exploit? Yes
Work around - don't log your freighter pilot off when you're getting bumped. Don't put 25 bil in cargo. Don't.... |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
161
|
Posted - 2014.01.15 15:16:00 -
[56] - Quote
That's where you are missing the point - the gankers are not trying to make someone log off; whether they log off or not is immaterial, the noob ship getting aggression is in case the target logs off. And getting aggression would always be best done before the pilot logs off anyway, because unlike warping to a gate/station/etc, an ewarp can be in any direction, and if the noobship waits until after the logoff, if the bumper is really unlucky, he might be actually bumping in the direction of the ewarp, and the prize is lost before aggression can be made. And I wasnt implying the noobship was the bumper, as you say, that would be dumb (the OP mentioned a Mach, which is the ideal bumping ship).
As I mentioned in my previous post (and this is how its worked every time I've been involved in the gank), the bumping solves the double purpose of keeping the ship from warping away (to a specific safe destination), and moving them away from the site of the original Concord spawn. Therefore, there is no need for forcing the target to ewarp away, as a bumping Mach can easily coast the target the 150+km away from Concord needed to stop the initial spawn interfereing in the gank. Don't get me wrong, if the target has logged off with aggression, it's often worthwhile to let the ewarp go through (although, unless the gank squad has a prober in system, this is risky, since if the target cant be probed fast enough, the target might be trying to log off, then straight back in hoping to shake the bumper) as this solves the spawn problem, but is by no means part of the standard procedure.
Long story short - staying logged on is not, in and of itself, going to save you from a gank-in-progress (although, actions you can take while logged on may do). |

trader joes Ichinumi
Straightedge and Compass Industrial The Crimson Tower
13
|
Posted - 2014.01.15 23:38:00 -
[57] - Quote
Wesley Otsdarva wrote:I'd say this would fall under harassment in terms of bumping. With multiple attempts to leave and even to log off over the course of an hour while they just kept harassing the freighter.
I kinda wish Eve would reword this provision. SO many people misunderstand it.
You have to do something extreme for it be harassment. As a general rule, harassment needs to be profitless, long term and targeted at the guy behind the keyboard. Bumping a 25 billion isk freighter in order to eventually kill it is fine.
Had they decided to bump a random freighter for for an hour because they wanted to **** the guy off, that would be harassment. Doing it for 25 billion isk is fine. |

trader joes Ichinumi
Straightedge and Compass Industrial The Crimson Tower
13
|
Posted - 2014.01.15 23:44:00 -
[58] - Quote
Stellar Fitzgerald wrote:I got reply from GM. He really did not answer my question, gave a diplomatic answer, talked about reimbursement which I did not talk myself with a single word. My point was: IS THE GAME BROKEN and GM did not address that matter with a single word. Just going round robin. So, CCP official answer is clear: The phenomenon on topic is LEGAL. However, same thing if ship disappears from space in the meantime - is ILLEGAL. https://forums.eveonline.com/default.aspx?g=posts&t=300515Yes I was in the end, on emergency warp. :) I was killed on the emergency warp. However, my ship did not disappear from space in the meantime. But still I was on emergency warp, could not do anything. If this is not metagaming then what is? So, CCP is in my opinion allowing the things they cant prohibit with their current version of game. Its so simple. HOWEVER, with the login/noshipinspace, the thing can be manually monitored so much more easier, THEY CAN SEE IT FROM LOGS. The same **** phrase again: OUR LOGS SHOW NOTHING. If its not on logs, it did not happen. And yes I had support fleet, I brang 2 armor logistics to try to outrep the gank. I was a lil disoriented of the attack so the webbing of freighter did not come to my mind but later. YES I HAD SO MUCH TIME, I logged in alt and my corpmate came to help too. We had Oneiros and Guardian repping the Obelisk the moment the gank hit. We had so much time that we bought them from jita, fitted and flew to grid. Actually we had so much time we could have done it 5 times. Yes I admit I was tired, wanted to move assets from Jita (not 4-4 station) to Sobaseki (1 jump), I kind of knew its risky. But I did not know of its possible to do the thing on topic. I dont blame myself for stupidity. I just did not know the matter on topic is possible with new game mechanics (new to me). Now I know and if I go to it again, I blame myself for stupidity. I rest my case. :)
So you admit there were ways to deal with it, you just didn't think of them.
As another idea, you could have transferred some of the items to a corpmate by jettisoning them. Your corpie almost certainly would have gotten them before the enemies if you told him beforehand. |

Bundi Panala
State War Academy Caldari State
1
|
Posted - 2014.01.15 23:54:00 -
[59] - Quote
Istyn wrote:Yes. This is nothing new.
Highsec isn't 100% safe. Loading your freighter with 20 odd bil was your first mistake. As for making the game more 'realistic' by removing meta-gaming, have you ever seen Eve's marketing?
You mean the trailers promising Joe-Blow-Nobody that he'll become a super-special-warlord in under a week in his little frig? I love those, it's like Obamacare for gamers. |

Mister Simms
Society for Miner Education
9
|
Posted - 2014.01.16 00:10:00 -
[60] - Quote
FWIW, Concord warps one fleet for each ganker. If there is a Concord fleet next to the frieghter from the noob ship aggression, that means that only one of the ultimate gank squad will have a very fast Concord response. The rest will have to wait until their personal Concord fleets either spawn or warp to the location. |
|

Edrante Van'Oola
Pator Tech School Minmatar Republic
0
|
Posted - 2014.01.16 03:31:00 -
[61] - Quote
Quote:FWIW, Concord warps one fleet for each ganker. If there is a Concord fleet next to the frieghter from the noob ship aggression, that means that only one of the ultimate gank squad will have a very fast Concord response. The rest will have to wait until their personal Concord fleets either spawn or warp to the location. The pilot running interferance with his rookie ship would simply undock while his gcc is up to make the concord ships move away from the freighter he's keeping aggressed. that pilot wouldn't be there on the gank, just to keep the freighter from being able to log out |

Derath Ellecon
Washburne Holdings Situation: Normal
1973
|
Posted - 2014.01.16 08:08:00 -
[62] - Quote
Meilandra Vanderganken wrote:Maxpie wrote:Obviously, OP put too many eggs in one basket and freighter bumping/ganking is perfectly legal. However, I tend to think that at some point, an hour, 3 hours, I don't know how long, but at some point this becomes harassment. If I have to stay logged on an extra 4 hours because of a noob ship bumping me, that's just ridiculous. Engagements lasting several hours is not something extraordinary in EVE. I think this falls nicely into that category.
Really? Most long fleet engagements consist of pilots who voluntarily came for the fight. They may not have known it could last hours, but they knew it could.
That is a bit different from someone in this situation.
While I agree that the mechanics needed to be changed to prevent the old Logofski problem, it seems like there should be some sort of limits.
While it is unfair if the freighter pilot could DC and POOF be gone in 60 seconds, if it takes an hour for the ganker to get their S**T together to shoot the thing, they should lose the opportunity as well. |

Meilandra Vanderganken
Federal Navy Academy Gallente Federation
52
|
Posted - 2014.01.16 15:20:00 -
[63] - Quote
Derath Ellecon wrote:Meilandra Vanderganken wrote:Maxpie wrote:Obviously, OP put too many eggs in one basket and freighter bumping/ganking is perfectly legal. However, I tend to think that at some point, an hour, 3 hours, I don't know how long, but at some point this becomes harassment. If I have to stay logged on an extra 4 hours because of a noob ship bumping me, that's just ridiculous. Engagements lasting several hours is not something extraordinary in EVE. I think this falls nicely into that category. Really? Most long fleet engagements consist of pilots who voluntarily came for the fight. They may not have known it could last hours, but they knew it could. That is a bit different from someone in this situation. While I agree that the mechanics needed to be changed to prevent the old Logofski problem, it seems like there should be some sort of limits. While it is unfair if the freighter pilot could DC and POOF be gone in 60 seconds, if it takes an hour for the ganker to get their S**T together to shoot the thing, they should lose the opportunity as well. If you undock at all, you know you could be heading for an engagement, this is EVE after all.
As for this particular case: an hour for the gankers to get their **** together is also an hour for the target to get his **** together, that knife cuts both ways, doesn't it?
If you're saying the odds aren't fair, welcome to EVE. In my opinion, this guy was just beaten in his engagement by a larger/smarter/more competent/whatever group and I'm glad CCP ruled this as legit. As far as I'm concerned this is not even the infamous 'grey' area, not by a longshot even. |

Erotica 1
Krypteia Operations CODE.
3242
|
Posted - 2014.01.17 06:18:00 -
[64] - Quote
I just so happen to have about 7 freighter loads worth about 25b each I need to move. OP, I'll pay you 4b each if you can haul them for me. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Poppy Solarchaser
State War Academy Caldari State
9
|
Posted - 2014.01.17 20:14:00 -
[65] - Quote
but hurt much???
 |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
491
|
Posted - 2014.01.22 21:24:00 -
[66] - Quote
Since this is C&P, I believe it is legal to post the killmail.
http://eve-kill.net/?a=kill_detail&kll_id=20929926
OP flew a crap-ton of BPOs and moon goo around hisec in a freighter and eventually lost the draw. gg
Double-wrap that stuff next time. Free Ripley Weaver! |

Csill Es
Imperial Shipment Amarr Empire
0
|
Posted - 2014.01.23 05:05:00 -
[67] - Quote
Ganking Freighters in High-Sec should be OK if Warp Scrambles, Disruptors, etc. are used to stop a ship.
In this game we pretend that a collection of pixels are spaceships which have Tracking Speed and Warp Drives and Turrets, etc... and all of us enjoy this pretend world. But if we believe in ship attributes, they also have Mass which is for an Obelisk is 940 million kgs and for a Machariel is 94 million kgs. Now if a spaceship repeatedly hits another (ten times bigger) one it will dent, crack and brake - will sustain damage. (if you do not believe this, try it with your RL spaceship at home or hit a cement truck ten times with your car)
Unfortunately, collisions do not cause damage to "spaceships" (lets call them that and not pixels) in this game, even though they should, be that accidental or intentional. Collisions should cause damage, regardless if intentional or accidental. Not much, but a few percentage, so accidents would not cause significant damage/repair cost. Causing intentional (example 10 times within ten minutes) collisions should be considered an aggression.
Exploiting a design fault is what it is called; an EXPLOIT. Recently on two occasions, ship bumping was ruled an exploit of game mechanics.
EVE is a relatively sophisticated game. Bumping is primitive. It should go. |

Meilandra Vanderganken
Aliastra Gallente Federation
65
|
Posted - 2014.01.23 12:31:00 -
[68] - Quote
Csill Es wrote:
Exploiting a design fault is what it is called; an EXPLOIT. Recently on two occasions, ship bumping was ruled an exploit of game mechanics.
EVE is a relatively sophisticated game. Bumping is primitive. It should go.
And recently, the OP getting ganked was ruled legal. CCP rules on these things on a case by case basis, but I doubt this was even in the 'grey area' for them. It was just one hour of bumping, that doesn't seem excessive to me, specially cuz he was such a phat loot target. But even if he would have been completely empty and somebody just had a beef with him and wanted him dead, that would prolly be rules as legit too, and imo that's how it should be.
Also, bumping is harder than you might think, specially if you need to keep the target on grid for such a long period of time, one **** up and your target is gone. I was practicing on bumping an orca with a stabber and it surprised me how hard it was to keep the thing from warping off. I thought a nudge in any direction every minute or so would be enough, turns out it isn't. With some practice and experience and perhaps another ship/fit it's totally possible I reckon but it's not as simple as it may seem.
Same with ganking, a succesful gank may look very simple in the eyes of the victim and bystanders but again, one **** up and your gank fails. That **** up could come in many forms, target that moved while you were warping in, forgetting to overheat your guns, misclicking on your warp disruptor, loading wrong ammo, getting your dps vs tank numbers wrong etc etc, that's not even taking into account other players interfering.
When I started ganking, despite having a good guide that explained everything step by step, I completely botched my first two ganks. Even highly experienced gankers fail ganks, they might not wanna admit it, but they do.
The OP gank was in no way 'simple', anyone who says it is, I challenge you to go out and gank a freighter right now and then come back and let us know how it went  |

Serendipity Lost
Repo Industries
78
|
Posted - 2014.01.23 13:08:00 -
[69] - Quote
I think 25 billion isk worth of cargo would be more than enough to bring along an insurance policy. Keep 2 scimmitar and 2 oneiros as secort for the freighter. They start shooting it, you start repping it, the all say 'oh crap, we're doomed' and you warp away smelling like victory. It's relatively easy to make a successful gank very difficult. Billions and billions of isk move across eve every day. The gankers pick the low hanging fruit. Just don't be the low hanging fruit. There are a lot of ways to do that.
"I should be able to pilot my freighter across eve safely... no matter what.... (and so on)" is just ignoring the reality of the game we all play.
Accept the game as it is for what it is and adjust. If you want to 'win eve' you have to learn to play the hand CCP deals you. |

flakeys
Antwerpse Kerels Fidelas Constans
1991
|
Posted - 2014.01.23 13:54:00 -
[70] - Quote
Stellar Fitzgerald wrote:I got reply from GM. He really did not answer my question, gave a diplomatic answer, talked about reimbursement which I did not talk myself with a single word. My point was: IS THE GAME BROKEN and GM did not address that matter with a single word. Just going round robin. So, CCP official answer is clear: The phenomenon on topic is LEGAL. However, same thing if ship disappears from space in the meantime - is ILLEGAL. https://forums.eveonline.com/default.aspx?g=posts&t=300515Yes I was in the end, on emergency warp. :) I was killed on the emergency warp. However, my ship did not disappear from space in the meantime. But still I was on emergency warp, could not do anything. If this is not metagaming then what is? So, CCP is in my opinion allowing the things they cant prohibit with their current version of game. Its so simple. HOWEVER, with the login/noshipinspace, the thing can be manually monitored so much more easier, THEY CAN SEE IT FROM LOGS. The same **** phrase again: OUR LOGS SHOW NOTHING. If its not on logs, it did not happen. And yes I had support fleet, I brang 2 armor logistics to try to outrep the gank. I was a lil disoriented of the attack so the webbing of freighter did not come to my mind but later. YES I HAD SO MUCH TIME, I logged in alt and my corpmate came to help too. We had Oneiros and Guardian repping the Obelisk the moment the gank hit. We had so much time that we bought them from jita, fitted and flew to grid. Actually we had so much time we could have done it 5 times. Yes I admit I was tired, wanted to move assets from Jita (not 4-4 station) to Sobaseki (1 jump), I kind of knew its risky. But I did not know of its possible to do the thing on topic. I dont blame myself for stupidity. I just did not know the matter on topic is possible with new game mechanics (new to me). Now I know and if I go to it again, I blame myself for stupidity. I rest my case. :)
You should though , it was you who dropped 20B+ in that freighter and no one else .
We are all born ignorant, but one must work hard to remain stupid.
|
|

Leto Thule
Sons of Retribution
296
|
Posted - 2014.01.23 14:12:00 -
[71] - Quote
Csill Es wrote:Ganking Freighters in High-Sec should be OK if Warp Scrambles, Disruptors, etc. are used to stop a ship.
In this game we pretend that a collection of pixels are spaceships which have Tracking Speed and Warp Drives and Turrets, etc... and all of us enjoy this pretend world. But if we believe in ship attributes, they also have Mass which is for an Obelisk is 940 million kgs and for a Machariel is 94 million kgs. Now if a spaceship repeatedly hits another (ten times bigger) one it will dent, crack and brake - will sustain damage. (if you do not believe this, try it with your RL spaceship at home or hit a cement truck ten times with your car)
Unfortunately, collisions do not cause damage to "spaceships" (lets call them that and not pixels) in this game, even though they should, be that accidental or intentional. Collisions should cause damage, regardless if intentional or accidental. Not much, but a few percentage, so accidents would not cause significant damage/repair cost. Causing intentional (example 10 times within ten minutes) collisions should be considered an aggression.
Exploiting a design fault is what it is called; an EXPLOIT. Recently on two occasions, ship bumping was ruled an exploit of game mechanics.
EVE is a relatively sophisticated game. Bumping is primitive. It should go.
A few counterpoints for this. Please take off your anti-ganker goggles when reading it and try to take it constructively.
First, your allusion to real life scenarios (while moot, because its a spaceship game with invincible gods as pilots) is not sound. You compare a car to a cement truck. The closest real-life comparison I can think of would be a tugboat to a supertanker. Can a tugboat move a supertanker? Damn right it can. At the very least it could bump it out of alignment while either docking or maneuvering in port. Why? Because A) the supertanker is ponderous and slow (like the freighters in EVE) and B) Its easier for a smaller object to move a larger object in a near-weightless environment such as water (or space).
Secondly, if repeated bumping caused aggression flags, what would that help? The freighter sends a volley from its guns? No, because it has none... and therefore the same problem would occur, and the same solution is apparent. Travel in groups.
While asking for damage flags from bumping may sound like a good idea to carebears now, I think they would come to regret it. It would only allow them to be ganked with a much greater ease.
Again, this is constructive feedback... Killboard
https://zkillboard.com/character/90841161/ |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
437
|
Posted - 2014.01.23 17:04:00 -
[72] - Quote
Csill Es wrote:... EVE is a relatively sophisticated game. Bumping is primitive. It should go. No. Anything that nerfs non-consensual pew, ganking or aggressive gameplay is bad for EvE and should not be done by that measure alone. CCP needs to view every change request through that lens, otherwise they continue down the road to nerfdom that is already destroying what made EVE great, already underway unfortunately and documented here.
I grow really F#$)ing tired of the constant drumbeat of carebears who enter my game, and mewl for nerfs or stealth nerfs like this based on BS arguments devoid of EVE's HTFU core. Nerf mongers must be beaten down, shot, burned, buttsexed, mashed, squashed and ridiculed at each and every occurrence.
p.s. If you don't want sh!t like this happening to you, don't fill your f#)$(ing ship to overflowing with chocolatey goodness, or bring a counter-bumping escort, etc etc -- don't ask for game mechanics to be changed to accomodate your incompetence or stupidity.
F#@$I(#*$()#@*#@)(#*@)(@*#)(@*#)(@! Would you like to know more? |

Plastic Psycho
Necro-Economics
954
|
Posted - 2014.01.23 19:37:00 -
[73] - Quote
Csill Es wrote: Exploiting a design fault is what it is called; an EXPLOIT. Recently on two occasions, ship bumping was ruled an exploit of game mechanics.
The Devs and GMs say otherwise. HAVE said otherwise - use the Search function, and you will see.
Clearly, you are wrong.
|

Oiras Isimazu
State War Academy Caldari State
7
|
Posted - 2014.01.23 20:21:00 -
[74] - Quote
25b is more than 10 times over 2.3b in collat (with 20% cargo) run in hi sec Itty V.
Sure it is faster to fly and loose that way, when run along a ganked spacelane between major trade routes.
That ganker, trade route damage and other kills are easily spotted on the attackers kill mail.
btw, did you check the opponents intelligence rather than opting for a more tactical optimization?
oh, and I didn't forget to opt for [x] Receive notifications for this topic. |

Batelle
Komm susser Tod
1372
|
Posted - 2014.01.24 17:14:00 -
[75] - Quote
Moving expensive blueprints in a freighter is all kinds of dumb.
Keeping you on the field for half an hour through bumps seems legit. Using aggression to prevent log off also seems legit. It really sucks to get caught like that, but a 25bn super isn't much different than a 25bn freighter in the situation. In both situations the pilot has no option to force disengagement within a reasonable period of time. I suppose in this situation its a bit worse for the freighter because the bumping machariel is protected by concord, and because this could have been to an empty freighter just for kicks (and without the gank at the end). "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Old Phill
Republic University Minmatar Republic
49
|
Posted - 2014.01.26 02:28:00 -
[76] - Quote
Berasus wrote: I got ganked to Hisec with 25B of assets in my freighter.
Mistake number 1. Anyone who saw you and had the ability to gank you was always going to gank you. You were so much a target that someone who spotted you spent an hour of their time holding you in place so they could get things ready to gank you. 25 billion is about 25 times the amount needed for it to be worth it. I was bumped by a machariel for an hour and an rookie-ship attacked me every time I tried to logoff to keep the globals on me so I could not do anything but wait 1hour and then my freighter was shot.
Mistake number 2. You had an hour and had no-one you could get to come to your aide to save 25 billion? I need CCP opinion if this is allowed gameplay. Is it allowed that freighter is kept stuck for an hour by bumping and using a rookie-ship to keep aggroes up?
And heres your CCP opinion on the bumping part: https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread
from that link
However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment,
so this can clearly be called a case of harassment since it went on for 1 hour and he was trying to go somewhere |

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
528
|
Posted - 2014.01.26 02:36:00 -
[77] - Quote
Old Phill wrote:However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment,
so this can clearly be called a case of harassment since it went on for 1 hour and he was trying to go somewhere
No.
He never got off the gate.
If they had followed him around and bumped him for an hour on every single gate, just to do it, yes.
Since this was part of a gank op, and the time was spent putting together a gank fleet, completely legal.
You now you me 100 million ISK, legal consultations aren't cheap you know. Everything in EVE is a trap. And if it isn't, it's your job to make it a trap...:)
|

IIshira
School of Applied Knowledge Caldari State
644
|
Posted - 2014.01.26 03:02:00 -
[78] - Quote
The OP deserved to be ganked... Why in the world would you haul BPO's in a freighter?? Haul them a few at a time in a interceptor. That way if they do get extremely lucky to get you the loss isn't that big.
I don't agree with "bumping" as it doesn't make sense. I understand that "it's just a game" so everything in Eve can't be real but a ship being able to crash into another over, over and over to prevent it from warp is just silly.
Now if CCP wants to put another ganking mechanic to replace "bumping" that might be acceptable. |

Meilandra Vanderganken
Aliastra Gallente Federation
71
|
Posted - 2014.01.26 13:31:00 -
[79] - Quote
Old Phill wrote: from that link
However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment,
so this can clearly be called a case of harassment since it went on for 1 hour and he was trying to go somewhere
Could you quote even MORE selectively??? The rest of the sentence which you conveniently left out: " and this will be judged on a case by case basis.".
CCP already ruled on this case, saying it was fair play.
|

Leto Thule
Sons of Retribution
303
|
Posted - 2014.01.26 16:53:00 -
[80] - Quote
IIshira wrote:The OP deserved to be ganked... Why in the world would you haul BPO's in a freighter?? Haul them a few at a time in a interceptor. That way if they do get extremely lucky to get you the loss isn't that big.
I don't agree with "bumping" as it doesn't make sense. I understand that "it's just a game" so everything in Eve can't be real but a ship being able to crash into another over, over and over to prevent it from warp is just silly.
Now if CCP wants to put another ganking mechanic to replace "bumping" that might be acceptable.
Bumping makes perfect sense. Setting up a faster than light travel would have to be extremely accurate. Hence the reason ships alighn before warping. At speeds that fast, even a miniscule adjustment would result in millions of miles of course deviation. Ergo.. Making sure the ship cannot alighn via bumping them makes pretty good sense to me.. Killboard
https://zkillboard.com/character/90841161/ |
|

IIshira
School of Applied Knowledge Caldari State
653
|
Posted - 2014.01.27 23:55:00 -
[81] - Quote
Leto Thule wrote:IIshira wrote:The OP deserved to be ganked... Why in the world would you haul BPO's in a freighter?? Haul them a few at a time in a interceptor. That way if they do get extremely lucky to get you the loss isn't that big.
I don't agree with "bumping" as it doesn't make sense. I understand that "it's just a game" so everything in Eve can't be real but a ship being able to crash into another over, over and over to prevent it from warp is just silly.
Now if CCP wants to put another ganking mechanic to replace "bumping" that might be acceptable. Bumping makes perfect sense. Setting up a faster than light travel would have to be extremely accurate. Hence the reason ships alighn before warping. At speeds that fast, even a miniscule adjustment would result in millions of miles of course deviation. Ergo.. Making sure the ship cannot alighn via bumping them makes pretty good sense to me..
Yes and crashing one ship into another would result in massive damage to both ships. You might "bump" another ship once but that would be it. Being able to continuously bump is a silly game mechanic. |

Wasabi EyeGouge
Tax Holiday
2
|
Posted - 2014.01.28 02:51:00 -
[82] - Quote
Why not make it so more than a specific number of bumps causes the ships to pass through eachother? This already occurs during undock and with structures in missions. A collision is fine and even a valid tactic but 5+ is bordering on stuck physics. A good remedy is to make bumps have a deminishing effect with each successive one. |

Oiras Isimazu
State War Academy Caldari State
118
|
Posted - 2014.03.18 20:16:00 -
[83] - Quote
It's safer to fly a Freighter with an escort, or something to take down gankers with.
I have never tried multi-client during freighter flight yet, but it seems to be an option.
Another problem with that would be the static fleet which once detected could be attacked with greater force.
I think Covert ships would be good to protect the fleet.
Jump Freighter have to be safer for that.
The only problem is, carrying volume larger than JF.
Then you really need an escort fleet. |

Giuseppe R Raimondo
Lowsey Pirates Inc. Easily Excited
26
|
Posted - 2014.03.18 21:05:00 -
[84] - Quote
I know the bumping part is legal if you end up getting ganked, witch you did. But i am not sure about the part of the noobship keeping you with the timers so you cant log off. Seems like the same as boomeranging concord with a noobship, or bringing concord to your belt with one. Best would be to w8 for the ticket |

Abulurd Boniface
The Scope Gallente Federation
97
|
Posted - 2014.03.19 10:35:00 -
[85] - Quote
This is OP's bio (presumably to celebrate the monocle):
"I wen't blind from watching ppl doing stupid stuff. My cybernetic sight can be adjusted so it filters out all stupid stuff and leaves me in an endless bliss of joy in EVE ONLINE!
This is a true story."
My question would be: can flying an un-escorted freighter with 25 billion ISK worth of cargo in the hold be construed as 'doing stupid stuff'?
|

Sibyyl
228
|
Posted - 2014.03.20 05:12:00 -
[86] - Quote
Could someone explain the freighter bumping/rookie ship aggro method OP is describing?
/Fÿ¡
Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*. |

Jared Lennox
NEW ORDER DEATH DEALERS CODE.
32
|
Posted - 2014.03.22 12:22:00 -
[87] - Quote
Stellar Fitzgerald wrote:I posted a petition for my freighter loss. No reply from CCP yet and almost 2 weeks gone. Is it legal?
Copy-paste: Hi.
I got ganked to Hisec with 25B of assets in my freighter.
I was bumped by a machariel for an hour and an rookie-ship attacked me every time I tried to logoff to keep the globals on me so I could not do anything but wait 1hour and then my freighter was shot.
I need CCP opinion if this is allowed gameplay. Is it allowed that freighter is kept stuck for an hour by bumping and using a rookie-ship to keep aggroes up?
I think this is not proper way to use game mechanics. Even tho the current mechanics are more realistic than old "logoff games" but in this situation I think its unfair. If you want to make a realistic game then all kind of meta-gaming should be not possible. This is why the machariel should keep me pointed etc. but he cant do it in HiSec, thats why its called HiSec.
Game changes all the time, I had no idea this kind of bumping&keeping aggro is possible, to lose 20B of assets because of this kind of things is kind of frustrating and thereby I need a clear answer, does CCP allow it or not?
Kill: Stellar Fitzgerald (Obelisk)
Furthermore, CCP should remove emergency warp. Whats it for anymore with current game mechanics? It only creates unnecessary fuzz.
Hauling 25bil worth cargo is bad. Furthermore auto-piloting with this freighter is worse... Assuming highsec is 100% risk-free is the worst. CCP will do nothing about it. Drink a cold glass of water and move on.
http://www.minerbumping.com/p/the-code.html |

Amitabho Chattopadhyay
Row Row Fight the Power Test Alliance Please Ignore
13
|
Posted - 2014.03.22 15:43:00 -
[88] - Quote
Feyd Rautha Harkonnen wrote:
Would you like some cheese with your wine?
All I'm reading is that EVE's highsec mechanics should be adjusted to accommodate your incompetence (oh no, the people we were trying to bully for dosh just got their friends to smash our faces in! NERF NERF NERF). CONCORD exists for a variety of reasons, and the fact that you have to find loopholes in their protection to engage in 'highsec pvp' (a phrase that makes me laugh) because it's more satisfying for you to instakill a freighter than duel a Proteus says a lot about what kind of game you want EVE to be.
All highsec tears satisfy me, but for some reason ganker tears are the best. I can't wait until they start reducing response time the moment someone locks. |

Kiryen O'Bannon
Thrall Nation Brave Collective
97
|
Posted - 2014.03.22 22:25:00 -
[89] - Quote
I don't know that there's anything wrong with the bumping, although I think an hour is pushing the limits of reasonable, given that people can form to hank a brand new titan in 6 minutes... and people think the freighter pilot is incompetent? |

Matogg
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.03.23 05:14:00 -
[90] - Quote
Jared Lennox wrote:
Hauling 25bil worth cargo is bad. Furthermore auto-piloting with this freighter is worse... Assuming highsec is 100% risk-free is the worst. CCP will do nothing about it. Drink a cold glass of water and move on.
"Hauling 25bil worth of cargo is bad" What difference does that make to you ? CODE recently killed an empty jump freighter in hi sec . Maybe more ! The point is that you don't care what a ship has in it .
"CCP will do nothing about it "............and you got this word from who ? |
|

Kaarous Aldurald
ROC Deep Space The ROC
3342
|
Posted - 2014.03.23 06:12:00 -
[91] - Quote
Matogg wrote:Jared Lennox wrote:
Hauling 25bil worth cargo is bad. Furthermore auto-piloting with this freighter is worse... Assuming highsec is 100% risk-free is the worst. CCP will do nothing about it. Drink a cold glass of water and move on.
"Hauling 25bil worth of cargo is bad" What difference does that make to you ? CODE recently killed an empty jump freighter in hi sec . Maybe more ! The point is that you don't care what a ship has in it . "CCP will do nothing about it "............and you got this word from who ?
From CCP. Ganking and bumping are both acceptable emergent gameplay. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

WaterMarks
24th Imperial Crusade Amarr Empire
6
|
Posted - 2014.03.23 09:04:00 -
[92] - Quote
still think its stupid that a small ship can stop a freighter you bring your small ship against my freighter ur a dead man... but no it this advance world of eve mass doesnt matter....
makes me wanna remove my cb radio form my oblesk and sell it off -Fly Reckless- |

Matogg
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.03.23 10:22:00 -
[93] - Quote
Kaarous Aldurald wrote:Matogg wrote:Jared Lennox wrote:
Hauling 25bil worth cargo is bad. Furthermore auto-piloting with this freighter is worse... Assuming highsec is 100% risk-free is the worst. CCP will do nothing about it. Drink a cold glass of water and move on.
"Hauling 25bil worth of cargo is bad" What difference does that make to you ? CODE recently killed an empty jump freighter in hi sec . Maybe more ! The point is that you don't care what a ship has in it . "CCP will do nothing about it "............and you got this word from who ? From CCP. Ganking and bumping are both acceptable emergent gameplay.
Yes , I may have read that even deeper than you did . I also read that CCP has , in the past , made necessary changes for the overall good of the game . Including bumping . Jared's statement that CCP would do nothing about it had me wondering if he had some hokus-pokus insite into the mindset of CCP .
It seems to me that a freighter that can be held in place by a couple of smaller ships for an HOUR while they wake their buddies to do an organized hi sec gank is questionable game-play , at best . It may need a tweak in the near future if hi sec ganker organizations like CODE and Goonswarm's Bat Country Corp can't police themselves .
That whole action seems to take away a valuable tool from a single person in hi sec who may not have had access to outside help like a corp or alliance . like not being able to have the worst offenders red flagged .
A bump ship and someone in a rookie ship who gets a new ride every time they get popped by Concord only has to be a casual friend of the organization doing the damage and carry no flag at all . If it happened to me they definitely would be flagged next time but that's no help this time . Concord should be able to kill a bump ship working like that and not confuse it with a couple of ships "rubbing" eachother while undocking in Jita . A deliberate bump is much more powerful . I've done both .
|

Kaarous Aldurald
ROC Deep Space The ROC
3344
|
Posted - 2014.03.23 10:34:00 -
[94] - Quote
Matogg wrote: It seems to me that a freighter that can be held in place by a couple of smaller ships for an HOUR while they wake their buddies to do an organized hi sec gank is questionable game-play , at best . It may need a tweak in the near future if hi sec ganker organizations like CODE and Goonswarm's Bat Country Corp can't police themselves .
That's pretty much what your ilk all said the first time. Except there were a lot more of you crying about it, and the answer was still "bumping is fine".
It doesn't "need a tweak", it's not an "exploit", and no one gets their losses reimbursed because they were too stupid to avoid it.
And none of that changes just because some butthurt moron loads up 10+ billion worth of stuff and gets ganked. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Khanh'rhh
GoonWaffe Goonswarm Federation
2935
|
Posted - 2014.03.24 01:42:00 -
[95] - Quote
Since you guys are on page 5 and going around in the same circles as the last 5-10 times this exact thread was posted, I'm going to throw you a bone and suggest you read any of the previous threads on the subject.
I can't share CCP correspondence here, but you can be sure every technique miniluv / bat country / code / waffles / etc uses (which includes the OP) has been petitioned both from us asking "Can we do this?" and from the daily stream of freighters who simply can't grasp "flying 25bil in a freighter is a bad idea" who will immediately mash the petition system to try to save themselves from their own incompetence. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
2935
|
Posted - 2014.03.24 01:44:00 -
[96] - Quote
IIshira wrote:Leto Thule wrote:IIshira wrote:The OP deserved to be ganked... Why in the world would you haul BPO's in a freighter?? Haul them a few at a time in a interceptor. That way if they do get extremely lucky to get you the loss isn't that big.
I don't agree with "bumping" as it doesn't make sense. I understand that "it's just a game" so everything in Eve can't be real but a ship being able to crash into another over, over and over to prevent it from warp is just silly.
Now if CCP wants to put another ganking mechanic to replace "bumping" that might be acceptable. Bumping makes perfect sense. Setting up a faster than light travel would have to be extremely accurate. Hence the reason ships alighn before warping. At speeds that fast, even a miniscule adjustment would result in millions of miles of course deviation. Ergo.. Making sure the ship cannot alighn via bumping them makes pretty good sense to me.. Yes and crashing one ship into another would result in massive damage to both ships. You might "bump" another ship once but that would be it. Being able to continuously bump is a silly game mechanic.
FYI this would be the best change in the history of the game and if implemented I would do literally nothing else other than ramming people to blow them up.
This is just another example of someone asking for something that they have no idea would actually harm them if implemented.
The best way to know how to stay safe is to actually try to do the crime yourself, then you learn there are 50 ways it can go wrong, and then you can learn how to actually save yourself.
Competent freighter pilots get away all the time. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Jared Lennox
NEW ORDER DEATH DEALERS CODE.
32
|
Posted - 2014.03.24 02:29:00 -
[97] - Quote
Matogg wrote:Jared Lennox wrote:
Hauling 25bil worth cargo is bad. Furthermore auto-piloting with this freighter is worse... Assuming highsec is 100% risk-free is the worst. CCP will do nothing about it. Drink a cold glass of water and move on.
"Hauling 25bil worth of cargo is bad" What difference does that make to you ? CODE recently killed an empty jump freighter in hi sec . Maybe more ! The point is that you don't care what a ship has in it . "CCP will do nothing about it "............and you got this word from who ?
Please do not stop. http://www.minerbumping.com/p/the-code.html |

Tacomaco
No Taxes just fun
19
|
Posted - 2014.03.24 11:49:00 -
[98] - Quote
Renegade Heart wrote:A shuttle can hold 100s of those blueprints
This ^^
I don't have that much experience but I think a shuttle is impossible to attack if flown properly.
- as it exists the station it can warp out before the session timer expires. You're in warp with 1-2 sec to spare and you can't be locked on in this time. Also applies to stargates after you jumped to the destination and you're clocked. You can still warp-out while the session timer is active.
- not sure about this but I think it accelerates faster than a frigate to the max warp speed. This means it will get to the destination faster than any ship.
- smaller signature than a frigate, I think it's of light drone size signature. Hard to lock-on, hard to hit.
|

Kaarous Aldurald
ROC Deep Space The ROC
3352
|
Posted - 2014.03.24 12:31:00 -
[99] - Quote
Tacomaco wrote: I don't have that much experience but I think a shuttle is impossible to attack if flown properly.
Well, you're right about your first 6 words of that sentence, anyway.
People pop shuttles by the buttload every day. Mostly because some people give the incredibly bad advice to run blueprints in them, so for the tiny amount of firepower it takes to pop them, it might pay off huge. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

IIshira
School of Applied Knowledge Caldari State
730
|
Posted - 2014.03.24 12:49:00 -
[100] - Quote
Jared Lennox wrote:DO NOT AFK AROUND US BRAH ! +1 to some very good advice for whatever you're doing in Eve. If you want to AFK just dock and log off.
The only thing I could find in the OP's post that might draw the eye of CCP is that disposable noob ships were used to keep the aggro timer going to prevent log off. I don't think CCP would care unless it became a common occurrence. |
|

Leto Thule
Sons of Retribution
513
|
Posted - 2014.03.24 12:56:00 -
[101] - Quote
This thread is still a thing? WTF? Killboard
https://zkillboard.com/character/90841161/ |

Markku Laaksonen
EVE University Ivy League
407
|
Posted - 2014.03.24 13:37:00 -
[102] - Quote
Feyd Rautha Harkonnen wrote:Hey OP, as someone currently researching and trying to get an interview with this exact ganker (as he has been warming the cockles and sub-cocular regions of this hisec miscreant), he usually asks for and honors a RANSOM before executing his ganks...
Didn't you ultimately die because you refused to pay the ransom offered?
EvE, every action (or inaction) a consequence.
Ultimately, he died because his structure dropped to 0. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Real Serious PVPer
Imperial Academy Amarr Empire
15
|
Posted - 2014.03.24 13:57:00 -
[103] - Quote
In space, there is no safe passage from one spot to another. Learn to become serious about PVP and have someone else haul.
-áSerious about being serious- Putting the "P "into PVP one fight at a time. -áMUFC |

Claudia Osyn
Mythic Security Service
220
|
Posted - 2014.03.24 17:00:00 -
[104] - Quote
With that much isk on the line, I would have ganked you too, and I hate gankers. The lack of money is the root of all evil. |

IIshira
School of Applied Knowledge Caldari State
730
|
Posted - 2014.03.24 18:05:00 -
[105] - Quote
Claudia Osyn wrote:With that much isk on the line, I would have ganked you too, and I hate gankers.
I think many of the anti gankers would gank if they were getting a multibillion ISK share! |

Winchester Steele
444
|
Posted - 2014.03.24 19:04:00 -
[106] - Quote
Kaarous Aldurald wrote:Tacomaco wrote: I don't have that much experience but I think a shuttle is impossible to attack if flown properly.
Well, you're right about your first 6 words of that sentence, anyway. People pop shuttles by the buttload every day. Mostly because some people give the incredibly bad advice to run blueprints in them, so for the tiny amount of firepower it takes to pop them, it might pay off huge.
I love playing "scratch and win" with thrashers on the uedama pipe. This game is built around the likes of us. It's not the assholes that are playing the wrong game. - James Amril-Kesh. |

Matogg
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.03.25 01:24:00 -
[107] - Quote
Jared Lennox wrote: people assume that CODE is only about money and extortion. No my friend, CODE does not let any illegal activity in it's vicinity (All High Sec) empty or not it is indifferent DO NOT AFK AROUND US BRAH !
No Jarod ....People don't assume anything ....CODE assumes that people are AFK . You're so concerned with getting the gank that you don't notice if a freighter is slow boating or a miner just doesn't have his screen wide enough to notice your approach . Both of which , I agree are bad choices but hardly enough to prevent the intentions of you guys in most instances . Nor should they have to .
Not about money and extortion ?? Don't make me laugh !! The reason you operate in hi-sec is because it's the most amount of money and the least amount of risk of any place in all of EvE ....read my post in "Gankers List" Plus the ships in Isanamo were shot solely because they weren't wearing your punked-out bio extortion stuff so even if you are brainwashed by all the tripe you read in the minerbumping link I doubt that anybody else is .
|

Voyager Arran
GoonWaffe Goonswarm Federation
29
|
Posted - 2014.03.25 22:18:00 -
[108] - Quote
IIshira wrote:Jared Lennox wrote:DO NOT AFK AROUND US BRAH ! +1 to some very good advice for whatever you're doing in Eve. If you want to AFK just dock and log off. The only thing I could find in the OP's post that might draw the eye of CCP is that disposable noob ships were used to keep the aggro timer going to prevent log off. I don't think CCP would care unless it became a common occurrence.
It is a common occurrence, but even if CCP did decide that using rookie ships to keep up aggro timers was exploitative it wouldn't change anything since dedicated ganking organizations would just keep a stack of T1-fitted Rifters or whatever to hand out for the same purpose. I mean, hell, we're already talking about a situation where T2 fitted Battlecruisers are disposable. |

Moonlit Raid
State War Academy Caldari State
168
|
Posted - 2014.03.25 22:57:00 -
[109] - Quote
You had an hour to react and still died?
In this situation you could have taken note of the direction the mach was bumping you. log in an alt or ask nicely someone you trust for a fast frigate and send him off in that direction. Fleet him. Then warp to him when you are bumped. An hour is plenty of time to sort out an escape. And with 25Bil in a single haul, I imagine you can afford an alt in with an mwd frig. |

Khanh'rhh
GoonWaffe Goonswarm Federation
2943
|
Posted - 2014.03.25 22:57:00 -
[110] - Quote
Tacomaco wrote:Renegade Heart wrote:A shuttle can hold 100s of those blueprints This ^^ I don't have that much experience but I think a shuttle is impossible to attack if flown properly. - as it exists the station it can warp out before the session timer expires. You're in warp with 1-2 sec to spare and you can't be locked on in this time. Also applies to stargates after you jumped to the destination and you're clocked. You can still warp-out while the session timer is active. - not sure about this but I think it accelerates faster than a frigate to the max warp speed. This means it will get to the destination faster than any ship. - smaller signature than a frigate, I think it's of light drone size signature. Hard to lock-on, hard to hit.
It's good to know (from the perspective of someone who pops shuttles all the time) that out there in the miasma of misinformation highseccers tell each other, there are actually some ideas that, if followed, are literally the worst possible thing to do. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
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Claudia Osyn
Mythic Security Service
229
|
Posted - 2014.03.25 23:10:00 -
[111] - Quote
I just put my shuttle into triage and run the 7 large armor reppers I have fitted untill the gankers go away.... The lack of money is the root of all evil. |

Lar Tadaruwa
State War Academy Caldari State
2
|
Posted - 2014.05.15 02:33:00 -
[112] - Quote
I just sent a share order but never tried this. |

Kaarous Aldurald
ROC Deep Space The ROC
6175
|
Posted - 2014.05.15 14:26:00 -
[113] - Quote
Lar Tadaruwa wrote:I just sent a share order but never tried this.
Don't necro 7 week old threads. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kristalll
Valkyrie Professional Resources
267
|
Posted - 2014.05.15 14:40:00 -
[114] - Quote
Protip for future petitions, don't put your opinion in the petition, GMs don't care, and you look whiny.
Simply describe the situation as clearly as possible and then ask the question. GÇ£Die tryingGÇ¥ is the proudest human thing. |

Kristalll
Valkyrie Professional Resources
267
|
Posted - 2014.05.15 14:43:00 -
[115] - Quote
Khanh'rhh wrote:Tacomaco wrote:Renegade Heart wrote:A shuttle can hold 100s of those blueprints This ^^ I don't have that much experience but I think a shuttle is impossible to attack if flown properly. - as it exists the station it can warp out before the session timer expires. You're in warp with 1-2 sec to spare and you can't be locked on in this time. Also applies to stargates after you jumped to the destination and you're clocked. You can still warp-out while the session timer is active. - not sure about this but I think it accelerates faster than a frigate to the max warp speed. This means it will get to the destination faster than any ship. - smaller signature than a frigate, I think it's of light drone size signature. Hard to lock-on, hard to hit. It's good to know (from the perspective of someone who pops shuttles all the time) that out there in the miasma of misinformation highseccers tell each other, there are actually some ideas that, if followed, are literally the worst possible thing to do. It's not really wrong, as in general, it's going to be hard to get a scan on a shuttle, and very hard to catch them too, with a VERY low likelihood of the effort being worth it.
I'd recommend an interceptor or dual tanked frigate if you can't do something stronger, and splitting the stuff your transporting into multiple runs just in case, but a shuttle isn't a BAD choice. GÇ£Die tryingGÇ¥ is the proudest human thing. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
989
|
Posted - 2014.05.15 14:57:00 -
[116] - Quote
More info on the blessed representitive of HTFU who extracted the OP's tears can be found here.
F
Would you like to know more? |

IIshira
School of Applied Knowledge Caldari State
851
|
Posted - 2014.05.15 18:35:00 -
[117] - Quote
Kaarous Aldurald wrote:Lar Tadaruwa wrote:I just sent a share order but never tried this. Don't necro 7 week old threads. This thread is like the walking dead. Just when you think it's down it gets up to bite! |

Bronson Hughes
The KAOS Holdings Group
2
|
Posted - 2014.05.15 20:27:00 -
[118] - Quote
Working as intended. Once you undock, you are fair game. You can never be safe in space, you can only make it harder for those who which to introduce your pod to said space.
Undocking with assets worth billions of ISK in cargo paints a giant target on you. Plan accordingly.
EDIT: Also, posting in another necro thread. |

Moonlit Raid
State War Academy Caldari State
182
|
Posted - 2014.05.15 20:33:00 -
[119] - Quote
Feyd Rautha Harkonnen wrote:More info on the blessed representitive of HTFU who extracted the OP's tears can be found here. F I took the time to illustrate just how much I don't care. If brute force isn't working, you're just not using enough. |

Lord Jasta
Maniacal Laughter Ltd.
14
|
Posted - 2014.05.17 08:39:00 -
[120] - Quote
Wait isn't it against the EULA to share a petition...... |
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Lashmur
Dirt 'n' Glitter I Whip My Slaves Back and Forth
0
|
Posted - 2014.05.17 16:37:00 -
[121] - Quote
Stellar Fitzgerald wrote: wanted to move assets from Jita (not 4-4 station) to Sobaseki (1 jump)
LITERALLY did a spit take. This made the story 100% funnier. 10/10 would lol again!
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Markus45
Republic Military School Minmatar Republic
3
|
Posted - 2014.05.19 00:12:00 -
[122] - Quote
Kaarous Aldurald wrote:Tacomaco wrote: I don't have that much experience but I think a shuttle is impossible to attack if flown properly.
Well, you're right about your first 6 words of that sentence, anyway. People pop shuttles by the buttload every day. Mostly because some people give the incredibly bad advice to run blueprints in them, so for the tiny amount of firepower it takes to pop them, it might pay off huge. And you're right about 0 of yours.
Shuttles align in under 2 seconds. Combined with instadock BM they cannot be killed. Only a smartbomb in the right spot can do it; something that borderline never happens in high-sec.
This is why there are not many shuttle kills with massive ISK amounts inside, not compared to T1 industrial let's say. |

Kaarous Aldurald
ROC Deep Space The ROC
6890
|
Posted - 2014.06.08 22:03:00 -
[123] - Quote
Markus45 wrote:Kaarous Aldurald wrote:Tacomaco wrote: I don't have that much experience but I think a shuttle is impossible to attack if flown properly.
Well, you're right about your first 6 words of that sentence, anyway. People pop shuttles by the buttload every day. Mostly because some people give the incredibly bad advice to run blueprints in them, so for the tiny amount of firepower it takes to pop them, it might pay off huge. And you're right about 0 of yours. Shuttles align in under 2 seconds. Combined with instadock BM they cannot be killed. Only a smartbomb in the right spot can do it; something that borderline never happens in high-sec. This is why there are not many shuttle kills with massive ISK amounts inside, not compared to T1 industrial let's say.
You didn't even try to look it up, did you?
https://zkillboard.com/ship/11132/losses/
https://zkillboard.com/ship/11134/losses/
https://zkillboard.com/ship/11129/losses/
https://zkillboard.com/ship/672/losses/
Oh, and by the way? That's just for the month of June so far. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

IIshira
School of Applied Knowledge Caldari State
917
|
Posted - 2014.06.08 22:16:00 -
[124] - Quote
Just when this thread dies someone gives it CPR |

Kaarous Aldurald
ROC Deep Space The ROC
6898
|
Posted - 2014.06.09 00:17:00 -
[125] - Quote
IIshira wrote:Just when this thread dies someone gives it CPR
Ah, goddamit. I didn't realize, someone liked the post he replied to earlier today. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

De'Veldrin
Black Serpent Technologies The Unthinkables
2121
|
Posted - 2014.06.09 13:55:00 -
[126] - Quote
Michael Ignis Archangel wrote:Yes, done properly a double webbing frig will cause warp the instant the webs hit. There is still an element of luck how far you are from your escort when you gate into system, but more escorts greatly diminishes the chance of a highly unfavorable gate-in. Holding gate cloak on the freighter and moving the webber into position works as well.
Buy a Rapier - add faction webs. Moving around becomes nearly unnecessary. GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. |

IIshira
School of Applied Knowledge Caldari State
920
|
Posted - 2014.06.09 17:21:00 -
[127] - Quote
Kaarous Aldurald wrote:IIshira wrote:Just when this thread dies someone gives it CPR Ah, goddamit. I didn't realize, someone liked the post he replied to earlier today. LMAO... It's a zombie thread  |

Zero Sum Gain
The Scope Gallente Federation
14
|
Posted - 2014.06.10 03:09:00 -
[128] - Quote
It was one jump? How did you play long enough to fly a freighter and have 25b without learning any scouting?
Enough people have covered carrying 25b in a freighter already. You got tired and made a poor decision/risky move for convenience and got nailed. You tried to ignore the law of don't undock what you can't afford to lose and got a reminder. Bumping or no it's not CCP's fault. Take responsibility.
Meilandra Vanderganken wrote:Maxpie wrote:Obviously, OP put too many eggs in one basket and freighter bumping/ganking is perfectly legal. However, I tend to think that at some point, an hour, 3 hours, I don't know how long, but at some point this becomes harassment. If I have to stay logged on an extra 4 hours because of a noob ship bumping me, that's just ridiculous. Engagements lasting several hours is not something extraordinary in EVE. I think this falls nicely into that category.
To be fair its not an engagement. If it were concord would attack a bumper. |
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