Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Reto
|
Posted - 2006.03.19 22:53:00 -
[1]
i never bothered much about destroyers since i never had a use for anti frigate vessels. today however i got me a catalyst. my first fitting attempt:
Hi: 8x 125mm I (antimatter, iridium) Med: 1 tracking comp (named), x5 webber Low: 1 small rep, 200mm tungsten, dmg control
my range varies from 10 - 22km changing the ammo from am to iridium. the tracking isnt bad. armor hp 1070 with good resistances due to the dmg control which also gives 50% resistance in all dmg flavours to ur 500 structure.
compared to caldari destroyer its far away from bein a frig sniping boat and therefore im asking for ur assistance.
what in ur opinion is the best way to fit that ship and what tactics are good for it? imo the falloff bonus of 10% per lvl isnt much of a help for railguns but its a usual blaster boat bonus what made me curious about the way its supposed to be used.
may ur spam be resourceful !
reto
|
Talori'i
|
Posted - 2006.03.19 23:13:00 -
[2]
This ship turns level 1 combat missions into a joke.
My typical setup for it was:
Hi: 8 x 125mm Scout Rails or 2x 150mm Scouts and 6 x 125mm Scouts. (Used Iron ammo which gets you 30km+ range Mid: 1 x AB, 1 Cap Recharger Lows: 3 x PDS I's or sometimes I would swap these out for as many mag stabs I could fit.
Tanking with this ship is just uncalled for though. And the tracking on it is also pretty good already.
My sig needs some color in it. |
Skreed
|
Posted - 2006.03.20 00:38:00 -
[3]
Well i used to use 125mm II's and fit spike or javelin depending on what u wanna hit. if im on a frig hunt. i always fit 8x75mm rails II. these things would track an ethiopian with a dinner ticket there that fast. and no need for a tracking enhancer. i fit a 1nm mwd and a 20k scramb. in lows fit for a reasonable tank. worst thing that could happen is that u find a frig and it turns out to be a af. damn that **** hurts.
|
Reto
|
Posted - 2006.03.20 22:37:00 -
[4]
Originally by: Skreed Well i used to use 125mm II's and fit spike or javelin depending on what u wanna hit. if im on a frig hunt. i always fit 8x75mm rails II. these things would track an ethiopian with a dinner ticket there that fast. and no need for a tracking enhancer. i fit a 1nm mwd and a 20k scramb. in lows fit for a reasonable tank. worst thing that could happen is that u find a frig and it turns out to be a af. damn that **** hurts.
whats ur optimal ? and how and especially which frigs do u encounter with that rig ? i need to know if ppl use em as close range frig killer or if theres a possibility to smoke faster targets from range.
my main problem is that frigs (ceptors in general) attack either from 10-20km orbit or close, very close. i want to be able killing stuff in fleets and on my own if engaged by a fast moving target. for example caldari cormorant sits at 80 km from gate waiting for prey with 7 150 II and sensor boosters due to its 4 medslots. trasher smokes almsot every frig with its 280s from med to long range. amarr....dunno tbh what amarr destroyer tactics are. so what is the best tactic to grill a frig with catalyst ?
75mm II looking tempting tho...fast rof and tracking.but dmg wise i would go into hull before i could toast a crow for example...
plz correct me if im worng. the more input u give guys the better the thread. --> RMR setups sticky doesnt have a catalyst link yet !
|
lofty29
|
Posted - 2006.03.20 23:13:00 -
[5]
Im currently using -
7x 125 rails Mwd 2x Web 3x Cargo Expanders
Ultimate medium warp bubble dropper Capable of rigging a gate to stop any traffic within 2 minutes ---------------------------
Originally by: Wrangler I see boobies!! \o/
|
Naraj
|
Posted - 2006.03.21 11:06:00 -
[6]
I am also running into this same problem. I have a catalyst with 6x125mm rail 1 (Uranium ammo) Civilian Shield Booster 2x100mm Titanium armor Civilian Cargo Expander
My level 1 security missions are WAY too easy. I jump in an ships start exploding.
I'm training right now for a cruiser setup but right now I am really looking for a good setup for my destroyer. I just pulled the last mining laser off of it so I could add more weapons but I am thinking that I should probably add one back so I can at least mine in pirate infested areas.
|
Reto
|
Posted - 2006.03.21 20:49:00 -
[7]
Edited by: Reto on 21/03/2006 20:49:43
Originally by: lofty29 Im currently using -
7x 125 rails Mwd 2x Web 3x Cargo Expanders
Ultimate medium warp bubble dropper Capable of rigging a gate to stop any traffic within 2 minutes
nice idea m8...similar to interdictors. from what range do u fight ur enemy ? do u sit outisde the bubble and pin down small stuff that get caught in it or do u have support ?
another setup i tried recently was: hi: 8 125mm I (tungsten) med: 2 sensor booster I low: 1 nano fibre, 2 pdu I
a complete T1 setup which is easy to replace. locks fast enuff to catch smaller stuff and has an optimal of 35 km. sitting 30 km from gate and waitin for ebil frigies turned out to be a boring thing but if u have intel about enemy movment u can almsot always lay a good shot on somert small, fast and annoying =P didnt tried it against ceptors so far but workin on it
as always...more [rmr] catalyst pvp suggestions/variations make lil reto happy
|
Friedrick Psitalon
|
Posted - 2006.03.21 22:29:00 -
[8]
Edited by: Friedrick Psitalon on 21/03/2006 22:33:58 Edited by: Friedrick Psitalon on 21/03/2006 22:30:01 The variation I used to use is somewhat insane, but it works fairly well....
7x Anode Electron (Thorium load) 1x 1mn AB (can get your speed to around 400's) 1x 150 Cap Charger (you will need it) 2x Armor Plating 1x Repairer
Basically you come streaking in and unload from point blank; no real finesse to it, except that 7 of those blasters make frigates or destroyers evaporate. NPC cruisers withered pretty quickly, too. It can make you a tad white-knuckled when it comes to surviving major onslaughts on the way in, but when you arrive, things pop very, very quickly. Watch out for missile volleys, though. Usually this setup's biggest problem is that you go through targets far faster than you can target them once you close.
Looking back at it, hardeners might've been smarter than armor plates, but the armor repairer mandated that cap charger, so membranes might be a better play - two specialized to the type of rat you're facing. I used thorium load to minimize the cap drain as much as possible.
I'm not sure the catalyst is much good as a PvP ship, honestly - two mid slots means that if you're fitting a web and a scram, you have no speed and no cap recharge. Frigates will simply warp out when you're approaching/locking and larger targets will calmly blow you clear from their path. If you could get in tight against a long-range fitted cruiser with this model, you could tear its head off, but you'll not do that without an AB and some good luck. _______________________________________________ Never fear going out on a limb; it is there that you will find the fruit. - Friedrick, resident noob poster |
lofty29
|
Posted - 2006.03.21 23:20:00 -
[9]
Originally by: Reto Edited by: Reto on 21/03/2006 20:49:43
Originally by: lofty29 Im currently using -
7x 125 rails Mwd 2x Web 3x Cargo Expanders
Ultimate medium warp bubble dropper Capable of rigging a gate to stop any traffic within 2 minutes
nice idea m8...similar to interdictors. from what range do u fight ur enemy ? do u sit outisde the bubble and pin down small stuff that get caught in it or do u have support ?
Ok, changed the setup, it is now -
7x 125mm's w/ Lead S
1x MWD 1x 20km Scram
1x Cargo expander 1x Small rep 1x Nanofibre Hull
Holds 2 med bubbles + a light along with 2k ammo. Nice lock speed allowing me to get onto frig kills / pod mails.
I deploy the bubble on the gate, which sucks anyone who warps in to 15k from me, my optimal range . Really good too, but I only use it with medium to large sized fleets.
Its what I'm using til I get the skills for interdiction launchers. Muahaha already got my sabre! ---------------------------
Originally by: Wrangler I see boobies!! \o/
|
Exuscon
|
Posted - 2006.03.22 00:37:00 -
[10]
Edited by: Exuscon on 22/03/2006 00:37:48
Originally by: Friedrick Psitalon Edited by: Friedrick Psitalon on 21/03/2006 22:37:05
The variation I used to use is somewhat insane, but it works fairly well....level 1 missions were obviously trivial, and any level 2 mission which was not missile-intensive was also trivial. Missile-mounted foes became white-knuckle though, and Thukker Mix was a deathtrap.
7x Anode Electron (Thorium load) 1x 1mn AB (can get your speed to around 400's) 1x 150 Cap Charger (you will need it) 2x Armor Plating 1x Repairer
Basically you come streaking in and unload from point blank; no real finesse to it, except that 7 of those blasters make frigates or destroyers evaporate. NPC cruisers withered pretty quickly, too. It can make you a tad white-knuckled when it comes to surviving major onslaughts on the way in, but when you arrive, things pop very, very quickly. Watch out for missile volleys, though. Usually this setup's biggest problem is that you go through targets far faster than you can target them once you close.
Looking back at it, hardeners might've been smarter than armor plates, but the armor repairer mandated that cap charger, so membranes might be a better play - two specialized to the type of rat you're facing. I used thorium load to minimize the cap drain as much as possible.
I'm not sure the catalyst is much good as a PvP ship, honestly - two mid slots means that if you're fitting a web and a scram, you have no speed and no cap recharge. Frigates will simply warp out when you're approaching/locking and larger targets will calmly blow you clear from their path. If you could get in tight against a long-range fitted cruiser with this model, you could tear its head off, but you'll not do that without an AB and some good luck.
Why would you sacrifice manueverability in a Destroyer for thicker armor?
makes no sense to me m8. maybe Im just a noob and do not know?
But then again EW is overpowered in this game. So is MWD
|
|
lofty29
|
Posted - 2006.03.22 22:20:00 -
[11]
Because the destroyers arent maneuverable in the first place, best to make them have alot of HP ---------------------------
Originally by: Wrangler I see boobies!! \o/
|
Kaffeine
|
Posted - 2006.03.28 19:45:00 -
[12]
I'm surprised so many of you prefer rails. Blasters do way more damage, AND track better.
Highs ----- 7 blasters (combo of electron and ion - the more ions the better) 1 small nos
Meds ----- microwarpdrive webber
Lows ----- energized adaptive energized reactive small rep
Another variation I use sometimes is to replace the small nos with an 8th blaster, and replace the webber with a cap recharger.
Oh, and don't forget your Hobgoblin. :)
|
lofty29
|
Posted - 2006.03.28 19:48:00 -
[13]
Why are you suprised, we're utilising the massive bonus to railguns that destroyers get ---------------------------
Originally by: Oveur I see boobies! \o/
|
Vaux
|
Posted - 2006.03.28 20:26:00 -
[14]
Originally by: Kaffeine I'm surprised so many of you prefer rails. Blasters do way more damage, AND track better.
Destroyers are slower than frigs, and you will not be able to control the range to your enemy - your enemy will be controlling the range. Therefore you must have a longer range setup. The only way blasters are really going to work is if you are going up against an enemy that is setup for close range. When he comes by to slam you, you slam him back with more, but he's likely to run away from you easily. (This doesn't hold for NPC's or missions, as they just fly dumbly and shoot anyways.)
-----
RF | DTS |
Emperor D'Hoffryn
|
Posted - 2006.03.28 20:31:00 -
[15]
Yea, watch the long range only setup.
Flying my alt in a merlin in low sec. Guy in catalyst in system. I ask him to hunt npcs with me(Its a Trap!!!) he agrees, we form a gang. He warped to me at 30km, his optimal, cause he was gonna trick me too. :) (he was a cool guy, we joked about it afterword)
to regain control of range, I gang warped before he could lock me, still pretending like we are hunting together. We get to next belt, now I am right on top of him. Result? dead catalyst. well, almost. he had a stab on, and i only had a 1 point scram. But he warped out in structure, and i dont think he even got me to half shields.
I know you are just planning on doing missions, but its important to know your limitations.
Originally by: Drayce
Between the learning skills and the tutorial, Eve is like a firewall against the attention deficit kids I like it this way
|
Kaffeine
|
Posted - 2006.03.28 21:38:00 -
[16]
Originally by: lofty29 Why are you suprised, we're utilising the massive bonus to railguns that destroyers get
Blasters = Hybrid Turrets = they get the bonus too.
|
Jaeuhl
|
Posted - 2006.03.28 23:14:00 -
[17]
...don't forget you can hold 1 light drone.
|
Vmir Gallahasen
|
Posted - 2006.03.28 23:34:00 -
[18]
Quote: Destroyers are slower than frigs, and you will not be able to control the range to your enemy - your enemy will be controlling the range. Therefore you must have a longer range setup.
This is why I like the cormorant
7x 150mm railgun IIs, rocket launcher with defenders or w/e for last high slot 2x sensor boosters 2x tracking computers 1x mapc in low slot
I use that to snipe from 105km'ish optimal (spike + destroyers V ) Been using it for a month or two, hard to lose unless you get careless or unlucky. You can even keep up with the big boys in fleets and snipe down support craft as they approach
Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
|
mjolnir feaw
|
Posted - 2006.03.29 15:08:00 -
[19]
Edited by: mjolnir feaw on 29/03/2006 15:09:27 No, blasters won't do. I tried that for some time, and most of the time in lvl1 missions with my catalyst and obviously it was just overkill. Then one day I went Rat hunting and got ass kicked by a pair of frigs (Tristans, I think) who were fast enough to keep out of range. I tried to mix rail and blasters and it's not that bad if you have two targets (one close, one far)... But now I decided to use the Range Bonus of Destroyers. With the right skills and ammo, you can shoot at optimal at 32k... while Disruptor prevent them from doing the same. My setup (as I remember it) 6 x Rail 150mm (Iron S) 1 x miner I (Offline most of the time ;o) )
1x AB 1x Tracking disruptor
I removed the 3 cargo expanders but haven't decided yet what to put there instead.
|
Vaux
|
Posted - 2006.03.29 15:24:00 -
[20]
Originally by: mjolnir feaw
My setup (as I remember it) 6 x Rail 150mm (Iron S) 1 x miner I (Offline most of the time ;o) )
1x AB 1x Tracking disruptor
I removed the 3 cargo expanders but haven't decided yet what to put there instead.
For your lows, you have many options: Armor tanking modules (armor rep, hardeners, plates), cap rechargers, tracking enhancers, damage mods, nanofibers and/or overdrives. Or you could put a MAPC or PDU so that you can mount even more guns. Try to get 8 guns instead of just 6. If you need to, go with 125's instead of 150's, they have less fitting requirements, better tracking, and the dps is not too much lower than 150's.
Get rid of that miner. If you want to mine, go back to the station and setup with miners. Don't do anything halfway, or you'll be all the way dead.
-----
RF | DTS |
|
Rax Nahali
|
Posted - 2006.03.29 19:45:00 -
[21]
I don't understand the need for cargo expanders. Could someone tell me what benefit other than space they would give you?
|
Vaux
|
Posted - 2006.03.30 14:37:00 -
[22]
More cargo space (at the cost of speed) is the only benefit. If you're going into combat, use something else. It never hurts to have more speed if you can't come up with anything else.
-----
RF | DTS |
Twilight Moon
|
Posted - 2006.03.30 14:44:00 -
[23]
Edited by: Twilight Moon on 30/03/2006 14:45:59
Originally by: mjolnir feaw Edited by: mjolnir feaw on 29/03/2006 15:09:27 No, blasters won't do. I tried that for some time, and most of the time in lvl1 missions with my catalyst and obviously it was just overkill. Then one day I went Rat hunting and got ass kicked by a pair of frigs (Tristans, I think) who were fast enough to keep out of range. I tried to mix rail and blasters and it's not that bad if you have two targets (one close, one far)... But now I decided to use the Range Bonus of Destroyers. With the right skills and ammo, you can shoot at optimal at 32k... while Disruptor prevent them from doing the same. My setup (as I remember it) 6 x Rail 150mm (Iron S) 1 x miner I (Offline most of the time ;o) )
1x AB 1x Tracking disruptor
I removed the 3 cargo expanders but haven't decided yet what to put there instead.
1MN MWD II + 6 Blasters + 2 NOS = Comedy Its what I'm currently flying while grinding Lvl 1's.
Frigs arent going to miss you anyway, because your sig is already large, so making it supersize with the MWD doesnt hurt all that much. It'd probably be crap in PvP, but meh, I'd just Eject and warp away in my pod, the ship is worth peanuts.
|
Sacul
|
Posted - 2006.03.31 12:39:00 -
[24]
Small gang setup:
Hi: 7x125 mm T2 Rails Med: Tracking Computer T2-20 km named scrambler Lo: Magnetic field stabilizer T2- 2x 200mm Rolled Tungsten plates.
Top it of with T2 ammo and u got urself a frig/af frig killing monster with more armor hp [1597] than an enyo.
Downside: 1) U lack speed-->compensate with various ammo types and learn to micromanage fast. 2)U dont have rep--> hence the 2 plates and have a gang member or members pack remote reps.
enjoy
|
Bruno Bonner
|
Posted - 2006.03.31 14:36:00 -
[25]
I think the catalyst as most destroyers types are a bit tricky to fit, however i can recommend the following
For NPCs
6-8 125mm Railguns with tungsten 1 sensor booster, 1 1mn afterburner 1 small armor repairer and any low slot module you like (perhaps field mag stabilizer for damage or tracking enhancer)
for PvP (limited capability here)
5 electron blasters with thorium and 3 small nosferatu 1 webber, 1 1mn micro warp drive 1 small armor repairer, 1 energized adaptative nano, and any other low slot module you like.
The first setup uses range bonuses to take out rats before getting too close, if you find a NPC rat that closes on you, have a good light drone on your bay.
For the second setup, if you have the skills you MIGHT be able to take down 1 interceptor or assault frig if the other pilot is not wise, and as long as you arent the main target. PvP with any destroyers is not easy, given the mid and low slot combinations and their flimsy armor.
They are however a good step up from frigates if you are having a hard time in level 1 missions from agents.
Regards Bruno
------ aka BinderAJ
|
EIayne Trakand
|
Posted - 2006.04.01 11:38:00 -
[26]
@_@ i have like 6x 150mm Scout 1x 1MN afterburner 1x Shield Booster 1 1x Reactor control unit 2x (eehrm.. something that increases speed, but decreases cargo hold.. can't remember what it's called though =/)
|
Yeoman Twinion
|
Posted - 2006.04.06 23:19:00 -
[27]
My newbie Catalyst: 5x carbide 150s (for good range @ less cpu, with >= 3000 rounds of iron, and some heavier stuff), 1x blaster (if something sneaks up), AB 1, shield booster 1. deactivated miner (a slightly advanced model so that you can keep 3 guns online). some armor. reactor control I, energy managment I. Don't forget to pack a drone.
tactics should be pretty clear: keep them at range (28 km optimal with iron) using AB when necessary; when your armor gets it, take a break. Maybe I should fit an armor rep. With some advanced training I may be able to fit another 150, and I think that gives a decent punch for a double frigate.
With the good cargo space you can rat enough ISK for a cruiser pretty fast.
|
Amaterasu McGoran
|
Posted - 2006.04.08 18:19:00 -
[28]
3X75mm railgun (2gauss,1 gatling) 2X150mm railgun (scout) 2Xblasters (light neutron,light electron) 1X250mm light scout artillery
Small shield booster,cold-gas arcjet AB
Partial Power plant manager, WCS,100mm reinforced Titanium
Tactics is use the LR to soften them and when they try to close kill 'em with the blasters and the 75mm's The artillery is there so that I pack a little more punch if needed.
I have never tried this in PvP but it chews up NPC's pretty fast
|
Vishnej
|
Posted - 2006.04.08 20:16:00 -
[29]
For roaming PvP (mostly gatecombat), on a showstring budget, I prefer: *Sell catalyst. *Buy Cormorant. Insure. *Hi: 5x 150mm, 2x 125mm, 1x rocket launcher *Mid: 1x webber, 1x 20km warp disruptor, 2x sensor booster *Lo: 1x Mag field stab *Ammo: Antimatter Contribute to the Eve Wiki |
MINEMINE
|
Posted - 2006.04.13 15:04:00 -
[30]
I agree that long range is the best way to deal with pvp, however if you are in a gang, blasters will do far better as they can deal far more damage. I use my destroyer to hunt npc cruisers and find blasters far more successful than rails at this task. My catalyst setup is: 7x ion blasters (named if you have them as you will need them to fit in the pg) 1x small nos 1x web 1x 1MN AB 1x small armor rep 1x power diagnostic 1x reactor control unit
1x small scout drone, damage specific
This ship is really designed for balls to the wall fighting as it will notbe able to tank much damage, however it can deal rediculous amounts of damage, especially if you are in a gang and the enemy has agro'd somone else in the group. As far as not being able to set the distance with the enemy, once within 10k you can web them and then use the AB to keep up with them. If worse comes to worse, the entire setup costs less than 2 mil and most of the fittings can be found from NPC rat drops.
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |