| Pages: 1 [2] 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Haniblecter Teg
|
Posted - 2006.04.13 15:15:00 -
[31]
For inty ganking:
[ 6 | 11] 125mm Railgun I [ 9 | 18] 150mm Railgun I [ 9 | 18] 150mm Railgun I [ 9 | 18] 150mm Railgun I [ 9 | 18] 150mm Railgun I [ 9 | 18] 150mm Railgun I [ 9 | 18] 150mm Railgun I [ 6 | 11] 125mm Railgun I
[ 1 | 10] Sensor Booster I [ 1 | 10] Sensor Booster I
[ 1 | 30] Magnetic Field Stabilizer I [ 1 | 0] Co-Processor I [ 1 | 30] Magnetic Field Stabilizer I
You need 5/5/5/4 fitting skills to fit all this with 1.92 PG and 12.38 CPU left.
Kills a crow in just over 10 seconds. ---------------------------------------- Friends Forever
|

Sorelia
|
Posted - 2006.04.17 12:11:00 -
[32]
If you look at the guide on turret tracking and learn how to crunch the numbers then it seems like the real point of the destroyer bonus is to create a large zone in which you can get maximum damage. Most turrets seem to have a kind of bell curve where they do high dmg near their perfect range but damage drops off quickly either closer in or further out. Theoretically the high speed of a frigate allows them to move through the area occupied by that bell curve quickly and take minimal damage (unless their own bell curve is the same range).
I havn't PvPed yet so I don't know what pvping frigs use but everything I've read suggests they're supposed to go in close and try to use transverse velocity to dodge. Is this not what they do though? Because it seems to me if most of them DO use close range then you're best bet is to pop 75mm's (or blasters) on there + a web/mwd and watch them pop. If they actually use long range aren't you going to get screwed anyways due to the fact that their optimal range probably won't be inside your damage curve?
|

Von Traeger
|
Posted - 2006.05.14 15:34:00 -
[33]
What do you mean 5/5/5/4 Skills? Elec./Engi./Gun./Destoyer?
Originally by: Haniblecter Teg For inty ganking:
[ 6 | 11] 125mm Railgun I [ 9 | 18] 150mm Railgun I [ 9 | 18] 150mm Railgun I [ 9 | 18] 150mm Railgun I [ 9 | 18] 150mm Railgun I [ 9 | 18] 150mm Railgun I [ 9 | 18] 150mm Railgun I [ 6 | 11] 125mm Railgun I
[ 1 | 10] Sensor Booster I [ 1 | 10] Sensor Booster I
[ 1 | 30] Magnetic Field Stabilizer I [ 1 | 0] Co-Processor I [ 1 | 30] Magnetic Field Stabilizer I
You need 5/5/5/4 fitting skills to fit all this with 1.92 PG and 12.38 CPU left.
Kills a crow in just over 10 seconds.
|

Dorah Hawkwing
|
Posted - 2006.05.15 02:27:00 -
[34]
Duno why Blasters won#t do it. I finished a lvl 3 Supply Line against Bloodraiders in this today:
8* Ion Blaster I Cold Gas AB, F-b10 Cap Recharger 'Accomodation' SAR, Energised Radioisotope Thermic Membrane, 100 mm Thungsten plate
Accolyte drone
(not the setup I started the mission with, but after a few warpouts and playing with modules, the one I finished it in and was content with). Ok, I got good fitting skills, but only smal hybrid lvl2, and gallente frig lvl 3. This was for fun and to see if it's possible. It was. *grin*
The trick was to ride cap, and not use the AB and the repper constantly, but only when really needed. Of course, warping out with 20% armor happened a few times. Kill frigates first, orbit cruiser close then.
|

Skoodwask
|
Posted - 2006.05.15 03:07:00 -
[35]
8 electron blasters 1mn mwd, web 3 200mm plates.
done
|

BraveSirRobin
|
Posted - 2006.05.20 11:07:00 -
[36]
Edited by: BraveSirRobin on 20/05/2006 11:15:56 I think I used to fit this:
4 Small Nos, 4 Electron 2's MWD 2 7,500 Scram 200mm nanno plate, damage control, power diag
And of course a light drone, em in my case.
|

Jozeph Valentine
|
Posted - 2006.06.29 05:58:00 -
[37]
I'm new. But I really fancy my Catalyst.
8x whatever blasters I can fit, MWD, Sheild Extender, 3x Power Diagnostic Systems.
MWD gets you to your target, Sheilds take the damage on the way in. Why bother using a Web when you're so much faster than your target?
|

Vmir Gallahasen
|
Posted - 2006.06.29 07:03:00 -
[38]
I've recently been toying around with setups, and have found that the Catalyst makes by far the best solo PvP destroyer. You shouldn't have any trouble killing interceptors or frigates, however af (geared to one or more of your damage types) will be a serious problem and are best avoided.
Here are some tips when fitting it (and I speak directly of PvP and not PvE):
- Speed is not your friend. Your destroyer will never match any frigate or interceptor in terms of speed unless you make a great deal of sacrifices, which (frankly) you cannot afford to do. While an AB or MWD is nice to travel around in, it's much easier simply to slowboat your way to gates or use instas rather than sacrifice that critical pg and cpu
- Self-repair is not your friend. Do not attempt to put repairers of any type onto your destroyer, you're only wasting valuable cpu and pg. Extenders or plates are a much better choice. Dock at stations or have a friend repair you if it is necessary. I know people prefer to have their repairers fitted so they can have more than one fight, but if you can't survive just one then what's the point of being able to repair afterward anyway?
- 150mm Railguns are not your friends. If you're using a Catalyst, do not attempt to use 150mm Railguns of any type or combination on it unless you're specifically attempting to snipe (in which case the Cormorant is a much better choice anyway). They do only marginally better damage than 125's but 125's have better tracking and your massive range bonuses will make up for loss of range.
- Armor and shield hardeners are useless. Yes, I say straight out: useless. Unless you're plated or have extenders (and you should), you probably shouldn't be packing any hardeners because you simply don't have the hp's to make it effective unless you know precisely the damage types to harden against. If you're a fan of damage controls, they make good additions to any setup if you can spare the slot.
- Never assume that you'll be able to track your target at close ranges. An unwebbed interceptor will probably be able to evade your railguns at close range (<1000m). Use the Eve-tracking guide to determine what you'll need to do to prevent yourself from getting owned by the first blaster taranis you come across. If you can't get away with fitting another tracking computer or upping your skills a little bit, a good web will solve the issue and comes in handy in other situations as well.
- You will, of course, have to hold your target in place while you're destroying them so a warp scrambling module of some type will be necessary. Never use the 7.5km scramblers, nothing less than 20km will do. Without your repairer fitted, you'll have lots and lots of cap to run it so don't worry about that.
- Always bring multiple ammo types with you. I like to take Antimatter, uranium, tungsten, and spike (if you've got t2 guns). They allow me to hit anything from 0-50km without issues. There is no need to bring every type of ammo. Not only does this clutter your "load ammunition" options, you'll be attacking small, fast targets that can change position very rapidly and nullify any advantage loading the specific ammo provides. Investing in some faction ammo at this point is a great idea, it should be relatively inexpensive and provides quite a boost to your overall DPS in any given situation. Also note that you will probably never load javelin unless you're part of a gank fleet and have one target, as this reduces your shields by a massive amount, reduces your speed to that of a slug, and to top it off reduces tracking by 25%. You can never have enough tracking
Note that the above are all my own personal suggestions, which I have developed over time with experience. You are, of course, welcome to try any combination you wish. Good luck 
Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
|

Jozeph Valentine
|
Posted - 2006.06.30 00:07:00 -
[39]
That's good solid advice that I could have really done with reading a month ago. Boosters, Hardeners, Cap Problems, I learnt the hard way... 
One of my mate's (a Drone-minix pilot) has been offered some massive level IV mission and he's dragging half the corp along with him. I'll be chasing frigs of course. Apparently I'll be meeting Interceptors. So with PVE Interceptors in mind, should I go for a Webbing Railalyst or a MWD Blastalyst? Is my MWD Blastalyst going to be slower than an AB Interceptor? Will I have problems hitting it, even though I'm using Blasters?
Is there any point using Nos against ships that will prbbly pop after only a few volleys? If I go the vampiric route I could try to fit Trackers instead of PDS to increase the accuracy even further...
I could prbbly get away with Nos-ing my buddys battleship...
|

Vmir Gallahasen
|
Posted - 2006.06.30 06:39:00 -
[40]
Originally by: Jozeph Valentine So with PVE Interceptors in mind, should I go for a Webbing Railalyst or a MWD Blastalyst? Is my MWD Blastalyst going to be slower than an AB Interceptor? Will I have problems hitting it, even though I'm using Blasters?
Is there any point using Nos against ships that will prbbly pop after only a few volleys? If I go the vampiric route I could try to fit Trackers instead of PDS to increase the accuracy even further...
I could prbbly get away with Nos-ing my buddys battleship...
There are a couple of strategies you could go for here. The above advice is geared towards PvP, where your targets show infinitely more cunning and tactics than mindless NPC blobs. Accordingly, your tactics will change. You should decide on how you're going to do the missions and then set up to meet that tactic. If the Domi will be doing the tanking and taking aggression, then why fit an AB or MWD at all? The frigates will fly right to the domi and as long as you're nearby you'll be able to destroy them as they come in.
I would also suggest that you use rails. Blasters (even with Null ammo for crazy range + good skills) just don't have the range you'll want without a MWD. The problem with a MWD is that a) it does not work in deadspace b) You become a big, fat, flying gank-me sign c) you'll have to sacrifice quite a bit fitting-wise in order to get it to fit. A lot of people make the mistake of just fitting a MWD to everything for that "crazy speed" and design their setups around it, while ignoring the "invisible" number that results in even large turrets easily tracking and ganking you. If you must have extra speed in combat, go with an AB over a MWD on a destroyer every time.
It's not likely that tracking will be an issue unless you have very low skills in motion prediction and destroyers. You could certainly fit an extra tracking computer in case, though.
Plates ... simply put, are a good idea. Since you'll know more or less the NPC's primary damage types, adding a decent (200mm or 400mm) plate will keep you safe enough to warp out if things get hairy. Don't sacrifice too much to get them on, though, since your primary role is still taking out frigs and not absorbing damage. Remember to use 125mm rails and not 150's also, that'll help you out quite a bit on grid and cpu.
Finally, nosferatu. Don't use them. Don't ever use them on a destroyer in any situation, because frankly they're too slow. You might get away with neutralizers but then you have to somehow fit a cap injector too and that's a whole new can of worms. That's directed more at PvP than PvE but the rule holds for PvE as well, because while NPCs can be nossed for (approximately) 1/3 of an equivelant player ship's cap they will still be able to fire normally. I don't see any reason why you'd nos your friend's domi anyway, cap should definitely not be an issue unless you're tanking, which you shouldn't be, and you don't want to relieve him of his vital cap that's keeping everybody else alive.
This probably sounds like a lot of rambling so I'll stop now Good luck
Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
|

McTaggart
|
Posted - 2006.06.30 09:09:00 -
[41]
I've had this lying around for a while, althoug I haven't had a chance to test it out yet:
4x 75mm rails (antimatter) 4x Small Nosferatu
1x web 1x 7500m scram
2x small repper 1x 200mm plate
The cat has cap problems, so you're running your reppers with their cap instead.
|

Jon Xylur
|
Posted - 2006.06.30 12:01:00 -
[42]
I did some testing tos ee how well a Cat fares against ceptors, in this case a Blasterranis. With rails and logn range ammo the dessie got owned (we started at 15km, at longer distance it migth have had an advantage). With AM it damaged the Ranis pretty badly but lost. WIth Blasters, the Ranis just assploded. Boom! Not bad for a cheap and underused ship, but I dunno if it ha sany rela use. Please resize image to a maximum of 400 x 120, and not exceeding 24000 bytes, ty - Cortes |

Jerick Ludhowe
|
Posted - 2006.06.30 13:41:00 -
[43]
Why are people fitting 200 plates when you could easily fit a damage controll instead, gives you more hp and better resistances. If you run a dbl rep setup you will either be able to tank them, or not, 400 armor from a 200 plate is just a buffer and a damage control gives a far larger buffer.
|

Anita Wildstorm
|
Posted - 2006.07.05 00:28:00 -
[44]
well this is for after-mission runner
7x tractor beam 1x 150mm Railgun 1x 1mn ab (or mwd if you not in deadspace) 1x Sensor booster 3x cargo expend
this ship is fast and have a good cargo load so there should,n have any probleme with bringing up to 7 loot at once and prevent loot from littering space ...so keep you space clean and pick your cargo up... you might be surprise at what inside. I once found a bpo and several pretty decent implant even on lower mission level 
|

Jozeph Valentine
|
Posted - 2006.07.05 20:51:00 -
[45]
I can't beleive MWDs don't work in dead space... I've just spent nearly a week learning that skill...
Oh well, 20% velocity (navIV) and 40% more burn (abIV) won't hurt.
|

Dhaaka Vincatar
|
Posted - 2006.07.05 22:09:00 -
[46]
With eight hislots slots on a small sized ship, could destroyers be a viable gang repair/support ship? Probably not, but I just wanted to put the thought out there. Kinda like a fleet 'tender', or something.
|

Kittamaru
|
Posted - 2006.07.06 07:09:00 -
[47]
I run 8x 75 mm's with antimatter and use a True Sansha Energized Adaptive plate with a T2 small armor rep to keep me alive :) Works wonders mate.
|

Waenn Ironstaff
|
Posted - 2006.07.06 08:04:00 -
[48]
Originally by: Dhaaka Vincatar With eight hislots slots on a small sized ship, could destroyers be a viable gang repair/support ship? Probably not, but I just wanted to put the thought out there. Kinda like a fleet 'tender', or something.
Nah... The capacitor on all destroyer is low enough as it it it can never sustain remor repairer or shield transfer arrays... Plus you would not get any bonus range meaning you'll have to stick very close to your allies.
Only certain cruisers, their T2 variant and capital ships can do that kind of logistics.
|

Cujack Rojaztein
|
Posted - 2006.07.10 00:45:00 -
[49]
what about the PVE setting?
|

Gierling
|
Posted - 2006.07.10 00:50:00 -
[50]
8 75 II's with an MWD and a 400mm plate and damage control for roaming gangs. Click Me
And Me |

Nidhoggur
|
Posted - 2006.07.10 20:42:00 -
[51]
Edited by: Nidhoggur on 10/07/2006 20:43:07
Originally by: Vmir Gallahasen
Quote: Destroyers are slower than frigs, and you will not be able to control the range to your enemy - your enemy will be controlling the range. Therefore you must have a longer range setup.
This is why I like the cormorant 
7x 150mm railgun IIs, rocket launcher with defenders or w/e for last high slot 2x sensor boosters 2x tracking computers 1x mapc in low slot
I use that to snipe from 105km'ish optimal (spike + destroyers V ) Been using it for a month or two, hard to lose unless you get careless or unlucky. You can even keep up with the big boys in fleets and snipe down support craft as they approach 
I'm surprised youre able to fit the 7 150 IIs, I would love to, but I vaguely remember having problems with it... I used full (or 7, I can't remember, I'm away from EVE atm, and it was a long time ago...) Howie IIs on my Thrasher though. Ah, simpler days. I still dream about that ship.
|

Arkhlyte
|
Posted - 2006.08.21 14:15:00 -
[52]
I just got a Gallente Catalyst Destroyer and I am going to be trying my first PVP with it. It sounds like it will smoke fools very rapidly but are there any pitfalls I need to be aware of? Where is a good "baby pvp" section that I can go to for starters? How do I know if I am out of my league? Thanks,
|

Twilight Moon
Minmatar eXceed Inc. Ascendant Frontier
|
Posted - 2006.08.21 14:21:00 -
[53]
I've got one off these now to fly about with larger gangs, wanted to test if it can one volley interceptors, T1 Frigs and shuttles, before they warp off.
If not, then I'll try a Thrasher.
...on the other hand using a banana might be a viable alternative.
|

Fals Rentze
Minmatar Republic Military School
|
Posted - 2006.08.21 14:22:00 -
[54]
Originally by: Skreed these things would track an ethiopian with a dinner ticket there that fast.
>_>;; pretty good, then I AM AN VELDSPAR |

Clais Monaige
Prodigy Enterprise
|
Posted - 2006.08.21 20:03:00 -
[55]
Edited by: Clais Monaige on 21/08/2006 20:03:55 Since the Catalyst sucks in range vs. the Cormorant, but scores in dps (tested in quickfit), i suggest to go for close range, perhaps as plain defender of bs/cruiser and hope to not got attacked 
8 x ions [Antimatter] 1 x Webifier, 1 x AB (to make the perimeter around the defended ship as accessible as possible) 2 x MagStabs, 1 x Damage Control (grants a buffer to warp out when targeted and back in remotely repaired ).
Tbh i've not tested that setup, i've only ratted in it (with 125rails, ab, sar + plate), but next gang trek i perhaps try it out 
p.s.: look out for drones, they'll surely own you  _____________________________ - be excellent to each other -
|

Avarail
Gallente Caduceus Corp
|
Posted - 2006.09.02 20:13:00 -
[56]
I don't yet have all the skills required but i'm working on getting:
High Slots (8)
2x 125mm "Scout" Railgun I (lead rounds, 30km) 2x 125mm Carbide Railgun I (lead rounds, 28km) 4x 125mm Railgun I (Antimatter rounds, 13km)
Med Slots (2)
1x Small Shield Booster I 1x 1MN Afterburner
Low Slots (3)
1x Co-Processor I 1x Power Diagnostic System I 1x Linear Flux Stabiliser
|

Rigsta
Gallente Aliastra
|
Posted - 2006.09.02 22:44:00 -
[57]
Edited by: Rigsta on 02/09/2006 22:46:20 I tend to use:
7x 125mms (antimatter, lead or tungsten), NOS. Webby + AB Small rep, energised explosive, EANM 1x light drone (/cry)
Decidely average tank but variable range. Destroyers really need a friend to fill their fitting gaps 
Oh, that's with advanced weapon upgrades level 3. The NOS doesn't fit with anything less :/ Plenty of CPU to spare.
Now, to try one or two of the gank setups posted on here 
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
|

Lienzo
Minmatar
|
Posted - 2006.09.02 23:20:00 -
[58]
Well, if you've got the income to support it, then there's no point in playing second fiddle in a match.
Coercer and Catalyst were made for mid-range combat. Focused fire is still important, but it will occur in the 15-30km radius. These two are perfect for the ranges that are encountered around gates.
8x 125mm II 1x Optical Tracking Computer 1x Sensor Booster II 2x Magnetic Field Stabilizer II 1x Best named Tracking Enhancer
Tracking enhancers are easier to fit than sensor amplifiers. You will require some lock time modification, but it will come at the expense of damage.
If you have interesting skills however, you can try to go for 150mm IIs with an RCU II for a significantly higher alpha. The ranges on the T2 ammo are a little unweildy with the mid-range destroyers without other compensations.
|

Chiyo Satsu
|
Posted - 2006.09.25 01:10:00 -
[59]
Can someone help me, I am new to the game, I just got a destroyer.
I do missions mostly, so I don't need stuff that will help me in pvp.
I have no clue which setup to use. Please someone give me some tips. I still don't know what everything is in this games, and obviously i haven't trained everything yet.
You can also send me a message in game to Chiyo Satsu
|

Android Mindslave
Gallente Aliastra
|
Posted - 2006.09.25 02:11:00 -
[60]
Originally by: Chiyo Satsu Can someone help me, I am new to the game, I just got a destroyer.
I do missions mostly, so I don't need stuff that will help me in pvp.
I have no clue which setup to use. Please someone give me some tips. I still don't know what everything is in this games, and obviously i haven't trained everything yet.
You can also send me a message in game to Chiyo Satsu
To be honest. The best advice I can give you is to sell the destroyer and buy a cruiser.
This is not to say that destroyers are bad ships.
However, destroyers are glass cannons. Cruisers are much more robust ships for PvE.
A lot of newer players see destroyers as a stepping stone between frigs and cruisers, but their not. They are ships that were designed for people with maxed out fitting and gunnery skills.
Destroyers are newbie death traps. New players look at em, see that they have more armor, guns and are affordable. However, since they are new, they do not even really understand what a sig radius is, or why having a large sig radius on a ship with only a little more armor is going to get them obliterated.
|
| |
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |