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1. <COLCO> -FA- PVP - in Alliance and Corporation Recruitment Center [original thread]
Had a few responses. Long way to go though so bumpity.
- by BraveSirRobin - at 2010.04.15 19:26:00
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2. <COLCO> -FA- PVP - in Alliance and Corporation Recruitment Center [original thread]
Enough letter groupings. We're a tight knit corp who've been through a lot together. What we're after is people to come in. Not everyone is going to be suitable but we prefer to do the judging during the application and trial period, and not throu...
- by BraveSirRobin - at 2010.04.14 10:09:00
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3. the new "what ships are in your hanger" thread - in Ships and Modules [original thread]
2x Brutix Falcon Dominix Exequror 2x Ares Oniros Rapier Flycatcher 2x Mammoth 3x Amarr Shuttle A nomad but a useful one.
- by BraveSirRobin - at 2008.08.08 20:15:00
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4. Nano-friendly T1 Crusiers? - in Ships and Modules [original thread]
I wanna add weight to the Nano-Vexor. Heres my setup: 4 Dual 150mm Railgun 2's [Faction Uranium; 11-17k engage range] Med Neut 2 10mn MWD Disruptor 2 Med Cap booster [800's] 2 Overdrives 2 Nano's T2 Hammerheads ECM-600's 2400m/s. Ship costs <...
- by BraveSirRobin - at 2008.06.28 11:52:00
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5. I dont get it. (Drone-bay on gallente ships) - in Ships and Modules [original thread]
The solution to Gallante is simple. Take the base range of drones, the range you can control them at, and divide it by three. That means gallante will still be the close range race but it also means they wont be able to uber tank because they need...
- by BraveSirRobin - at 2007.09.20 16:57:00
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6. Python & Anaconda Mines - in Ships and Modules [original thread]
For the record I spec in drones and gallante ships. I also think missiles need nerfing and ecm needs changing, including nos. Not the most partisan of people.
- by BraveSirRobin - at 2006.05.21 12:49:00
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7. Python & Anaconda Mines - in Ships and Modules [original thread]
Could just make them an anti-drone weapon...something like each launcher holds one of a certain size. Launch one and it moves to a skill determined distance of you and blows up damaging in a skill determined distance. The small ones wud be designe...
- by BraveSirRobin - at 2006.05.21 12:10:00
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8. Gallente Destroyer - Catalyst - in Ships and Modules [original thread]
Edited by: BraveSirRobin on 20/05/2006 11:15:56 I think I used to fit this: 4 Small Nos, 4 Electron 2's MWD 2 7,500 Scram 200mm nanno plate, damage control, power diag And of course a light drone, em in my case.
- by BraveSirRobin - at 2006.05.20 11:07:00
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9. 15m Sp Char needs a home - in Alliance and Corporation Recruitment Center [original thread]
Gonna be making the final decision by late tonight gmt so anymore for anymore?
- by BraveSirRobin - at 2006.05.19 17:37:00
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10. 15m Sp Char needs a home - in Alliance and Corporation Recruitment Center [original thread]
Thanx for the response :-). I am still looking into all the offers at the moment.
- by BraveSirRobin - at 2006.05.19 12:15:00
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11. 15m Sp Char needs a home - in Alliance and Corporation Recruitment Center [original thread]
Hi all. First up thanx for taking the time to browse instead of doing whatever work it is you probably shud be doing (points to the boss over your shoulder). I have been in corps both large and small. I have to say I like small corps, tight knit...
- by BraveSirRobin - at 2006.05.18 20:12:00
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12. Interclass ship balance - an approach - in Ships and Modules [original thread]
I think EVE is a game all about isk. I don't see how we can remove the costs of skills, time and isk, and ships and modules, isk from any analysis of balance. Frankly if I spend a lot of time and isk on something I expect it do be fun to fly and u...
- by BraveSirRobin - at 2006.05.10 16:57:00
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13. Enyo - in Ships and Modules [original thread]
Ares has a 2/2 split guns to missiles so thats a gallante missile frig option that is servicable.
- by BraveSirRobin - at 2006.05.10 14:49:00
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14. Interclass ship balance - an approach - in Ships and Modules [original thread]
Edited by: BraveSirRobin on 09/05/2006 14:30:06 Edited by: BraveSirRobin on 09/05/2006 14:27:43 I think that equivalent investment should return equal rewards. In other words input may be literally different but output should always refl...
- by BraveSirRobin - at 2006.05.09 14:26:00
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15. Flashman Services seeking active pvpers - in Alliance and Corporation Recruitment Center [original thread]
Bump for some pretty solid fast ops guys :-). Red, White and Blue through and through.
- by BraveSirRobin - at 2006.05.07 17:04:00
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16. [Recruitment] Rage of Angels (Mercs) - in Alliance and Corporation Recruitment Center [original thread]
Respectable bump for some good players. Red, White and Blue through and through.
- by BraveSirRobin - at 2006.05.04 15:20:00
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17. [Recruitement] Mortis Angelus -VOID Alliance- - in Alliance and Corporation Recruitment Center [original thread]
A bump for some good guys. Red, White and Blue through and through.
- by BraveSirRobin - at 2006.05.04 15:17:00
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18. EW - in Ships and Modules [original thread]
What about each ew mod activated on your ship worsens your combat ability. So launcher ROF, turret tracking and drone tracking. That means people will no longer fit them as a catch all 1v1 pvp ship. They become a tool of group combat instead. The...
- by BraveSirRobin - at 2006.05.02 22:42:00
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19. Dominix pvp advice needed. - in Ships and Modules [original thread]
Edited by: BraveSirRobin on 24/04/2006 16:26:00 Edited by: BraveSirRobin on 24/04/2006 16:24:40 There are two effective defence methods open to a pilot. Let us call these the asp and the stalking tiger. An asp defence seeks to poison the o...
- by BraveSirRobin - at 2006.04.24 16:24:00
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20. What's a good ship for lvl 3 missions ? - in Ships and Modules [original thread]
I use a Brutix. Setup like so: 5 250mm 2's 2 125mm 2's (loading am and iradium ammo) 10mn ab 2 3 cap rechargers MAR2 SAR2 2x passive hards plus dmg mod 2 or 3x passive hards 10 Light Drones or 5 Medium, mission depending I can do every level th...
- by BraveSirRobin - at 2006.04.12 00:38:00
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