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Chiyo Satsu
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Posted - 2006.09.25 03:07:00 -
[61]
Well I don't have the skills for cruiser yet. And I already bought, not to mention I don't have the Isk for a cruiser yet. So in the meantime the destroyer will have to do.
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Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.10.08 11:13:00 -
[62]
Originally by: Chiyo Satsu Well I don't have the skills for cruiser yet. And I already bought, not to mention I don't have the Isk for a cruiser yet. So in the meantime the destroyer will have to do.
Chiyo-
I'm over a year old in EVE and when I got my first destroyer over a year ago I was pleased as punch that I had EIGHT GUNS to shoot things with.
Then I flew into lowsec and got continually blown up... shelling out million isk after million isk for another one. I even had problems in certain missions.
So, I went back to my trusty Tristan. I shot rockets and 150mm railguns with an afterburner until I got ready for cruiser. Then I was happy :D Destroyers are a flash in the pan. I mean, doesn't it only take a day or two to train frigate to 4?
Over one year later here I am refitting a new destroyer. I went out and kicked ass in it. Why? Gunnery 5, Small Railgun Specialization 4, Engineering 5, etc. I'm not doing this to brag, I'm doing it to show that a destroyer is a GUNBOAT. It's sole purpose is to shoot lots and lots of small guns at a single target. You should only operate one if you are highly proficient in using them. I still love you though :)
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Kawenrul
Gallente Escarina
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Posted - 2006.10.08 19:08:00 -
[63]
I flying on Ares or Taranis for a couple of mounth, but im not satisfied. I want to win pvp alone, by my self. Fighting inter to inter is like a lotery, and bs is slow, fat cows. Catalust have a lot of potential, but is not easy to obtain it. My setup is:
Hi: 6x light neutron blaster T2(void s) + 2x e5 prototype energy vampire Med: j5 prototype warp inhibitor + 1mn microwarpdrive Low: small armor repairer T2 + micro auxiliary power core + reactor control unit T2
In my tests this setup die rapidly, so sad. And i want to known 'is it possible to fight with several ships', or it the 'hit and run' modification?
sorry my bad english 0:-)
Quote: null
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Angel Vrae
Gallente Storm Industries
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Posted - 2006.10.08 19:21:00 -
[64]
hehe i have two catylists. "Frontier" is the one i use for ratting/struting around the galaxy in
She has 5 150 mm railguns (of varying models) and 2 125 mm. All firing Iridium
1 Ship Scanner 1 Cargo scanner
3 100 mm Steel ---
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ThaMa Gebir
Gallente Raddick Explorations Myriad Alliance
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Posted - 2006.10.08 20:56:00 -
[65]
Originally by: lofty29 Im currently using -
7x 125 rails Mwd 2x Web 3x Cargo Expanders
Ultimate medium warp bubble dropper Capable of rigging a gate to stop any traffic within 2 minutes 
WTB a catalyst with 3 med slots.
There will be no survivors now that i'm around - Xorus pwnt - Immy
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David Devant
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Posted - 2006.11.09 11:44:00 -
[66]
Okay... So the REAL point of the cat for skilled players is as a mini inderdictor or minidictor (see what i did?). This means you'll be sitting on a 0 sec gate waiting for T1 frigs, interceptors and shuttles. The problem with this is as follows... I reckon you'll need 2 sensor boosters to get a lock on these before they warp off and that's both mid slots gone, without a full rack of (expensive) T2 rails you ain't gonna get instapopage, so provided the target doesn't engage he limps off to the next gate cos you ain't got him scrambled. If someone can solve me this problem with a CHEAP setup they can have all my hugs and kisses. Why does it have to be cheap you say? Cos it'll die, lots.
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Imation Sturm
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Posted - 2006.11.09 19:10:00 -
[67]
Originally by: David Devant Okay... So the REAL point of the cat for skilled players is as a mini inderdictor or minidictor (see what i did?). This means you'll be sitting on a 0 sec gate waiting for T1 frigs, interceptors and shuttles. The problem with this is as follows... I reckon you'll need 2 sensor boosters to get a lock on these before they warp off and that's both mid slots gone, without a full rack of (expensive) T2 rails you ain't gonna get instapopage, so provided the target doesn't engage he limps off to the next gate cos you ain't got him scrambled. If someone can solve me this problem with a CHEAP setup they can have all my hugs and kisses. Why does it have to be cheap you say? Cos it'll die, lots.
Thats why you use a Cormy with its 4 med slots.
For PvE, my Cormy has this:
5x 150mm 1x RL w/ Defenders
2x Small Shield Extenders 1x Active Sheild hardener 1x 1mn AB
1x PDU
With Iridium my Opti is 33km, or Uranium is 22km. If the NPC's are slow missle lobbers, then I will ditch the AB and put a extra hardener on.
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Kaden Seer
Gallente
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Posted - 2006.11.25 08:30:00 -
[68]
Edited by: Kaden Seer on 25/11/2006 08:32:18 Edited by: Kaden Seer on 25/11/2006 08:30:39 The Destroyer is best when someone else is tanking, with that in mind:
Highs: 8x150mm Carbide rails (because they need less CPU)
Meds: AB (you will probably need this to keep at range and to catch the faster frigs) Cap Recharger
Lows: Magnetic Field Stabilizer (I use Linear Flux, because they are cheaper and better) 2x MAPC (you'll need these for the last two 150 rails)
With Iridium loaded, optimal is 16 km, never needed more, really.
With Electronics 4, Engineering 4 and something like 2 or 3 in Weapon Upgrades, not tested yet, but should work. So, there's the Gallente destroyer with the most punch it can have IMO 
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Hoizon
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Posted - 2006.12.14 02:43:00 -
[69]
Edited by: Hoizon on 14/12/2006 02:43:35 Salvage Setup Highs, 2x 75mm Rails w/Iron, 4x Salvagers 2x Tractor Beams Mids: 1mn AB, Cap Recharger (named pref) Lows: 3x Cargo Extender (of whatever variety)
Decent Salvager. I chose the Catalyst for the low slots so you can fit the cargo extenders if you're following your alt/main/corpmates on a mission and need the extra space for loot. You get around 600+ m3 of space
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Eskel Trust
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Posted - 2006.12.23 11:21:00 -
[70]
My pve catalyst:
hi- 6x 125mm carbid rails @tungsten 2x light electron blasters @lead med- 1mn afterburner cap recharger low- magnetic field stabilizer damage control small armor repairer
+1 hobgoblin drone
Works fine with me, gonna use it till I get my cruiser ;)
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UrDaddy's Clone
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Posted - 2006.12.23 22:36:00 -
[71]
Edited by: UrDaddy''s Clone on 23/12/2006 22:38:37 I've got a pretty wacked setup that more than likely get me killed, but I want to give it a whirl for the fun of it.
Hi 7x 280mm Named Howitzer
Mid Sensor Dampener Webber
Low Damage Control I Auxilliary Power Control (+12 power for me) Tracking bonus module (can't remember name)
I want to camp gates in Empire for toying with War Targets. In a busy system, I expect these guys to warp in and want to I.D. me before jumping through the gate or engaging. In that time I will immediately begin locking, hope I am lost in the clutter of the gate's inhabitants a little to cause delay on my opponent, and get a volley off on the target at Optimum range (I will be sitting on the back side of the gate, so their range should be about 4km and using -50% range ammo). It is a 1 hit wonder and if I get into a prolonged fight I want the Dampener to pull them in so I can keep the webber on them so tracking is less of a problem. If they are able to survive and stay out of range, then I shouldn't have engaged them in the first place (I should have jumped or warped away).
btw: my expected targets will be interceptors (I can only hope for an industrial, but don't expect it from these guys as they are Empire gankers who war dec 0.0 corps to get easy kills on their newbs.
What do you Destroyer veterans think? or 
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HOMEP3
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Posted - 2007.02.04 15:45:00 -
[72]
im currently have this for my catalyst...
4 light ions w/ iridium , 4 small nos AB,warp scarmbler Mag stab, PDS, SAR
this is for pvp mostly against frigs or intercepters.
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BluOrange
Gallente New Fnord Industries
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Posted - 2007.03.13 12:45:00 -
[73]
Originally by: UrDaddy's Clone Edited by: UrDaddy''s Clone on 23/12/2006 22:38:37 I've got a pretty wacked setup that more than likely get me killed, but I want to give it a whirl for the fun of it.
Hi 7x 280mm Named Howitzer
Mid Sensor Dampener Webber
Low Damage Control I Auxilliary Power Control (+12 power for me) Tracking bonus module (can't remember name)
I want to camp gates in Empire for toying with War Targets. In a busy system, I expect these guys to warp in and want to I.D. me before jumping through the gate or engaging. In that time I will immediately begin locking, hope I am lost in the clutter of the gate's inhabitants a little to cause delay on my opponent, and get a volley off on the target at Optimum range (I will be sitting on the back side of the gate, so their range should be about 4km and using -50% range ammo). It is a 1 hit wonder and if I get into a prolonged fight I want the Dampener to pull them in so I can keep the webber on them so tracking is less of a problem. If they are able to survive and stay out of range, then I shouldn't have engaged them in the first place (I should have jumped or warped away).
btw: my expected targets will be interceptors (I can only hope for an industrial, but don't expect it from these guys as they are Empire gankers who war dec 0.0 corps to get easy kills on their newbs.
What do you Destroyer veterans think? or 
Howitzers on a catalyst? That makes no sense at all. Train Minmatar frigate to 3 and put those howitzers on a Thrasher where they belong.
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Max Hardcase
Art of War Cult of War
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Posted - 2007.03.13 20:37:00 -
[74]
They're definately not solo PvP ships, or it must be the tanked 75mm cat.
Generally the surviveability suffers because of the high sig res and the low number of low/med slots.
Having said that even normal T1 frigs are fairly easy to hit with Medium class weapons, but Destroyers really take the cake....330-450 sig res with MWD on, thats full damage from cruises, and not as fast as frigs to boot.
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Inqus
Amarr Imperial Academy
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Posted - 2007.03.14 11:09:00 -
[75]
8 Neutron blasters FTW 
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dralid
Vortex. Maelstrom Alliance
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Posted - 2007.03.14 12:52:00 -
[76]
Originally by: Inqus 8 Neutron blasters FTW 
QFT, they rip you a new one in seconds! Forget the tank, go for damage, with 8 neutrons II and Void S, you outdamage a cruiser easely. But it will be a nice job to get it fitted :) -- Do YOU know, the Whirlwind? HERE |

Demonor
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Posted - 2007.03.27 06:12:00 -
[77]
umm Not sure if this will help but this is my setup for a cat
7 125mm Prototype Gauss Guns (tungsten Charges) 1 Salvager (if u dont use another prototype)
med Barton reactor charger Forgot the name of the Reactor booster I'll post in here My reactor is up to about 575 in capacity
Low Damage Control Small Armor Repair (swapped it with a named one) Energized Nano Membrane
Ive managed to take my Cat in to the Pith DED 2/10 Took out the third gate But last gate meh to much for a cat
I was able to honestly stand there about 30km away and taking out the frigs one by one two shots mostly and they went down Whats left is the bigger guys.Took them out one by one Took ahell of a beating your shields go down pretty quick but ur armor and hull last along time :) hope this help This is a NPC setup.
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Robert Evrae
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Posted - 2007.04.03 08:52:00 -
[78]
I'm just a noob, but I've found my catalyst to be quite a good mining ship.
3x ep-s gaussian 1 excavation pulse mining laser 4x 75mm scout, Iridium load 2x civilian shield boosters 3x expanded cargo hold
Real nooby, but it can fit over 600m3 in the cargo hold, and stand up for itself against any pirates that turn up. (I mine in 0.8 - 0.6 space)
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Unkotaro
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Posted - 2007.04.28 11:44:00 -
[79]
I wouldn't bother with a destroyer in solo PvP, but for low-level Gallente characters it's great.
As a Gallente Soldier you're starting with a strong footing in Small Hybrids. You don't get much of a boost in missiles and you'll likely want to spend some time compensating for the low int/mem with learning skills.
Now, your (arguably) best option for a combat frigate is the Tristan - 2 turrets, 2 launchers, and very very very difficult to fit well if you don't have Engineering and Electronics yet. It isn't hard to get into a cruiser quickly, but a cruiser without the skills and cash to back it up? Not any better an idea than a midtturret Megathron, and anyone who has tried that knows exactly what I mean.
So for 1,000,000 isk and the Destroyer skill (only need rank 1) you can get into a true Gunboat that is already optimized for your early skillset in a very short time. For early missions it's a truly amazing ship - I'm having 0 problems on my new character flying into a cloud of rats and unleashing hell with 6 of the 8 turret slots full (it hurts to have low engy/elec, it really does).
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Hannobaal
Gallente Utopian Frontier
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Posted - 2007.04.28 13:55:00 -
[80]
A Catalyst is a ship that is begging to be fitted with 8 ion blasters (falloff bonus).
A Cormorant is a ship begging to be fitted with 8 railguns for sniping (extra optimal bonus).
------------------ "If you ever need anything, please don't Hesitate to ask someone else first." |

Tyas Duskchaser
Gallente Ardent Towing and Demolition
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Posted - 2007.05.07 03:26:00 -
[81]
My fit depends on what I'm doing with my Cat at the time. Understand, I'm only 7 days into the game at this point so I don't have a lot of the skills yet. But I find it a much better ship than the frigates and much easier to get into than a cruiser. (I'd still be training skills to use a cruiser effectivly).
Mission's solo pve: 3x 125 mm prototype I gauss guns, thorium 3x 125 mm rail guns, iridium 1x 75mm compressed coil gun, iron 1x salvager cold gass 1 arcjet, civ shield booster 100mm titanium plates 1, accommodation armor repairer, damage control 1
My optimum is around 16 km with that load, I can salvage my kills after the fact, and as I upgrade to prototypes I think I will be able to swap the 75mm for another gauss gun.
Also I can swap to iron for sniping, or antimatter if I'm dealing with close in frigates.
Mining: 3x xecl mining lasers, 3x 75mm compressed coil guns cargo expanders in low, meds get shields/ab Speaks for itself. With my mining 5 skill I started with, takes about 180 seconds to fill up the bay
Tag along with my friends: 3x 125mm prototypes, 125mm railgun, iron ammo for all, 4x salvagers, lows cargo expanders, mediums an AB and whatever I feel like. They are in cruisers so I hang back, snipe things (usually frigates) that get close to them, and clean up the mess afterward.
I've had no pvp experience in this ship, and am looking to get into a cruiser before I venture into that kind of stuff, as the destroyer seems a bit fragile to me.
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Rand Oraan
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Posted - 2007.07.06 19:30:00 -
[82]
Originally by: Kaffeine I'm surprised so many of you prefer rails. Blasters do way more damage, AND track better.
Highs ----- 7 blasters (combo of electron and ion - the more ions the better) 1 small nos
Meds ----- microwarpdrive webber
Lows ----- energized adaptive energized reactive small rep
Another variation I use sometimes is to replace the small nos with an 8th blaster, and replace the webber with a cap recharger.
Oh, and don't forget your Hobgoblin. :)
I'm using almost this exact setup, and yes, it's much fun! I seem to derive particular enjoyment from snaring thigs with the web and sucking them dry before they pop. (It worries me a little ;) ) But this has been very effective so far, I was even able to take out 2 rat cruisers at the same time. That made me grin. 
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Versutia
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Posted - 2007.07.21 20:53:00 -
[83]
Edited by: Versutia on 21/07/2007 20:56:55 I see to be doing ok with my current set up. Admittedly i've only ever encountered pirates in .8 secs, but it seems to fair well against more well armoured vessels when the time arises.
HIs- 3 x Dual Light Beam Lasers (2 x microwave crystal 1x radio crystal) 3x Dual Medium Beam Lasers (2 x ultra violet crystals 1 x radio)- this is due to CPU and power grid so i can only have 3 mediums until i get a better ship or learn some more skills. also i cant actually remember the actual names of the turrets so dont get on my case about it MEDs- Sheild Booster - forget what kind sure its jus a bopg standard one, truth be told i dont actually need anything more powerful. - ship scanner- as im getting into some mad areas now so i like to know who im fighting and what theryre packing LOWs- Small Armour Ineffiecent- again dont use this much but does the job should i need it. - 100 mm armour plating- titanium or tungsten strips cant member. - finally some mad shield thing that protects against EM blasts...only because everyhting ive salavged i dont have the skill for.
any suggestions on my next ship or my set up please feel free to msg me in game. im usually found in duripant or renyn name is versutia
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Deap Cy
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Posted - 2007.07.28 00:02:00 -
[84]
Edited by: Deap Cy on 28/07/2007 00:02:44 Well, if no one minds a little necroposting, I'll post what I have so far. Bought my first destroyer last night, after discovering that I was not going to be able to do the mission I had taken on in .3 space in an Incursus.
Yes, I be noob.
I really like the Incursus, actually, and had kind of wanted to skip Destroyers and jump right into Cruisers, but I'm casual enough that that's a very long prospect. So I figured, why not try a Destroyer.
Now, if I remember correctly, here's what I fitted onto it for my mission. Keep in mind I'm cheap, and a lot of this stuff was taken from rats or unfitted off the Incursus.
Hi: 2x 150mm Carbide Rail Is, 1x 150mm Rail I (Uranium); 3 75mm Carbide Rail Is (Iron or Iridium, I think); 1 Light Neutron Blaster (Antimatter; don't think I used it much); 1x NOS Med: 1x Web; 1x 200 MAPC Lo: 1x Small Armor Rep; 1x 200mm Nano; and... something else I can't remember. Maybe a Energized Basic Magnetic Plating? Just something I scrounged up, don't remember if I could fit that. Might have put on a Magnetic Field Stablizer of some sort, too.
I did OK in the mission, although I had to warp out after killing one ship the first time. Went back in, and finally got the hang of flying my Catalyst, and destroyed 10 ships, as far as I can tell. Still learning to read the logs (are there parsers around for this game's logs?), and there was a lot of wreckage around.
After reading this thread... I may put on all 125mm Rails, instead of the mix that I scrounged up. Not certain the Nos is going to stay, either.
Just doing my part to throw in some crappy fittings for others to laugh at/learn from, and maybe get some feedback. Thanky!
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.07.28 03:34:00 -
[85]
I've heard of people using 7x 150's with destroyers 5, and sticking on a few tracking comps and tracking enhancers to get an optimal of around 100KM using spike. App. its a solid anti ceptor platform.
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Deap Cy
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Posted - 2007.07.30 20:44:00 -
[86]
Well, I took out my Catalyst the other night and promptly got whacked. Go go insurance.
Rebuilding it, I now have 4x 125mm Rails, 2x 150mm Carbide I's, a 75mm (because it fits! probably going to can it tonight), and a Nos.
Med. Slots are still the Webifier and a Cap Recharger.
Went for armor, an Armor Rep I, and some sort of tracking computer in the low slots. Working well for now.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.30 20:48:00 -
[87]
Originally by: Deap Cy Well, I took out my Catalyst the other night and promptly got whacked. Go go insurance.
Rebuilding it, I now have 4x 125mm Rails, 2x 150mm Carbide I's, a 75mm (because it fits! probably going to can it tonight), and a Nos.
Med. Slots are still the Webifier and a Cap Recharger.
Went for armor, an Armor Rep I, and some sort of tracking computer in the low slots. Working well for now.
Have fun in the Flying Coffin. Destroyers combine most of the firepower of a cruiser, with the signature radius of a cruiser and with none of the tank. They are great ships for level 1 missions and suicide-popping AFK mining ships. Apart from that, not much good.
By the way, you want all your guns to hit at the same range. Train up Electronics V, Engineering V and Weapon Upgrades IV ASAP - then you can fit it properly. ------------
Improvize. Adapt. Overcome. |

Deap Cy
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Posted - 2007.07.30 22:16:00 -
[88]
Thanks for the advice/warning. What I did for the 150s was put Uranium in them, while loading the 125s with Iron. Gives them about the same optimal range, as far as I can tell. Maybe I'll switch the 150s to 125s, and put in 3 of them. I took out the 75; fitted a Nos at lunch, didn't have the power. Time to upgrade skills.
Did Worlds Collide the other night, and it was kinda easy. Probably because I'd already had the hint of skipping the first two areas... but, still, it wasn't all that challenging for me in this ship.
(Oh, and this posting character is an alt, obviously not Gallente. Forgot to change that the first time.)
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de'Vion
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Posted - 2007.08.06 22:46:00 -
[89]
Edited by: de''Vion on 06/08/2007 22:50:23 I use cormorant in pvp for two purposes at the same time - tackling + close range damage dealer. I'm able to take down any frigs or dessies packed for long range (they just cant stop me from getting close and then its pretty much done).
HIGHS: x7 75mm Rails (opt range around 5000m with Antimatter. 200 ammo per load + fast fire rate makes it a better choice at close range. Lot of ammo also reduce time on reloading which people tent to forget as this will reduce your overall DPS in long fights) x1 Launcher (helps fight against fast frigs at 1000-m range)
MIDS: x1 MWD (being close range fighter u must get on top of your target asap) x1 Cap booster (with x2 150 cap charges loaded, so you'll never run out of cap - just don't forget to turn off MWD when u get to your target) x1 Web (as been mentioned before dessie isnt very fast and you will keep constant opt range just fine with it) x1 Warp Disruptor (turn it on in the middle of the fight to insure that you send your opponent back home in da pod)
LOWS: x1 Nano for extra speed or Tracking comp to boost slightly your guns tracking speed. Either or works fine. personally i go tracking.
This setup is fully self efficient, specialized in dogfights style and allows you to "control" your target and gain the dominance in the fight. I'm using t1 standard equipment for pvp - nothing too expensive. All skills are pretty easy and can be achieved in about a week by newly made character.
Good luck
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.07 00:48:00 -
[90]
Destroyer fittings in general. I'm putting generally what kind of modules I would put in. You can use any versions of them - basic tech 1, named versions or tech 2.
Catalyst fleet point-defense destroyer to shield from tacklers.
Highs: 8 x 125mm rails (using Iridium)
Mids: 1 x tracking computer 1 x sensor booster
Lows: 2 x tracking enhancer 1 x magnetic field stabilizer
Cormorant EWar destroyer for light ship wolfpacks:
Highs: 7 x 125mm rails (using Plutonium)
Mids: 1 x afterburner 2 x remote sensor dampener 1 x multispectral ecm
Lows: 1 x capacitor power relay
Thrasher high damage, anti light ship sniper destroyer (this one really only works reasonably with tech 2 because you won't get the necessary ranges otherwise):
Highs: 7 x 280mm Howitzer Artilley II (using Tremor)
Mids: 1 x Tracking Computer II 2 x Sensor Booster II
Lows: 1 x Tracking Enhancer II 1 x reactor control ------------------
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