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Serendipity007
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Posted - 2006.03.22 15:33:00 -
[1]
Edited by: Serendipity007 on 22/03/2006 15:46:00 I hope to be getting a Carrier within the next couple of months, and I was wondering what I could do with the thing.
Can I run complexes somewhere for big cash? I'm gonna be broke after all the skills and the ship. 
Is it an effective miner? You could bring along a Mining barge or two and bring along a Hauler or two in the ship bay. Is it possible to put a hauler with cargo expanders full of ore/fuel into the hangar bay?
If the worst happens and I get blown up, can I jettison a shuttle just before I explode and hop into it and warp away? Would my pod be too far away from the shuttle to make it in time?
And I have not found anything about base fuel usage for Jump Drives. It would be nice to know:
- What kind of fuel Gallente Carriers use (Specifically Thanatos)
- How do you know when a gangmate has a cyno up
- How do I find the cyno to jump to
- How much time it takes for me to see a cynofield and begin the jump
- How much time it takes to jump
- How much fuel per jump
- The base jump range
And when I get up the distance and efficiency skills for jump drives:
- What can I expect to have as a maximum jump range
- How much fuel it would take to make such a jump?
Thanks! ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |

Jon Hawkes
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Posted - 2006.03.22 15:34:00 -
[2]
I imagine they could field a wicked number of Tech II Mining Drones....
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Magunus
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Posted - 2006.03.22 15:44:00 -
[3]
Originally by: Serendipity007 I hope to be getting a Carrier within the next couple of months, and I was wondering what I could do with the thing.
Can I run complexes somewhere for big cash? (I'm gonna be broke after all the skills and the ship)
And I have not found anything about base fuel usage for Jump Drives. It would be nice to know what kind of fuel Gallente Carriers use, how much fuel per jump, the base jump range, and once i get up the distance and efficiency skills for jump drives, what can I expect to have as a maximum jump range, and how much fuel it would take to make such a jump?
Thanks!
Why, I'd Sell it, of course! 
I'm not sure you'd want to run complexes with it, though. Those fighters are kind of pricey for hunting rats with. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Stephra Parle
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Posted - 2006.03.22 15:46:00 -
[4]
Originally by: Jon Hawkes I imagine they could field a wicked number of Tech II Mining Drones....
I think I hate you! 
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keepiru
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Posted - 2006.03.22 15:53:00 -
[5]
Drive to the hypermarket in luminaire, my fridge is always empty cause its too far for the trip to be confortable in my sacri... think about it, you can have a spa installed in the fighter bay... 's what id do anyway ¼_¼ ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

Serendipity007
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Posted - 2006.03.22 15:53:00 -
[6]
Originally by: Stephra Parle
Originally by: Jon Hawkes I imagine they could field a wicked number of Tech II Mining Drones....
I think I hate you! 
Yeah they sure could, fit all the high slots with the +1 Drone Control Unit (once you got your skills that high), so you could have 9-10 Harvester Mining drones out. To fly fighters, it takes Drone Interfacing 5, which gives a +20% mining drone yield per level, so you would have uber mining drone skills. Have spare mining barges and haulers in the ship bays, dump all ore into haulers. When done, pack it all up and jump to empire to refine.
The best Carebear ship yet!  ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |

Mi Lai
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Posted - 2006.03.22 16:02:00 -
[7]
Same as I would do with all my stuff. Use it to terrorise people.
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smallgreenblur
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Posted - 2006.03.22 16:22:00 -
[8]
I will cry if i see people mining in carriers. Use them for complexes tho by all means, just make sure everything is shooting you and not your fighters. Even better, send your fighters in after some other nub tanks all the damage :)
Personally, if i had a carrier, i'd jump it in on a nice big gatecamp and wait and see how long they take to notice i'm not a normal bs and those aren't normal drones.
Adding fighters to your overview ftw :P (Thanks to PIE and CVA for teaching me that one...)
sgb
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Jon Hawkes
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Posted - 2006.03.22 16:27:00 -
[9]
Originally by: Serendipity007
Originally by: Stephra Parle
Originally by: Jon Hawkes I imagine they could field a wicked number of Tech II Mining Drones....
I think I hate you! 
Yeah they sure could, fit all the high slots with the +1 Drone Control Unit (once you got your skills that high), so you could have 9-10 Harvester Mining drones out. To fly fighters, it takes Drone Interfacing 5, which gives a +20% mining drone yield per level, so you would have uber mining drone skills. Have spare mining barges and haulers in the ship bays, dump all ore into haulers. When done, pack it all up and jump to empire to refine.
The best Carebear ship yet! 
Don't forget to fit plenty of WCS too 
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UndergrounD
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Posted - 2006.03.22 16:34:00 -
[10]
Not sure how accurate this is
Jump planner
-----------------------------------------------
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Ilya Murametz
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Posted - 2006.03.22 17:12:00 -
[11]
Carrier = support fleet ship = not a SOLO pilot ship
Using a carrier for mining... now thats just silly idea, carrier ship bay is big enough to fit one hauler (since you can only put assembled ships into the pay, can't package them and yes you can put haulers with full cargo inside) and possibly 1 or 2 barges.. ok so you just jumped to 0.0 somewhere, mine a cargo full of a hauler and possibly your barge dock them and jump back.. congratulations you just covered the cost for your jump fuel you used on that jump and made less profit than you would mining veldspar in an ibis. And thas if you're lucky and didnt get wtfpwnd by the alliance who's space you jumped into. *HINT* Cyno fields show up on the map, so when the alliance sees that little "come wtfpwn" me beacon.. you're screwed.
Regards to techII mining drones and use 9-10 of them, with basic carrier lvl4 u can deploy any 9 drones as it is, with Drone Control module lvl4 thats another 4 so we're up to 13 drones so far, BUT.. too bad it's not possible to use Drone Control module because "someone" forgot to release the skills that is needed to use that module. *gives CCP an evil eye* BUT mining in a carrier, highly prohibited and thouh shall not
Ok, now to answer your bulleting questions:
* What kind of fuel Gallente Carriers use (Specifically Thanatos) A: It's gallente so.. it uses Oxygen Isotopes. Capital ships use their race fuel, so gallente uses gallente isotopes caldari uses nitrogen isotopes(caldari ones) etc etc, and cyno field modules uses Liquid Ozone.
* How do you know when a gangmate has a cyno up? A: Uhmm ask him/her, of if you guys are not on speaking terms you can keep right clicking on his name until you see "jump to" option.
* How do I find the cyno to jump to A: You dont, you have your gang mate set one up for you, never tried but as far as i'm aware you can only jump to your gang mates cyno field. Or once again, you can randomly start clicking on characters names until one of them has "jump to" option, considering that it works period
* How much time it takes for me to see a cynofield and begin the jump A: As soon as your gang mate activates you can jump to it immediatley
* How much time it takes to jump A: Few seconds, depending on current server lag and your client ability * How much fuel per jump A: Depends on you skill
* The base jump range A: believe it's 6.5 light years
To answer last questions: i'm not sure exactly and can't check right now since 'm at work, my navigation jump skills are maxed out, last jump I did i believe was about 25 systems and used up little over 7,000 Nitrogen Isotopes
The End
P.S. excuse any spelling errors if there's any, english not native language.
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Agent Kenshin
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Posted - 2006.03.22 17:20:00 -
[12]
You think its really that silly of a mining ship. It can field 15 mining drone 2s or harvestors. If you have the skills and drone control links. But 10 if you have carrier 5. It has teh ability to fit warfare mods which means it can use the mining forman links... Starting to see the picture. Its the closest thing CCP has given us to a capital sized mining platform. Carriers are logistic ships and fleet support ships. There is no denying that. But you can support a fleet of miners just as well as a fleet of combat ships. Its not a good solo mining ship but it will provide a nasty defense for mining ops. As well as gang bonus for fitting the mining forman links. Even though only the ice link is out AFAIK.
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
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Ajaya
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Posted - 2006.03.22 17:20:00 -
[13]
I have had many discussions with my corp mates about what I would do if I owned a carrier, and have come to the conclusion, that there is only one thing for me to do with one if/when I get it:
Smack talk in local from a safespot while cloaked. |

Knerf
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Posted - 2006.03.22 17:34:00 -
[14]
i refuse to mine in a carrier.... that is until they put out the ore fighters, capital sized mining drones 
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Princess Jodi
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Posted - 2006.03.22 19:10:00 -
[15]
Cargo holds of ships stored in the Ship Maintainance array must be empty, so you can't Nija mine 0.0 systems with a carrier. You can, however, move ships to a system as described. Otherwise, since 0.0 mining requires a tanker, there is no reason not to support mining ops as described. You'll out-mine a mining BS, and can switch to full combat capability just by switching drones.
I've heard that you can take Carriers into a complex. A lot safer to assign fighters to a gang member and not go in, however.
Carriers make superb ratting ships. I routinely take triple-spawn Sansha Tyrants with no problem. Add a tractor, and you've got a Rat Harvester. It has a huge cargo capacity with Corp Hangars on board. A day's ratting loot will build a Tier 1 BS.
Fleet support is what its made for, however. Have the raiding gangs carry a few Cynosural Field Generators, and you can instantly support them from very far away. They have 30% greater jump range than Dreadnoughts. I can cover 2 full regions easily. Also, I carry replacement ships and repair for those who lose ships but get out in a pod. Think about stocking 3 HAC's and a few Stealth Bombers instead of a hauler and barge.
That being said, I still like the idea of sitting cloaked in a safespot and taunting on local. 
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Terradoct
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Posted - 2006.03.22 19:40:00 -
[16]
Originally by: Princess Jodi Cargo holds of ships stored in the Ship Maintainance array must be empty, so you can't Nija mine 0.0 systems with a carrier.
Currently I have in my hold a frig with full cargo of ammo, fully fitted and ready for combat. So it's the same for every ship.
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Nova Incantus
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Posted - 2006.03.22 19:47:00 -
[17]
"If you had a Carrier, what would you do with it?"
Insure it first and foremost ---------------------- If you build it, they will come and attack it.
Nova Incantus - [SAK] |

Jim Steele
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Posted - 2006.03.22 20:06:00 -
[18]
Originally by: Nova Incantus "If you had a Carrier, what would you do with it?"
Insure it first and foremost
insurence is 200 odd mil, payout is 700mil they cost over 1bil, so i think id speand that 200mil on some uber officer loot instead.
Author of "The Apoc Guide" |

Baun
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Posted - 2006.03.22 20:19:00 -
[19]
Since few seem to want to answer his questions ...:
1. Gallente capital ships (including the Thanatos) use Oxygen Isotopes. 2. If you right click on a gangmate it will show jump to, there is to my knowledge no other way to know. 3. See #2 4. You can "see" it instantly and jump instantly thereafter but there are delays for undocking and such. 5. Jump takes about as long as any other sessions change (like jumping into a system via a gate). 6. Fuel depends on the distance you jump. It takes 1000 isotopes per ly of the jump i think. This i modified by the skill jump fuel conservation. 7. Base jump range is 7.5ly 8. See #7 9. 7.5k oxygen isotopes.
The Enemy's Gate is Down
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SengH
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Posted - 2006.03.22 20:42:00 -
[20]
Sell it and start saving for my future Wing Command Carrier (if you look in the db dumps available there are hints of it comming and its skill reqs).
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HippoKing
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Posted - 2006.03.22 20:52:00 -
[21]
get a friend in a tackling inty, assign and let the guy have the time of his life 
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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Baun
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Posted - 2006.03.22 20:59:00 -
[22]
Originally by: SengH Sell it and start saving for my future Wing Command Carrier (if you look in the db dumps available there are hints of it comming and its skill reqs).
Heh there must be some sort of specific ship designed for that skill ... it will take like 5mil in leadership to fly i bet.
The Enemy's Gate is Down
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SengH
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Posted - 2006.03.22 21:05:00 -
[23]
Originally by: Baun
Originally by: SengH Sell it and start saving for my future Wing Command Carrier (if you look in the db dumps available there are hints of it comming and its skill reqs).
Heh there must be some sort of specific ship designed for that skill ... it will take like 5mil in leadership to fly i bet.
The way its looking atm it might take more SP than the titan to fly Let alone use effectively.
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smallgreenblur
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Posted - 2006.03.22 21:40:00 -
[24]
Originally by: SengH Edited by: SengH on 22/03/2006 21:21:55
Originally by: Baun
Originally by: SengH Sell it and start saving for my future Wing Command Carrier (if you look in the db dumps available there are hints of it comming and its skill reqs).
Heh there must be some sort of specific ship designed for that skill ... it will take like 5mil in leadership to fly i bet.
The way its looking atm it might take more SP than the titan to fly Let alone use effectively.
Has Wing Command V as a prereq... So make that 7 mil SP in leadership.
*looks at his rack of level 5 leadership skills* i ****ing knew i did that for a reason.
sgb
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Malthros Zenobia
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Posted - 2006.03.22 21:59:00 -
[25]
Originally by: Serendipity007 Can I run complexes somewhere for big cash?
Not with a captial ship.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Shock Wave
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Posted - 2006.03.22 22:00:00 -
[26]
self disruct it and watch the pretty fireworks
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Malthros Zenobia
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Posted - 2006.03.22 22:03:00 -
[27]
Originally by: Jim Steele
Originally by: Nova Incantus "If you had a Carrier, what would you do with it?"
Insure it first and foremost
insurence is 200 odd mil, payout is 700mil they cost over 1bil, so i think id speand that 200mil on some uber officer loot instead.
I don't think 200mil is going to get you officer mod*S*. A mod maybe, faction mods probably.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

ParMizaN
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Posted - 2006.03.22 22:03:00 -
[28]
Urgh, i would kill with it until i died.
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

Outa Rileau
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Posted - 2006.03.22 22:10:00 -
[29]
sell it
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Lefia
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Posted - 2006.03.22 22:22:00 -
[30]
Edited by: Lefia on 22/03/2006 22:23:04 Two words: Self destruct.
Edit: Damn, didn't notice shockwave beat me to this one. Oh well I stand by my post.
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
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