|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|

CCP Fozzie
C C P C C P Alliance
8898

|
Posted - 2014.01.16 13:00:00 -
[1] - Quote
Quick announcement to start what will be a busy day. At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis'.
This was not an intended pattern and since the balance effects of fighter bombers sporting battlecruiser level passive tanks (mainly resistance to smartbombs and non-coordinated bombs) are negative we're going ahead and giving each size of drone a different shield recharge time just as we do with ships. Like with ships, the larger drones get better hp/s but the difference will now be much smaller. Light and medium drones are getting buffed, heavies staying the same, sentries through to fighter bombers nerfed.
This stat affects the time it takes the shields to regenerate passively from 0 to full. Lower is better.
At the moment every drone has a recharge time of 250s, post patch it will be:
Light - 125s Medium - 200s Heavy - 250s Sentry - 400s Fighter - 500s Fighter Bomber - 750s
This change will be on SISI for your testing shortly. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|

CCP Fozzie
C C P C C P Alliance
8901

|
Posted - 2014.01.16 13:16:00 -
[2] - Quote
Omnathious Deninard wrote:Just put of curiosity, what are your thoughts on increasing heavy drone optimal range to allow them to engage before 2 Km making them useful beyond point blank range?
There's a lot more work we want to do to heavy drones, it's likely that both optimal and MWD speed will be high on the list of stats to look at when we do that pass. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|

CCP Fozzie
C C P C C P Alliance
8931

|
Posted - 2014.01.16 15:46:00 -
[3] - Quote
Buhhdust Princess wrote:Seems silly for fighter bombers to go up 250s from fighters. There isn't THAT much difference between the actual size of the drones so surely it should only be about 100s more?
Good idea overall though
It's connected to the HP differences between the drones, rather than their physical size. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|

CCP Fozzie
C C P C C P Alliance
9004

|
Posted - 2014.01.17 13:58:00 -
[4] - Quote
Manfred Sideous wrote:Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers.
If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields.
Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|
|
|
|