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Kimmi Chan
Tastes Like Purple
628
|
Posted - 2014.01.18 22:57:00 -
[31] - Quote
James Amril-Kesh wrote:Tidi doesn't go below 10%. The problem is, when tidi hits 10% the server load continues to increase past the point where the server is able to respond even with the extra time allowed. Which leads to delays in having commands processed.
So TiDi alleviates some of the lag but its ability to do so is negligible once you hit a certain point and at that point you just get normal lag, yea?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Rebeca Storm
Falcoes Peregrinos DARKNESS.
0
|
Posted - 2014.01.18 23:12:00 -
[32] - Quote
HED-GP is so ****** that my 1 min aggression timer is still 1 min for almost a hour after i stopped shooting something, wonder how many people will stop to play the game if CCP don't fix those problems :/ |

Dinsdale Pirannha
Pirannha Corp
1994
|
Posted - 2014.01.18 23:19:00 -
[33] - Quote
Rebeca Storm wrote:HED-GP is so ****** that my 1 min aggression timer is still 1 min for almost a hour after i stopped shooting something, wonder how many people will stop to play the game if CCP don't fix those problems :/
How many will stop playing? A small percentage of the blob-sec lemmings.
And how many will play the game?
Well, let's see..... All of high sec will continue to play. All of the wormhole crowd will continue to play. All the low sec players will continue to play. All of the non-sov null sec players will continue to play.
And the vast majority of the null sec farmers will continue to play. And the cartel leaders will continue to play too.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Metangela Usafa
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.01.18 23:29:00 -
[34] - Quote
I think more new players quit from non - consensual pvp than sov players that will quit because sov is f Gé¼_++) ed. That means practically no one in null. Please prove me wrong and send me your stuffs. |

Ka'Narlist
Dreddit Test Alliance Please Ignore
113
|
Posted - 2014.01.18 23:31:00 -
[35] - Quote
Kimmi Chan wrote: So TiDi alleviates some of the lag but its ability to do so is negligible once you hit a certain point and at that point you just get normal lag, yea?
Yes and not only this but everything gets messed up. For example I wanted to warp from spot A to spot B but after some minutes I got a fleet warp to C instead which happened after I clicked warp to B. At spot B I clicked warp back to A but after several minutes and still nothing happening I tried to warp off grid to a beacon, several minutes later again my warp to spot A started instead. After landing on A I clicked warp to B (my original destination) and it happened pretty fast after 2 or 3 minutes. After landing on spot B I tried to move towards the enemy but suddenly my warp to the off grid beacon started and I couldn't stop it. This was a ~30 AU warp so I pressed Alt+F4 and did something else 
And this is only a minor example for commands and modules getting messed up when the server enters such heavy stress situations. |

Kimmi Chan
Tastes Like Purple
628
|
Posted - 2014.01.18 23:36:00 -
[36] - Quote
Ka'Narlist wrote:Kimmi Chan wrote: So TiDi alleviates some of the lag but its ability to do so is negligible once you hit a certain point and at that point you just get normal lag, yea?
Yes and not only this but everything gets messed up. For example I wanted to warp from spot A to spot B but after some minutes I got a fleet warp to C instead which happened after I clicked warp to B. At spot B I clicked warp back to A but after several minutes and still nothing happening I tried to warp off grid to a beacon, several minutes later again my warp to spot A started instead. After landing on A I clicked warp to B (my original destination) and it happened pretty fast after 2 or 3 minutes. After landing on spot B I tried to move towards the enemy but suddenly my warp to the off grid beacon started and I couldn't stop it. This was a ~30 AU warp so I pressed Alt+F4 and did something else  And this is only a minor example for commands and modules getting messed up when the server enters such heavy stress situations.
And CCPs response is to introduce more bullshit deployable (deplorable) structures. Brilliant!
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Thead Enco
Killing is Business Get Off My Lawn
65
|
Posted - 2014.01.18 23:39:00 -
[37] - Quote
Kill Dust, Valkyrie and any other projects that takes 7+ years to develop without a single Beta. And focus on your flagship that's paying your bills.
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |

dantes inferno
Pulsar Inc. Goonswarm Federation
19
|
Posted - 2014.01.18 23:56:00 -
[38] - Quote
Dinsdale Pirannha wrote:Rebeca Storm wrote:HED-GP is so ****** that my 1 min aggression timer is still 1 min for almost a hour after i stopped shooting something, wonder how many people will stop to play the game if CCP don't fix those problems :/ How many will stop playing? A small percentage of the blob-sec lemmings. And how many will play the game? Well, let's see..... All of high sec will continue to play. All of the wormhole crowd will continue to play. All the low sec players will continue to play. All of the non-sov null sec players will continue to play. And the vast majority of the null sec farmers will continue to play. And the cartel leaders will continue to play too.
Hey you, do some math:
http://raynor.cl/coalition.php |

AngelMarc
0
|
Posted - 2014.01.19 00:02:00 -
[39] - Quote
Dinsdale Pirannha wrote:Rebeca Storm wrote:HED-GP is so ****** that my 1 min aggression timer is still 1 min for almost a hour after i stopped shooting something, wonder how many people will stop to play the game if CCP don't fix those problems :/ How many will stop playing? A small percentage of the blob-sec lemmings. And how many will play the game? Well, let's see..... All of high sec will continue to play. All of the wormhole crowd will continue to play. All the low sec players will continue to play. All of the non-sov null sec players will continue to play. And the vast majority of the null sec farmers will continue to play. And the cartel leaders will continue to play too. let me check numbers- null sec by last counts is about 50% of eve ? that is about 250k accounts ? will say that this is big number of EvE current subsriptions that are paid monthly |

Ammzi
Love Squad Black Legion.
1640
|
Posted - 2014.01.19 00:10:00 -
[40] - Quote
I would rather have the server crash, tbh. |

Ammzi
Love Squad Black Legion.
1640
|
Posted - 2014.01.19 00:13:00 -
[41] - Quote
Ammzi wrote:I would rather have the server crash, tbh.
Snipe! |

Zircon Dasher
337
|
Posted - 2014.01.19 00:19:00 -
[42] - Quote
Ammzi wrote:I would rather have the server crash, tbh.

Entitlement generation at its best right there. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
719
|
Posted - 2014.01.19 00:22:00 -
[43] - Quote
At least with server crash you can go and get on with something else. TIDI literally steals your life. |

Angelica Dreamstar
Epic Boo Bees
195
|
Posted - 2014.01.19 00:50:00 -
[44] - Quote
*sighs* all these wannabe important people, demanding technical impossibilities .... Create a new, pretty, female character! Make the name count! Join the epic boo bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |

creator85
Angels Of The Highest Order
2
|
Posted - 2014.01.19 00:53:00 -
[45] - Quote
TiDi?! Why not? http://clip2net.com/s/6CULWJ |

Trii Seo
Sabotage Incorporated Executive Outcomes
477
|
Posted - 2014.01.19 01:10:00 -
[46] - Quote
~It all has happened before~
Well, it looks like people actually managed to push beyond TiDi and create actual lag. They also, well, demand the impossible - treating the word "Multithreading" as a silver bullet, which... it isn't. It's not a case of CCP being lazy bastards because they can't push the cap upwards fast enough.
The EVE server is in fact multithreaded - the client, IIRC, is not natively multithreaded.
While CCP should totally look into ways of breaking the record of "most players simultaneously shooting each other in the face in realtime", they should primarily reconsider the base of game design. If they bump the count at which their system loses its **** by 2k players, the coalitions will simply take advantage of it - more people will come to have fun and we'll reach status quo.
What requires fixing is the game design itself. If a battle of 4k over one sov structure is broken apart into 4 parallel battles of 1k, and each takes place on a separate node the system will hold up way better - so I suppose we need an incentive for the attack to be broken apart between multiple areas.
There's many factors as to why things like this occur - from the ways sov structures work (pretty much rewarding dogpiling into a system and offering little alternative while X comes out of reinforced) to titan bridges allowing instant travel to a system without the possibility of interception along the way. There's a whole load of broken here, and it won't be an easy task to fix it - still, I hope CCP has a good team on this because if the sov of today attracted hundreds of players to EVE through tales of fighting for something you built, an improved sov system can only do better. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

Paragannon
State War Academy Caldari State
3
|
Posted - 2014.01.19 01:14:00 -
[47] - Quote
Hope CCP comes forward and apologizes for this terrible fail. I'm not even asking for all the dreads that died before they left the system that they were jumping from be reimbursed. Just a simple: "We know it was terrible, we will do better, we are working on it" I dont want any more mobiles or deployables or whatever, I started playing this game because of the big fleet battles,and this one was just outright depressing. |

Winter Archipelago
Federal Defense Union Gallente Federation
204
|
Posted - 2014.01.19 01:14:00 -
[48] - Quote
People who complain about TIDI make me laugh. They're the same type who probably complain about traffic, not realizing that they, themselves, are a part of said traffic.
CCP have some of (if not the) most powerful servers in the gaming industry. Thousands of people can be on-grid in a single fight, far more than some games can even handle in their entire game world, let alone all together in one place. The TIDI system works reasonably well to accommodate all of them, up until you reach the extreme numbers.
Is TIDI a good system? Compared to what once was, yes, it is. Compare the time prior to TIDI, and compare it now. Fights can be much larger. But inevitably, people come along, whining, bitching, moaning, and complaining about how bad TIDI is. It isn't the best system, but the cost-benefit of its alternatives would make even Blizzard cower in terror.
If people want 4000+ pilot fights to be done without TIDI, they need to wait 5 or 10 years for the raw processing technology necessary to become affordable. Granted, by then, fights will probably be 6000+ people, and the situation will continue, simply because the necessary technology isn't affordable.
Until then, if someone doesn't like fighting under TIDI, don't. Nobody's holding a gun to your head. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |

Herzog Wolfhammer
Sigma Special Tactics Group
4150
|
Posted - 2014.01.19 01:49:00 -
[49] - Quote
Winter Archipelago wrote:People who complain about TIDI make me laugh. They're the same type who probably complain about traffic, not realizing that they, themselves, are a part of said traffic.
CCP have some of (if not the) most powerful servers in the gaming industry. Thousands of people can be on-grid in a single fight, far more than some games can even handle in their entire game world, let alone all together in one place. The TIDI system works reasonably well to accommodate all of them, up until you reach the extreme numbers.
Is TIDI a good system? Compared to what once was, yes, it is. Compare the time prior to TIDI, and compare it now. Fights can be much larger. But inevitably, people come along, whining, bitching, moaning, and complaining about how bad TIDI is. It isn't the best system, but the cost-benefit of its alternatives would make even Blizzard cower in terror.
If people want 4000+ pilot fights to be done without TIDI, they need to wait 5 or 10 years for the raw processing technology necessary to become affordable. Granted, by then, fights will probably be 6000+ people, and the situation will continue, simply because the necessary technology isn't affordable.
Until then, if someone doesn't like fighting under TIDI, don't. Nobody's holding a gun to your head.
I remember the endless complaints going on like "I warped on grid, my screen was black for 10 minutes and then I was in a new clone".
|

Tronjay the'3rd
IGNOTUS AGENDA Cult of War
46
|
Posted - 2014.01.19 01:51:00 -
[50] - Quote
Odet wrote:Tronjay the'3rd wrote:CCP trying to log back in HED for ffing 45 min.
Sooooo CCP job well done........NOT, it sux!!!!! Lol complaining about server being slow when there is almost 4k+ people in it fighting? You can't be this daft, can you? 
No i am not ........ finally after 4 hours got back in ........ man!
sà¦FÇàn+îF¬¡TüôS¦ƒpÇéµòàFâ+FÇîtñ¦S¦ïS+ìFâ+n+îtö¿FÇîtñ¦S¦ïS+ìtö¿n+îF+æFÇîtñ¦S¦ïTüán+îTüáFÇîtñ¦S¦ïF+æ
Sun Tzu -¬ |

Tronjay the'3rd
IGNOTUS AGENDA Cult of War
46
|
Posted - 2014.01.19 01:53:00 -
[51] - Quote
Winter Archipelago wrote:People who complain about TIDI make me laugh. They're the same type who probably complain about traffic, not realizing that they, themselves, are a part of said traffic.
CCP have some of (if not the) most powerful servers in the gaming industry. Thousands of people can be on-grid in a single fight, far more than some games can even handle in their entire game world, let alone all together in one place. The TIDI system works reasonably well to accommodate all of them, up until you reach the extreme numbers.
Is TIDI a good system? Compared to what once was, yes, it is. Compare the time prior to TIDI, and compare it now. Fights can be much larger. But inevitably, people come along, whining, bitching, moaning, and complaining about how bad TIDI is. It isn't the best system, but the cost-benefit of its alternatives would make even Blizzard cower in terror.
If people want 4000+ pilot fights to be done without TIDI, they need to wait 5 or 10 years for the raw processing technology necessary to become affordable. Granted, by then, fights will probably be 6000+ people, and the situation will continue, simply because the necessary technology isn't affordable.
Until then, if someone doesn't like fighting under TIDI, don't. Nobody's holding a gun to your head.
I guess you werent there .....right?
sà¦FÇàn+îF¬¡TüôS¦ƒpÇéµòàFâ+FÇîtñ¦S¦ïS+ìFâ+n+îtö¿FÇîtñ¦S¦ïS+ìtö¿n+îF+æFÇîtñ¦S¦ïTüán+îTüáFÇîtñ¦S¦ïF+æ
Sun Tzu -¬ |

Winter Archipelago
Federal Defense Union Gallente Federation
205
|
Posted - 2014.01.19 01:55:00 -
[52] - Quote
Herzog Wolfhammer wrote:I remember the endless complaints going on like "I warped on grid, my screen was black for 10 minutes and then I was in a new clone".
And at what points did that happen? Compare numbers then, and compare numbers now. TIDI allows for significantly more people to be involved in a fight. As I said, it isn't the perfect system, but it's better than what once was. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
720
|
Posted - 2014.01.19 02:02:00 -
[53] - Quote
Paragannon wrote:Hope CCP comes forward and apologizes for this terrible fail. I'm not even asking for all the dreads that died before they left the system that they were jumping from be reimbursed. Just a simple: "We know it was terrible, we will do better, we are working on it" I dont want any more mobiles or deployables or whatever, I started playing this game because of the big fleet battles,and this one was just outright depressing.
Wasn't the official CCP statement; "we know you hate it, but we know you'll do it anyway"... |

Victor Andall
Complexes and Abaddons
6
|
Posted - 2014.01.19 02:12:00 -
[54] - Quote
It's funny how sometimes people slash the tires on a bus and then yell at the bus driver that the bus isn't working. I just undocked for the first time and someone challenged me to a duel. Wat do?
http://andallcombat.wordpress.com/current-tournament/ |

Doc Severide
State War Academy Caldari State
16
|
Posted - 2014.01.19 02:13:00 -
[55] - Quote
Xavier Higdon wrote:Abon wrote:WTT DUST for multithreaded EVE server. The game is multithreaded. You don't know what a "thread" is, do you? Yes...
It's attached to a Tampon... |

interesangt
Artic Drilling Inc.
6
|
Posted - 2014.01.19 02:15:00 -
[56] - Quote
pretty sure that you can call this battle decisive enough to say bye bye to half your community ccp.. no point fighting what cant be fought.. |

Nex Killer
Drunk3n Industry
49
|
Posted - 2014.01.19 02:20:00 -
[57] - Quote
Winter Archipelago wrote:People who complain about TIDI make me laugh. They're the same type who probably complain about traffic, not realizing that they, themselves, are a part of said traffic.
CCP have some of (if not the) most powerful servers in the gaming industry. Thousands of people can be on-grid in a single fight, far more than some games can even handle in their entire game world, let alone all together in one place. The TIDI system works reasonably well to accommodate all of them, up until you reach the extreme numbers.
Is TIDI a good system? Compared to what once was, yes, it is. Compare the time prior to TIDI, and compare it now. Fights can be much larger. But inevitably, people come along, whining, bitching, moaning, and complaining about how bad TIDI is. It isn't the best system, but the cost-benefit of its alternatives would make even Blizzard cower in terror.
If people want 4000+ pilot fights to be done without TIDI, they need to wait 5 or 10 years for the raw processing technology necessary to become affordable. Granted, by then, fights will probably be 6000+ people, and the situation will continue, simply because the necessary technology isn't affordable.
Until then, if someone doesn't like fighting under TIDI, don't. Nobody's holding a gun to your head.
Their servers could be upgraded with some GPUs and recode the gameserver so most of processing is done on the GPUs. GPUs processing is 100x faster then CPUs and this could fix the TiDi because the GPUs could keep up with the commands quicker then the CPU can. But I don't see CCP doing this, which is sad. |

Lord Egger XIV
Imperial Academy Amarr Empire
5
|
Posted - 2014.01.19 02:30:00 -
[58] - Quote
Doc Severide wrote:Xavier Higdon wrote:Abon wrote:WTT DUST for multithreaded EVE server. The game is multithreaded. You don't know what a "thread" is, do you? Yes... It's attached to a Tampon...
Xavier was right. You're talking about a string, not a thread. |

Sgt Ocker
State War Academy Caldari State
112
|
Posted - 2014.01.19 02:40:00 -
[59] - Quote
Odet wrote:Tronjay the'3rd wrote:CCP trying to log back in HED for ffing 45 min.
Sooooo CCP job well done........NOT, it sux!!!!! Lol complaining about server being slow when there is almost 4k+ people in it fighting? You can't be this daft, can you?  Actually I think the complaint is justified. If the servers can't handle the load to where the game is playable for all, then something needs to be fixed.
Being booted from the server after sitting in tidi for 3 hours so CCP can reinforce the node (took nearly half an hour to get logged back in), only to be booted from the server 2 hours later and not being able to log back in, still hadn't made it to the fight.
Then to read, many of those who made it to the fight were unable to do anything and 7 hours later are still being evacuated from the system. Yeah, Great Job CCP.
I spent 5 hours in fleet and never made it to the fight. Next time a fight like this comes up, I won't bother. |

Winter Archipelago
Federal Defense Union Gallente Federation
206
|
Posted - 2014.01.19 02:41:00 -
[60] - Quote
Nex Killer wrote:Their servers could be upgraded with some GPUs and recode the gameserver so most of processing is done on the GPUs. GPUs processing is 100x faster then CPUs and this could fix the TiDi because the GPUs could keep up with the commands quicker then the CPU can. But I don't see CCP doing this, which is sad. There are so many errors in this small post of yours that I don't even know where to begin...
Do I start with the GPU / CPU part? The upgraded servers part? The recoding the game part? The "refusal" on CCP's part part? The rate at which data is processed part?
Every single sentence in your post is wrong, some on multiple levels. Please, for the sake of everyone who works with computers, go learn about computers and programming before you make a post like this again.
Please.
Edit :: Unless you're trolling... That post would make sense if it were a troll. Please, please be a troll... Ransoms are accepted in Isk, Ships, Mods, and Dolls. |
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