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Tavian Blake
LOST IDEA C0VEN
0
|
Posted - 2014.01.19 03:07:00 -
[61] - Quote
1st: Winter Archipelago.... ur the all knowing Grandgod of the hole menkind EvE Universe and all **** what the menkind ever made and maybe the god of dinosaurs and what will come after the menkind!!! 
2nd: This Battle reminds me for the old days of EvE where we was waiting ages until we spawn in a System after hit the jump button and found ourself death or alive in the destination. I was more than one hour in a jump tunnel, with emergency warp and all 1,5h if i remember right. 3,5 hours my weapons and siege was flashing red after i deactivated them and i was simply able to do nothing... cant warp off, cant jump out and werent be able to go back in siege because all was flashing red... ah and the enemies was waiting and i was one of the last who get killed. And before the hole time i was in siege my weapons was hitting like 5 times or so. Thats a ******* joke!!!
Look at this...
If u look at this pic... from the module cycle u could assume, yeah still in siege but no wtf there is something jamming, but wait there are still targets locked and there is a jamcycle wtf 
And at my EvE Clock it is stil 22:55 ^.^ |

Sgt Ocker
State War Academy Caldari State
112
|
Posted - 2014.01.19 03:08:00 -
[62] - Quote
Winter Archipelago wrote:People who complain about TIDI make me laugh. They're the same type who probably complain about traffic, not realizing that they, themselves, are a part of said traffic.
Until then, if someone doesn't like fighting under TIDI, don't. Nobody's holding a gun to your head. So those who don't like or want to deal with the current horrible way things sort of work, should do what? Stop playing Eve, great idea.
The analogy of a traffic jam is somewhat off the mark, or is it. Yes they are part of the overall problem of traffic jams but if the powers to be (government bodies) improved infrastructure would those traffic jams still be as bad? Hmm lets see, if CCP did something to change the way these fights are dealt with, would tidi be reduced.
Maybe your right, they are the same people and in both instances pay for the right to either drive their car or play eve
|

Qsadish
Republic Military School Minmatar Republic
0
|
Posted - 2014.01.19 03:10:00 -
[63] - Quote
Winter Archipelago wrote:People who complain about TIDI make me laugh. They're the same type who probably complain about traffic, not realizing that they, themselves, are a part of said traffic.
CCP have some of (if not the) most powerful servers in the gaming industry. Thousands of people can be on-grid in a single fight, far more than some games can even handle in their entire game world, let alone all together in one place. The TIDI system works reasonably well to accommodate all of them, up until you reach the extreme numbers.
Is TIDI a good system? Compared to what once was, yes, it is. Compare the time prior to TIDI, and compare it now. Fights can be much larger. But inevitably, people come along, whining, bitching, moaning, and complaining about how bad TIDI is. It isn't the best system, but the cost-benefit of its alternatives would make even Blizzard cower in terror.
If people want 4000+ pilot fights to be done without TIDI, they need to wait 5 or 10 years for the raw processing technology necessary to become affordable. Granted, by then, fights will probably be 6000+ people, and the situation will continue, simply because the necessary technology isn't affordable.
Until then, if someone doesn't like fighting under TIDI, don't. Nobody's holding a gun to your head.
The thing is massive battles with open numbers are the advertising and selling point of the game If they can't provide comfortable gameplay above certain number of players involved they should restrict it by game design otherwise the game is broken |

Michael Ruckert
Federal Navy Academy Gallente Federation
40
|
Posted - 2014.01.19 03:31:00 -
[64] - Quote
A word from the source.
http://i258.photobucket.com/albums/hh269/equestriancdr/goons_zpscd0a3168.jpg |

John XIII
Northstar Cabal Tactical Narcotics Team
108
|
Posted - 2014.01.19 03:51:00 -
[65] - Quote
It was misrable, it was frustrating, and it was awesome all at the same time.
N3/PL and friends put everything on grid early and pretty much said, "Come and get it." We did our best despite running into some difficulties with the game. We'll do better next time. Naglfar training will continue...
gf to everyone who fought in that madness.
Keep looking for ways to improve CCP. |

Nex Killer
Drunk3n Industry
49
|
Posted - 2014.01.19 04:24:00 -
[66] - Quote
Winter Archipelago wrote:Nex Killer wrote:Their servers could be upgraded with some GPUs and recode the gameserver so most of processing is done on the GPUs. GPUs processing is 100x faster then CPUs and this could fix the TiDi because the GPUs could keep up with the commands quicker then the CPU can. But I don't see CCP doing this, which is sad. There are so many errors in this small post of yours that I don't even know where to begin... Do I start with the GPU / CPU part? The upgraded servers part? The recoding the game part? The "refusal" on CCP's part part? The rate at which data is processed part? Every single sentence in your post is wrong, some on multiple levels. Please, for the sake of everyone who works with computers, go learn about computers and programming before you make a post like this again. Please. Edit :: Unless you're trolling... That post would make sense if it were a troll. Please, please be a troll...
Okay Mr. smart ass. What wrong with my post? Ever hear of the Titan Supercomputer? It's the first hybrid supercomputer that uses GPU/GPUs for the processing power. As of right now it performs at 17.59 petaFLOPS, but can theoretical perform at 27 petaFLOPS. There is only one other supercomputer faster and that is the Tianhe-2. But that costs four times more than the Titan at $390M USD to Titans $97M USD.
Ever hear of Bitcoin mining? What did they use to mine coins with before ASIC chips came out? Oh that's right they used GPUs because they were faster at mining than CPUs. Lets see here a i7-3770K can mine at 5.2 Mhash/s and cost you $330 USD. A ATI Radeon HD 7870 GHz can mine at 460 Mhash/s and cost you from $189-220 USD. Oh look at that the GPU is faster and I saved some cash.
So if CCP upgrade to a CPU/GPU hybrid gameservers, they'll get more bang for their buck. I never said they would have to recode the game, Gameserver != Game. You do know you could change the gameserver language from one language like Python to a different one like Java and the game client would never know the difference. I know crazy right!? The reason why I said I don't see CCP changing is because GPUs aren't has flexible as a CPU when programming for them, plus I don't see them having the backbone to do it.
Oh and one more thing kid. I live and breathe programming. I tutor it at my college, help people on forums, and could program circles around you for months. You're the one that needs to learn about computers and programming before opening up your little mouth. |

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
328
|
Posted - 2014.01.19 05:19:00 -
[67] - Quote
Winter Archipelago wrote:Herzog Wolfhammer wrote:I remember the endless complaints going on like "I warped on grid, my screen was black for 10 minutes and then I was in a new clone". And at what points did that happen? Compare numbers then, and compare numbers now. TIDI allows for significantly more people to be involved in a fight. As I said, it isn't the perfect system, but it's better than what once was. Tronjay the'3rd wrote:I guess you werent there .....right? Please define "there." I wasn't involved with HED today, no. I have, however, been involved with plenty of TIDI battles (including the battle at 6VDT at the end of the Fountain war). I was also "there" when the problems we have now at 2500 players would occur at 250, with 500 players bringing the system to the screeching halt that now occurs at the 3000+ mark.
Uh, comparing "then" to "now" I see one difference: thousands of people are lagging out instead of hundreds. Thousands are finding the game unplayable instead of hundreds.
Aim low . . . aim low. I am not an alt of Chribba. |

Lipbite
Express Hauler
1730
|
Posted - 2014.01.19 06:12:00 -
[68] - Quote
Such TiDi. Much node. Wow. |

Infinity Ziona
Cloakers
1470
|
Posted - 2014.01.19 06:17:00 -
[69] - Quote
Nex Killer wrote:Winter Archipelago wrote:Nex Killer wrote:Their servers could be upgraded with some GPUs and recode the gameserver so most of processing is done on the GPUs. GPUs processing is 100x faster then CPUs and this could fix the TiDi because the GPUs could keep up with the commands quicker then the CPU can. But I don't see CCP doing this, which is sad. There are so many errors in this small post of yours that I don't even know where to begin... Do I start with the GPU / CPU part? The upgraded servers part? The recoding the game part? The "refusal" on CCP's part part? The rate at which data is processed part? Every single sentence in your post is wrong, some on multiple levels. Please, for the sake of everyone who works with computers, go learn about computers and programming before you make a post like this again. Please. Edit :: Unless you're trolling... That post would make sense if it were a troll. Please, please be a troll... Okay Mr. smart ass. What wrong with my post? Ever hear of the Titan Supercomputer? It's the first hybrid supercomputer that uses GPU/GPUs for the processing power. As of right now it performs at 17.59 petaFLOPS, but can theoretical perform at 27 petaFLOPS. There is only one other supercomputer faster and that is the Tianhe-2. But that costs four times more than the Titan at $390M USD to Titans $97M USD. Ever hear of Bitcoin mining? What did they use to mine coins with before ASIC chips came out? Oh that's right they used GPUs because they were faster at mining than CPUs. Lets see here a i7-3770K can mine at 5.2 Mhash/s and cost you $330 USD. A ATI Radeon HD 7870 GHz can mine at 460 Mhash/s and cost you from $189-220 USD. Oh look at that the GPU is faster and I saved some cash. So if CCP upgrade to a CPU/GPU hybrid gameservers, they'll get more bang for their buck. I never said they would have to recode the game, Gameserver != Game. You do know you could change the gameserver language from one language like Python to a different one like Java and the game client would never know the difference. I know crazy right!? The reason why I said I don't see CCP changing is because GPUs aren't has flexible as a CPU when programming for them, plus I don't see them having the backbone to do it. Oh and one more thing kid. I live and breathe programming. I tutor it at my college, help people on forums, and could program circles around you for months. You're the one that needs to learn about computers and programming before opening up your little mouth. If you know about programming you know about loose and tight coupling. From experience I know often they change something like "fixed the word CPC to CPP" and totally unrelated things start happening to say, drone behaviour. It appears to be somewhat tightly coupled or what people refer to as spaghetti code. Its likely not a simple matter of rewriting the server code. Also EvE is not Windows, I don't know much if anything about it but I doubt its able to be ported onto completely different hardware without issues.
|

Herzog Wolfhammer
Sigma Special Tactics Group
4151
|
Posted - 2014.01.19 06:33:00 -
[70] - Quote
Nex Killer wrote:You do know you could change the gameserver language from one language like Python to a different one like Java
Oh the memory leaks....
|

Apocryphal Noise
Science and Trade Institute Caldari State
91
|
Posted - 2014.01.19 06:40:00 -
[71] - Quote
The worst eve online experience I've ever had. 15-20 minutes per remote call. Crazy, crazy amount of dropped calls, the game basically broke down. Spent two hours watching my dread edge 300 meters out of a bubble so I could watch a 45 minute long jump tunnel. God damn this game is bad. |

Dior Rellik
NERFSQUAD
2
|
Posted - 2014.01.19 07:58:00 -
[72] - Quote
Maybe with the criticism, people could also be a bit more constructive and give some solutions to the problem. I've fought in large scale battles with CFC and old NC and there is northing worse than clicking on lock target or f1 for weaponry and waiting half an hour for one cycle. Tonights big fights sounded like complete hell for those coming into the system
The only solution I can see is system capacity capage. Allowing 4k players into a system for them to not actually be able to play the game in a free flowing manner is NOT achieving anything remotely worthwhile (lag free is impossible but playable surely isn't!). So what if it statistically breaks records. It does not improve game-play in the slightest and only enhances community rage. So as said why bother ? In a battle such as this, I think they need to consider capping the amount of pilots allowed into a system that is pre-planned for a major battle.
I think the larger alliance would then have to think a lot harder about what fleets / ships they are going to drop in. More planning and tactics and much less blobbage.
If technology is not sufficient enough to handle this sort of gaming environment, then we need other alternatives. |

Sgt Ocker
State War Academy Caldari State
112
|
Posted - 2014.01.19 08:37:00 -
[73] - Quote
Apocryphal Noise wrote:The worst eve online experience I've ever had. 15-20 minutes per remote call. Crazy, crazy amount of dropped calls, the game basically broke down. Spent two hours watching my dread edge 300 meters out of a bubble so I could watch a 45 minute long jump tunnel. God damn this game is bad.
**CCP; The game is working as intended, we are sorry if you are not happy with it.
This sooo encourages you to want to spend more money to play?
|

Hogan Miner
DOOMSDAY. THE R0NIN
2
|
Posted - 2014.01.19 08:43:00 -
[74] - Quote
I was there and i would like to know what they use as server for these fight there was 20% tidi even with one side on grid i think in 21st century they should have good enough machine to run at least 3000 ppl with no lag at all maybe they could return some money they get from US and return ti back to game not to their pocets ..
They get more then Half milion Euro per month so they should have a good servers i want to know setup of their server ... I pay for MMO game and i dont geting it.. so return my money CCP |

Hogan Miner
DOOMSDAY. THE R0NIN
2
|
Posted - 2014.01.19 08:46:00 -
[75] - Quote
Hogan Miner wrote:I was there and i would like to know what they use as server for these fight there was 20% tidi even with one side on grid i think in 21st century they should have good enough machine to run at least 3000 ppl with no lag at all maybe they could return some money they get from US and return ti back to game not to their pocets ..
They get more then Half milion Euro per month so they should have a good servers i want to know setup of their server ... I pay for MMO game and i dont geting it.. so return my money CCP
btw what about mass prosecution on them in EU we have chance to get money :-P Eu courts are nice in these cases... |

flakeys
Antwerpse Kerels Fidelas Constans
1988
|
Posted - 2014.01.19 08:52:00 -
[76] - Quote
Wolf Kruol wrote:CCP needs to wake up. 4000 player limit isn't going to work. For the future of eve and the null empires that fight we need to be able to do what we do best. Blow s-h-i-t up.
I don't want excuses or story's of alien invasions.. Nullspace is at war from top to bottom. This isn't the first time we had large battles and won't be last. But for those who are already in HED and can't log in or are stuck forever, isn't acceptable CCP.
I like many others on all sides have $H1T to do. This tidi nonsense is broken as far as I'm concerned.
Fix the tidi CCP Make it work.
EVE is serious spaceship business!
REally annyone of your side or mine who is bitching like this should just deinstall the game and ******* leave.
All you kids are whining about something wich never did work , doesnt work and probably never will work. Anyone who thaught this was gonna be anything else then a server barely surviving is an idiot , regardless of wich side or rank you are .
We are all born ignorant, but one must work hard to remain stupid.
|

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
19
|
Posted - 2014.01.19 09:09:00 -
[77] - Quote
Dior Rellik wrote:Maybe with the criticism, people could also be a bit more constructive and give some solutions to the problem.
OK, then short of major rewriting of large chunks of eve's codebase, which perhaps isn't possible, then change the objectives of the sov system. If the game is heavily limited in what a single system can handle, then force the colliding fleets to split their forces across multiple systems to accomplish their objectives.
In other words, rather than 3000 capsuleers all piling into one system, split that 3000 across an entire constellation of 6 or 7 systems. Thus: an average 500 a system, maybe 1000 max. The servers can handle that, perhaps even without tidi.
Make it so they have some infrastructure objective to complete in each, roughly simultaneously, or some "state of the war" running count as faction warfare has. Or both. The details don't really matter, just anything that forces the fleets to split their numbers across multiple systems.
Someone above mentioned a road traffic analogy, which is fair enough. Supply is limited, and any extra capacity for a single system will soon be swamped. The difference is that CCP can change the target destination of all the traffic fairly easily, and thus solve everything on the demand side.
|

Kimmi Chan
Tastes Like Purple
642
|
Posted - 2014.01.19 09:25:00 -
[78] - Quote
Dior Rellik wrote:I think they need to consider capping the amount of pilots allowed into a system that is pre-planned for a major battle.
Coalitions would then pack the system so no opposition could enter the system to stop them.
MonkeyMagic Thiesant wrote:Dior Rellik wrote:Maybe with the criticism, people could also be a bit more constructive and give some solutions to the problem. OK, then short of major rewriting of large chunks of eve's codebase, which perhaps isn't possible, then change the objectives of the sov system. If the game is heavily limited in what a single system can handle, then force the colliding fleets to split their forces across multiple systems to accomplish their objectives. In other words, rather than 3000 capsuleers all piling into one system, split that 3000 across an entire constellation of 6 or 7 systems. Thus: an average 500 a system, maybe 1000 max. The servers can handle that, perhaps even without tidi. Make it so they have some infrastructure objective to complete in each, roughly simultaneously, or some "state of the war" running count as faction warfare has. Or both. The details don't really matter, just anything that forces the fleets to split their numbers across multiple systems. Someone above mentioned a road traffic analogy, which is fair enough. Supply is limited, and any extra capacity for a single system will soon be swamped. The difference is that CCP can change the target destination of all the traffic fairly easily, and thus solve everything on the demand side.
Then coalitions would bring 3000 people to each of those 6 or 7 systems.
Right now you have a box and there are too many people in the box. They can't move. There isn't even enough room for them to scratch their asses.
If you make the box bigger so those people can move around more freely, they will just bring MORE PEOPLE and fill up the volume of the new, bigger box until none of them can move.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Jaxon Grylls
Institute of Archaeology
58
|
Posted - 2014.01.19 09:33:00 -
[79] - Quote
Just a suggestion.
Maybe CCP could ask the US government for a loan of some of the servers that are going spare now that the president has (allegedly) nerfed the NSA. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
19
|
Posted - 2014.01.19 09:35:00 -
[80] - Quote
Kimmi Chan wrote: Then coalitions would bring 3000 people to each of those 6 or 7 systems.
I doubt there are such numbers available. That's 20,000 toons, plus assorted logistics chains behind them.
Even if there were, it's a drastically higher bar to hit before nodes start falling over.
|

Sgt Ocker
State War Academy Caldari State
112
|
Posted - 2014.01.19 09:41:00 -
[81] - Quote
Dior Rellik wrote:Maybe with the criticism, people could also be a bit more constructive and give some solutions to the problem. I've fought in large scale battles with CFC and old NC and there is northing worse than clicking on lock target or f1 for weaponry and waiting half an hour for one cycle. Tonights big fights sounded like complete hell for those coming into the system
The only solution I can see is system capacity capage. Allowing 4k players into a system for them to not actually be able to play the game in a free flowing manner is NOT achieving anything remotely worthwhile (lag free is impossible but playable surely isn't!). So what if it statistically breaks records. It does not improve game-play in the slightest and only enhances community rage. So as said why bother ? In a battle such as this, I think they need to consider capping the amount of pilots allowed into a system that is pre-planned for a major battle.
I think the larger alliance would then have to think a lot harder about what fleets / ships they are going to drop in. More planning and tactics and much less blobbage.
If technology is not sufficient enough to handle this sort of gaming environment, then we need other alternatives. Another solution could a be a type of combat arena. Limited to 1000 pilots (or whatever the node can handle without Tidi). Each side can have as many pilots on standby as they wish but only a set amount from either side can enter the arena at any given time.
Players from each side could be moved in from another node at intervals during the fight to maintain numbers. The fight could last for hours or even days if pilots are in fleet ready to go and willing to keep losing assets.
EG Fight; Arena size of 1000 km to allow FC's to warp to optimal's or utilize other strategic maneuvers. Beacons could be utilized as drop points for new combatants. They would only be accessible by 'blues' and shielded in a manner similar to a pos to allow new combatants a way of entering the battle without being popped as soon as they are dropped into the system.
Each side has a maximum 500 ships on field limits, 150 capitals - 200 battleship, battle cruiser - 150 cruiser, frigate.
As the battle progresses destroyed ships are replaced from backup fleets at preset intervals, if you lost 50 capitals 30 battleships or battle cruisers and 100 cruisers and frigates they could be moved from backup fleet to the arena. If you don't want to field another 50 capitals they could be replaced with 50 from any other class but no more than 150 capitals and a maximum of 500 ships could be on field at a time.
Arena fights could be for a predetermined time or until one side says enough, or is unable to field more combatants.
Fc's would need to think carefully about what ships they are fielding and what they have in replacement fleets. It may mean fielding 150 caps 300 cruisers and 50 frigates or 150 caps 200 battleships with the rest being subcap support with a few dictors thrown in.
A 1000km arena means smaller ships like frigates and cruisers are not just stuck on field to be blapped by drone spewing battleships and carriers, there is room to warp around strategically.
*Arena fights would not of course remove "sov grinds" but for mass pre-planned engagements, they could be a solution to waiting for hours to jump to a fight only to sit in 10% tidi for hours on end. Probably not everyone's idea of a good plan but it may be somewhere to start.
|

Roxie Glitz
Pator Tech School Minmatar Republic
14
|
Posted - 2014.01.19 09:51:00 -
[82] - Quote
Re-Design Doomsday to old mechanics, i think such fights won't happen then |

Kimmi Chan
Tastes Like Purple
643
|
Posted - 2014.01.19 09:51:00 -
[83] - Quote
MonkeyMagic Thiesant wrote:Kimmi Chan wrote: Then coalitions would bring 3000 people to each of those 6 or 7 systems.
I doubt there are such numbers available. That's 20,000 toons, plus assorted logistics chains behind them. Even if there were, it's a drastically higher bar to hit before nodes start falling over.
I don't disagree MonkeyMagic. The point I am trying to make is that so long as war is a question of superior numbers, people are going to bring everything they can. As objectives are met in other systems, the fleets will redeploy to systems where the objectives have not been met and will continue to do so until there is one system left where the objectives have not yet been met and they will all dogpile into that one system.
You're idea isn't a bad idea and I hope you don't take my playing devils advocate in a malicious way. I just think that there has to be a better way. It would be nice if there were other ways to flip systems other than full scale blobs trying impotently to shoot at each other. Hacking sov structures instead of shooting them for hours. Surely not the best idea but someone with more experience than I in sov warfare can surely think of things that would include more subtlety and subterfuge instead of the suckfest that currently exists.
I also apologize if my ignorance of sov warfare annoys anyone. My posting is only an effort to help with the issues I saw watching this on TwitchTV and thinking I was looking at a screenshot and not a live battle.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Agnes Carlson
Perkone Caldari State
0
|
Posted - 2014.01.19 09:52:00 -
[84] - Quote
The game has simply escalated beyond CCP capabilities, it reached the point where such big battles occur and we will see more battles like this, CCP has no solution for this, the game is broken and cannot be fixed without limiting the number of ppl on server, eve null sec sov system is unplayable in the current state |

Dior Rellik
NERFSQUAD
3
|
Posted - 2014.01.19 09:55:00 -
[85] - Quote
Sgt Ocker wrote:Dior Rellik wrote:Maybe with the criticism, people could also be a bit more constructive and give some solutions to the problem. I've fought in large scale battles with CFC and old NC and there is northing worse than clicking on lock target or f1 for weaponry and waiting half an hour for one cycle. Tonights big fights sounded like complete hell for those coming into the system
The only solution I can see is system capacity capage. Allowing 4k players into a system for them to not actually be able to play the game in a free flowing manner is NOT achieving anything remotely worthwhile (lag free is impossible but playable surely isn't!). So what if it statistically breaks records. It does not improve game-play in the slightest and only enhances community rage. So as said why bother ? In a battle such as this, I think they need to consider capping the amount of pilots allowed into a system that is pre-planned for a major battle.
I think the larger alliance would then have to think a lot harder about what fleets / ships they are going to drop in. More planning and tactics and much less blobbage.
If technology is not sufficient enough to handle this sort of gaming environment, then we need other alternatives. Another solution could a be a type of combat arena. Limited to 1000 pilots (or whatever the node can handle without Tidi). Each side can have as many pilots on standby as they wish but only a set amount from either side can enter the arena at any given time. Players from each side could be moved in from another node at intervals during the fight to maintain numbers. The fight could last for hours or even days if pilots are in fleet ready to go and willing to keep losing assets. EG Fight; Arena size of 1000 km to allow FC's to warp to optimal's or utilize other strategic maneuvers. Beacons could be utilized as drop points for new combatants. They would only be accessible by 'blues' and shielded in a manner similar to a pos to allow new combatants a way of entering the battle without being popped as soon as they are dropped into the system. Each side has a maximum 500 ships on field limits, 150 capitals - 200 battleship, battle cruiser - 150 cruiser, frigate. As the battle progresses destroyed ships are replaced from backup fleets at preset intervals, if you lost 50 capitals 30 battleships or battle cruisers and 100 cruisers and frigates they could be moved from backup fleet to the arena. If you don't want to field another 50 capitals they could be replaced with 50 from any other class but no more than 150 capitals and a maximum of 500 ships could be on field at a time. Arena fights could be for a predetermined time or until one side says enough, or is unable to field more combatants. Fc's would need to think carefully about what ships they are fielding and what they have in replacement fleets. It may mean fielding 150 caps 300 cruisers and 50 frigates or 150 caps 200 battleships with the rest being subcap support with a few dictors thrown in. A 1000km arena means smaller ships like frigates and cruisers are not just stuck on field to be blapped by drone spewing battleships and carriers, there is room to warp around strategically. *Arena fights would not of course remove "sov grinds" but for mass pre-planned engagements, they could be a solution to waiting for hours to jump to a fight only to sit in 10% tidi for hours on end. Probably not everyone's idea of a good plan but it may be somewhere to start.
Yeah I don't see why CCP cannot stage these fights being as they have to be notified in advance and then micro-manage the event when the time comes. Lets face it, everything in null these days is staged by Mittani and Shadoo etc but at least the puppets on the front line would enjoy these fake wars more. |

Josef Djugashvilis
Acme Mining Corporation
1964
|
Posted - 2014.01.19 10:17:00 -
[86] - Quote
interesangt wrote:pretty sure that you can call this battle decisive enough to say bye bye to half your community ccp.. no point fighting what cant be fought..
Utter tosh.
TiDi is the best solution CCP have at the moment.
Folk who think they have a better technical solution should set up their own company and sell their idea to CCP and many other companies.
They would make a lot of isk  This is not a signature. |

Erin Crawford
23
|
Posted - 2014.01.19 10:26:00 -
[87] - Quote
I wonder if CCP will use these huge battle numbers for marketing. I'm sure if they do they will leave out some minor details like TiDi, obviously, which seems like it will upset any new player coming into this game wanting to take part in such a large battle and having to put up with such a feature.
Also, just how many people ARE actually upset by this TiDi 'feature'? I haven't been to null and I haven't taken part in such a huge battle and apart from a little TiDi at Jita now and then I haven't had major issues; but surely if it was really all that bad then there would be +/- 3,900 individuals complaining in this very thread!
Considering how large the EVE player base is (I assume it's rather large) and how relatively small the complaints are about TiDi, is it actually all that bad? In terms of percentage of individual players(sans alts, etc.) complaining about it, with regards to the entire active player base, just how many is it? 3% or 5% of players are complaining, more?
Also, going through most of the threads in this forum one quickly realises that's it a very, very small number of 'usual suspects' that are posting. I recon the majority of active players barely touch, let along post anything in these forums and are quite content and happy with EVE and the game in general.
Just how many individuals are complaining in these so called "threadnaughts" verses just the endless amount of posts by said 'usual suspects'?
Maybe i'm wrong and the EVE player base is rather small, then the amounts of complaints should actually be worrying to CCP? But I doubt it. |

Erin Crawford
23
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Posted - 2014.01.19 10:29:00 -
[88] - Quote
interesangt wrote:pretty sure that you can call this battle decisive enough to say bye bye to half your community ccp.. no point fighting what cant be fought..
I highly doubt that this will be the case. Sure some players will be a little upset for some time, but it's only some and not even nearly close to half. Will never happen!
|

Layla Firoue
Imperial Academy Amarr Empire
23
|
Posted - 2014.01.19 11:05:00 -
[89] - Quote
Lol always the same, when the game was stressed to its limits when local hit 1000 people still brought 1000 people to a fight fully aware that the node would probably crash. CCP worked hard to avoid node crashing, Tidi is the solution for that but even with Tidi the hardware has its limits.
Even if CCP had a Cray Titan people would find ways to cram enough people/accounts into one system to make it lag! It has always been this way since god knows how long. Remember that Lotka Voltera baby Titan when was it...2006? When goons and friends brought enough people to crash the node and when it did they managed to log in faster/more coordinated giving them the advantage to kill the CSAA. Year in year out players stress the server capabilities. Today its moaning about 4000 tomorrow when the server has enough power to provide 4000 battles, provided the game keeps growing/people keep on amassing more accounts it will be 6000 people and we will have the same rage and tears again then 10.000.
The problem here is the herd mentality of the players and the mechanics that allow to plan for stuff like this far too long in advance and the sov mechanics in general but there is no easy solution to that either.
Not sure if random timers within a 12 hours time frame would solve anything. (Didn-¦t the game have that at some point?) If only the game had line of sight shooting clusterf**** like this would not happen since each entity would obliterate their own fleets if they warped them in in a huge pile but as things are and given the mentality of people CCP needs to find a workable solution for the sov mechanics. Even the best hardware in the world won-¦t solve this since people will find ways to bring more people bringing the server/node to its limits time and again!
And to all the people complaining, I find it quite a miracle that the node managed to hold with almost 4000 people, god knows how many drones and people shooting, thats quite amazing! People in system with a loaded grid reported it was quite playable.
The CFC and friends could have avoided a lot of grief if they had taken Tidi and a laggy node into account and HAD NOT warped in 1500+ subcaps first frying the grid and then tried to jump their caps on top. Read Kugu, people have provided several solutions how things could have been handled much better by the CFC.
So before pointing fingers at CCP alone some people should look in the mirror.
You guys KNEW that there would be heavy Tidi, you guys KNEW that the node would be unresponsive and yet your solution was to pile in everything nevertheless, instead of thinking of ways how to get the caps/supercaps in and give them the best chance to load even the grid instead of shooting yourself in the foot.
But mad props for at least trying are in order I guess ! |

Almethea
Trans Stellar Express
38
|
Posted - 2014.01.19 11:18:00 -
[90] - Quote
4k ppl in system and no crash, GJ CCP!
now this thread need more of : nerf hisec for more ppl in null, nerf hisec for more cauz we need more prod in null and many more of comon stupid thing
stop blaming ccp, the code arent the problem it's only how you play.
everybody know how tidi turned the game and before it was only black screen, next time dont jump?
WTS BPO : |
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