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Thread Statistics | Show CCP posts - 2 post(s) |

Arch Revenant
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Posted - 2006.03.25 01:48:00 -
[61]
Originally by: Scalor Valentis
Originally by: ZEleamalt
Originally by: Maya Rkell Warp/Not warp should probly be an option.
Scrambling drones might be a bit overpowered, but think of say a Minmatar fighter which sacrificed half its gun power for a target painter.. (and same for the other racial EW's)
Yeah, diferent kind of fighters would be nice.
About the low tracking, does the tracking enhancer for drones mod work on fighters?
About gallente having bonus to damage... gallente is the drone race, and carriers are the main drone ship. No big surprise it is a bit better than the rest (if you want dmg, the amarr one can tank way better etc).
only that these are FIGHTERS, not drones, and acording your logick, Caldari shuld get the damagebonus, instead of fhaglentte. Ghaylentte culd settle for daiting mens 10% or mining capasity...
Overpowering something "just because its suposed to be good acording RP" is not valid reason for balancing EVE today.
Sorry for the tripple post guys. I'm quoting as I read. Scalor, I've read almost every Carrier related thread that's popped up. In every one, you are there, complaining about the same things. If you are going to do that fine, but can you at least keep it somewhat mature? "fhaglentte" "Ghaylentte". Seriously..... The slurs are childish.
All Hail Spoon! Death to the Fork users! |

Aloysius Knight
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Posted - 2006.03.25 01:56:00 -
[62]
So what about fixing the minmatar carrier vounis while we're at it
IT IS THE WORST BONUS FOR A SHIP I HAVE EVER SEEN!!!!
I dare the Dev who came up with that great idea to post here and say why its such a good idea (yeah right )
5% reduction in Shield and Armor transfer duration per level
wow its like so cool...but wait.....
capital Remote Armour Repair array Activation time......10sec
WEEE THATS SO COOL, so with minamtar carrier 5 that will be .....8sec yah gg CCP way to **** over minmatar AGAIN 
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Rivek
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Posted - 2006.03.25 01:56:00 -
[63]
Edited by: Rivek on 25/03/2006 01:58:59 Am I dreaming things or was the base damage of fighters stealth nerfed by 25% since they were released? I could have sworn they were 75/25 before...
Edit: Issues I've noticed so far include problems viewing (and thus retrieving) items placed in the ship corp hanger and black screens when trying to dock and undock. I've had no problems with jumping causing lockups, and it has quite a neat effect. And lastly, yes the Thanatos is better than the Archon and Chimera and WAAAAAY better than the Nidghogur, and some balancing changes are in order.
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Da Ram
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Posted - 2006.03.25 02:18:00 -
[64]
Hello ? My dear fellow players, I just wanted to know if the ones among you who have used a carrier already know:
-) undocking with a carrier has a bug that will occasionally leave you starting at a black screen and forces you to relog
-) fighters (cost 20M+) get lost in several scenarios without a chance to find them ever again
-) Carrier Corporate Cargo Hangar is totally bugged when using docked at a station (things are not shown at all, no indicator how full)
-) Carrier Cargo Bay is half bugged not updating correctly or showing how full it is
-) Carriers cannot jump out if they are scrambled
-) (re)joining a gang member with an already open Cynofield will not allow to jump to him. This is especially bad combined with the black screen bug !
-) You cannot store ships packaged in the ship maintenance bay. When they are in there, they take up their full volume. This means in my Thanatos I can carry practically nothing in the ship maintenance bay. 1 Ferox alone takes up 140km3.
-) ! 5 medium size ECM drones manage to jam the lock of a Thanatos after 20-30 seconds !
more or less detailed bug reports have been made in this thread:
http://oldforums.eveonline.com/?a=topic&threadID=302218
but so far mostly not commented on.
Thank you, Ram
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Maya Rkell
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Posted - 2006.03.25 02:22:00 -
[65]
"Carriers cannot jump out if they are scrambled"
That's not a bug, it means that they're actually destroyable (OMG!)
"5 medium size ECM drones manage to jam the lock of a Thanatos after 20-30 seconds"
Luck. Perhaps there may be an issue with ECM drones, but that is NOT a Carrier issue.
Lifewire> 8000 m/s, even battleships can do this |

Khan IX
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Posted - 2006.03.25 02:32:00 -
[66]
Edited by: Khan IX on 25/03/2006 02:34:08 Losing those fighters really sucks a bit on the wallet.
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Da Ram
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Posted - 2006.03.25 02:33:00 -
[67]
Maya: with some of those features I can maybe live with, but they need to be commented on if you please.
Especially the one giving a black screen after undock and causing undue loss of fighter.
Thanks, Ram
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Maya Rkell
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Posted - 2006.03.25 02:43:00 -
[68]
Edited by: Maya Rkell on 25/03/2006 02:44:04 Oh the other ones are most certainly bugs. You should have a fighter recall mechanism, and an option for them NOT to warp.
Lifewire> 8000 m/s, even battleships can do this |

Rivek
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Posted - 2006.03.25 08:13:00 -
[69]
Can anyone confirm what, if any, drone skills apply to fighters? Drone interfacing? Drone Durability? Drone Navigation? Anyone?
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Crayathan
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Posted - 2006.03.25 09:13:00 -
[70]
Well the +1 fighter bonus applies to drones, so i don't see why drone bonus's wouldn't apply to fighters.
If you want to tackle smaller ships carrier some normal drones 10 warrior 2's will still kill any ceptor
Even though I walk through the valley of the shadow of death, I fear no evil |

Nafri
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Posted - 2006.03.25 09:15:00 -
[71]
afaik drone skills dont apply to fighters
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Invisible Touch
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Posted - 2006.03.25 10:03:00 -
[72]
Originally by: Nafri afaik drone skills dont apply to fighters
Can you support that statement?
I asked "around" and cant get a definitive answer to that regarding the "support" drone skills. With regard to the dmg related skills it is certain only the fighter skill affects fighters, but seems to me noone knows for sure about the others...
[center] [b]I am just an NPCstationhugger shooting shuttles & noob ships to score some kills remember Bozo?[/b |

Scalor Valentis
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Posted - 2006.03.25 11:18:00 -
[73]
Originally by: Arch Revenant
Originally by: Scalor Valentis
Originally by: ZEleamalt
Originally by: Maya Rkell Warp/Not warp should probly be an option.
Scrambling drones might be a bit overpowered, but think of say a Minmatar fighter which sacrificed half its gun power for a target painter.. (and same for the other racial EW's)
Yeah, diferent kind of fighters would be nice.
About the low tracking, does the tracking enhancer for drones mod work on fighters?
About gallente having bonus to damage... gallente is the drone race, and carriers are the main drone ship. No big surprise it is a bit better than the rest (if you want dmg, the amarr one can tank way better etc).
only that these are FIGHTERS, not drones, and acording your logick, Caldari shuld get the damagebonus, instead of fhaglentte. Ghaylentte culd settle for daiting mens 10% or mining capasity...
Overpowering something "just because its suposed to be good acording RP" is not valid reason for balancing EVE today.
Sorry for the tripple post guys. I'm quoting as I read. Scalor, I've read almost every Carrier related thread that's popped up. In every one, you are there, complaining about the same things. If you are going to do that fine, but can you at least keep it somewhat mature? "fhaglentte" "Ghaylentte". Seriously..... The slurs are childish.
Tat is because when im drunk enought, i whuld screw both, male and feemale galentees, they all look pretty enought to sleep with.
WTB: The Correct DreadÖ |

Da Ram
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Posted - 2006.03.25 11:24:00 -
[74]
Originally by: Maya Rkell Edited by: Maya Rkell on 25/03/2006 02:44:04 Oh the other ones are most certainly bugs. You should have a fighter recall mechanism, and an option for them NOT to warp.
You speak the truth.
Those bugs can make you lose some 50 - 100 M easily and in some cases the whole carrier.
Ram
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Scalor Valentis
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Posted - 2006.03.25 11:29:00 -
[75]
Originally by: Da Ram
Originally by: Maya Rkell Edited by: Maya Rkell on 25/03/2006 02:44:04 Oh the other ones are most certainly bugs. You should have a fighter recall mechanism, and an option for them NOT to warp.
You speak the truth.
Those bugs can make you lose some 50 - 100 M easily and in some cases the whole carrier.
Ram
Its the same thing that your gunns go offline for 60+ seconds evrytime your targets warp away in battle.
Also the Fighters folow you so slowly its not an realy issue to outrun them even in FREIGHTER 
WTB: The Correct DreadÖ |

Selak Zorander
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Posted - 2006.03.25 15:20:00 -
[76]
Originally by: Rivek Can anyone confirm what, if any, drone skills apply to fighters? Drone interfacing? Drone Durability? Drone Navigation? Anyone?
from running numbers in some tests my corp has done on the live server, the only skill that affects fighters is the Fighters skill.
Drone interfacing does not affect them, As far as we can tell drone durability does not affect them.
So if calculating damage of a fighter, only count the base fighter damage (which has alwas been 50 racial primary 25 racial secondary for a total of 50 DPS on a target with no resistance), the bonus +20% damage from the fighter skill, and if applicable the damage bonus from the carrier skill if the carrier is a Thanatos or Nyx.
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Leam
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Posted - 2006.03.25 19:00:00 -
[77]
Originally by: Selak Zorander
Originally by: Rivek Can anyone confirm what, if any, drone skills apply to fighters? Drone interfacing? Drone Durability? Drone Navigation? Anyone?
from running numbers in some tests my corp has done on the live server, the only skill that affects fighters is the Fighters skill.
Drone interfacing does not affect them, As far as we can tell drone durability does not affect them.
So if calculating damage of a fighter, only count the base fighter damage (which has alwas been 50 racial primary 25 racial secondary for a total of 50 DPS on a target with no resistance), the bonus +20% damage from the fighter skill, and if applicable the damage bonus from the carrier skill if the carrier is a Thanatos or Nyx.
Did you test if the drone modules work? range, tracking...
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Rivek
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Posted - 2006.03.25 20:19:00 -
[78]
Another issue is the lack of fitting balance between capital shield transfer arrays and capital remote armor repairers. Both of these modules are essentially identical except in their fitting. The Remote armor repairing module requires 150k grid and 40cpu while the Capital shield transfers require 75k grid and 175 cpu. They are not reasonably able to be fit onto even the chimera with its base 775 cpu.
So lets see, the remote armor rep requires double the grid of the shield transfer but requires less than 1/4 of the cpu. Put another way, the shield transfer requires 1/2 the grid but 4.375 times the cpu of the remote rep.
It seems to me that a rather massive reduction of cpu requirement for the shield transfer array is in order.
(this pattern is repeated with smaller versions of these modules.... the shield transfer arrays are dramatically harder to fit.)
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ClawHammer III
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Posted - 2006.03.26 20:12:00 -
[79]
Edited by: ClawHammer III on 26/03/2006 20:12:57
Originally by: Scalor Valentis
Originally by: Tuxford
I can't answer the the other questions but the advanced drone interfacing skill will come in. Everything is really ready for it, works and everything the problem is with the drone control unit. It is just too much pwnage on a Moros.
Oh for fuxford shake, introduce 99% to CPU reduction on dronecontroll module on carriers, and make em take 99999999999 CPU or something.
Stop tossing us lame excuses! 
Bingo! Problem solved.
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Malthros Zenobia
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Posted - 2006.03.26 20:50:00 -
[80]
Originally by: Tuxford
Originally by: KIAEddZ Edited by: KIAEddZ on 24/03/2006 08:21:16 Corp Hangar 5000m ???? Much too small.
Ship Maintenance Array 500,000. You cant put repackaged ships in this (and you cant refit anything) so you cant even fit 1 BS in this space, surely this isnt as intended?
Fighters. Just simply do not hit hard enough. They cant hit Frigates at all, even if the frigate is stood still, they die very easily to any sort of close range setup Cruiser or BAttleship, they cost over 15 million just to build, and as such should represent some value for money.
Drone Control. Advanced Drone Interfacing Skill. Where is it??
Are CCP intending on looking at these issues any time soon, or should the carrier owners retire thier expensive ships to the hangars, and just look at them occasionally. Very poor management of the flagship improvements to Eve.
I can't answer the the other questions but the advanced drone interfacing skill will come in. Everything is really ready for it, works and everything the problem is with the drone control unit. It is just too much pwnage on a Moros.
Make it a non-captial ship mod some how, or change the Moros's bonuses? You're talking about pwnage on a ship that is quite litterally the win-button against smaller ships that you people didn't want the Raven to be.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Malthros Zenobia
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Posted - 2006.03.26 20:54:00 -
[81]
Originally by: Admiral IceBlock Yup, Carriers are logistics ships, they should have a lot more Cargospace.
Also their HP should be buffed with at least 25% to get near the HP of a Freighter which has over 120k.
A freighter can't tank, at all, and most of that hp is completely unresisted.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Phar0h
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Posted - 2006.03.27 11:05:00 -
[82]
i was just skilling for one of these! looks like ill pass until its all good.
suggestion - make light nedium and heavy fighters, or maybe even just two types of drones. this could make it much better
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Scalor Valentis
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Posted - 2006.03.27 11:28:00 -
[83]
Ive managed to cover most of bugs and came up with workaraund. while anoying, its not impossible lo live with them.
That aaside, the thing i DONT want to live with is the stupid imbalance withing the whole carrier class, There is one to rull them all carrier. This must go!
WTB: The Correct DreadÖ |

KIAEddZ
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Posted - 2006.03.27 13:15:00 -
[84]
Seriously needs bigger Ship Maintenence Bay. Seriously. Its pathetic that it cant even carry a Battleship.
KIA Piccys
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Simlife
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Posted - 2006.03.27 13:21:00 -
[85]
I like the carrier, it's a nice ship but I would recommend to people looking to buy one that they wait or look elsewhere for the moment. Although crippled by bugs, it is still nice to see that nuggets know their place in space when you fly by in one.
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Garia666
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Posted - 2006.03.27 13:27:00 -
[86]
hehe after reading all of thisill just wait a bit with training for teh carrier..
If your honorable brother tells you to cut your leg, you cut your leg. |

KIAEddZ
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Posted - 2006.03.28 07:46:00 -
[87]
Its a shame, but there will be a lot of people feeling the same way Gardia :(
The Carrier is a very versatile ship, and its costs mean it is a a good entry level into the world of Capital Ships, but the issues it has, especially in my opinion the 5k Corp Hangar and 500k Ship Maintenance bay, make it more of a toy than a useful combat aid. It cannot even fit 1 Battleship into its Hold.
I understand that CCP have increased that from 50k, but its still not nearly enough, and needs to be addressed. The mothership can only carry 2.5 million, whoch is 2 battleships lol, a MOTHERSHIP can only carry 2 battleships, oh dear god.
Fighters need to be addressed also, at the moment a Short Range Setup Battleship does as much, if not slightly more damage as 8 Fighters, surely this cannot be right, when you flying a 1.2 billion isk ship whos armenents (8 fighters) have have a build cost of about 120 million!
I know stuff in Eve generally arrives pre nerfed, but how long must those that have put the large efforts into achieving Carrier Flight, wait until we begin to see a return on this ship in the combat/fleet support arena, instead of it being a glorified Hauler (total of 70-80k jumping cargo is very handy)/Complex Runner.
KIA Piccys
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Admiral IceBlock
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Posted - 2006.03.28 08:00:00 -
[88]
Originally by: Malthros Zenobia
Originally by: Admiral IceBlock Yup, Carriers are logistics ships, they should have a lot more Cargospace.
Also their HP should be buffed with at least 25% to get near the HP of a Freighter which has over 120k.
A freighter can't tank, at all, and most of that hp is completely unresisted.
right, and to increase HP of Carrier so people dont sitt at safespot is a good or bad change?
"We brake for nobody"
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KIAEddZ
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Posted - 2006.03.28 08:37:00 -
[89]
Originally by: Admiral IceBlock
right, and to increase HP of Carrier so people dont sitt at safespot is a good or bad change?
Unfortunately Admiral, some people cant see further than their nose.
KIA Piccys
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Shar Gath
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Posted - 2006.03.28 11:03:00 -
[90]
start with making them bigger than my badger  ---------------
SMOKE BUD MON!!! |
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