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Thread Statistics | Show CCP posts - 2 post(s) |

Just Smith
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Posted - 2006.04.01 23:56:00 -
[121]
Edited by: Just Smith on 01/04/2006 23:56:52 The main problem with carriers is the number of bugs not the size of corp hanger areas, would be nice to have more room in the shipdock like 2 battleships.(but thats a minor thing that does not matter much)
Fighters might need to be looked in to like a option to order them not to follow people in to warp and they hp bars to work when they have been assigned to people. would also be nice if they could be a option that the carrier owner takes direct control of 1 fighter and the rest in space follow that 1 fighter drone.
But If they could fix the long list of bugs then it would make the carriers a lot better, plus the cost of fighter drones and they size is a bit annoying but then i guess it is a captail ship weapon but it does not take much to lose a fighter drone.
Well you've come to the right place, then. There hasn't been a war run this badly since Olaf the hairy, King of all the vikings, ordered 80,000 battle helmets with the horns on the inside." |

Rawne Karrde
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Posted - 2006.06.07 00:04:00 -
[122]
The last patch seems to have fixed a good chunk of the bugs with carriers, I agree though that capacity of the carriers needs to be increased. 20k for a carrier and 50k for a mothership seems reasonable. The reality is atm that in some cases a dread with cargo expanders getting 40k m3 or higher is a better hauler than the actualy "carriers". Not increasing the corp hanger capacity to near what KIAeddz suggests is silly, since you can already get higher hauling capacity from a dread.
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sr blackout
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Posted - 2006.06.24 05:21:00 -
[123]
the patch did seed the skill... but
there needs to be a bonus to reduce that crazy 7500 cpu req...
the pg is right in line with the carriers/motherships
and its not a warfare link so it would not get the 99% reduced in cpu...
so here is something that is out but you cant use it  

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Kaylana Syi
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Posted - 2006.06.24 09:25:00 -
[124]
It can use it... the bonus to reduce cpu just isn't on the carrier's description. The modules take 175 cpu on a thanatos. Whether the bonus is per lvl or flat ... I can't tell you. But my CEO has one fitted right now and I will have them on my nidhoggur shortly.
Originally by: "Oveur" I don't react to threats any better than you do
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