| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
17
|
Posted - 2011.11.08 20:08:00 -
[1] - Quote
CCP Tallest wrote:Perdition64 wrote:CCP Tallest, any plans on further developing the hybrid changes before patch day so they can actually make an impact come Winter? Yes indeed. I was just about to post an update. * Hybrid turret reload time will be 5 seconds. * Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges) * Blaster damage +5% (except XL turrets) * Railgun tracking +5% (except XL turrets) ..also, Hail falloff penalty will be 25%, not 0%.
Is that in, also what's new? |

Keras Authion
Science and Trade Institute Caldari State
9
|
Posted - 2011.11.08 21:14:00 -
[2] - Quote
Shots that actually miss. Picture. |

Avila Cracko
Federal Navy Academy Gallente Federation
84
|
Posted - 2011.11.08 21:15:00 -
[3] - Quote
WOW... no way... 
THNX A LOT CCP...  |

Daedalus Arcova
60
|
Posted - 2011.11.08 21:16:00 -
[4] - Quote
I just looked at that screenshot, now I need to change my underwear.
Also, it's November! |
|

CCP Choloepus
C C P C C P Alliance
1

|
Posted - 2011.11.08 21:28:00 -
[5] - Quote
Avila Cracko wrote:WOW... no way...  THNX A LOT CCP... 
This feature is still in its early stages, and has a few limitations:
- It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
- The first shot when you start cycling your weapons will always look like it hits, sorry.
- There are definitely bugs with the Singularity version which have been fixed already.
But that aside, please do provide feedback!  |
|

FeralShadow
Black Storm Cartel
16
|
Posted - 2011.11.08 21:31:00 -
[6] - Quote
omgomgomgomgomg im giddy like a 7yr old girl who hears she's gonna get a pony
people are also looking at me weird... so... best feature ever!!!!!!!!!1111oneoneeleven |

Boogalo
Protek Inc
0
|
Posted - 2011.11.08 21:31:00 -
[7] - Quote
from anywhere in system, select jump on a gate and you will warp to 0 and jump. much like docking.
ishkur and enyo look correct now  |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
91
|
Posted - 2011.11.08 21:36:00 -
[8] - Quote
CCP Choloepus wrote:Avila Cracko wrote:WOW... no way...  THNX A LOT CCP...  This feature is still in its early stages, and has a few limitations:
- It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
- The first shot when you start cycling your weapons will always look like it hits, sorry.
- There are definitely bugs with the Singularity version which have been fixed already.
But that aside, please do provide feedback!  This is a much wanted feature! Please keep working on it!
Man, finding out about all these new features is like having several Christmases in a day.
|

ITTigerClawIK
Galactic Rangers Galactic-Rangers
41
|
Posted - 2011.11.08 21:37:00 -
[9] - Quote
CCP Choloepus wrote:Avila Cracko wrote:WOW... no way...  THNX A LOT CCP...  This feature is still in its early stages, and has a few limitations:
- It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
- The first shot when you start cycling your weapons will always look like it hits, sorry.
- There are definitely bugs with the Singularity version which have been fixed already.
But that aside, please do provide feedback! 
... i love you .... |

Daedalus Arcova
60
|
Posted - 2011.11.08 21:39:00 -
[10] - Quote
CCP Choloepus wrote:
It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
Awesome regardless.
Am I right in thinking the client simply doesn't know whether shots fired by other ships, at other ships, hit or miss? Presumably that's why other shots will always appear to hit?
Just for the sake of eye candy, could other ships' turret fire be given the appearance of missing sometimes, or alternatively, could the client detect hits and misses for whatever ship or object the camera is anchored to? |

Daedalus Arcova
60
|
Posted - 2011.11.08 21:41:00 -
[11] - Quote
Boogalo wrote:ishkur and enyo look correct now 
Are the correct skins showing on the other V3'd ships? Does the Comet still look like ****?
|

bornaa
GRiD.
17
|
Posted - 2011.11.08 21:41:00 -
[12] - Quote
Daedalus Arcova wrote:CCP Choloepus wrote:
It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
Awesome regardless. Am I right in thinking the client simply doesn't know whether shots fired by other ships, at other ships, hit or miss? Presumably that's why other shots will always appear to hit? Just for the sake of eye candy, could other ships' turret fire be given the appearance of missing sometimes, or alternatively, could the client detect hits and misses for whatever ship or object the camera is anchored to?
For other ship i would be happy with random hit/miss animations |

Boogalo
Protek Inc
0
|
Posted - 2011.11.08 21:45:00 -
[13] - Quote
Daedalus Arcova wrote:Boogalo wrote:ishkur and enyo look correct now  Are the correct skins showing on the other V3'd ships? Does the Comet still look like ****?
is there one in particular you want checked? the comet has the camo, but i guess that is technically the "correct" skin for the time being. |

Bienator II
24th Imperial Crusade Amarr Empire
256
|
Posted - 2011.11.08 21:46:00 -
[14] - Quote
holy tracking computer! You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Selar Nox
6
|
Posted - 2011.11.08 21:48:00 -
[15] - Quote
Razin wrote:CCP Choloepus wrote:Avila Cracko wrote:WOW... no way...  THNX A LOT CCP...  This feature is still in its early stages, and has a few limitations:
- It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
- The first shot when you start cycling your weapons will always look like it hits, sorry.
- There are definitely bugs with the Singularity version which have been fixed already.
But that aside, please do provide feedback!  This is a much wanted feature! Please keep working on it! Man, finding out about all these new features is like having several Christmases in a day. ^^Pretty much this :)
|

Boogalo
Protek Inc
0
|
Posted - 2011.11.08 21:48:00 -
[16] - Quote
"missed" shots really freaked me out at first, i kept looking around to see who else was shooting the rats even though i was alone in overview.
Boogalo wrote:Daedalus Arcova wrote:Boogalo wrote:ishkur and enyo look correct now  Are the correct skins showing on the other V3'd ships? Does the Comet still look like ****? is there one in particular you want checked? the comet has the camo, but i guess that is technically the "correct" skin for the time being.
|

Vincent Athena
V.I.C.E. The Lostboys
133
|
Posted - 2011.11.08 21:50:00 -
[17] - Quote
CCP Choloepus wrote:Avila Cracko wrote:WOW... no way...  THNX A LOT CCP...  This feature is still in its early stages, and has a few limitations:
- It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
- The first shot when you start cycling your weapons will always look like it hits, sorry.
- There are definitely bugs with the Singularity version which have been fixed already.
But that aside, please do provide feedback! 
Could it be extended to shots at ships on my watchlist? You send info to my client already about if they are being hit or not....
CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
|

CCP Choloepus
C C P C C P Alliance
4

|
Posted - 2011.11.08 21:56:00 -
[18] - Quote
Daedalus Arcova wrote:CCP Choloepus wrote:
It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
Awesome regardless. Am I right in thinking the client simply doesn't know whether shots fired by other ships, at other ships, hit or miss? Presumably that's why other shots will always appear to hit? Just for the sake of eye candy, could other ships' turret fire be given the appearance of missing sometimes, or alternatively, could the client detect hits and misses for whatever ship or object the camera is anchored to?
Got it in one, this feature is only using information that is currently to hand on the client.
As to the second point, faking the accuracy of other ships is something we'd really like to do eventually, but I'm afraid it's not going to be in the winter expansion.
I'll make a note of the camera anchor point and watchlist, if not for winter then for later! I'd have to check exactly what updates these objects get under fire. |
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
91
|
Posted - 2011.11.08 21:57:00 -
[19] - Quote
CCP Choloepus wrote:Avila Cracko wrote:WOW... no way...  THNX A LOT CCP...  This feature is still in its early stages, and has a few limitations:
- It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
- The first shot when you start cycling your weapons will always look like it hits, sorry.
- There are definitely bugs with the Singularity version which have been fixed already.
But that aside, please do provide feedback!  Hey Choloepus, there's some feedback in this thread. It's mostly the word "Epic" repeated several times, but still! |

bornaa
GRiD.
17
|
Posted - 2011.11.08 21:57:00 -
[20] - Quote
For other ships can you make hit/miss animations random??? so that all shots don't visually hit...
i know that client don't know did that guy actually hit that other guy or did it miss... that's why i am suggesting this... |

bornaa
GRiD.
18
|
Posted - 2011.11.08 21:59:00 -
[21] - Quote
CCP Choloepus wrote:Daedalus Arcova wrote:CCP Choloepus wrote:
It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
Awesome regardless. Am I right in thinking the client simply doesn't know whether shots fired by other ships, at other ships, hit or miss? Presumably that's why other shots will always appear to hit? Just for the sake of eye candy, could other ships' turret fire be given the appearance of missing sometimes, or alternatively, could the client detect hits and misses for whatever ship or object the camera is anchored to? Got it in one, this feature is only using information that is currently to hand on the client. As to the second point, faking the accuracy of other ships is something we'd really like to do eventually, but I'm afraid it's not going to be in the winter expansion. I'll make a note of the camera anchor point and watchlist, if not for winter then for later! I'd have to check exactly what updates these objects get under fire.
For other ships can you make hit/miss animations random??? so that all shots don't visually hit...
i know that client don't know did that guy actually hit that other guy or did it miss... that's why i am suggesting this... |

Logan LaMort
Black Rebel Rifter Club
1077
|
Posted - 2011.11.08 22:12:00 -
[22] - Quote
CCP Choloepus wrote:Avila Cracko wrote:WOW... no way...  THNX A LOT CCP...  This feature is still in its early stages, and has a few limitations:
- It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
- The first shot when you start cycling your weapons will always look like it hits, sorry.
- There are definitely bugs with the Singularity version which have been fixed already.
But that aside, please do provide feedback! 
Is it technically possible for us to see other people shooting animation as random hits and misses? So of course the server and their client would see which shots hit and miss, but regardless if they hit or miss our clients would see a either a hit or miss animation at random.
It could look very cool for fleet fights, especially if tidi kicks in. It's not like we see if they hit or miss anyway, so might as well make it visually spectacular.
|
|

CCP Choloepus
C C P C C P Alliance
4

|
Posted - 2011.11.08 22:17:00 -
[23] - Quote
bornaa wrote:
For other ships can you make hit/miss animations random??? so that all shots don't visually hit...
i know that client don't know did that guy actually hit that other guy or did it miss... that's why i am suggesting this...
I'll have to talk this over with artists and designers, ideally we'd rather have the faked hits and misses have at least a somewhat similar distribution to the actual messages from the server. Then the visual effects serve as a very rough guide for how the battle proceeds rather than just being random.
But overall we'd rather get something solid and fun for your own ship in place for winter than risk this not making it in.  |
|

Logan LaMort
Black Rebel Rifter Club
1077
|
Posted - 2011.11.08 22:23:00 -
[24] - Quote
CCP Choloepus wrote:bornaa wrote:
For other ships can you make hit/miss animations random??? so that all shots don't visually hit...
i know that client don't know did that guy actually hit that other guy or did it miss... that's why i am suggesting this...
I'll have to talk this over with artists and designers, ideally we'd rather have the faked hits and misses have at least a somewhat similar distribution to the actual messages from the server. Then the visual effects serve as a very rough guide for how the battle proceeds rather than just being random. But overall we'd rather get something solid and fun for your own ship in place for winter than risk this not making it in. 
Definitely agree on the priority of your own client, it's a small change but makes a big difference.
I would argue most people would prefer: almost accurate > random > none at all, when it comes to seeing other people hit and miss. So if random is only possible, I bet it would still be well received.
Trust me, I'm an artist AND designer 
|

Autonomous Monster
Paradox Interstellar
18
|
Posted - 2011.11.08 22:27:00 -
[25] - Quote
Hmm... the client already receives a notification for every shot fired on grid, right? It has to render it. How difficult/resource heavy would it be to tag a single hit/miss bool onto those notifications? I mean, we're talking a single bit here. A word at most, surely?
This is a great addition, regardless. |

bornaa
GRiD.
18
|
Posted - 2011.11.08 22:29:00 -
[26] - Quote
CCP Choloepus wrote:bornaa wrote:
For other ships can you make hit/miss animations random??? so that all shots don't visually hit...
i know that client don't know did that guy actually hit that other guy or did it miss... that's why i am suggesting this...
I'll have to talk this over with artists and designers, ideally we'd rather have the faked hits and misses have at least a somewhat similar distribution to the actual messages from the server. Then the visual effects serve as a very rough guide for how the battle proceeds rather than just being random. But overall we'd rather get something solid and fun for your own ship in place for winter than risk this not making it in. 
If you can't squeeze it in winter expansion... please don't forget it after it... its one little thing that make EVE much much better game... just imagine new videos...  |

Raid'En
Apprentice Innovations
103
|
Posted - 2011.11.08 22:29:00 -
[27] - Quote
Autonomous Monster wrote:Hmm... the client already receives a notification for every shot fired on grid, right? It has to render it. How difficult/resource heavy would it be to tag a single hit/miss bool onto those notifications? I mean, we're talking a single bit here. A word at most, surely?
This is a great addition, regardless. don't ask for more lag on fleets :< |

Autonomous Monster
Paradox Interstellar
18
|
Posted - 2011.11.08 22:31:00 -
[28] - Quote
Raid'En wrote:don't ask for more lag on fleets :<
One bit! One b- yeah, okay, you're probably right.  |

bornaa
GRiD.
18
|
Posted - 2011.11.08 22:32:00 -
[29] - Quote
Raid'En wrote:Autonomous Monster wrote:Hmm... the client already receives a notification for every shot fired on grid, right? It has to render it. How difficult/resource heavy would it be to tag a single hit/miss bool onto those notifications? I mean, we're talking a single bit here. A word at most, surely?
This is a great addition, regardless. don't ask for more lag on fleets :<
I dont know about that new data that would be sent... but all other things that we are talking about are done in client... so no stress on server... and no more lag...
|

Alticus C Bear
University of Caille Gallente Federation
10
|
Posted - 2011.11.08 22:53:00 -
[30] - Quote
As someone who like to get up close and use transversal in PVE I am going to love all those shots flying past me. |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |