| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

bornaa
GRiD.
17
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Posted - 2011.11.08 21:41:00 -
[1] - Quote
Daedalus Arcova wrote:CCP Choloepus wrote:
It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
Awesome regardless. Am I right in thinking the client simply doesn't know whether shots fired by other ships, at other ships, hit or miss? Presumably that's why other shots will always appear to hit? Just for the sake of eye candy, could other ships' turret fire be given the appearance of missing sometimes, or alternatively, could the client detect hits and misses for whatever ship or object the camera is anchored to?
For other ship i would be happy with random hit/miss animations |

bornaa
GRiD.
17
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Posted - 2011.11.08 21:57:00 -
[2] - Quote
For other ships can you make hit/miss animations random??? so that all shots don't visually hit...
i know that client don't know did that guy actually hit that other guy or did it miss... that's why i am suggesting this... |

bornaa
GRiD.
18
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Posted - 2011.11.08 21:59:00 -
[3] - Quote
CCP Choloepus wrote:Daedalus Arcova wrote:CCP Choloepus wrote:
It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
Awesome regardless. Am I right in thinking the client simply doesn't know whether shots fired by other ships, at other ships, hit or miss? Presumably that's why other shots will always appear to hit? Just for the sake of eye candy, could other ships' turret fire be given the appearance of missing sometimes, or alternatively, could the client detect hits and misses for whatever ship or object the camera is anchored to? Got it in one, this feature is only using information that is currently to hand on the client. As to the second point, faking the accuracy of other ships is something we'd really like to do eventually, but I'm afraid it's not going to be in the winter expansion. I'll make a note of the camera anchor point and watchlist, if not for winter then for later! I'd have to check exactly what updates these objects get under fire.
For other ships can you make hit/miss animations random??? so that all shots don't visually hit...
i know that client don't know did that guy actually hit that other guy or did it miss... that's why i am suggesting this... |

bornaa
GRiD.
18
|
Posted - 2011.11.08 22:29:00 -
[4] - Quote
CCP Choloepus wrote:bornaa wrote:
For other ships can you make hit/miss animations random??? so that all shots don't visually hit...
i know that client don't know did that guy actually hit that other guy or did it miss... that's why i am suggesting this...
I'll have to talk this over with artists and designers, ideally we'd rather have the faked hits and misses have at least a somewhat similar distribution to the actual messages from the server. Then the visual effects serve as a very rough guide for how the battle proceeds rather than just being random. But overall we'd rather get something solid and fun for your own ship in place for winter than risk this not making it in. 
If you can't squeeze it in winter expansion... please don't forget it after it... its one little thing that make EVE much much better game... just imagine new videos...  |

bornaa
GRiD.
18
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Posted - 2011.11.08 22:32:00 -
[5] - Quote
Raid'En wrote:Autonomous Monster wrote:Hmm... the client already receives a notification for every shot fired on grid, right? It has to render it. How difficult/resource heavy would it be to tag a single hit/miss bool onto those notifications? I mean, we're talking a single bit here. A word at most, surely?
This is a great addition, regardless. don't ask for more lag on fleets :<
I dont know about that new data that would be sent... but all other things that we are talking about are done in client... so no stress on server... and no more lag...
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bornaa
GRiD.
18
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Posted - 2011.11.08 23:16:00 -
[6] - Quote
Raid'En wrote:bornaa wrote: but all other things that we are talking about are done in client... so no stress on server... and no more lag...
that it will stress our computer more. don't want that either :P
i hope you are kidding... because ppl that are saying things like that make me angry... time of PCs with 486 processors is passed looong time ago... that ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave... |

bornaa
GRiD.
24
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Posted - 2011.11.09 14:03:00 -
[7] - Quote
What is that  
what is burning and why??? |

bornaa
GRiD.
24
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Posted - 2011.11.09 15:32:00 -
[8] - Quote
IDEA:  client allready have data from server is it missed, perfect shot, light shot, scratch... why not use that... perfect shots shot where it shot now (in middle of the ship) all other have some offset by the data given.. so it hits a little up/down/left/right from center... that way we visually have few groups of offsets and not all shots hit in perfect middle of the ship when it hits...  |
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