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Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 15:10:00 -
[1] - Quote
I have begun training of my character to be able to acquire better warships. However I have one question regarding that issue. If I want to buy a ship in the ship's requirements tab there is an information about training time period needed to have skills necessary to pilot it. This training period lasts from several days to several months. Is there any possibility to speed up this process? I have read about implants of boosters but I don't know exactly how they works. |

Kira Enomoto
State War Academy Caldari State
42
|
Posted - 2014.01.23 15:17:00 -
[2] - Quote
Algebar Orion wrote:I have begun training of my character to be able to acquire better warships. However I have one question regarding that issue. If I want to buy a ship in the ship's requirements tab there is an information about training time period needed to have skills necessary to pilot it. This training period lasts from several days to several months. Is there any possibility to speed up this process? I have read about implants of boosters but I don't know exactly how they works.
I just want to start with this: Bigger ships does not necesarily mean better. Skills does.
Skills
Read this article, it should explain it all to you.
Edit:
What I mean is this:
If you want to be able to fit certain modules on to your ship, you need to get the skills for it first. Then you need to upgrade those skills in order to "save" CPU and Power so you can fit more modules. In addition to this, you will need to improve the modules with other skills eg. range, flight time and damage for missiles. Just being able to use the ship and module, does not make you good at it.
If you choose "show info" for a ship. You can see which skill are recommended. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 15:41:00 -
[3] - Quote
Implants:
- train cybernetics to level 1 - for combat pilot crucial attributes are Perception and Willpower - buy two implants and put them into slots 1 and 3 - restart training of chosen skills and they will be learned faster
Am I right? |

Kira Enomoto
State War Academy Caldari State
42
|
Posted - 2014.01.23 15:43:00 -
[4] - Quote
Algebar Orion wrote:Implants:
- train cybernetics to level 1 - for combat pilot crucial attributes are Perception and Willpower - buy implant and put them into slots 1 and 3 - restart training of chosen skills and they will be learned faster
Am I right?
The entire article. From end to end. Then continue to some of the other eve university guides. They will help you a lot. |

Ovv Topik
Sebiestor Tribe Minmatar Republic
612
|
Posted - 2014.01.23 15:43:00 -
[5] - Quote
So in htat guide Kira posted, go straight to Neural Remaps and Implants.
There is also a special 1 time use implant that boosts your training for 1 month.
It can only be used on new accounts though, not new Toons on an old account.
It's called the 'Cerebral Accelerator', and can be purchased via contracts in game. "Jita 4 4 Spaceport. You will not find a more wretched hive of scum and villainy. We must be cautious!" |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 15:57:00 -
[6] - Quote
OK, I have just finished training Cybernetics up to level 1. Now I will buy two basic implants adding +3 points to Willingness and Perception for 10 mil each. I am curious how they accelerate my Spaceship Command training.
Kira Emomoto: As I understand Spaceship Command abilities are required only to board purchased and trained spaceships but other skills are needed to efficiently flight these ships? |

Jamwara DelCalicoe Ashley
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
110
|
Posted - 2014.01.23 16:01:00 -
[7] - Quote
Algebar Orion wrote:OK, I have just finished training Cybernetics up to level 1. Now I will buy two basic implants adding +3 points to Willingness and Perception for 10 mil each. I am curious how they accelerate my Spaceship Command training.
increased attributes via implants/remaps = increased rate of skill training for augmented attributes http://www.devilswarrior.info/kb |

T Rowe Price
T Rowe Price Financial
3
|
Posted - 2014.01.23 16:05:00 -
[8] - Quote
You can speed things up a little by training the skill Cybernetics and installing Implants that boost your atributes. You can also remap your characters attributes to align with the skill plan that you are working on.
Work on frigates for now.
Concentrate on all of the skills that will affect your ship.
- armor/shield skills will give you the ability to survive longer in a fight. - engineering skills will make fitting your ship easier - gunnery skills will help determne how much damage you deal and require less for you to fit the modules the more you train them - navigation skills will affect the fiting of the propulsion modules as well as the speed and agility of the ship - spaceship command skills will help determine how well you can fly a ship
Concentrate on these and you will enjoy this game much more sooner than you think. Avoid these and you will not succeed.
Bigger ships don't mean that you will get the glory if you choose to pvp. 4 friends and myself were in Atrons a.k.a. "Derptrons" (cheap T1 fit frigate) the other night, and ran into a Armageddon (Battleship). The geddon pilot was not ready to fly his ship yet and with 5 million isk worth of ships we made short work of his geddon that was worth hundreds of millions.
These skill numbers aren't just crap that wastes time. They are actually taken into account when engaging a target or even warping away from a gate. In other words, they affect everything that your ship will do when it's undocked.
*edited typo* |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 16:10:00 -
[9] - Quote
Spaceship Command (67) - Perception, Willpower (beginner) / Willpower, Perception (advanced)
So I assume boosting both attributes by +3 points will speed up Spaceship Command training. |

T Rowe Price
T Rowe Price Financial
3
|
Posted - 2014.01.23 16:15:00 -
[10] - Quote
Algebar Orion wrote:Spaceship Command (67) - Perception, Willpower (beginner) / Willpower, Perception (advanced)
So I assume boosting both attributes by +3 points will speed up Spaceship Command training.
You may want to think about doing this before you do it. The core skills require Intelligence and Memory. Don't waste your remap on 1 ship that you probably aren't ready to fly yet.
This game takes time to play. There is no instant gratification. There is no die in a fire and respawn in my ship. When you die (and you will) you will have to pay for another ship. If you have more than 950,000 skill points you may want to think about setting up your clone as well or you will lose skill points. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 16:23:00 -
[11] - Quote
All this is so complicated...  |

T Rowe Price
T Rowe Price Financial
3
|
Posted - 2014.01.23 16:31:00 -
[12] - Quote
Algebar Orion wrote:All this is so complicated... 
What are your goals? Do you want to pvp, run missions, mine, etc...
You may want to think about finding a corp that accepts new players and helps them learn the ways of the game. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 16:42:00 -
[13] - Quote
Not PvP. Rather missions and PvE. |

T Rowe Price
T Rowe Price Financial
3
|
Posted - 2014.01.23 16:55:00 -
[14] - Quote
look here and try to find a corp. There are many PVE corps that accept new players. Ask for help.
One piece of advice that I can offer you is DO NOT WASTE your remaps!
Good luck :) |

Thomas Builder
Center for Advanced Studies Gallente Federation
386
|
Posted - 2014.01.23 17:18:00 -
[15] - Quote
Algebar Orion wrote:Kira Emomoto: As I understand Spaceship Command abilities are required only to board purchased and trained spaceships but other skills are needed to efficiently flight these ships? Yes, exactly.
Algebar Orion wrote:Spaceship Command (67) - Perception, Willpower (beginner) / Willpower, Perception (advanced)
So I assume boosting both attributes by +3 points will speed up Spaceship Command training. Yes, they will. But don't expect miracles. If you still have your basic remap, then these implants will increase training speed by 15%. E.g. a skill that took 3 days will now take 2 days and 14.6 hours. If training things that take months, you will save few weeks, but it will still take months.
As written in the guide linked by Kira, there are two ways to reduce training time: Implants and remaps. A remap has a bigger impact than implants, but while it makes you train some skills faster, it'll also make you train other skills more slowly. And you only have one remap per year, so choose carefully. Until you know better what exactly you want, I'd stick with the default attributes and only use a remap once you have a trainings plan for a full year.
Finally, for those ships that "take months", they are either capital ships or specialized T2 ships. You don't necessarily need those, there is a lot of fun to be had with T1 ships and even a battleship only requires 4 days of training to be boarded. (Of course, you'd need much more to be able to fly it efficiently.)
In the case of T2 ships and capitals, they take months because you need prerequisite skills at lvl V. And those prerequisites are not all Spaceship Command abilities. E.g. the Vargur (a Marauder) mostly requires Minmatar Battleship V, Energy Grid Upgrades V and Advanced Weapon Upgrades V. The Battleship skill is Spaceship Command and requires Perception/Willpower. Energy Grid is an Engineering skill and requires Intelligence/Memory. Finally the Weapon Upgrades skill is also an Engineering skill, but an unusual one and it requires Perception/Willpower. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 17:18:00 -
[16] - Quote
Well, I bought all five +3 implants and made remap like this: 27, 20, 27, 20, 20. Let's hope it will do the job!
Of course I do not plan to board T2 beasts, but only T1 ships, so I suppose my boosted training time will be enough to achieve that goal quickly.
Is there any penalty for flying spaceships not belonging to pilot's race? |

Noxisia Arkana
Deadspace Knights
102
|
Posted - 2014.01.23 18:48:00 -
[17] - Quote
Algebar Orion wrote:Well, I bought all five +3 implants and made remap like this: 27, 20, 27, 20, 20. Let's hope it will do the job!
Of course I do not plan to board T2 beasts, but only T1 ships, so I suppose my boosted training time will be enough to achieve that goal quickly.
Is there any penalty for flying spaceships not belonging to pilot's race?
workable remap. Not optimal, you don't really need to remap until you've got some basic skills covered.
You can fly any ship you want. Race/weapons system/etc. is not important.
Don't take faction missions against the 4 main factions. Or you will lock yourself out of large swaths of space. |

J'Poll
CDG Playgrounds
3584
|
Posted - 2014.01.23 19:53:00 -
[18] - Quote
Attribute implants and for really new accounts Cerebreal Implants are what you can do to modify training time. But dont expect miracles like 2 month skills only taking a couple of days.
SP / min = primairy attribute + (secondary attribute / 2)
so 2 +4 implants on the attributes adds 6 SP more a minute to your skillspeed. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Celeste Taylor
Ruby Dynasty
249
|
Posted - 2014.01.23 20:18:00 -
[19] - Quote
Algebar Orion wrote:Well, I bought all five +3 implants and made remap like this: 27, 20, 27, 20, 20. Let's hope it will do the job!
Of course I do not plan to board T2 beasts, but only T1 ships, so I suppose my boosted training time will be enough to achieve that goal quickly.
Is there any penalty for flying spaceships not belonging to pilot's race?
27 primary and 21 secondary works better than 24/24 since not all attributes are equal. For example there are a good number of useful for new player skills that are perception primary willpower secondary but few that are willpower primary and perception secondary. Same for I/M over M/I since the first is good for overall piloting and the second is only good for production and processing.
I do think that placing two 24s for intelligence and perception is viable if you just want to skill up fast and hope this is what you ended up doing. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 20:44:00 -
[20] - Quote
Odd thing happened. I set up second toon on my account and tried to train him in cybernetics but game refused demanding 1 PLEX for additional "slot" because my first toon also trained cybernetics. What is going on??? |

Abdiel Kavash
Paladin Order Fidelas Constans
2687
|
Posted - 2014.01.23 20:51:00 -
[21] - Quote
You can only train one character on an account at the same time by default.
You can unlock additional character training slots for a PLEX per character per month. |

Noxisia Arkana
Deadspace Knights
102
|
Posted - 2014.01.23 20:53:00 -
[22] - Quote
Algebar Orion wrote:Odd thing happened. I set up second toon on my account and tried to train him in cybernetics but game refused demanding 1 PLEX for additional "slot" because my first toon also trained cybernetics. What is going on???
Edit: I guess I was last.
Each account can only train one character.
EvE did add a feature to allow you to bypass this buy purchasing plex. You can pay $20 bucks for one of those for about $630 million ISK off of the eve market.
Don't freak out, you really don't need a second character at your stage. You can also buy characters off of other accounts and transfer them to your account in the character bazaar. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 20:55:00 -
[23] - Quote
What? Can't I develop two or three personalities in the same time? So why three slots are available in this game? 
EDIT:
Nope! That's not true! I can train many characters but in the same time only one of them can be trained! So I must consider what end-game ship to choose and set training path accordingly. |

Noxisia Arkana
Deadspace Knights
102
|
Posted - 2014.01.23 21:26:00 -
[24] - Quote
Algebar Orion wrote:
EDIT:
Nope! That's not true! I can train many characters but in the same time only one of them can be trained!
I think the implied collective thought is stopping your training que on your main character is a poor decision.
So yes, you can train many characters, one at a time. Please don't. You may as well just train the skill on your main capsuleer. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 21:29:00 -
[25] - Quote
I have brand-new account. Where can I get cerebral accelerators? |

Thomas Builder
Center for Advanced Studies Gallente Federation
386
|
Posted - 2014.01.23 22:21:00 -
[26] - Quote
Algebar Orion wrote:I have brand-new account. Where can I get cerebral accelerators? 1) It might have come with your account. There are special offers from time to time, especially on third-party vendors like Amazon. 2) If it was not included in your starter pack, you can search for it in Contracts.
|

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 22:35:00 -
[27] - Quote
Nevermind! Training speed with those implants is quite good - 2 days and I will be able to board battleship. Anyway, what race heavy ships are better: Caldari or Gallente or maybe Navy Issued and Pirates? |

Yve Mountbatten
Science and Trade Institute Caldari State
6
|
Posted - 2014.01.23 22:40:00 -
[28] - Quote
From one newb to another, after trawling through many skill guides, I have found the one in the link attached to be the most useful.
http://blog.beyondreality.se/Newbie-skill-plan-2
It focuses on training to pilot Frigates and Destroyers. From the advice I've received, the Frigates are a great class of ship which can be inexpensively fitted, flown and ultimately, destroyed.
The guide breaks down skills to learn that align with SP limits. From my infantile understanding of the skill system, the SP limit issue is quite relevant. Breaking the learning guide down this way supposedly provides most value for the skill tiers.
Best of luck.
|

J'Poll
CDG Playgrounds
3584
|
Posted - 2014.01.23 22:43:00 -
[29] - Quote
Algebar Orion wrote:Odd thing happened. I set up second toon on my account and tried to train him in cybernetics but game refused demanding 1 PLEX for additional "slot" because my first toon also trained cybernetics. What is going on???
By default you can only train 1 single character on a single account.
If you want to train 2 (or more characters) at the same time:
* You have to use multiple accounts and train 1 character on each account * Activate "dual training" (or "multiple character training" if you already train 2 characters on same account).
To activate dual training on an account, you have to pay with that with a PLEX.
The same counts for Multiple character training, it adds another PLEX to the cost. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3584
|
Posted - 2014.01.23 22:45:00 -
[30] - Quote
Algebar Orion wrote:Nevermind! Training speed with those implants is quite good - 2 days and I will be able to board battleship. Anyway, what race heavy ships are better: Caldari or Gallente or maybe Navy Issued and Pirates?
A very big heads up:
If you can sit in a ship, doesn't mean you can use it.
*would also make it font size 99 if possible*
In 4 days, you LACK all the needed core skills and support skills to even use a cruiser efficiently, let alone a battleship.
Ooh and in case you didn't noticed: Bigger isn't always better in EVE. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |
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