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Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 22:50:00 -
[31] - Quote
To be able to fly battleship does not mean I will do it in four days. Simply put I want to have this part of overall progress "task accomplished" to concentrate on training of another skills. So next I will buy some destroyer or cruiser and playing EVE I will be training core and auxiliary skills. Anyway I don't want to fly small warships any minute longer than necessary and that is why I ask what nation heavier warships are better. |

J'Poll
CDG Playgrounds
3584
|
Posted - 2014.01.23 22:52:00 -
[32] - Quote
Algebar Orion wrote:Anyway I don't want to fly small warships any minute longer than necessary.
Will contact you in a couple of years again. Likely you changed your mind by then
Another tip:
Ships are tools, each excel in a situation they are build for, while sucking at other situations that require a different type of tool.
Yes you can hammer a screw in with a sledgehammer, but it's better to pick a screwdriver. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 22:57:00 -
[33] - Quote
LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! 
I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths:
- Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix - Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros |

J'Poll
CDG Playgrounds
3584
|
Posted - 2014.01.23 23:12:00 -
[34] - Quote
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way!  I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE.
I'm saying that I will speak to you again, as many new players go bigger and bigger and as they turn vets they find out that those frigates are actually pretty fun to fly.
But from the looks (incl the trying to buy a BS character on 2nd day in EVE), going to expect that you will find out a good amount of EVE lessons the harder way. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Thomas Builder
Center for Advanced Studies Gallente Federation
386
|
Posted - 2014.01.23 23:24:00 -
[35] - Quote
Algebar Orion wrote:Nevermind! Training speed with those implants is quite good - 2 days and I will be able to board battleship. Anyway, what race heavy ships are better: Caldari or Gallente or maybe Navy Issued and Pirates? It's usually Pirate > Navy > normal in terms of performance. But, as is typical in EVE, you will pay an exponentially higher price for a rather small increase in performance. A pirate battleship can cost five times more than a normal battleship, for only an 10%-20% increase in performance. (And then, people usually fit their pirate ships with very expensive modules, which increases the price difference even more.)
Between Gallente and Caldari: both have nice choices for PvE ships, although right now sentry drones are in favor, which makes the Dominix a solid choice for a first mission Battleship - but then, it also depends on your preferred style.
Also, as J'Poll said: bigger is not necessarily better. Smaller ships are better at hitting other small ships and a BC might get level 3 missions done faster than a battleship. And you will have to do quite a lot of lvl 2 and lvl 3 missions until you get the standing necessary to do lvl 4. It's only in lvl 4 missions (and above) that BSs really shine. And many players (myself including) can't stand the sluggishness of battleships and prefer to fly smaller ships. Even if they take longer to complete missions, they are more fun to fly. Don't just look at ISK/h.
Finally, you will lose your first battleship to something stupid that you'll do. It's part of the learning experience and it's better to lose a 250 millions normal fit T1 battleship, than a 5 billions blinged pirate battleship.
And finally: training all the support skills will take longer than the 2 days required to board the battleship. Especially now that you rushed into a Perception-Willpower mapping, it'll longer to train tank and navigation skills, which are important to keep you alive. |

Elena Thiesant
Sun Micro Systems
1248
|
Posted - 2014.01.23 23:32:00 -
[36] - Quote
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way!  I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths: - Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix - Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros
Well the last of each of those paths can't enter highsec, so not really. (and Machariel isn't a Gallente ship)
The bigger ships are slow, cumbersome and not all that much fun. Ships are tools, bigger is not better (and didn't we have one of these threads this week already?) |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 23:36:00 -
[37] - Quote
Don't worry! I can change/improve my remap by getting better implants (+4, +5) so other skills will be trained without much penalty.
Yes, I have looked at prices (without fit of course) and standard ships are several times cheaper than Navy (550 mil.) and Pirate (800-1000 mil. - crazy Vindicator!) beasts. However the latter are rather T2 ships so I won't board them anyway. So I won't cross T1 BS threshold which means Raven and Dominix are the limit. Of course soon I'll start game-play beginning from standard cruisers. Also I must learn more about drones and fighters because they seem to be cool in EVE!
Anyway now my chars only "passively" train so see you next week!  |

Omega Sunset
Black.Omega
186
|
Posted - 2014.01.24 00:59:00 -
[38] - Quote
Algebar Orion wrote:All this is so complicated...  Yes it is, But I highly agree with using the remap process.
Go get Evemon, set up your API key.
Once you have that set up, start a new skill plan under your character. Go add the ships and modules you will want for the next year (your best guess). Optimize for best mapping. Now make another skill plan, for maybe six months, notice the similarities in your one year plan in regards to attributes for the skills. Move skills that best fit into the six month plan to train the fastest under similar attributes (evemon will show stats). Now make a 90day plan, fit your necessary skills you will need even if mixed. Make as many plans as you wish to experiment with, it's fun to make plans imo.
Once you play with it a bit, arranging training orders and remap intervals between the three plans, begin the 90 day plan. Generally this will be your most mixed plan, giving you frigate training or cruiser training, basic core skills. This will also include modules and rigs, weapons. Enough to get you up and running with say lvl1-lvl2 missions or whatever. Probably no need to remap at this point, just whatever you have already with your attributes settings.
Starting in on the six month plan (or for however long that best fits compared within the one year plan), may be heavy into ship and weapons training, which may be heavy into Perception and willpower (e.g my perception is at 30 atm). Then when you finish that, start in on the remaining plan, which may be more heavy into int and memory.
But the first few months it's not as important, mixed skills are fine as the training timer multipliers usually go really quick early on. Don't feel pressured to make a perfect one year plan, just in the direction of your general interest. By the time you get to your second plan after your first, you will have a much better understanding of the game to better modify your remaining two plans to best take advantage of training time. You will understand better what I'm saying as you play around with evemon. Breaking up your one year plan into three parts to optimize your attributes for the first year. See, if you split up your one year plan into three parts, you get a more exact idea of training time as you adjust your attributes during the year.
oh and basic +3's are just fine to start with, or even stick to during your time with EVE. The remapping is going to be the biggest factor. To go greater with implants are imo more important later if you get into the more high-end skill hardwiring. Training for IV or V for just implants imo is a waste as that also takes quite a bit of training time to factor in. GÇö+¬GÇö |

Sabriz Adoudel
Mission BLITZ
1828
|
Posted - 2014.01.24 03:15:00 -
[39] - Quote
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way!  I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths: - Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix - Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros
Don't think of that as a progression. Bigger ships are ponderous and really are only powerful for specific things. In particular, big ships just can't hit a well piloted small ship except at extreme range.
My Gallente path was more like this:
- Start in frigates - Train Catalyst (Destroyer), didn't like it at the time because I didn't have the skills to use it well - Train into Vexor (Cruiser) - Train into Myrmidon (Battlecruiser), didn't like it - Train into Dominix (Battleship), didn't like it - Train into Enyo (Assault Frigate, a tech 2 frigate), didn't like it - Train into Ishtar (tech 2 cruiser), love it - Train into a few other ships for niche uses (Interceptors for zapping around fast in dangerous space, etc).
I've trained into several much more expensive ships (Kronos, Astarte, Eos) and never fly them. I also started training towards the Moros and Thanatos (the Gallente capital ships) before realising that I didn't have any need for either of them. Note that I can afford any of those ships if I wanted to buy them (although buying a Moros would require me to sell off a few assets).
- Now I fly the Ishtar, Catalyst and Vexor mostly, and I'm training into the Arazu. I can do a lot more damage in a Dominix than an Ishtar, but flying a battleship feels like swimming through treacle when you are used to microwarpdriving around at 1700m/s in an Ishtar. If you look up public killboards, you'll see I have some big solo PVP kills using those ships.
For PVE (which is a phase every EVE player seems to go through), the Ishtar is capable of rapidly completing every level 4 mission in the game without refitting and without having to wait an eternity for the ship to align every time you warp. And it can do that while in a fit that is ready for any unexpected PVP that might happen to come your way.
https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Omega Sunset
Black.Omega
186
|
Posted - 2014.01.24 04:54:00 -
[40] - Quote
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way!  I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths: - Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix - Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros
Anyway, is that your career path, high-sec missioning? For that all you need is: " Caracall -> Drake -> Raven -> CNR" Golem is not needed and Phoenix is not really for mission running, not even allowed in high sec.
As I'm sure has been said already, ships are tools. Bigger isn't better etc. Although, DPS is king against rats, but bigger ships don't always do well against rats. BS's will run lvl4's, and cruisers will do it too. And for kicks, assault frigs can do lvl4's as well.
Now, if you WANT to train Golem and/or Phoenix, you need to figure out what they are used for. Though that is backwards thinking, as you should rather be looking for what you want to do, then find out which tools (ships) are best for that particular activity. Since you are new, you probably don't know all your options there, so maybe this will help. From that, you study the activities that best interest you, find out what best works, then plan out how to get there.
And to add, for lvl4 missions in high sec, you don't even need to train a BS/Raven. A HAC (heavy assault Cruiser) or strategic cruiser will do the job, or a BC. In fact if you want to blitz missions, those are better choices than a slow running BS. I've even been blitzing some lvl4's with a frigate. I only trained BS primarily for the Scorpion and the Widow, and only run a CNR now to kill everything and salvage since I skilled up a Noctis, but until then I mainly used Tengu and Drake, and still use those - and especially in J-space, low or null. Keep your pimped mission running BS out of low sec. Not only are there various activities, but different ways and ships to approach such activities. It's not like other games where you pick up a legendary great sword and just hack away at everything, far from it. And there is no real one size fits all progression path, this isn't a progression theme park game. GÇö+¬GÇö |

Keno Skir
Vectis Covert Solutions
654
|
Posted - 2014.01.24 05:31:00 -
[41] - Quote
If you fly a battleship within 2 weeks of starting your account IT WILL DIE IN FLAMES. You need at least 2 months of core skills to even think about flying a battleship effectively. With no skills in tanking it will fold up like a wet paper bag soon as it gets shot, and you will have to gimp your fit because you dont have enough powergrid or cpu to fit all the right modules on it.
The above statement isn't meant to make fun of you or curb your spirits, i promise you i'm trying to save you money and wasted time. One of the most common mistakes for new players is to fly bigger ships early expecting them to be better than the smaller ships, they are not. You WILL be more combat effective in a smaller ship early in your career, as in actually do and take MORE damage in a smaller ship due to your early skills.
If you're gonna fly combat, remap to perception and willpower and use implants as necessary. Ships and guns tend to use Perc and Willpower predominantly.
And agin please don't embarass yourself by flying around in a battleship at a week old, you will be laughed out of the building and killed by the first frigate you get into a fight with.
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! 
Not years no, just like 2 / 3 months in say a Battlecruiser maybe? The choice is either to be appalingly bad at fighting in a battleship (that's not cool, and it's not quicker for missions) and to lose your first 3 to silly mistakes (boom goes all your hard earned isk), or to practice a little in smallER ships (not just frigs, just not straight into battleships).
Nobodies trying to ruin your fun or curb your enthusiasm, you will just be absolutely pants in combat if you choose the BS this early. BUDDY TRIALS - 21days + ISK bonus + Starting Assistance : https://secure.eveonline.com/trial/?invc=77facad8-d941-45ad-95bc-c1ec90919b6b&action=buddy Feel free to contact me with questions :) |

Sabriz Adoudel
Mission BLITZ
1828
|
Posted - 2014.01.24 06:23:00 -
[42] - Quote
OP, be very sure you understand the weaknesses of battleships before getting in one. Very sure.
A battleship takes around ten times as long to acquire a target lock as a frigate does. It simply can't do any damage at all with guns to a frigate that is close to it unless the frigate is nearly stationary (or if it is using missiles, it will deal terrible damage to a frigate at any speed).
If you start your EVE career in highsec missions, the frigates will be the biggest danger to you at all mission levels (other than other players). In a battleship, you are somewhat better at killing hostile battleships than other ship classes, but the price you pay for this is being TERRIBLE against those very frigate rats that are the biggest danger to you.
The same caveats apply to the battlecruisers that fit battleship sized guns, although they aren't used for missions much at all.
In missions, I'd rather deal 1000 DPS to battleships and 900 to frigates in an Ishtar (or 300 less in a Vexor) than deal 1800 damage to battleships and literally less than 50 to frigates.
But feel free to ignore our advice. When you do, please EVEmail me links to your lossmails, so that your expensive battleship losses can serve as expensive warnings of what NOT to do for future new players. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Omega Sunset
Black.Omega
186
|
Posted - 2014.01.24 06:46:00 -
[43] - Quote
Algebar Orion wrote:I have brand-new account. Where can I get cerebral accelerators? btw, just curious, but the way you write, and the mention of the golem and high sec missioning, this isn't by chance your second trial account in the past week? ...  Just curious...
GÇö+¬GÇö |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.01.24 11:09:00 -
[44] - Quote
Omega Sunset wrote:Algebar Orion wrote:I have brand-new account. Where can I get cerebral accelerators? btw, just curious, but the way you write, and the mention of the golem and high sec missioning, this isn't by chance your second trial account in the past week? ...  Just curious...
Beat me to it :)
Also, OP: To effectively use a battleship will take you weeks or months of training. You'll need, at a minimum, racial battleship III, large turret III (or missile skills taking even longer), drones V plus associated drone skills, and that doesn't even touch on the many fitting skills you'll need.
Don't expect to effectively fly one before March. Maybe April. Next week, barely maybe; next month, badly at best.
Regarding small ships, I can fly battleships (and unlike you, I can fit them - barely). I can also fly BCs, cruisers, and so on. Despite all of that, my favorite ships are frigates. Currently my favorite ship is an assault frigate PvP build I am also running L3 missions in.
I really, really dislike anything larger than BCs. I dislike some BCs as well. They just feel stodgy and slow. I have much more fun in cruisers and below. For now anyway. |

Omega Sunset
Black.Omega
186
|
Posted - 2014.01.24 11:31:00 -
[45] - Quote
Miriya Zakalwe wrote:Beat me to it :) yeaaahh... and looking for the fast track there, it's really not hard to figure out  OP, you could always buy a character from the character bazaar  *grabs some popcorn, clicks the cloaky module and goes AFK* GÇö+¬GÇö |

Kira Enomoto
State War Academy Caldari State
42
|
Posted - 2014.01.24 11:38:00 -
[46] - Quote
Omega Sunset wrote:Miriya Zakalwe wrote:Beat me to it :) yeaaahh... and looking for the fast track there, it's really not hard to figure out  OP, you could always buy a character from the character bazaar  *grabs some popcorn, clicks the cloaky module and goes AFK*
If you do this, please let us know so we can ga.... ....protect you! In your nice new expensive ship.  |

Celeste Taylor
Ruby Dynasty
249
|
Posted - 2014.01.24 12:25:00 -
[47] - Quote
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way!  I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths: - Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix - Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros
That Gallente path can go from Myrmidon for 3 to Dominix for 4 and stop there if all you want to do is level 4s. My Vindicator and other 1B ISK ships do tend to stay parked. I will also agree with those who love T2 cruisers and also find my characters mainly piloting Ishtars, Falcons, blockade runners and other medium sized ships which are more specialized for specific tasks. |

Noxisia Arkana
Deadspace Knights
102
|
Posted - 2014.01.24 13:55:00 -
[48] - Quote
Don't turn EvE into an isk grind. Running L4 missions is a good goal, but it's better to think long term what you may want to do for 'fun.'
Take it from someone who loves to run missions, they get boring real quick.
I've also heard no mention of group play. Solo EvE is not the best EvE - in my opinion. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.24 14:56:00 -
[49] - Quote
What is going on? I have non-trial account PLEX-ed two days ago almost instantly after creating it, so I got almost a month and a half long first playtime period. Good deal! Gank each other if you are bored playing EvE or reading forum.
As far as above mentioned things are concerned I know there are advanced "lighter" spaceships but they are at T2 technology level and thus I would train to board them probably much longer than heavy T1 warships. Therefore that's no reason for me to do so. |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.01.24 16:46:00 -
[50] - Quote
Algebar Orion wrote:What is going on? I have non-trial account PLEX-ed two days ago almost instantly after creating it, so I got almost a month and a half long first playtime period. Good deal! Gank each other if you are bored playing EvE or reading forum.
As far as above mentioned things are concerned I know there are advanced "lighter" spaceships but they are at T2 technology level and thus I would train to board them probably much longer than heavy T1 warships. Therefore that's no reason for me to do so.
Incorrect assumption. I don't think you realize how long it will take you to actually be effective in a battleship, or how much a well fit battleship will cost to fit.
I just did a minimal skill plan from a new pilot and we're talking more than 20 days to just put guns in the thing and be able to fly 5 drones. That's with no other skills trained at all, just battleship, large guns and drones.
Glad you're having fun fitting though. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.24 16:56:00 -
[51] - Quote
Yeas! That is my first fit! |

Elena Thiesant
Sun Micro Systems
1248
|
Posted - 2014.01.24 17:35:00 -
[52] - Quote
If you mean the Drake, no not really. Level 2 missions are better done in a cruiser than a battlecruiser typically. If you like missiles, try a Caracal. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.24 17:39:00 -
[53] - Quote
Anyway I should finish training skills for this fit tomorrow. Also one question about weapons: I should buy Scourge Heavy Missile as an ammunition for Malkuth launchers but what number of this missiles to buy? |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.25 17:37:00 -
[54] - Quote
What is Mastery Level Certificate? What is difference amongst 1-5 levels? |

Archibald Thistlewaite III
376
|
Posted - 2014.01.25 19:20:00 -
[55] - Quote
Certificates are a guide as to which skills will improve how the module/ship works.
They don't do anything themselves and you could quite easily ignore them completely. |

Wombat65Au Egdald
Brave Newbies Inc. Brave Collective
2
|
Posted - 2014.01.26 10:55:00 -
[56] - Quote
I'm going to toss in my 2 isk worth of opinion.
I started playing Eve in May last year so I'm almost 9 months into the game. Still new enough to remember fairly clearly what it's like to be a new player still learning how to get started.
Algebar, it's one thing to have the skills to fly a battleship in Eve, it's another thing to have the isk to buy one and equip it, and yet another thing to be able to fly it well. When you look at the stats of different ships and see the "training time" information, that's basically the time it takes to train the smallest set of skills necessary to get into a ship and launch it out of a station into space.
That training time is just for the bare ship itself. No weapons, no defence equipment, no other skills. You'll be sitting in a ship that can't shoot and can't protect itself. All of the other items that make a ship effective, weapons, defence equipment, drones, etc, will all take extra training time on top of the training time for the ship itself.
There is a core set of skills which apply to every ship you fly, from a frigate to a titan to a mining ship and to a cargo hauler. Every ship in the game has the following. A capacitor for storing power, a powergrid to get power to the weapons and other modules, a cpu to run the weapons and other modules, shields, armor and a hull. Each of those has a basic skill associated with it (capacitor has two core skills, one to increase it's power storage size and the other to make it recharge faster). Every ship you can fly in the game has those features and every ship you can fly in the game will benefit from training these core skills. I'm not saying you have to get them all to level 5 as fast as possible, but those skills should be fairly high priority. In my opinion, by the time you think you're ready to fight in a battleship, you should have all of those core skills to at least level 3 and possibly level 4. You can certainly equip and fly a battleship with those core skills lower than level 3, but you'll be slower, run out of power sooner, have weaker defences and do less damage in a fight. Your battleship will be easier for others to blow up while you're inside it.
There's also the issue of affording a battleship. You're going to need to fly something else that is smaller and cheaper in order to earn enough isk to buy a battleship and all it's modules and remember that insurance will never cover the total replacement cost of a fully equipped ship. Insurance won't even cover the full market price of a bare unequipped ship.
I'm not saying you shouldn't try to fly a battleship as soon as you can, play the game in a way that makes you happy. I just want you to be aware that all ships have their strong and weak points, and a battleship can be very vulnerable to a group of smaller ships like frigates, destroyers and fast cruisers, especially when the battleship is flown by someone with skills still at a low level compared to pilots in smaller ships with skills at a higher level. Small ships can put some real hurt on bigger ships when those small ships are used in the right way.
This is all just personal opinion, play the game your way and ignore everything I said if you like. I'm just trying to help you avoid making an easy target of yourself by getting into an expensive ship that will be vulnerable while you're still fairly new to the game. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.26 13:14:00 -
[57] - Quote
That's exactly what Master Certificate levels for each ship are for. Every player has its own strategy for his career path. I decided to train skills needed to board all four races T1 combat ships first. That does not mean I will board battleships first but I want to have freedom of choice at hand. |

J'Poll
CDG Playgrounds
3586
|
Posted - 2014.01.26 18:38:00 -
[58] - Quote
Algebar Orion wrote:What is going on? I have non-trial account PLEX-ed two days ago almost instantly after creating it, so I got almost a month and a half long first playtime period. Good deal! Gank each other if you are bored playing EvE or reading forum.
As far as above mentioned things are concerned I know there are advanced "lighter" spaceships but they are at T2 technology level and thus I would train to board them probably much longer than heavy T1 warships. Therefore that's no reason for me to do so.
Incorrect.
A T2 frigate takes less skills then a T1 battleship to have all the needed "core" skills on the level you need to use it effectively. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3586
|
Posted - 2014.01.26 18:42:00 -
[59] - Quote
Algebar Orion wrote:Yeas! That is my first fit! I can learn many things in practice such as conjunctions between skill and weapons.
BTW: Is this fit good for level 2 missions?
1. That fit needs some work, it isn't optimal or good, but it isn't the worst I've seen. At least you didn't butcher the Drake like other new players tried to do.
2. For L2 missions, use a cruiser.
Generally accepted ships for missions (though there are exceptions etc):
Level 1 - frigates / destroyers Level 2 - cruisers / T2 frigate - mainly AF Level 3 - battlecruisers Level 4 - battleships / command ships / Tech 3 cruisers (aka Strategic Cruisers). Level 5 - fleet or capitals *Low-sec only* Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3586
|
Posted - 2014.01.26 18:44:00 -
[60] - Quote
Algebar Orion wrote:Anyway I should finish training skills for this fit tomorrow. Also one question about weapons: I should buy Scourge Heavy Missile as an ammunition for Malkuth launchers but what number of this missiles to buy?
Yes.
Those Malkuth's are just named Heavy missile launchers (so Meta level is not 0, can't remember what Malkuth's are, IIRC it's Meta 3).
Thus it needs Heavy missiles.
How much...well, that depends on your exact fit (so how much DPS), what you fight (how many shots it takes to kill it) and the amount of enemies you need killed.
So it's hard to say, but you will use a fair bit of missiles in a while, so what I personally do is buy in bulk (aka buy about 1 million missiles and then use that stock till it's nearly empty). Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |
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