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Potato ChipEater
Drenai Warriors
0
|
Posted - 2014.01.23 15:48:00 -
[1] - Quote
So today I had two Dramiels. One was kite fit, one was brawl.
I would obviously set the brawl fit to orbit at 500 or whatever. And the kite fit to lets say 15km.
I see a target and I try to kill it with my brawl Dramiel first and I die. So I say, "okay, i'll kite you to death MOFO". Then I redock quick after losing my first brawl Dramiel and get in my kite Dramiel..... then I return to the FW site and engage, hes 17km off the beacon and I get a quick distrupt on him and MWD off and think, "what an idiot". Except instead of orbiting at lets say 15km(like a kiter should want to) I orbit at 500 or so that my first brawl Dramiel was set at.....
So I die first because the guy has tens of thousands more SP then me the first time, and the second because Eve wont let me set an orbit distance for each ship individually, its per ship type I believe. Such as if I set a Comet to orbit at 500, for a brawl comet, and 15km for a kite Comet, either time I set the orbit distance on one it will reset the orbit distance on the other to the same.
I'm sure many people have died because of this problem, and I am sure many people have just learned to live with it and accept that orbit distance settings suck. Or maybe someone who can do something about this will read it and do something to fix it. |

Collie Buddz
Brutor Tribe Minmatar Republic
23
|
Posted - 2014.01.23 15:52:00 -
[2] - Quote
Remember to check it every time you undock, or if that's too hard then learn to pvp without relying on orbit alone. |

Ovv Topik
Sebiestor Tribe Minmatar Republic
612
|
Posted - 2014.01.23 15:54:00 -
[3] - Quote
It's not broken at all mate. It's set per hull type, what else could they do?
You just manually set your orbit for whatever set up you're flying.
Or right click your target and choose a specific orbit based on how you read his fit.
I noticed most of your kills are in a gang, and your solo kills are nearly all much cheaper ships you killed in something bling.
May be try flying T1 hulls for a while solo. It hurts much less when you lose to something bigger, and if you start your fit with a pair of 'Extra Large Tech II Ancillary Gonads' in the lows, and add the rest of your fit around them, it's surprising what you can kill in a T1 Frig. "Jita 4 4 Spaceport. You will not find a more wretched hive of scum and villainy. We must be cautious!" |

Potato ChipEater
Drenai Warriors
0
|
Posted - 2014.01.23 15:58:00 -
[4] - Quote
Ovv Topik wrote:It's not broken at all mate. It's set per hull type, what else could they do?
You just manually set your orbit for whatever set up your flying.
Or right click your target and choose a specific orbit based on how you read his fit.
Keep the orbit distance set at whatever you set it at per ship, not hull type.
Its understandable how they have it set, but it could be better. |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
309
|
Posted - 2014.01.23 16:02:00 -
[5] - Quote
Potato ChipEater wrote:Ovv Topik wrote:It's not broken at all mate. It's set per hull type, what else could they do?
You just manually set your orbit for whatever set up your flying.
Or right click your target and choose a specific orbit based on how you read his fit. Keep the orbit distance set at whatever you set it at per ship, not hull type. Its understandable how they have it set, but it could be better.
There was a point when it didnt remember it at all and you had to manually set everytime so it remembering by hull is kinda nice
GÖÑ HIGH FIVES GÖÑ-á |

Ovv Topik
Sebiestor Tribe Minmatar Republic
612
|
Posted - 2014.01.23 16:02:00 -
[6] - Quote
Potato ChipEater wrote:Ovv Topik wrote:It's not broken at all mate. It's set per hull type, what else could they do?
You just manually set your orbit for whatever set up your flying.
Or right click your target and choose a specific orbit based on how you read his fit. Keep the orbit distance set at whatever you set it at per ship, not hull type. Its understandable how they have it set, but it could be better. and if you make the slightest change to the fit, what does the client do then? "Jita 4 4 Spaceport. You will not find a more wretched hive of scum and villainy. We must be cautious!" |

Potato ChipEater
Drenai Warriors
0
|
Posted - 2014.01.23 16:10:00 -
[7] - Quote
Ovv Topik wrote:Potato ChipEater wrote:Ovv Topik wrote:It's not broken at all mate. It's set per hull type, what else could they do?
You just manually set your orbit for whatever set up your flying.
Or right click your target and choose a specific orbit based on how you read his fit. Keep the orbit distance set at whatever you set it at per ship, not hull type. Its understandable how they have it set, but it could be better. and if you make the slightest change to the fit, what does the client do then?
Then you yourself should remember to change the orbit distance.
Its not a big deal to me, the Dramiels are replaced, but if they COULD do a little more with the orbit distance it would be nice. :) Which is why I put this out here. |

Ovv Topik
Sebiestor Tribe Minmatar Republic
612
|
Posted - 2014.01.23 16:13:00 -
[8] - Quote
Potato ChipEater wrote:
Then you yourself should remember to change the orbit distance.
We got there in the end didnt we. Have a cookie. "Jita 4 4 Spaceport. You will not find a more wretched hive of scum and villainy. We must be cautious!" |

Potato ChipEater
Drenai Warriors
0
|
Posted - 2014.01.23 16:26:00 -
[9] - Quote
Ovv Topik wrote:Potato ChipEater wrote:
Then you yourself should remember to change the orbit distance.
We got there in the end didnt we. Have a cookie.
.... if you change the fit... |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
309
|
Posted - 2014.01.23 16:59:00 -
[10] - Quote
lazyness loses ships whoda thought GÖÑ HIGH FIVES GÖÑ-á |

Potato ChipEater
Drenai Warriors
0
|
Posted - 2014.01.23 18:24:00 -
[11] - Quote
ALUCARD 1208 wrote:lazyness loses ships whoda thought
Your so pro you've never done it before? Or your just trolling acting cool?
Its a good idea. |

Plato Forko
Black Watch Syndicate Vitoc Health Services
35
|
Posted - 2014.01.23 21:10:00 -
[12] - Quote
OCD is the only way to EvE My terribad blog where I QQ and rage about Amarr FW |

IbanezLaney
The Church of Awesome Caldari State Capturing
843
|
Posted - 2014.01.23 21:20:00 -
[13] - Quote
Stop using expensive frigates.
Expensive doesn't = better until you have a lot of pvp experience.
Merlins are good. Try those. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Bad Messenger
Nasranite Watch OLD MAN GANG
675
|
Posted - 2014.01.23 21:32:00 -
[14] - Quote
never use auto orbit, learn to do it manually. |

Dan Carter Murray
497
|
Posted - 2014.01.24 00:51:00 -
[15] - Quote
Potato ChipEater wrote:So today I had two Dramiels. One was kite fit, one was brawl.
I would obviously set the brawl fit to orbit at 500 or whatever. And the kite fit to lets say 15km.
I see a target and I try to kill it with my brawl Dramiel first and I die. So I say, "okay, i'll kite you to death MOFO". Then I redock quick after losing my first brawl Dramiel and get in my kite Dramiel..... then I return to the FW site and engage, hes 17km off the beacon and I get a quick distrupt on him and MWD off and think, "what an idiot". Except instead of orbiting at lets say 15km(like a kiter should want to) I orbit at 500 or so that my first brawl Dramiel was set at.....
So I die first because the guy has tens of thousands more SP then me the first time, and the second because Eve wont let me set an orbit distance for each ship individually, its per ship type I believe. Such as if I set a Comet to orbit at 500, for a brawl comet, and 15km for a kite Comet, either time I set the orbit distance on one it will reset the orbit distance on the other to the same.
I'm sure many people have died because of this problem, and I am sure many people have just learned to live with it and accept that orbit distance settings suck. Or maybe someone who can do something about this will read it and do something to fix it.
you can hold mouse down when you click a target and drag away to set the orbit i believe? http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |

Octonetwork
Deep Discovery Industries
14
|
Posted - 2014.01.24 09:20:00 -
[16] - Quote
Potato ChipEater wrote:ALUCARD 1208 wrote:lazyness loses ships whoda thought Your so pro you've never done it before? Or your just trolling acting cool? Its a good idea.
Eve forum mate, what did you expect.
It has happened to me too now i check that everytime i undock.
Maybe oneday we ll be able to set these stuff (orbit / keep at / warp to...) fit by fit. |

Ben D'Eath
Asuratech Industrial Corp Brothers Of The Dark Sun
3
|
Posted - 2014.01.24 12:28:00 -
[17] - Quote
I call this natural selection Eve style. |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
309
|
Posted - 2014.01.24 12:45:00 -
[18] - Quote
Potato ChipEater wrote:ALUCARD 1208 wrote:lazyness loses ships whoda thought Your so pro you've never done it before? Or your just trolling acting cool? Its a good idea.
Nope never done it as i know how this works soooo no trolling for once GÖÑ HIGH FIVES GÖÑ-á |

Tsobai Hashimoto
Evil Monkey Asylum Evil Monkeys Asylum
189
|
Posted - 2014.01.30 11:26:00 -
[19] - Quote
Could add this to the small things list.....something like in the fitting screen you can have an area that sets your orbit range for that ship....
i mean. if it can save each ships name, it can save a range of numbers in meters from 0-100,000 as well lol |

Bad Messenger
Nasranite Watch OLD MAN GANG
679
|
Posted - 2014.01.30 11:48:00 -
[20] - Quote
Tsobai Hashimoto wrote:Could add this to the small things list.....something like in the fitting screen you can have an area that sets your orbit range for that ship....
i mean. if it can save each ships name, it can save a range of numbers in meters from 0-100,000 as well lol
are you sure that your same orbit distance is fine for every fight? |

Taoist Dragon
Bastion of Mad Behaviour Caldari State Capturing
849
|
Posted - 2014.01.31 04:28:00 -
[21] - Quote
IbanezLaney wrote:Stop using expensive frigates.
Expensive doesn't = better until you have a lot of pvp experience.
Merlins are good. Try those.
Merlins! Bah!
All the cool kids are flying rifters now! That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

IbanezLaney
The Church of Awesome Caldari State Capturing
877
|
Posted - 2014.01.31 10:15:00 -
[22] - Quote
Taoist Dragon wrote:IbanezLaney wrote:Stop using expensive frigates.
Expensive doesn't = better until you have a lot of pvp experience.
Merlins are good. Try those. Merlins! Bah! All the cool kids are flying rifters now!
No I don't.
 If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Taoist Dragon
Bastion of Mad Behaviour Caldari State Capturing
849
|
Posted - 2014.01.31 11:37:00 -
[23] - Quote
IbanezLaney wrote:Taoist Dragon wrote:IbanezLaney wrote:Stop using expensive frigates.
Expensive doesn't = better until you have a lot of pvp experience.
Merlins are good. Try those. Merlins! Bah! All the cool kids are flying rifters now! No I don't. 
I said COOL!
Not AWESOME! That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Zappity
Kurved Space
783
|
Posted - 2014.02.01 06:19:00 -
[24] - Quote
Bad Messenger wrote:never use auto orbit, learn to do it manually. In an AB frigate? Uh huh... Zappity's Adventures for a taste of lowsec. |

Roel Yento
Mercurialis Inc. RAZOR Alliance
38
|
Posted - 2014.02.01 13:37:00 -
[25] - Quote
Personally i find the setting saved by hull type much better than by each individual ship. Would be annoying if I had to readjust settings each time i change one slot on a ship or everytime I pop and replace the ship. |

Bad Messenger
Nasranite Watch OLD MAN GANG
679
|
Posted - 2014.02.01 16:47:00 -
[26] - Quote
Zappity wrote:Bad Messenger wrote:never use auto orbit, learn to do it manually. In an AB frigate? Uh huh...
especially in AB frigate, if you want to stay under tracking you may need to use smaller orbit than 500m and only way to do it is to do it manually. |

Chessur
xXFARMERS-LIBERATION-AUTHORITY-RELOADED-REDUXxX
281
|
Posted - 2014.02.01 17:34:00 -
[27] - Quote
Never fly using buttons. Everything should be done manually. If you want to be good at frigate PvP (or any PvP for that matter) double clicking in space is always your friend. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2009
|
Posted - 2014.02.01 19:01:00 -
[28] - Quote
Orbiting at 15km with a dramiel? Why do you hate dps?
Also you should always check your defaults. BYDI recruitment closed-ish |

Zappity
Kurved Space
786
|
Posted - 2014.02.01 20:06:00 -
[29] - Quote
Bad Messenger wrote:Zappity wrote:Bad Messenger wrote:never use auto orbit, learn to do it manually. In an AB frigate? Uh huh... especially in AB frigate, if you want to stay under tracking you may need to use smaller orbit than 500m and only way to do it is to do it manually. Can someone please show me a video of this? I can do it in cruisers but not AB frigates. If you aren't webbed then you are travelling over 1km/sec, meaning that manually setting an orbit under 500m on a 1 Hertz server is actually impossible.
Of course, I'd love to be proved wrong. I actually mean that - always looking for an edge.
If you are webbed, which happens a lot, or not using a prop mod you could conceivably do this by setting course every second. Of course, you would need the response time of a rabid hamster to manage that as well as the module control but I'm up for the challenge! Zappity's Adventures for a taste of lowsec. |

Bad Messenger
Nasranite Watch OLD MAN GANG
680
|
Posted - 2014.02.02 00:55:00 -
[30] - Quote
Zappity wrote:Bad Messenger wrote:Zappity wrote:Bad Messenger wrote:never use auto orbit, learn to do it manually. In an AB frigate? Uh huh... especially in AB frigate, if you want to stay under tracking you may need to use smaller orbit than 500m and only way to do it is to do it manually. Can someone please show me a video of this? I can do it in cruisers but not AB frigates. If you aren't webbed then you are travelling over 1km/sec, meaning that manually setting an orbit under 500m on a 1 Hertz server is actually impossible. Of course, I'd love to be proved wrong. I actually mean that - always looking for an edge. If you are webbed, which happens a lot, or not using a prop mod you could conceivably do this by setting course every second. Of course, you would need the response time of a rabid hamster to manage that as well as the module control but I'm up for the challenge!
who says you have to move on full speed example after heavy neuting you may not have enough cap to use ab |

Zappity
Kurved Space
786
|
Posted - 2014.02.02 01:27:00 -
[31] - Quote
So we're not talking about at AB frigate any more, just a frigate? In a frigate vs cruiser scenario, which medium weapon system does a frigate have to stay under 500m on? Even Heavy Ions are out tracked at 1km with a slow frigate orbiting. Zappity's Adventures for a taste of lowsec. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2009
|
Posted - 2014.02.02 01:34:00 -
[32] - Quote
You can't get a sub 500 orbit in a ab frigate... unless you count doing so at 30% speed and that kidna voids the point. BYDI recruitment closed-ish |

Zappity
Kurved Space
786
|
Posted - 2014.02.02 04:25:00 -
[33] - Quote
Even if you could manually orbit sub-500 without prop mod (since with a prop mod is pointless as Garviel points out) it is a monumental waste of effort. You can approach the target until you are below 500 and then 'Orbit at current distance'. Much less RSI that way. Zappity's Adventures for a taste of lowsec. |

Joan Greywind
Garoun Investment Bank Gallente Federation
314
|
Posted - 2014.02.02 05:39:00 -
[34] - Quote
Oh thank god somebody finally mentioned this, I thought I was the only one thinking about this. CCP's code should automatically figure what kind of ship I am flying because of mods obviously, what is this 2008? And then they should automatically set the perfect orbit for me, all I want to do is click activate on gate and then my ship should fly itself, I mean if they want to be realistic in the future the ships have powerful ai right? How scruby would you have to be to manually input the orbit distance so you ship can automatically orbit the target? Jeez no
EVErything should be automatic, where is the realism? |

Bad Messenger
Nasranite Watch OLD MAN GANG
680
|
Posted - 2014.02.02 07:46:00 -
[35] - Quote
Zappity wrote:Even if you could manually orbit sub-500 without prop mod (since with a prop mod is pointless as Garviel points out) it is a monumental waste of effort. You can approach the target until you are below 500 and then 'Orbit at current distance'. Much less RSI that way.
problem with auto orbit is that when you try to adjust it your ship does random thingies, as almost stopping and chancing direction, when you fly manually you do know where it will go. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2009
|
Posted - 2014.02.02 11:13:00 -
[36] - Quote
Well i don't know about others but i do know that me and the rest of BYDI don't do a lot of manual piloting in frig brawls (Of course we do some but its probably 70/30) and we are generally considered rather good at frigates?
If it works for you go for it, i just think its wasted effort. BYDI recruitment closed-ish |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
772
|
Posted - 2014.02.02 16:20:00 -
[37] - Quote
Garviel Tarrant wrote:Well i don't know about others but i do know that me and the rest of BYDI don't do a lot of manual piloting in frig brawls (Of course we do some but its probably 70/30) and we are generally considered rather good at frigates?
If it works for you go for it, i just think its wasted effort.
Well, serious question then: I know that hitting "orbit" from, say, 20 km away is a bad thing as this will cause your frig to directly fly towards the target until orbiting range is reached, giving him nice shots at you, so manually approaching in a spiral or sew-saw manner is the way to go. But at which point do you go into automatic "orbit".
Advanced question: How do you do this (manual approach then automatic orbit) with a MWD on without overshooting for 10+km (and presenting an even better target due to sig bloom). Forum-unbanned since 2011.10.20.
Need to advertise your Corp or service? Look no further, this space is now for rent!
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2010
|
Posted - 2014.02.02 19:35:00 -
[38] - Quote
Nerath Naaris wrote:Garviel Tarrant wrote:Well i don't know about others but i do know that me and the rest of BYDI don't do a lot of manual piloting in frig brawls (Of course we do some but its probably 70/30) and we are generally considered rather good at frigates?
If it works for you go for it, i just think its wasted effort. Well, serious question then: I know that hitting "orbit" from, say, 20 km away is a bad thing as this will cause your frig to directly fly towards the target until orbiting range is reached, giving him nice shots at you, so manually approaching in a spiral or sew-saw manner is the way to go. But at which point do you go into automatic "orbit". Advanced question: How do you do this (manual approach then automatic orbit) with a MWD on without overshooting for 10+km (and presenting an even better target due to sig bloom).
Uhm, if we are speaking with MWD's i generally approach manually and then shift-space to stop when i am at the appropriate distance (which is governed by how fast you are moving in relation to your target). Assuming i didn't **** up and got a scram i then turn my mwd off and get to brawling.
Orbit, keep at range and manual piloting all have their place. I use keep at range a LOT, because it is a very useful tool in a game where you can quite easily get confused about directions.
Of course if you are kiting you might need to manual pilot a bit more, but generally you can also get a lot done with alternating between keeping at range and orbiting (Makes you a bit harder to slingshot) But i can't really give a lot of tips on kiting because i don't find it enjoyable thus don't really do it often (I have a really hard time accepting the fact that my targets will be constantly slipping out of my point range and i pretty much have to count on them being bad to win) BYDI recruitment closed-ish |

God's Apples
Aunenen Civil Liberties Union
312
|
Posted - 2014.02.08 05:09:00 -
[39] - Quote
With the exception of 10mn frigs, you don't really need to fly manually except in extreme circumstances. |

Aralieus
The Inf1dels Insidious Empire
202
|
Posted - 2014.02.10 07:50:00 -
[40] - Quote
Not trying to troll but are ppl really this lazy? Would you like CCP to turn on your guns and activate your tank as well? Oderint Dum Metuant |
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