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Goldwind
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Posted - 2003.09.12 11:37:00 -
[1]
Why would we lose security status in a 0.0 sector? This is just wrong. There is no one out there to monitor this, so WHY????? If we are out hunting pirates out there, the PC kind, and he has a -4 security status, or is just a known pirate that kills people/company Industrials in 0.0 space, why should there be a penalty for defending ourselves against them? With the way insurance is now same price for 3 weeks, there will be ABSOLUTELY NO deterrance for this kind of behavior, since when we pod kill him, we now get negative security status. We are going to be a pirate killing corp with -10 security status, and not be able to go to empire space anymore because the whole sector will be shooting at us. This is just wrong!
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Valeria
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Posted - 2003.09.12 11:43:00 -
[2]
Yes, it is. I don't really see what CCP is thinking. 0.0 non-empire space should be entierly lawless. If people don't want to die, don't go there without protection. Adds spice to the game.
But nooo, I guess to many carebears whined about being killed on AFK-autopilot in non-secure space. 
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Fowler
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Posted - 2003.09.12 11:51:00 -
[3]
I totally agree. I lost my security status..only by -0.3 for returning fire, I was attacked by a PC Pirate and he was laughing...knowing my status would change when i defended myself, so i had to retreat rather than continue the fight..which totally spoilt my 1st PC Pirate confrontation...this rule needs changing. CCP Fix it cos ur killing the gameplay
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Kendo Nagis
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Posted - 2003.09.12 11:52:00 -
[4]
I'm a novice to Eve and even I know that if your in 0.0 space keep one eye in front and one in back and be ready to flee.
If ppl like goldwind get a negative rating for taking down pc pirates in "UnSecure/Law less" space then what's the point to doing that sort of job???
You go to 0.0 space to be able to go after pirates and other's... Without any repriseles form the authorities!
__________________________ "Death before dishonour, so long as it doesnÆt cost too much." |

Helison
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Posted - 2003.09.12 11:53:00 -
[5]
Podkilling is a crime, whereever you are! Concord can not protect you in 0.0, but they will hear about crimes in 0.0 space. Killing the pod has to be different from shooting at a ship!
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Viconia DeVir
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Posted - 2003.09.12 12:01:00 -
[6]
I agree it is to strict, I this sort of ruling is applyed then they should have extra security offender types. e.g. If you pod someone then you should be marked as a podder so anyone can attack you with no comeback, but if you pod someone without the criminal pod mark then you will get a security hit. |

Aturayd
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Posted - 2003.09.12 12:20:00 -
[7]
Losing sec status for self defence is wrong. If the other person opens fire on you first, you should be able to return fire without any consequences, unless you kill his pod. Out in 0.0 no consequences should apply period for either parties involved.  ----------------------------------- about:blank |

Blood Hawk
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Posted - 2003.09.12 12:20:00 -
[8]
Quote: Podkilling is a crime
I'm sorry but as in real life: it's ONLY a crime IF u get caught! Don't get me wrong - I don't like PK'ers but hey, they exist and always will (they're a meant-to-be part of this game!) However losing sec rating in 0.0 (unsecure/law-less, whatever u wanna call it) space is just wrong! This prevents any1 from bounty hunting/chasing down PK'ers and wasting them, etc, etc - which is kind of killing off another part of this game (plenty of ppl bounty hunt/kill PK'ers!!!)!
Besides I've read pn this forum that the DEVs have posted a note saying they know about this problem and many of the 0.0 sectors are just bugged right now - hopefully fixed in the next patch! (Whenever that's coming )
Show them no mercy ... for you shall receive none! |

Toulak
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Posted - 2003.09.12 12:21:00 -
[9]
Quite simply dont pod kill if your that bothered about your sec status. A warrior would blow up the ship and bathe in the glory and leave it at that, a pirate would go outa his way to pod kill also.
I dont see what the fuss is about.
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Toulak
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Posted - 2003.09.12 12:23:00 -
[10]
Quote: I don't like PK'ers but hey, they exist and always will
Geeee no way PK'ers exist? My god I wondered why they kept calling this game a PvP orientated MMORPG.
Oh hang on sorry thats wrong its ment to be a giant chat room with some fancy graphics in the backround.
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Shock
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Posted - 2003.09.12 12:31:00 -
[11]
Edited by: Shock on 12/09/2003 12:32:49 Selfdefence is destroying the ship, NEVER podkilling. I mean how can he still attack you if he is in a pod?
And that is the whole ideology of CONCORD behind this.
They don't care who destroys who's ship in 0.0 space. Not because it's not forbidden, but because they lack the means to police and monitor those regions.
So if some pirate blows up some trader, or some escort blows up some pirate, CONCORD doens't care what happened, since they can't find out who started. So for them it is: "you both know the risks we can't help you if you lose some assets there".
But the second somebody is podkilled they might not know who started, but they DO know who crossed the line! The guy coming back in his clone, perhaps loses some skills but he sure as hell didn't lose his memory of who blew him up. Just read the POTWs
Ofcourse they can't punish the guilty party but what they can do is make sure that person will have problems if he comes to Empire space due to his lower sec rating.
I think this is exactly how it should be. This way escorts can blow up ships of pirates but don't become CONCORD. Bountyhunters can claim bounties but have to monitor their sec rating. Pirates will be less willing to blow up the pod as well. And the ones that do will now be properly punished. No more high sec rating pirates! --- soonÖ |

ToKE
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Posted - 2003.09.12 12:32:00 -
[12]
One point here, for anyone who is bounty hunting and you find someone say with a -5 sec or worse status(and you open fire first) and a bounty of however much do you get a sec status boost for destroying the ship of a known criminal and then a sec hit for podding him to claim the bounty?
yet again, it's not been thought through correctly.
_______________________________________________ Ahaahhhh you didn't count on my loyal army of Prostitutes did you? |

Shock
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Posted - 2003.09.12 12:40:00 -
[13]
Edited by: Shock on 12/09/2003 12:47:29 Yes I think that is wrong. Bounty hunters killing -4.9 or higher should get a small sec hit. After all it's not like those pirates are that bad, and CONCORD consideres these bountyhunters as 'greedy' by CONCORD. So these bountyhunters better behave for the rest of the time by doing some.
But the really dangrous pirates, the ones of less then -5.0, the ones CONCORD can barely handle, the ones missing no opportunity to pod the victim as well. Those are considered a threat to society, and I think the bountyhunters should perhaps even get a nice sec bonus for disposing of such 'thrash'.
And for all calling me a carebear now, i'll quote Spike Spiegel: "Don't think badly of me, it's your fault for getting a bounty put on your head". --- soonÖ |

Seradhin
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Posted - 2003.09.12 12:57:00 -
[14]
As I read the 1204 patchlog it seemed to me that not all PK would result in a sec hit, only PK of an "innocent". I would take that as at least anyone with a sec status lower than -5 can be PK'd without any consequences to your sec status. So this shouldn't affect bounty hunters or people hunting player pirates, only the pirates themselves.
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nonsequitur
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Posted - 2003.09.12 14:10:00 -
[15]
Quote:
As I read the 1204 patchlog it seemed to me that not all PK would result in a sec hit, only PK of an "innocent".
Here is the problem I have with the term "innocent". If there is someone using an ALT to gather Intel on fleet size and location. This ALT is almost always innocent in the eyes of CONCORD. So here is the problem, If you destroy their noob ship, they are still flying around in a pod, spying. If you take the next logical step and remove the pod and spy from your midst, now you get a Security hit for removing a threat. I dont mind someone getting a Sec hit for killing true innocent people, but a spy is not innocent. Anyway, this should be interesting to see on TQ, may change the way some people play.
nonsequitur...
PS, I'm not attacking you Seradhin, I just liked your word so I used it in my point.
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Shock
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Posted - 2003.09.12 14:22:00 -
[16]
Alts suck...period --- soonÖ |

Goldwind
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Posted - 2003.09.12 14:41:00 -
[17]
Quote: Edited by: Shock on 12/09/2003 12:32:49 Selfdefence is destroying the ship, NEVER podkilling. I mean how can he still attack you if he is in a pod?
And that is the whole ideology of CONCORD behind this.
Shock,
Also note that they have made insurance last 3 weeks now. If all we do is destroy his ship, nothing lost to him. Got insurance, got another ship. Simple. No repercussions. If you are able to pod kill the pirate, it sends a stronger message, and it will take time to build up skills that were not covered on the clone. Plus you have the added benefit of costing him some actual monetary loss, other than the price of insurance of the ship. Buying another clone to cover 300k+ skill points is not cheap.
If they are going to something like this into the game, there should be some kind of distinction between killing a person that has a negative security rating and someone that has a positive rating. Although that would not help either, because there are many people out there that have positive ratings because they were good people, until they got a BS. Then they started killing people in 0.0 space, and therefore have security ratings of like 6 or 7 to the good in some cases.
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Darth Tom
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Posted - 2003.09.12 15:27:00 -
[18]
Come on, this isn't good.
0.0 space is non-empire, non-monitored, non-controlled. It's the wildlands.
How can you have turf fights, corp wars, if you're going to take a sec hit for podkilling?
And don't say "Don't pod kill". If you're fighting over territory, or in a corp war, you *have* to pod kill.
Losing a ship is a mere irritation. Insurance will pay for it, and the loser is still hanging around your local systems.
In a turf fight scenario, you haven't run them off - you've just inconvenienced them. Same for a corp war.
But pod them - and they might lose skills, they're forced back to where their clone is stored.
This just doesn't work in the mechanics of the game - by definition, 0.0 space is beyond Concord control.
Why should you get a sec hit for pod-killing in Angel space? They're a pirate group, they don't care. And it's certainly not under Concord control.
This just cripples the game, and it doesn't fit at all within the existing mechanics of the game.
Cheers, TOM
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Jolo
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Posted - 2003.09.12 15:56:00 -
[19]
you lost it due to a bug i think. THe space is 0.000001 maybe. And because it wasn't rounded you take a sec hit. Read that patch notes, it's fixed in teh next patch. ---------------------------------------
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NGRU Vulture
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Posted - 2003.09.12 15:58:00 -
[20]
Quote: Podkilling is a crime, whereever you are! Concord can not protect you in 0.0, but they will hear about crimes in 0.0 space. Killing the pod has to be different from shooting at a ship!
Like others say already if you afriade to be killed in 0.0 dont go there alone, pod killing it only way to fight with PC pirates he is criminal he can shoot you any where without worries loosing hes already low sec status, but as for pple who trying to keep some parts of space free from PC pirates now it will be pointless hunt those pirates it will only make hunter become a prey for another hunter beacose of loosing sec status, so what is big idea with sec status in 0.0 systems i dont know but i know for shure so far it worst change i see in EVE in comin patch. Diplomacy it art of saing "good dogy" until you can find a big rock. |

lickspittle
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Posted - 2003.09.12 16:11:00 -
[21]
Quote:
How can you have turf fights, corp wars, if you're going to take a sec hit for podkilling?
As has been the case for a long time, if you are in a player corporation that is officially at war with another, then you will not get security status penalties for attacking and killing members of the other party. Whether ship kills or pod kills. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Dragon Emperor
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Posted - 2003.09.12 16:20:00 -
[22]
- Please stop posting threads with titles in capital letters.
*click

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Dragon Emperor
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Posted - 2003.09.12 16:25:00 -
[23]
lmao...title got changed? so fast?
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Redundancy
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Posted - 2003.09.12 16:26:00 -
[24]
Quote: Fixed a rounding error in the solarsystem security level calculations. This will stop people from being punished for crimes they commit in some border solarsystems in non-empire space.
From the patchlog of the upcomming patch.
Redundancy |

Quiz
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Posted - 2003.09.12 16:28:00 -
[25]
I still think there should NOT be security hits in 0.0 space. 0 means NO SECURITY. People can do what they want. Otherwise you have 2 kind of systems in eve (one where the cops show up, one where they dont) and the system rating from 0 to 1 means nothing at all.
Its unrealistic that you would get security hits when the system is not being monitored by police.
Can we please have some excitement left in the game? Not knowing who is a pirate in 0.0 is what makes it fun. And this will not solve anything, since pirates will just avoid pod killing if they want to keep their rating.
Please introduce a crimesheet with 14 days history instead. Forget the sec rating.
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Jash Illian
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Posted - 2003.09.12 16:52:00 -
[26]
Quote:
Quote:
How can you have turf fights, corp wars, if you're going to take a sec hit for podkilling?
As has been the case for a long time, if you are in a player corporation that is officially at war with another, then you will not get security status penalties for attacking and killing members of the other party. Whether ship kills or pod kills.
lickspittle, declaring war on every pirate corp out there is not possible. And leaving a player in their pod is leaving a spy to report everything that goes on back to his allies.
Do this and everyone, not just the pirates, lose out. Knowledge is power. People knowing that you just reinforced your position with 2 Scorpions is power. Knowing that 3 Armageddons just left the system is power.
Taking out a pod takes out a source of information. Remove that with the threat of being outlawed in Empire Space and you're creating a vulnerability for the defenders to be exploited.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
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Posted - 2003.09.12 16:53:00 -
[27]
Quote: Podkilling is a crime, whereever you are! Concord can not protect you in 0.0, but they will hear about crimes in 0.0 space. Killing the pod has to be different from shooting at a ship!
If I shoot you in the middle of the desert, nobody will know except me and the vultures.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Aronis Contar
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Posted - 2003.09.12 17:03:00 -
[28]
...and as soon as his clone awakes with a nice e-mail that you shot him in the desert, he will run to the sheriff and alert him. Next time you come into a desert town, your "wanted" face will be sticking to every wall, and you are fair game.
Ciao, Aronis!
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Valeria
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Posted - 2003.09.12 17:03:00 -
[29]
Yes, pods have a tendency to hang around and talk smack for hours after their ship has been destroyed (bored?). Atleast before that wasn't a problem in 0.0 space. Now you can't even get rid of them there.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Dragon Emperor
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Posted - 2003.09.12 17:07:00 -
[30]
Quote: Yes, pods have a tendency to hang around and talk smack for hours after their ship has been destroyed (bored?). Atleast before that wasn't a problem in 0.0 space. Now you can't even get rid of them there.
if you want to be a pirate, then BE it, it's a shame trying to keep positive sec while pirating.
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