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Thread Statistics | Show CCP posts - 17 post(s) |

Destoya
Sniggerdly Pandemic Legion
232
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Posted - 2014.01.24 17:36:00 -
[1] - Quote
Kismeteer wrote:The worst lag was when people were jumping in, wouldn't reopening the Brian in the Box idea really have helped in this instance? I think we're all used to module lag, and lag moving about etc, it's the reappearance of the black screen of death that was majorly concerning.
This seemed different from the black screen of old in that it eventually let you in, just took 90 minutes or whatever since the server was so overloaded with other tasks. Not saying that there's no improvement to be made here (my internet died a little while in so I spent a couple hours staring at the login screen of my accounts), but I wouldn't go so far as to call it the same thing as how it was back in 2007/8.
Also, just for the record every form of drone was pretty much useless in this fight, whether it came from a dominix or an archon. Drone assist didn't work at all so they pretty much sat there doing their own thing until the player count dropped enough where module lag was short enough to do things with them. |

Destoya
Sniggerdly Pandemic Legion
232
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Posted - 2014.01.24 19:09:00 -
[2] - Quote
indiana bones wrote:I feel a new drone nerf module on the horizon  Rubicon 1.2 perhaps? 
Omnidirectional nerf is already a step in the right direction, now at least the archons and domnixes only have insane tracking at relatively short range instead of out to 100-150km |

Destoya
Sniggerdly Pandemic Legion
232
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Posted - 2014.01.24 19:18:00 -
[3] - Quote
Kismeteer wrote: Yep, that was extremely dumb. And the people involved should be shot. Luckily, that's not my call.
What is my concern is that we have another situation where 'on grid first' wins.
This seems like a very contradictory statement to me.
You admit that jumping 1000 domnixes (which did absolutely nothing in terms of doing damage in the fight) was a stupid decision that caused a large amount of lag that severely hampered your dreadnought fleet. If those 700 dreads were actually functioning, even at reduced level, it would have been absolutely terrifying.
This effect is compounded by how it was so laggy that the drone assist on slowcats was not working at all, and that the modlue lag was long enough that it would be very difficult if not impossible for the carriers/supers to get any reps down before the targets died to overwhelming alpha.
Even if you lose the majority of the dread fleet, there were a heck of a lot of soft targets (ragnorak/hels/wyverns) to kill off first to at least get the isk efficiency number in the green.
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Destoya
Sniggerdly Pandemic Legion
232
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Posted - 2014.01.24 19:40:00 -
[4] - Quote
Harvey James wrote:besides caps being able to field 3x's the amount drones that of any other ship which seems strange in itself ( maybe nerf down to 10 and remove drones from caps altogether fighters only since their capital weapons and all) ... perhaps another way of reducing the amount of caps on field is too make fighters require actual pilots too fly fighters/bombers...
EVE Valkyrie comes too mind here..
To be clear, the majority of drones quoted in the post were sentry drones, not fighters or fighter bombers.
Also, carriers can only field 10 drones, and for most people only 9 since they havent put in the time for carrier 5.
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