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Thread Statistics | Show CCP posts - 2 post(s) |
Tyberius Franklin
Federal Navy Academy Gallente Federation
977
|
Posted - 2014.01.26 02:22:00 -
[31] - Quote
Dior Rellik wrote: Well we could always say that diplomacy is an option but for pure indy corp who cannot fight back, what else are they to do ? Sit in the station for a week or a month or more hoping it will go away ?
You need to be able to fight back or at least try. Then the greifers (Which most of the time just want newer/smaller corps to disband) know you wont be such push overs.
Plus your less likely to get ganked if you have combat chars hanging around during a mining session.
BTW. What's your reasoning for saying otherwise ?
Evasion.
That alone pretty much invalidates the idea of being locked down. The ease of dropping corp for the duration of a wardec typically makes securing protection the worse option.
Consider, when you leave the corp for the duration of a dec: - Your concord protection towards the attacker is restored, making you no longer a priority target to them - You in no way need to concern yourself with anything but your core activity - You eliminate the losses which would occur from fighting back, which are almost never going to be made back through any war related activity - There is no incentive whatsoever to remain under the dec. - I don't know of many people who want to spend their time just sitting around on guard duty; it's a pure loss of time that could be spent doing other things for the guards unless they are being compensated, in which case it's a loss for the corp paying the costs and... - Even then it still doesn't guarantee there won't be any losses, or worse... - In the event they were actually out for a fight, your giving them exactly what they want
As the war system is, I don't consider it in any way surprising that many corps don't prepare a defense. Granted you could try for a reputation defense as a group that does fight back, but again, as stated above, that could only serve as evidence of your suitability as prey to other aggressors. |
Herzog Wolfhammer
Sigma Special Tactics Group
4203
|
Posted - 2014.01.26 02:25:00 -
[32] - Quote
Don't let players start a corp until their account is 6 months old. Problem solved. |
Michele Bachmann
Failed Diplomacy
0
|
Posted - 2014.01.26 02:56:00 -
[33] - Quote
As a hopeful CSM9 candidate who specializes in these kinds of issues these concerns raise some interesting questions and ideas.
I agree that the current wardeccing system is broken. Although not in the ways you listed.
In my opinion, dropping into an NPC corp that cannot be wardecced is unacceptable for characters of a certain age or skillpoint level. After a period of 6 months or x number of skillpoints that a character has accrued, that character should be placed into an NPC corp that can be wardecced. These NPC corps should be divided by race and should cost an almost prohibitive amount (upwards of 500mil/week) characters can join another player owned corp at any time once after 24 hours in said NPC corp.
EVE is a social game with both positive and negative interactions between players. Simply deciding that you will not participate in an action you see as negative or detrimental to your game is not in the spirit of the sandbox that we all play in.
Corps pay for the privilege to declare formal war between two parties. These wars almost never last forever and are relatively simple to overcome with enough planning and chutzpah.
Another broken mechanic in the wardec system is assets in space, namely, POCOs. Currently if a corp is under a wardec they cannot transfer pocos to another corp. This fact contrasted with the phenomenon of players leaving corps that are wardecced at will is the height of hypocrisy. To me and a great deal of other players characters are considered a corporation's greatest asset. Why they should have more leeway under a wardec than the lowly poco is beyond reason.
I look forward to your feedback and discussion |
Tyberius Franklin
Federal Navy Academy Gallente Federation
977
|
Posted - 2014.01.26 03:12:00 -
[34] - Quote
Michele Bachmann wrote: In my opinion, dropping into an NPC corp that cannot be wardecced is unacceptable for characters of a certain age or skillpoint level. After a period of 6 months or x number of skillpoints that a character has accrued, that character should be placed into an NPC corp that can be wardecced. These NPC corps should be divided by race and should cost an almost prohibitive amount (upwards of 500mil/week) characters can join another player owned corp at any time once after 24 hours in said NPC corp.
If this ever happens you can enjoy some glorious results, large numbers of solo corps, people playing skill queue online while under decs and people like me devoting a single character with no assets to sitting in these costly NPC corps to see how deep into negative wallets we can go.
Good luck with creating forceful interactions. Should you have any measure of success I believe myself and many others will be thwarting your intentions through every mechanical loophole we can get our hands on. |
Angelica Dreamstar
Epic Boo Bees
330
|
Posted - 2014.01.26 03:16:00 -
[35] - Quote
It doesn't matter what their reason is.
The point is that you're not fighting back, although you could. If you can't, then learn how to do it. If you believe that's not why you're playing this game, then drop back to npc corp.
You either stand, fight or run ... and fighting is the only fun one. Create a new, pretty, female character! Make the name count! Join the epic boo bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |
Michele Bachmann
Failed Diplomacy
0
|
Posted - 2014.01.26 03:19:00 -
[36] - Quote
Tyberius Franklin wrote: If this ever happens you can enjoy some glorious results, large numbers of solo corps, people playing skill queue online while under decs and people like me devoting a single character with no assets to sitting in these costly NPC corps to see how deep into negative wallets we can go.
Good luck with creating forceful interactions. Should you have any measure of success I believe myself and many others will be thwarting your intentions through every mechanical loophole we can get our hands on.
1. A single character leaving corp does not drop the wardec from the corp the character just left. A wardeccable NPC corp keeps a character that dropped corp under a wardec from permanently being able to say 'no' to certain game mechanics. I should point out that these game mechanics effect every player in this game should they choose to play with other people and in player made groups. Players in NPC corps have an unfair advantage on other capsuleers, this fact cannot be denied.
2. Exploits are bannable under the EULA |
Tyberius Franklin
Federal Navy Academy Gallente Federation
977
|
Posted - 2014.01.26 03:29:00 -
[37] - Quote
Michele Bachmann wrote:Tyberius Franklin wrote: If this ever happens you can enjoy some glorious results, large numbers of solo corps, people playing skill queue online while under decs and people like me devoting a single character with no assets to sitting in these costly NPC corps to see how deep into negative wallets we can go.
Good luck with creating forceful interactions. Should you have any measure of success I believe myself and many others will be thwarting your intentions through every mechanical loophole we can get our hands on.
1. A single character leaving corp does not drop the wardec from the corp the character just left. A wardeccable NPC corp keeps a character that dropped corp under a wardec from permanently being able to say 'no' to certain game mechanics. I should point out that these game mechanics effect every player in this game should they choose to play with other people and in player made groups. Players in NPC corps have an unfair advantage on other capsuleers, this fact cannot be denied. 2. Exploits are bannable under the EULA 1. Characters can enjoy the same immunity from wardecs that NPC characters have through simply having ready corps to transfer to during wars. This method is already used. Your solution does nothing to address this. If having decs on corps that are empty save holding characters is enough for you to count this as a success because the dec still exists you may want to revise the scope of your goals to something more meaningful. Aggressors could in theory follow the characters fleeing the dec, though with a still relatively small number of premade corps I think it unlikely we will see them following through.
ED: The only difference between an NPC corp member and a player corp member who has a corp to evade to is that no one will ever flush 50mill isk down the drain trying and failing to dec the NPC corp player (unless your plan goes through, then either way it's isk lost).
2. Loopholes are not exploits until officially declared so, and as evidenced by the current state of wardecs, it's very likely not all will be considered as such |
Dinsdale Pirannha
Pirannha Corp
2089
|
Posted - 2014.01.26 03:35:00 -
[38] - Quote
Michele Bachmann wrote:Tyberius Franklin wrote: If this ever happens you can enjoy some glorious results, large numbers of solo corps, people playing skill queue online while under decs and people like me devoting a single character with no assets to sitting in these costly NPC corps to see how deep into negative wallets we can go.
Good luck with creating forceful interactions. Should you have any measure of success I believe myself and many others will be thwarting your intentions through every mechanical loophole we can get our hands on.
1. A single character leaving corp does not drop the wardec from the corp the character just left. A wardeccable NPC corp keeps a character that dropped corp under a wardec from permanently being able to say 'no' to certain game mechanics. I should point out that these game mechanics effect every player in this game should they choose to play with other people and in player made groups. Players in NPC corps have an unfair advantage on other capsuleers, this fact cannot be denied. 2. Exploits are bannable under the EULA
What are you? A James 315 alt, or a griefer alt of some bored, rich null sec group? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Michele Bachmann
Failed Diplomacy
0
|
Posted - 2014.01.26 03:38:00 -
[39] - Quote
Tyberius Franklin wrote: 1. Characters can enjoy the same immunity from wardecs that NPC characters have through simply having ready corps to transfer to during wars. This method is already used. Your solution does nothing to address this. If having decs on corps that are empty save holding characters is enough for you to count this as a success because the dec still exists you may want to revise the scope of your goals to something more meaningful. Aggressors could in theory follow the characters fleeing the dec, though with a still relatively small number of premade corps I think it unlikely we will see them following through.
2. Loopholes are not exploits until officially declared so, and as evidenced by the current state of wardecs, it's very likely not all will be considered as such
The player owned corporations that people transfer to are subject to the same mechanics as the player owned corp that they just left. Whether or not that corp will be wardecced is up to whomever. There is no way for me to tell if wardecs will be handed out with the frequency that you seem to suggest. If the scope of the agressing party is that focused that they feel they should wardec every corp that is their prerogative and is perfectly acceptable under current mechanics. Now should that target drop into an NPC corp the agressor's game is disrupted and he is resorted to pursue with guaranteed punishment. My point is that everyone should be on a level playing field after a certain point.
edit: most people that pay to wardec are not worried about isk and should they want to focus a target until their wallet is empty that is their decision. Its not your isk, why do you care whether or not you think they're wasting it? |
Michele Bachmann
Failed Diplomacy
0
|
Posted - 2014.01.26 03:38:00 -
[40] - Quote
Dinsdale Pirannha wrote:
What are you? A James 315 alt, or a griefer alt of some bored, rich null sec group?
Merely an advocate of those that need it |
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
977
|
Posted - 2014.01.26 03:45:00 -
[41] - Quote
Michele Bachmann wrote:Tyberius Franklin wrote: 1. Characters can enjoy the same immunity from wardecs that NPC characters have through simply having ready corps to transfer to during wars. This method is already used. Your solution does nothing to address this. If having decs on corps that are empty save holding characters is enough for you to count this as a success because the dec still exists you may want to revise the scope of your goals to something more meaningful. Aggressors could in theory follow the characters fleeing the dec, though with a still relatively small number of premade corps I think it unlikely we will see them following through.
2. Loopholes are not exploits until officially declared so, and as evidenced by the current state of wardecs, it's very likely not all will be considered as such
The player owned corporations that people transfer to are subject to the same mechanics as the player owned corp that they just left. Whether or not that corp will be wardecced is up to whomever. There is no way for me to tell if wardecs will be handed out with the frequency that you seem to suggest. If the scope of the agressing party is that focused that they feel they should wardec every corp that is their prerogative and is perfectly acceptable under current mechanics. Now should that target drop into an NPC corp the agressor's game is disrupted and he is resorted to pursue with guaranteed punishment. My point is that everyone should be on a level playing field after a certain point. They are on the same level, only as things stand a character can keep aggressors from flushing isk trying to pursue them when they have no intention of allowing the wardec to affect them. Hence the flaw with your plan. You created a wardecable group which no target of value would ever stay in and at the same time haven't addressed evasion. As stated before, if trying to wardec a character is the only measure of success and evasion is still trivial, the dec is still meaningless. If a target keeps leaving wardec'd corps the end result of only being able to take acts that guarantee punishment is still there and is more expensive.
Basically ignoring counters does not a good plan make. |
Benny Ohu
Chaotic Tranquility Casoff
2258
|
Posted - 2014.01.26 03:47:00 -
[42] - Quote
some of those suggestions may not have been entirely serious
Tyberius Franklin wrote:Logan Revelore wrote:Every corporation should have a security division to deal with enemies. If you don't, then you're just asking for it. Wars in eve being what they are, getting a security division is kinda ill advised since fighting back has no incentive. i agree, it is objectively better for carebear/mission/indy corps to drop to npc, remake the corp or just never leave npc corps in the first place since everything npc is better than player-owned anyway
so right now wardecs are pointless
this is a horrible fault of eve online. player-owned pocos are a step in the right direction, we can only hope that trend continues
e: well. i guess wardecs involving pocos are not pointless, then, are they benny
no other benny they certainly are not |
Felicity Love
Whore and Peace Forsaken Asylum
1467
|
Posted - 2014.01.26 03:50:00 -
[43] - Quote
Mechanics are fine... but the lack of cooperation from targets who cower in shame to avoid the honourable choice and undock, well, that's just not sporting.
Sad times, my friends, when the mere thought of being dec'd is so overwhelming that many pilots experience some sort of seizure and then lay catatonic on the floors of their CQ's for days.
A pilot's destiny and immortality is written in the stars... unless you remain docked, then it's just the "dishonor of whimpering like a coward in a puddle of your own ****".
Truly, EVE is dying.
Can't have a proper Apocalypse without "The Man", Johnny Cash. -áTrue story.
|
Tuttomenui II
Aliastra Gallente Federation
192
|
Posted - 2014.01.26 03:53:00 -
[44] - Quote
Neutrals aiding other players at war getting suspect flag would be funny. |
Michele Bachmann
Failed Diplomacy
0
|
Posted - 2014.01.26 03:53:00 -
[45] - Quote
Tyberius Franklin wrote: They are on the same level, only as things stand a character can keep aggressors from flushing isk trying to pursue them when they have no intention of allowing the wardec to affect them. Hence the flaw with your plan. You created a wardecable group which no target of value would ever stay in and at the same time haven't addressed evasion. As stated before, if trying to wardec a character is the only measure of success and evasion is still trivial, the dec is still meaningless. If a target keeps leaving wardec'd corps the end result of only being able to take acts that guarantee punishment is still there and is more expensive.
Basically ignoring counters does not a good plan make.
They are not equal for the fact that they are not exposed to the same mechanics.
Value/meaning of a war target is not determined by me. To others it might be worth something, I want to allow them to try to get their money's worth.
On your point of evasion, if an agressor is persistent enough they can pursue a target endlessly even with guaranteed punishment by concord.
EVE should not have safe havens for those wishing to duck out on the same mechanics that everyone else is subject to. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
978
|
Posted - 2014.01.26 04:04:00 -
[46] - Quote
Michele Bachmann wrote:Tyberius Franklin wrote: They are on the same level, only as things stand a character can keep aggressors from flushing isk trying to pursue them when they have no intention of allowing the wardec to affect them. Hence the flaw with your plan. You created a wardecable group which no target of value would ever stay in and at the same time haven't addressed evasion. As stated before, if trying to wardec a character is the only measure of success and evasion is still trivial, the dec is still meaningless. If a target keeps leaving wardec'd corps the end result of only being able to take acts that guarantee punishment is still there and is more expensive.
Basically ignoring counters does not a good plan make.
They are not equal for the fact that they are not exposed to the same mechanics. Value/meaning of a war target is not determined by me. To others it might be worth something, I want to allow them to try to get their money's worth. On your point of evasion, if an agressor is persistent enough they can pursue a target endlessly even with guaranteed punishment by concord. EVE should not have safe havens for those wishing to duck out on the same mechanics that everyone else is subject to. The only mechanic NPC corp are not exposed to is the clearly broken and trivial to avoid wardec mechanic. If you want to argue that the game is enriched by having aggressors shovel isk into holes chasing evaders while others create more socially isolated corps to avoid the now insanely prohibitive NPC corps, which would also be decable thus taking away the only thing that could justify that cost, all while not looking at the real issue with wardecs, I can genuinely say that for the health of the game I hope that neither you nor anyone as similarly shortsighted gets a seat on the CSM.
Even your statement of dec'ers getting their money's worth doesn't hold in the face of your insistence that it's ok that any one wardec fee can be invalidated without issue because a subsequent one might work. |
Hasikan Miallok
Republic University Minmatar Republic
211
|
Posted - 2014.01.26 04:04:00 -
[47] - Quote
Just a short note to any newer players tempted to take the rather juvenile advice in this thread seriously.
Wardecs against small newbie indy and mining corps are not made for the "fun of the challenging and awesome PvP" they are made firstly for easy ISK and secondly to pad the killmail list of so-so PvPers with easy kills.
To this end:
a) absolutely NEVER pay the ransom, word will get around your an easy mark b) do not carry on normal ops in mining ships and haulers you are just giving them free killmails c) do not whine on local or forums you will just attract more unwanted attention
What you can do ...
- If you want to have some fun fight them in cheap disposable frigates just for the hell of it, try not to use a clone with pricey implants in case you get podded. Do not expect to win, that is not going to happen but you may have fun and learn a bit. Do not use a shiney ship, htat just gives them a killmail with more streetcred when they kill it.
- ignore all the baiting and trolling about cowards from people who will happily kill you with a char with 4 times your experience in a far better ship, if it suits you better to play an alt for a while or even have a week off to spend more time with the wife and kids do it
- if you really want to fight them, and your all only new players, you may want to consider hiring mercs but be careful as not all mercs are necesarily trustworthy and they may turn on you or rip you off :D |
Michele Bachmann
Failed Diplomacy
0
|
Posted - 2014.01.26 04:08:00 -
[48] - Quote
Tyberius Franklin wrote:[quote=Michele Bachmann] The only mechanic NPC corp are not exposed to is the clearly broken and trivial to avoid wardec mechanic. If you want to argue that the game is enriched by having aggressors shovel isk into holes chasing evaders while others create more socially isolated corps to avoid the now insanely prohibitive NPC corps, which would also be decable thus taking away the only thing that could justify that cost, all while not looking at the real issue with wardecs, I can genuinely say that for the health of the game I hope that neither you nor anyone as similarly shortsighted gets a seat on the CSM.
Even your statement of dec'ers getting their money's worth doesn't hold in the face of your insistence that it's ok that any one wardec fee can be invalidated without issue because a subsequent one might work.
Can you not agree that everyone who plays this game should be subject to the same mechanics regardless of what corporation they are in? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
978
|
Posted - 2014.01.26 04:11:00 -
[49] - Quote
Michele Bachmann wrote:Tyberius Franklin wrote: The only mechanic NPC corp are not exposed to is the clearly broken and trivial to avoid wardec mechanic. If you want to argue that the game is enriched by having aggressors shovel isk into holes chasing evaders while others create more socially isolated corps to avoid the now insanely prohibitive NPC corps, which would also be decable thus taking away the only thing that could justify that cost, all while not looking at the real issue with wardecs, I can genuinely say that for the health of the game I hope that neither you nor anyone as similarly shortsighted gets a seat on the CSM.
Even your statement of dec'ers getting their money's worth doesn't hold in the face of your insistence that it's ok that any one wardec fee can be invalidated without issue because a subsequent one might work.
Can you not agree that everyone who plays this game should be subject to the same mechanics regardless of what corporation they are in? That runs afoul your suggested NPC corp membership fee, but that aside, for the reasons I've stated in prior posts, fix wardecs first then make NPC corps decable. In that order. Trying to treat a symptom while the larger issue exists just creates more issues and unwanted isolated gameplay. |
Dersen Lowery
Laurentson INC StructureDamage
975
|
Posted - 2014.01.26 04:12:00 -
[50] - Quote
Michele Bachmann wrote:As a hopeful CSM9 candidate who specializes in these kinds of issues these concerns raise some interesting questions and ideas.
I agree that the current wardeccing system is broken. Although not in the ways you listed.
No, it's broken because of a great number of simple truths about the game generally and high sec specifically, starting with the fact that player corporations are borderline meaningless, not least because alts exist. The only thing that enforcing a high tax rate on NPC corps did is drive a lot of veteran players into tax shelter corps, leaving the newbies to commingle with the most risk-averse players in the game (with the notable exception of CAS, detailed below).
Michele Bachmann wrote:In my opinion, dropping into an NPC corp that cannot be wardecced is unacceptable for characters of a certain age or skillpoint level. After a period of 6 months or x number of skillpoints that a character has accrued, that character should be placed into an NPC corp that can be wardecced.
So the veteran crew at Center for Advanced Studies should be taken away from the newbies who they lead on regular roams through low sec and null sec and placed in a ghetto so that you can shoot at them when you want to? What good does that do?
If anything, I'd like to see more of that. Much more.
Michele Bachmann wrote:Another broken mechanic in the wardec system is assets in space, namely, POCOs. Currently if a corp is under a wardec they cannot transfer pocos to another corp.
How is this in the least bit more hypocritical than having a corp full of PVP alts dec an industrial or newbie corp while the deccers' PVE alts bear it up with no consequences? Or, how is it more hypocritical than having the industrialists all log in on their alts and ignore the dec for the duration? You think characters matter. They don't (more precisely, they only matter to newbies). Neither do corporations. Solve those dilemmas, and you solve wardecs. Well, at least you solve the solvable problems.
Proud founder and member of the Belligerent Desirables. |
|
Benny Ohu
Chaotic Tranquility Casoff
2258
|
Posted - 2014.01.26 04:16:00 -
[51] - Quote
Michele Bachmann wrote:Can you not agree that everyone who plays this game should be subject to the same mechanics regardless of what corporation they are in? in seriousness, no, if people don't want to be decced that's fine
but there's no proper disadvantage from running and hiding and no advantage to staying and fighting
until this is worked out there's no reason to try and force players into fighting when they don't want to
even then, npc corps should never be deccable. there just needs to be advantage to staying in a player corp and advantage to deploying pocos and starbases over npc services |
Benny Ohu
Chaotic Tranquility Casoff
2258
|
Posted - 2014.01.26 04:19:00 -
[52] - Quote
Dersen Lowery, you are on my list of least-awful GD posters |
Unsuccessful At Everything
The Troll Bridge
9500
|
Posted - 2014.01.26 04:19:00 -
[53] - Quote
Alright OP, have it your way. From now on guys, bypass the warning a wardec gives these guys and just gank them.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Michele Bachmann
Failed Diplomacy
0
|
Posted - 2014.01.26 04:21:00 -
[54] - Quote
Tyberius Franklin wrote: That runs afoul your suggested NPC corp membership fee, but that aside, for the reasons I've stated in prior posts, fix wardecs first then make NPC corps decable. In that order. Trying to treat a symptom while the larger issue exists just creates more issues and unwanted isolated gameplay.
can you point out to me where i said there was a membership fee for these wardeccable NPC corps?
Can you not agree that everyone who plays this game should be subject to the same mechanics regardless of what corporation you are in? |
Kate 'on
DevonCorp
3
|
Posted - 2014.01.26 04:23:00 -
[55] - Quote
Veronica Felix wrote:War deccing is broken, almost to a surreal extent. In high sec, small industrial corps are war decced repeatedly for no other purpose than to cause grief. The ward deccers--if looking at their killboards are any indication--are cowards, never attacking a low sec corp, or even the more potent high sec corps.
War dec after war dec after war dec. It has all become rather tiresome, even disheartening. My corp alone has endured a war dec almost every other week since the early summer.
Some--most, perhaps-- war deccing corps will issue war decs against multiple corps at once: XXX XXXX just issued war decs against 23 corps and alliances simultaneously. Why? For the lulz, and to generate a superficially more attractive resume, I imagine. Of course, all the corps that they are 'fighting' (do they ever leave major hubs?) are small industrial corps.
Some suggestions:
--No corp/alliance should be permitted to issue more than three concurrent war declarations.
--The aggressor must deposit into a CONCORD trust account enough isk to cover a war for a month of renewals. As it is now, a corp issues a war dec, and after a week, the war is usually allowed to lapse. Wars should not just lapse because the aggressor loses interest; the aggressor must either surrender with consequences, or be forced to pay repeatedly for a month for the continuance of the war.
--The 'alts' of the war deccing corporations should all be identified to the defenders. As it stands now, any single war deccer is accompanied by two neutral logistics alts who suddenly appear 80 kms away, with repping so over-powered that an Atron can destroy a Dominix.
--War dec fees are too low by a factor of ten. Only 50 million isk to dec an entire alliance for a week is nonsensical.
Hiring mercenaries is not an answer. Joining larger alliances is not the answer. HTFU is not the answer. High sec war deccing is broken, and it is used primarily to abuse, grief, and harass others.
Summary: High sec war deccing is broken. It is an instrument for griefers to constantly harass industrialists, miners, and missioners. Unable to survive the travails of low and null, they repeatedly war dec those least inclined to fight. War decs should have strict limits and significant consequences for the aggressors.
Is this a serious post?
Either way, how you havent figured out you can just leave corp and recreate it for 5m (they are out the 50) means you are basically too incompetent to run a corporation.
I'm going to guess those minerals are free also? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
979
|
Posted - 2014.01.26 04:26:00 -
[56] - Quote
Michele Bachmann wrote:Tyberius Franklin wrote: That runs afoul your suggested NPC corp membership fee, but that aside, for the reasons I've stated in prior posts, fix wardecs first then make NPC corps decable. In that order. Trying to treat a symptom while the larger issue exists just creates more issues and unwanted isolated gameplay.
can you point out to me where i said there was a membership fee for these wardeccable NPC corps? Sure:
Michele Bachmann wrote: Can you not agree that everyone who plays this game should be subject to the same mechanics regardless of what corporation you are in?
I already answered this. And really, thinking about it, since the mechanics of an NPC corp prevent players from holding game granted authority or space assets, they can't be unified anyways. So to answer further, they can't have the same mechanics and thus the question is moot. |
Abla Tive
State War Academy Caldari State
24
|
Posted - 2014.01.26 04:29:00 -
[57] - Quote
I find the simplest way to avoid a wardec is to not undock.
If I run out of entertaining things to do while docked, I stop logging in and play something else till the week is over.
Simple really.
Although it is kind of strange to be discouraged from playing the game. |
Dersen Lowery
Laurentson INC StructureDamage
975
|
Posted - 2014.01.26 04:32:00 -
[58] - Quote
Michele Bachmann wrote:Can you not agree that everyone who plays this game should be subject to the same mechanics regardless of what corporation you are in?
Not all of them, surely, or there is no difference between an NPC corp and a PC corp, and therefore no incentive to ever create a PC corp--unless you're moving out of high sec, anyway. It's hard to claim sov in the name of Hedion University.
If you're serious about a CSM run, the very best thing you could do, besides not run on the RL name of a US politician, is stop running on the frustration you feel in not being able to shoot freely at whatever you want to, and start looking at the (long) list of reasons why people--even people with nontrivial killboards--are by and large uninterested in engaging you. It's a game. You're not going to ~force~ anyone to do anything. You're also not going to get any gameplay change that allows you to dec newbie corps and shoot at day-old players with impunity. Start there.
Benny: Thanks, I guess? Proud founder and member of the Belligerent Desirables. |
Benny Ohu
Chaotic Tranquility Casoff
2259
|
Posted - 2014.01.26 04:35:00 -
[59] - Quote
Abla Tive wrote:I find the simplest way to avoid a wardec is to not undock.
If I run out of entertaining things to do while docked, I stop logging in and play something else till the week is over.
Simple really.
Although it is kind of strange to be discouraged from playing the game. well, that's an unnecessary overreaction, it's like saying goombas discourage you playing mario
'those wardeccers want to interrupt my game - the joke's on them, i wasn't having fun anyway!' |
Tyberius Franklin
Federal Navy Academy Gallente Federation
979
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Posted - 2014.01.26 04:36:00 -
[60] - Quote
Benny Ohu wrote:'those wardeccers want to interrupt my game - the joke's on them, i wasn't having fun anyway!' I must admit, I laughed quite hard at this.
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