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Billy McCandless
The McCandless Clan Turing Tested
107
|
Posted - 2014.01.26 14:27:00 -
[91] - Quote
If you don't learn how to control the war, the war will control you - Colonel Roger Ramjet, Mekong Gulf Yacht Club, 1968
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Pinky Hops
Spartan's DNA
365
|
Posted - 2014.01.26 14:30:00 -
[92] - Quote
Billy McCandless wrote:If you don't learn how to control the war, the war will control you - Colonel Roger Ramjet, Mekong Gulf Yacht Club, 1968
I would compare war dec'ing to more like a lawsuit than an actual war.
Which lines up with the concept that it's much easier to evade said lawsuits when you are tiny and agile -- but if you are large hulking corporation, those lawsuits can't be easily evaded. |

Kaarous Aldurald
ROC Academy The ROC
2188
|
Posted - 2014.01.26 14:32:00 -
[93] - Quote
I would like to point out that the desire to kill another player in a video game is neither inappropriate, untoward, or even surprising.
Being able to do so is one of the main selling points of the game besides. Not posting on my main, and loving it.-á Because free speech.-á |

Angelica Dreamstar
Epic Boo Bees
333
|
Posted - 2014.01.26 14:33:00 -
[94] - Quote
Pinky Hops wrote:Angelica Dreamstar wrote:Movash wrote:Frankly, I don't see much good in the current wardec mechanic, as my last corp pretty much everyone went awol for NPC corps thanks to it. The problem is that the current wardec mechanic breaks an important learning mechanic in the game. Every Eve player guide out there says "join a corp, work and learn with other players, get mentored, etc." Yet, when your avg highsec or casual player tries to do that, they end up stuck in their starbases for a week because we can't compete with a fleet of legions gate camped all around us until we get the inevitable "war cancelled" message because they couldn't fund their war by looting our tiny fleet of nothing ships. And this is the completely wrong perspective. The wardec mechanics are part of the learning process too. Instead of blaming it and running away, you should group up and fight. Even a day 0 players can be a valueable asset in wars already! You blame the system, but the issue is the attitude of those who aren't willing to fight. There is nothing to learn from running away, though. "Get mentored" INCLUDES learning how to survive and defend yourself! And using an extreme example like a fleet of legions just ruins the whole argument you're trying to make. Use proper examples and not rare, extreme ones. If you want to properly learn how the game works, you can't just ignore a legitimate part of it. Most corps out there who claim to teach people aren't actually doing so and deserve to be removed, because they are a huge part of the problem! Next to that, it's also necessary to make sure the new players find a proper home that encourages them to actually play the game and not be victims. Too many CEOs out there are assholes telling their corpmates to hide or run away. Like one of those I decced currently. They don't deserve to be CEOs and they don't help people playing and understanding the game. They indirectly encourage people to give up, hide, be victims and ultimately leave the game. People... *sighs* You're the one talking about ridiculous edge cases. Nobody war decs anybody in EVE for "good fights." Even the "elite highsec PvP'ers" are incredibly risk averse. The reason they war dec smaller entities is so they can crush them with overwhelming power. If I get war dec'd by some corp with 300+ people in it, I'm not going to try to "defend myself" from them as that would be a futile exercise against overwhelming numbers. I'd just evade the war dec. Close minded with extreme examples. All of them are alike, hu? Every jew is rich? Every mexican steals jobs? Every black is a drug dealer? Everyone who wardecs does with overwhelming force and just to grief peolle?
Geee I wonder where my overwhelming force is? I dec corps that are bigger than mine! Create a new, pretty, female character! Make the name count! Join the epic boo bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |

Kaarous Aldurald
ROC Academy The ROC
2188
|
Posted - 2014.01.26 14:39:00 -
[95] - Quote
Angelica Dreamstar wrote:Every black is a drug dealer?
If that really is a stereotype, then it's just silly.
If they're all dealers, then who are they selling the drugs to? Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
827
|
Posted - 2014.01.26 14:51:00 -
[96] - Quote
Angelica Dreamstar wrote:You blame the system, but the issue is the attitude of those who aren't willing to fight.
That is just it Angelica.
You know I love you but there are people in this game and in the world who do NOT want to fight. In truth, they just want to be left the **** alone. Changing the mechanics as the distinguished lady from Minnesota (who is just as off her rocker as her namesake) has suggested would either force people to fight or cost them a "prohibitive" 500m ISK per week by dropping into an NPC corp or they would just dock up or just quit playing. A mechanic that discourages people from logging in is no bueno.
I know this is hard for a lot of people to understand. This game is supposed to be about fighting each other but that's not ALL that it's about.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
827
|
Posted - 2014.01.26 14:56:00 -
[97] - Quote
Kaarous Aldurald wrote:I would like to point out that the desire to kill another player in a video game is neither inappropriate, untoward, or even surprising.
Being able to do so is one of the main selling points of the game besides.
And you can already do that whenever and wherever you want.
The purpose of wardecs is to get around those pesky CONCORD ships.
Hell if it's just one player you want to shoot at then skip the wardec and go gank them.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Pinky Hops
Spartan's DNA
365
|
Posted - 2014.01.26 14:57:00 -
[98] - Quote
Kimmi Chan wrote:Angelica Dreamstar wrote:You blame the system, but the issue is the attitude of those who aren't willing to fight. That is just it Angelica. You know I love you but there are people in this game and in the world who do NOT want to fight. In truth, they just want to be left the **** alone. Changing the mechanics as the distinguished lady from Minnesota (who is just as off her rocker as her namesake) has suggested would either force people to fight or cost them a "prohibitive" 500m ISK per week by dropping into an NPC corp or they would just dock up or just quit playing. A mechanic that discourages people from logging in is no bueno. I know this is hard for a lot of people to understand. This game is supposed to be about fighting each other but that's not ALL that it's about.
The older a game is, the more absurd the viewpoints of the bitter veterans become.
You start to see a spiraling of activity where it's "my way or the highway" - basically, the game is supposed to be like THIS, and if it you don't play like THIS then you shouldn't be playing anyways.
Some will even start saying things how it's bad for the game to get "too big" or maybe it's fine if the population shrinks a bit - not even realizing that they are basically promoting the death of their own game. |

Billy McCandless
The McCandless Clan Turing Tested
108
|
Posted - 2014.01.26 15:00:00 -
[99] - Quote
Pinky Hops wrote:Billy McCandless wrote:If you don't learn how to control the war, the war will control you - Colonel Roger Ramjet, Mekong Gulf Yacht Club, 1968
I would compare war dec'ing to more like a lawsuit than an actual war. Which lines up with the concept that it's much easier to evade said lawsuits when you are tiny and agile -- but if you are large hulking corporation, those lawsuits can't be easily evaded.
Erm you just described asymmetrical warfare, you know.
Which was sort of the point I was making with the Vietnam reference.
But yeah, I get your metaphor.
Individiuals always win lawsuits against multinational corporations. |

Marie Trudeau
Trudeau Industrie SA
9
|
Posted - 2014.01.26 15:17:00 -
[100] - Quote
Kimmi Chan wrote:Angelica Dreamstar wrote:You blame the system, but the issue is the attitude of those who aren't willing to fight. That is just it Angelica. You know I love you but there are people in this game and in the world who do NOT want to fight. In truth, they just want to be left the **** alone. Changing the mechanics as the distinguished lady from Minnesota (who is just as off her rocker as her namesake) has suggested would either force people to fight or cost them a "prohibitive" 500m ISK per week by dropping into an NPC corp or they would just dock up or just quit playing. A mechanic that discourages people from logging in is no bueno. I know this is hard for a lot of people to understand. This game is supposed to be about fighting each other but that's not ALL that it's about.
I would say that EVE is a game about competition among players, and cooperation among players. Because it's a video game, there are more people into the "shooting" competition than are into the other forms of competition in the game, but everything in the game is fundamentally competitive/cooperative -- not just combat PvP.
It's probably a bit too easy for corps to evade, but the reason for that is that CCP understands that there are some players who really are carebears -- that is, they don't want to be involved in combat PvP at all. No incentive will change their behavior. If EVE were restructured as a game where anyone over 6 months old could be wardecced at any time, the true carebear players would either find a way around that (like they do under current mechanics) or simply avoid playing. The idea that you can change the behavior of these players through incentives is false -- and CCP understands that. These are "hard" preferences we are dealing with here, and EVE, as a game, is designed to accommodate that playstyle as well as the combat PvP playstyle.
As for NPC corps and the question of why everyone isn't subject to the same mechanics, the answer is the same. Some people are simply carebears. Being in an NPC corp has disadvantages, even for carebears (e.g., no POS), and generally is a more limited experience than being in the world of player owned corps. But, again there are players who prefer that tradeoff, and CCP has always made it available to them. It's fine that they are not subject to the wardec mechanic, because there are tradeoffs there which these players have bought into by staying in an NPC corp. Forcing these carebears out of their NPC corps and into small player owned corps so that they can be wardecced will simply cause them to logoff, perhaps permanently if it is a common occurrence. Yes, players who are more diverse and rounded in their gameplay will shake their heads at this, noting that they should HTFU and L2P and so on, but, again, the reality is that there are players who will not change their playstyle because they do not find it fun to do so --> the bottom line is that you cannot force a playstyle on people that they will actually play. You can, however, by forcing a playstyle on them, force them into a hard decision as to whether or not to continue playing -- either for as long as the war lasts, or, again depending on individual thresholds, permanently.
Far better for the game to accommodate different playstyles, with the NPC corps, and their disadvantages, for people who want a more limited play experience. |

Pinky Hops
Spartan's DNA
365
|
Posted - 2014.01.26 15:17:00 -
[101] - Quote
Billy McCandless wrote:Individiuals always win lawsuits against multinational corporations.
What?
We're comparing large corporations to small corporations. The war dec mechanic has nothing to do with individuals, nor is it intended to.
So comparing a large corporation to an individual is beyond pointless. |

Kimmi Chan
Tastes Like Purple
827
|
Posted - 2014.01.26 15:33:00 -
[102] - Quote
Marie Trudeau wrote:Kimmi Chan wrote:Angelica Dreamstar wrote:You blame the system, but the issue is the attitude of those who aren't willing to fight. That is just it Angelica. You know I love you but there are people in this game and in the world who do NOT want to fight. In truth, they just want to be left the **** alone. Changing the mechanics as the distinguished lady from Minnesota (who is just as off her rocker as her namesake) has suggested would either force people to fight or cost them a "prohibitive" 500m ISK per week by dropping into an NPC corp or they would just dock up or just quit playing. A mechanic that discourages people from logging in is no bueno. I know this is hard for a lot of people to understand. This game is supposed to be about fighting each other but that's not ALL that it's about. I would say that EVE is a game about competition among players, and cooperation among players. Because it's a video game, there are more people into the "shooting" competition than are into the other forms of competition in the game, but everything in the game is fundamentally competitive/cooperative -- not just combat PvP. It's probably a bit too easy for corps to evade, but the reason for that is that CCP understands that there are some players who really are carebears -- that is, they don't want to be involved in combat PvP at all. No incentive will change their behavior. If EVE were restructured as a game where anyone over 6 months old could be wardecced at any time, the true carebear players would either find a way around that (like they do under current mechanics) or simply avoid playing. The idea that you can change the behavior of these players through incentives is false -- and CCP understands that. These are "hard" preferences we are dealing with here, and EVE, as a game, is designed to accommodate that playstyle as well as the combat PvP playstyle. As for NPC corps and the question of why everyone isn't subject to the same mechanics, the answer is the same. Some people are simply carebears. Being in an NPC corp has disadvantages, even for carebears (e.g., no POS), and generally is a more limited experience than being in the world of player owned corps. But, again there are players who prefer that tradeoff, and CCP has always made it available to them. It's fine that they are not subject to the wardec mechanic, because there are tradeoffs there which these players have bought into by staying in an NPC corp. Forcing these carebears out of their NPC corps and into small player owned corps so that they can be wardecced will simply cause them to logoff, perhaps permanently if it is a common occurrence. Yes, players who are more diverse and rounded in their gameplay will shake their heads at this, noting that they should HTFU and L2P and so on, but, again, the reality is that there are players who will not change their playstyle because they do not find it fun to do so --> the bottom line is that you cannot force a playstyle on people that they will actually play. You can, however, by forcing a playstyle on them, force them into a hard decision as to whether or not to continue playing -- either for as long as the war lasts, or, again depending on individual thresholds, permanently. Far better for the game to accommodate different playstyles, with the NPC corps, and their disadvantages, for people who want a more limited play experience.
Well put, Marie. I think it's a good thing for CCP to appeal to a broad base. You may not like these "carebears" but chances are they don't like you either.
The OP is not a good idea. Abolition of wardecs lessens that broad base.
Other ideas suggested in this thread, in an attempt to push people into a situation they simply do not want to be in, lessens that broad base as well.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Angelica Dreamstar
Epic Boo Bees
334
|
Posted - 2014.01.26 15:34:00 -
[103] - Quote
Kimmi Chan wrote:Angelica Dreamstar wrote:You blame the system, but the issue is the attitude of those who aren't willing to fight. That is just it Angelica. You know I love you but there are people in this game and in the world who do NOT want to fight. In truth, they just want to be left the **** alone. Changing the mechanics as the distinguished lady from Minnesota (who is just as off her rocker as her namesake) has suggested would either force people to fight or cost them a "prohibitive" 500m ISK per week by dropping into an NPC corp or they would just dock up or just quit playing. A mechanic that discourages people from logging in is no bueno. I know this is hard for a lot of people to understand. This game is supposed to be about fighting each other but that's not ALL that it's about. Yes, there are people who don't want to fight, no matter what. They have a spot in the NPC corps. You won't find a mechanic that'll make it possible to make both groups happy and the only way to make those happy who don't want to fight or learn how to survive is to remove wardecs completely! What I was talking about is that people discourage others to even try it. Not everybody who doesn't want to fight doesn't want it because that's how he rolls. At least as many people would fight, but have no clue and don't get encouraged, because their CEO is an *******.
We'd keep much more players if there weren't losers creating new player corps and not properly teaching them. No new players wants to get killed all day, but that's nothing that HAS to happen. Teaching is key. If more people get taught properly, less people would drop out of the game!
Create a new, pretty, female character! Make the name count! Join the epic boo bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |

Benny Ohu
Chaotic Tranquility Casoff
2270
|
Posted - 2014.01.26 15:45:00 -
[104] - Quote
Angelica Dreamstar wrote:Kimmi Chan wrote:Benny Ohu wrote:but there's no proper disadvantage from running and hiding and no advantage to staying and fighting Is it weird that I agree with you? It is, because it's not true. The advantage of fighting is grown experience and possibly satisfaction. The disadvantage of running away is that it reinforces cowardness and the belief that problems can be solved that way. i'm talking about the lack of mechanical conflict drivers
GFs and ganks shouldn't be the only reason to fight |

Ria Nieyli
10
|
Posted - 2014.01.26 15:47:00 -
[105] - Quote
Benny Ohu wrote:Angelica Dreamstar wrote:Kimmi Chan wrote:Benny Ohu wrote:but there's no proper disadvantage from running and hiding and no advantage to staying and fighting Is it weird that I agree with you? It is, because it's not true. The advantage of fighting is grown experience and possibly satisfaction. The disadvantage of running away is that it reinforces cowardness and the belief that problems can be solved that way. i'm talking about the lack of mechanical conflict drivers GFs and ganks shouldn't be the only reason to fight
You're both in the same system. Good enough reason tbh. I mean, this game is being marketed as a PvP-oriented MMO, do you really need more reasons to fight? |

Billy McCandless
The McCandless Clan Turing Tested
108
|
Posted - 2014.01.26 15:49:00 -
[106] - Quote
Pinky Hops wrote:Billy McCandless wrote:Individiuals always win lawsuits against multinational corporations. What? We're comparing large corporations to small corporations. The war dec mechanic has nothing to do with individuals, nor is it intended to.
You didnt say that in your lawsuit metaphor.
Individual or small corp, same result versus multinational.
Don't be so obtuse. |

Angelica Dreamstar
Epic Boo Bees
334
|
Posted - 2014.01.26 15:50:00 -
[107] - Quote
Ria Nieyli wrote:Benny Ohu wrote:Angelica Dreamstar wrote:Kimmi Chan wrote:Benny Ohu wrote:but there's no proper disadvantage from running and hiding and no advantage to staying and fighting Is it weird that I agree with you? It is, because it's not true. The advantage of fighting is grown experience and possibly satisfaction. The disadvantage of running away is that it reinforces cowardness and the belief that problems can be solved that way. i'm talking about the lack of mechanical conflict drivers GFs and ganks shouldn't be the only reason to fight You're both in the same system. Good enough reason tbh. I mean, this game is being marketed as a PvP-oriented MMO, do you really need more reasons to fight? I partly agree with you ... and partly agree with him.
It doesn't hurt to have more things to actually fight for/over, but it's not like there aren't any things to fight for/over already.
In the end, though, it wouldn't stop people from whining about being victims wardecs. Create a new, pretty, female character! Make the name count! Join the epic boo bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |

Pinky Hops
Spartan's DNA
365
|
Posted - 2014.01.26 15:53:00 -
[108] - Quote
Billy McCandless wrote:Pinky Hops wrote:Billy McCandless wrote:Individiuals always win lawsuits against multinational corporations. What? We're comparing large corporations to small corporations. The war dec mechanic has nothing to do with individuals, nor is it intended to. You didnt say that in your lawsuit metaphor. Individual or small corp, same result versus multinational. Don't be so obtuse.
A small corporation can often easily dissolve itself and "evade" the larger corp. The same is not true in reverse. Unless the feds get involved and go after you for some sort of actual crime, there's not much the other party can stop you from just dissolving yourself - especially if you are low on assets to begin with.
Yes, "obtuse." |

Billy McCandless
The McCandless Clan Turing Tested
109
|
Posted - 2014.01.26 15:56:00 -
[109] - Quote
Pinky Hops wrote: A small corporation can often easily dissolve itself and "evade" the larger corp. The same is not true in reverse. Unless the feds get involved and go after you for some sort of actual crime, there's not much the other party can stop you from just dissolving yourself - especially if you are low on assets to begin with.
Yes, "obtuse."
Your grip on business law appears to be as loose, or even as non-existant as your grip on both reality and the english language.
+1 for pulling me into another one of your pointless nonsenses with no meaning. |

Benny Ohu
Chaotic Tranquility Casoff
2270
|
Posted - 2014.01.26 16:00:00 -
[110] - Quote
Ria Nieyli wrote:You're both in the same system. Good enough reason tbh. I mean, this game is being marketed as a PvP-oriented MMO, do you really need more reasons to fight? eve promises more than just call of duty stuff, conflict driver are deffo needed |

Pinky Hops
Spartan's DNA
365
|
Posted - 2014.01.26 16:04:00 -
[111] - Quote
Billy McCandless wrote:Pinky Hops wrote: A small corporation can often easily dissolve itself and "evade" the larger corp. The same is not true in reverse. Unless the feds get involved and go after you for some sort of actual crime, there's not much the other party can stop you from just dissolving yourself - especially if you are low on assets to begin with.
Yes, "obtuse."
Your grip on business law appears to be as loose, or even as non-existant as your grip on both reality and the english language. +1 for pulling me into another one of your pointless nonsenses with no meaning.
When you've lost the argument, insult the person. 
Meanwhile: you live in a reality where people don't chain successive ownerships of small/empty LLCs that are basically nothing but names. Yeah. Never happens. Not ever. 
And it's certainly not an evasive strategy. Not at all. |

Billy McCandless
The McCandless Clan Turing Tested
109
|
Posted - 2014.01.26 16:10:00 -
[112] - Quote
Pinky Hops wrote:When you've lost the argument, insult the person. 
If you live by this as a rule, then you already conceded several posts ago.
Pinky Hops wrote:Meanwhile: you live in a reality where people don't chain successive ownerships of small/empty LLCs that are basically nothing but names. Yeah. Never happens. Not ever.  And it's certainly not an evasive strategy. Not at all.
Please, tell me more of this fascinating tale of sweetie mice running around in your head. I'm sure Im not the only one hanging on each word. |

Diska Eamod
Twilight Labs Unsung Voices
21
|
Posted - 2014.01.26 16:11:00 -
[113] - Quote
Benny Ohu wrote:Kimmi Chan wrote:So if one players version of fun is not being shot at they should be barred from pursuing their fun? no, but in return they should not expect to have the same potential success as those who are willing to risk what they have or those who are willing to fight for success. currently the highest success can be gained dismantling starbases, reforming corp or dropping corp for many activities. this robs the players who desire opportunity to succeed to a greater degree by being bold, taking chances, making friends, playing smart or fighting for what's theirs
I agree with the idea here but the reality of it doesn't exactly seem possible right now. In general, I think players should be encouraged into player corporations and discouraged from NPC corporations. Which you are saying here. However, you are then saying that player corporations can defend themselves from wardecs by going back to the NPC corporation; thus an encouragement for NPC corporations. Something about this needs to change, and part of that something should have a lever in there so that industrial players can have a defense without becoming combat pilots.
The reason for that extra lever is that requiring industrials to have combat skills adds to required skill points to play. EvE rewards specializing but requiring industrials to fight requires diversifying. Wardec corporations are not required to diversify so the advantage is always in their hands. This needs balanced.
I don't think player corporations should be immune, but I also don't think the ability to wardec 30 corporations and sit on trade hubs is a good thing either. |

Kimmi Chan
Tastes Like Purple
829
|
Posted - 2014.01.26 16:11:00 -
[114] - Quote
Benny Ohu wrote:Ria Nieyli wrote:You're both in the same system. Good enough reason tbh. I mean, this game is being marketed as a PvP-oriented MMO, do you really need more reasons to fight? eve promises more than just call of duty stuff, conflict driver are deffo needed
Once again I find myself reluctantly agreeing with you.
If there were benefits to staying in your corp and fighting I am all for it as you're incentivizing people playing the game, logging in, paying their sub, etc..
If there are harsher penalties for not fighting or evading a wardec, you only incentivize (that isn't a word?) people staying docked, not logging in, and just waiting out the war. Again, no bueno.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Pinky Hops
Spartan's DNA
365
|
Posted - 2014.01.26 16:13:00 -
[115] - Quote
Billy McCandless wrote:Please, tell me more of this fascinating tale of sweetie mice running around in your head. I'm sure Im not the only one hanging on each word.
i think you've lost it mate.
did you get ganked in highsec today? is that why you are here?  |

Billy McCandless
The McCandless Clan Turing Tested
109
|
Posted - 2014.01.26 16:14:00 -
[116] - Quote
Pinky Hops wrote:Billy McCandless wrote:Please, tell me more of this fascinating tale of sweetie mice running around in your head. I'm sure Im not the only one hanging on each word. i think you've lost it mate. did you get ganked in highsec today? is that why you are here? 
So you are conceding now, then?
Apology accepted.
You may go about your business. |

Pinky Hops
Spartan's DNA
365
|
Posted - 2014.01.26 16:17:00 -
[117] - Quote
Billy McCandless wrote:Pinky Hops wrote:Billy McCandless wrote:Please, tell me more of this fascinating tale of sweetie mice running around in your head. I'm sure Im not the only one hanging on each word. i think you've lost it mate. did you get ganked in highsec today? is that why you are here?  So you are conceding now, then? Apology accepted. You may go about your business.
No, I just pointed out that you had apparently "lost it" as you mentioned "sweetie mice" in the context of corporations. |

Ria Nieyli
10
|
Posted - 2014.01.26 16:17:00 -
[118] - Quote
Angelica Dreamstar wrote:Ria Nieyli wrote:Benny Ohu wrote:Angelica Dreamstar wrote:It is, because it's not true.
The advantage of fighting is grown experience and possibly satisfaction. The disadvantage of running away is that it reinforces cowardness and the belief that problems can be solved that way. i'm talking about the lack of mechanical conflict drivers GFs and ganks shouldn't be the only reason to fight You're both in the same system. Good enough reason tbh. I mean, this game is being marketed as a PvP-oriented MMO, do you really need more reasons to fight? I partly agree with you ... and partly agree with him. It doesn't hurt to have more things to actually fight for/over, but it's not like there aren't any things to fight for/over already. In the end, though, it wouldn't stop people from whining about being victims wardecs.
Ah, but fighting over an ingame asset is a bit different than fighting because of it. People fighting OVER assets would probably be fighting even if those things did not exist. Take the MTU for example: people using it to bait mission runners into getting flagged were probably ninja salvagers last patch. True, the more options you have, the more fun it is, but having less options is not exactly a detterent in my experience. |

Billy McCandless
The McCandless Clan Turing Tested
109
|
Posted - 2014.01.26 16:21:00 -
[119] - Quote
Pinky Hops wrote:
No, I just pointed out that you had apparently "lost it" as you mentioned "sweetie mice" in the context of corporations.
The great thing about a war is each side decides its own rules of engagement.
I generally don't play by those of my enemy, you see.
But if they don't either, the rules have no meaning. |

Benny Ohu
Chaotic Tranquility Casoff
2271
|
Posted - 2014.01.26 16:22:00 -
[120] - Quote
Kimmi Chan wrote:If there are harsher penalties for not fighting or evading a wardec, you only incentivize (that isn't a word?) people staying docked, not logging in, and just waiting out the war. Again, no bueno.
i'm not looking exactly to impose 'harsh penalties' on not fighting, that's silly
but if we look at pocos we can see us a good conflict driver. we put up our poco to avoid tax and make some isk off others. someone else sees it, and says to themselves "well we could be making money there instead".
they wardec, and we have two options. we can fight for our poco and the money we're making, or avoid fighting. avoiding fighting doesn't even mean 'collapse the corp', we could negotiate or hire a mercenary.
i hope that with the success of highsec pocos ccp will begin implementing more drivers soon |
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