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Romble
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Posted - 2006.03.28 16:19:00 -
[1]
I got this lvl 2 mission a few days ago and started to do it. I got to the 5th and last part of the mission. 5th part you have to coninuously jump acceleration gates and take out the ships and there are lots of them. I jumped to the first gate and was able to take out all the frigates but i could not beat the npc moa ship 1v1. It was just outtanking me and draining me and winning the battle of attrition.
So i gave up for the night, decided to give it a try a few days later with more skills trained in missles and shields.
Went back last night, had to clear all the frigates and went at it again with my moa friend. This time i won the battle and thought i was done... oh no i wasnt...
Jumped to next gate where i was faced with 3 sentry guns blasting me fromlong range and 4 frigates orbiting me close in and webing me down. So i took out a sentry and a few frigs before i had to warp and repair. Came back same thing. 3 warps till i had it all cleared and lots of repair costs. So i think im done now.... Nooooooooo
Next i jump to the next gate and i see litterally 5 packs of ships each containing 3-4 frigates, 1 cruiser and 1 battleship (apoc) EACH pack! They were about 100 km away from me so i decided.. i had enough that is suicide, i go to warp..... warp drive failure.. wtf? a lone tier 2 type frigate is targeting me and firing (npc ship) from the mission. It webs me and scrambles my warp drive. I cannot move so i figure fine ill kill this lone ship and leave. Well this thing is orbitting me at a medium distance where 3 of my guns are essentially not useful and it is flying at high speed causing me to miss a lot with missiles or do little damage. Its a very close fight but i am losing. I just cannot use my 3 other guns to tuen this fight, i cannot get at range cause of webs and i cant warp home. I am in a panic. Fight went on for awhile, i tried everything i had desperately(frantically trying to warp) but i could not beat this sucker.. and boom my rupture explodes to my horror and disgust. I sit in my pod while this ship scoots away 5km and hovers over me.
I abort mission, get into a reaper and pick up whats left in my floating cargo. Not the way I wanted to end my night. This mission is insane and one i will never do again. Lvl 2? no way .
I hope you enjoyed my story, I know i didnt!
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Talori'i
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Posted - 2006.03.28 16:43:00 -
[2]
I do this mission in my Thorax all the time, its as simple as baking a cake. And you don't have to kill the Battleships at the last spot, just that long frig that is close by. Definitely a very difficult lvl 2 though. Requires a webber and and AB, so sort of favors armor tankers, and drone users in some aspects, since my drones are effective at 40km to point blank.
What was your ships setup as?
My sig needs some color in it. |

Father Weebles
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Posted - 2006.03.28 16:47:00 -
[3]
Edited by: Father Weebles on 28/03/2006 16:48:23 Edited by: Father Weebles on 28/03/2006 16:47:37 Ive been doing lvl 2 missions for quite sometime, with probably 3500 lp all added up between 2 agents. Ive never gotten human cattle mission, thats funny.
BTW how much rewards is there for all human cattle missions?
One thing i learned is always carry a wcs.
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Topodo
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Posted - 2006.03.28 16:53:00 -
[4]
Edited by: Topodo on 28/03/2006 16:55:39 People freak when they see the armada in the final deadspace. The fact that they are 130km should be a hint.
You only have to kill the nearby frigate in the final deadspace, and you're finished. The mission said go as far as you can, not suicide yourself.
Human Cattle is the hardest level 2 chain in Gallente space. I don't know how it compares with Tech Secrets in Caldari space.
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Kurieg
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Posted - 2006.03.28 17:12:00 -
[5]
Drones.
Minnie's are the 2nd biggest drone users (in general). If you train Drones for a 1-2 weeks (depending on Mem/Perc stats), you'll have Drones V, Drone Interfacing 3 or 4, and 3 in the other basic drone skills. At that point, a flight of 5 Hobgoblins is 50-60 DPS that's very good at killing frigates.
You're ship has the 2nd biggest drone bay of the heavy cruisers. Not using it is a waste.
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La Tortura
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Posted - 2006.03.28 17:16:00 -
[6]
Edited by: La Tortura on 28/03/2006 17:16:20 This is very fun, hard and profitable mission :) have done it 11 times in a rupture with low skills.
1st deadspace pocket fit: 4x720's (emp, after eliminating the first wave of frigs emp could be switched to proton)+"malcuth" missile launchers kinetic active hardener + web + med shield booster PDS PDU damage/tracking mods on your choice
- after clearing the area from frigates, approach moa and at 25 km launch drones on it (1 or 2 is enough). There's at least 50% chance that the moa will aggro the drones and you can shoot it without being hit for quite a long time. If it aggroed to you then shot it till you able to tank (you have to break through moa's shield to armor, as it doesn't repair armor) than rewarp. Repeat until moa died, could take some time.
2nd deadspace pocket Use 220's autocannons instead of 720's fit 2 warpstabs to low. Btw, I've newer used warpstabs in that mission (didn't know about scrambling npc's) but never been scrambled by these frigs tho. Probably pure luck...
So after warping in web and kill gamma frigates (they are not that strong, way easier than the inty in HC 4 of 5), rewarp if needed, than complete with two other frigs and centries.
3rd pocket fit is same as for second one, but without warpstabs - tracking mods will be more usefull. warp in, web the interceptor, kill it with drones and ac's, warp back to station for the good reward.
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Gaius Vitellius
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Posted - 2006.03.28 17:57:00 -
[7]
Edited by: Gaius Vitellius on 28/03/2006 17:58:53 Edited by: Gaius Vitellius on 28/03/2006 17:58:23 I did this mission all the time in my rupture with less than a million SP in combat skills. I've never been reduced below 50% armor either.
This was my low-skill build. (As my skills got higher I ditched the Cap Relays for a nanofiber, Gyrostabilizer, and Cap Relay.. and started adding t2 items)
Hi slots 4x180mm Dual Autocannons w/EMP 1xAssault Launcher w/Thermal Rockets (forget name) 1xHeavy Launcher w/Scourge Missles
Med 1xAfterburner 1xWebber 1xMedium Battery
Low 1x800mm Plate 1xMedium Armor Rep 3xCapacitor Power Relays.
With this build I could run the Medium Rep, Afterburner, and Webber forever.. Gave me some amazing staying power in a fight and makes all level 2 missions easy.
La Tortura - Uh.. Why are you shield tanking a Rupture? With 3 medium and 5 low slots it is most effective as an armor tank.
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Romble
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Posted - 2006.03.28 18:39:00 -
[8]
I had the following:
hi slots 2 x heavy launcher 1 assualt launcher 2 720 howitser artilery 1 dual 180mm gallium autocannon
med 1 ab 1 med shield booster 1 med sheild extender
low 2x 400mm armor plate 1 basic power diagnostic system 1 small armor repairer 1 gyrostabiliser(increase projectile dmg)
I know this is not ideal for what i was fighting but i warped in without knowing i could not leave which was the issue in the end.
Gaius i dont see how you could kill it with 4 180 duels on because it was orbiting at about 7-8km which is beyond the duel 180mm to hit range. I was screwed because my howitsers and 180 could not hit.
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Gaius Vitellius
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Posted - 2006.03.28 19:10:00 -
[9]
Edited by: Gaius Vitellius on 28/03/2006 19:12:54 Actually you should look at the range on Dual 180's again.
Optimal is 1600, but falloff is 8k. You can tag things at 8.8k with a 50% chance to hit (800 optimal w/EMP + 8000 falloff). at 16.8k your chances drop to almost nil.
Hitting a target at 8k is quite easy with 180's. Especially when you web the sucker to keep traversal at a minimum. Add in the missle damage (granted, the Heavy doesn't do much) and that final Frigate is toast rather quickly.
With him at 8k and you webbed your Arty would be nearly useless because of small sig + traversal penalties.
This is exactly why I use AC's on my mission Rupture. Level 2 missions are mostly frigates, meaning they will fight at sub 10k ranges. AC's let me fight on thier terms with the firepower in MY favor.
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David Sinclair
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Posted - 2006.03.28 19:26:00 -
[10]
Drones and Missiles are key. Honestly, if you were having trouble taking down that Moa, you need to seriously reevaluate your skills and loadout.
From what you posted, I see some of your main probs:
1) You are trying to both shield tank and armor tank. Pick one or the other, not both. Use the now freed up mid or low slots for damage/cap/ewar.
2) Use Assault Launchers. Heavy launchers are completely unnecessary for lvl 2 missions.
3) You are using different ranged guns. Pick one type of gun and stick to it. If you like artillery, I'd recommend using 650mm, rather than 720.
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Binto Kie
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Posted - 2006.03.28 19:52:00 -
[11]
I've completed this numerous times in a Brutix.
4-250 gauss 3-150 rails
Shield and armour repairer and cap charger.
4 Hammerheads.
Mainly just have to sit and recharge and a repair before jumping thru the next gate. Kill the frig at the end and forget about the others. I've never used webbers or any missles.
I have asked and no one I know has tried it but what is past the last gate? Nirvana, true enligtenment, 1 mil isk? I don;t have the skills to even ettempt it.
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Tulthix
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Posted - 2006.03.28 20:33:00 -
[12]
I killed the last frig in HC5 in my stabber with:
4x150mm ac (carbonized lead) 2xassault missile launchers
1 hobgob drone
No webber or anything, i fought him at his range.
It just took a while.
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Talori'i
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Posted - 2006.03.28 22:17:00 -
[13]
Originally by: Binto Kie I've completed this numerous times in a Brutix.
4-250 gauss 3-150 rails
Shield and armour repairer and cap charger.
4 Hammerheads.
Mainly just have to sit and recharge and a repair before jumping thru the next gate. Kill the frig at the end and forget about the others. I've never used webbers or any missles.
I have asked and no one I know has tried it but what is past the last gate? Nirvana, true enligtenment, 1 mil isk? I don;t have the skills to even ettempt it.
The "last" gate is not really a gate. Its just an large collideable object like the gate in part 4 of the mission.
Brutix is over kill on this mission.
Thorax - 5x150mm Rails (Tungsten S, Iridium S, or Iron S) Too many frigs on this mission to bother putting on Medium hybrids 1 AB, 1 Webber, 1 Cap recharger. 1600mm plate, medium repper, kinetic, thermal hardener, cap power relay. Drones -5 Hammerhead I's
Simple cakewalk.
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Aphyx
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Posted - 2006.03.29 12:40:00 -
[14]
I got this mission as my first lvl 2 mission that I've ever tried. Not a good introduction. My rax had a totaly wrongend loadout and got minced several times. I gave up when I met the sentry towers and support frigates on the second room. If i'd known there was only one more to go I may of stuck in there.
Still it taught me a lot of lessons and I'd like to thank Talori'i for the ideas on the load out hints for a rax.
Is 150mm rails a good general rule for lvl 2 missions? as heard someone in the post earlier mention you mostly deal with frigates in lvl 2.
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Talori'i
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Posted - 2006.03.29 15:08:00 -
[15]
Level 2's are mostly frigates, with a crusier here and there, I would recommend small rails just for that reason, the times you do come across a crusier in level 2 missions, the 150mm's still tear it up.
4 8 15 16 23 42 |

Sovelis
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Posted - 2006.03.30 17:28:00 -
[16]
So you think It might speed my lvl 2 missions up if I dropped the 250's and went to all 150's? I mean I've been doing em no problem but..any advice is appreciated.
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Brutus Ach
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Posted - 2006.03.30 17:41:00 -
[17]
To complete the mission all you need to do is to kill the nearest ship out of the armarda of ships on the last lvl,i had the same problem so i asked on the ingame help channel and got that response..Went back to the mission with my overview settings setup so the closet ship was at the top of my list and nailed that sucker picked up his can and warped out.Anyway best of luck
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Federation RedShirt
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Posted - 2006.03.30 23:29:00 -
[18]
BTW... you mention blowing a bunch of money on repairs... you should train to use armor and hull repairers ASAP. You don't want to pay to repair anything bigger than a drone (or maybe a frigate). Just put the module on, repair, dock again, and swap back.
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M'aressi malakia
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Posted - 2006.04.05 23:43:00 -
[19]
a corp mate has this mission (lvl 2 - doing it in a cruiser). He is interested in going after the Armada at the end of lvl 5 and asking for help. Several peops are happy to lend a hand in BS and other support ships BUT is the loot worth it? the ships themselves have no bounties so it will all depend on loot.
Any advice?
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Talori'i
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Posted - 2006.04.06 00:25:00 -
[20]
Originally by: M'aressi malakia a corp mate has this mission (lvl 2 - doing it in a cruiser). He is interested in going after the Armada at the end of lvl 5 and asking for help. Several peops are happy to lend a hand in BS and other support ships BUT is the loot worth it? the ships themselves have no bounties so it will all depend on loot.
Any advice?
From what I have heard in other threads the loot is crap.
4 8 15 16 23 42 |

SALA CHAMLIS
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Posted - 2006.04.06 11:40:00 -
[21]
sorry to hear that you are having problems with this mission .that last lone frigate that you need to complete the mission looks like a pain to start with but i have no problems killing it with 4 drones and 2 Medium Anode Particle Stream I small beam lasers.it takes a while and he will get through your shields sometimes .I have run this mission 4 times now lol .
for the other missions where you get swamped by close range stuff i just use the lasers and drones again .the moa goes down pretty easily to 5 x 250m scout rails. yep im in a brutix with BC skill to lvl 3 and using iron charges for 12-48 km range.
hope this helps
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Zekk Pacus
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Posted - 2006.04.06 11:45:00 -
[22]
Originally by: Topodo Edited by: Topodo on 28/03/2006 16:55:39 People freak when they see the armada in the final deadspace. The fact that they are 130km should be a hint.
You only have to kill the nearby frigate in the final deadspace, and you're finished. The mission said go as far as you can, not suicide yourself.
Human Cattle is the hardest level 2 chain in Gallente space. I don't know how it compares with Tech Secrets in Caldari space.
Tech Secrets isn't quite so hard, as long as you can mop up the spawns on the last part fairly quickly. If you don't you end up with four fleet stabbers and about 70 frigates in the area. I lost a caracal to it once but that was my own stupidity, after that I've done it three or four times and never had a problem.
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Webster Carr
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Posted - 2006.04.06 15:37:00 -
[23]
I did Human Cattle in my Ishkur. Did have to (gasp) actually turn on my armor repairer when I got Webbed in the last two parts of the last mission.
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moemoemoe
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Posted - 2006.04.06 18:35:00 -
[24]
Well, I opened fire on the battleships from 100km out, they all aggroed at the same time. My game freezes for like 30 secs, next thing I know I'm sitting in my pod and my beautiful megathron is gone. Yes, it was a dumb thing to do, but I figured I could take out the groups individually without everyone opening up on me at once.
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