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1. The Theatre of War - Lesson I: Using an Honor Tank Effectively. - in Corporation, Alliance and Organization Discussions [original thread]
A king's eldest son had just left on his honeymoon, and the king was a bit... worried about whether his foppish son would fully "appreciate" his new bride. So he hired a spy to follow the newlyweds and report. When the spy returned the next week,...
- by Kurieg - at 2007.09.10 00:39:00
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2. frigate T2, viable for (non serious) pvp? - in Ships and Modules [original thread]
Interceptors are very useful tacklers. Cov Ops are scouts and probers (as well as nice for moving expensive, small stuff around). A few AF's are cool. Stealth bombers might be the new cool depending on how bombs work out.
- by Kurieg - at 2007.06.19 18:23:00
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3. Why can't MWD at least do SOMETHING in deadspace? - in Ships and Modules [original thread]
Because CCP has a deal with T2 AB producers to keep at least 1 good use of AB's in the game....
- by Kurieg - at 2007.06.05 17:38:00
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4. Fairness in mineral cost for Tier 3 BS? - in Ships and Modules [original thread]
The Typhoon is the most expensive Tier 1 BS (I think...). The Maelstrom is the cheapest Tier 3 BS (I think...). Variety is the spice of life... or something.
- by Kurieg - at 2007.05.29 15:26:00
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5. JU-OWQ Now owned by Aftermath Alliance - in Corporation, Alliance and Organization Discussions [original thread]
Grats to, well, us! Most important thing I've learned so far is to *never* answer the phone unless I know Janus has discharged the DD within the past hour. I even missed seeing the graphic. Came back to my pod and a Titan jumping out :| BTW -...
- by Kurieg - at 2007.05.12 23:07:00
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6. Drake lvl4 missions - problem with DPS using tech1 equipment - in Ships and Modules [original thread]
Try T2 launchers and stock some Fury missiles for the tough tanks. It's like a 17% damage increase (assuming big, slow targets), and 17% can be enough to go from not quite breaking a tank to killing the target in a respectable time.
- by Kurieg - at 2007.05.09 14:52:00
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7. What kind of ship is the Drake ? - in Missions & Complexes [original thread]
It's a Caldari Battlecruiser, introduced in Kali - it's a missile-boat. All 4 big-boys got a new BC and a new BS. None of those ships are in the Item Database on the website yet.
- by Kurieg - at 2007.03.06 16:23:00
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8. Dear ignorant, jealous noobs: - in EVE General Discussion [original thread]
Quote: Invention will gradually increase supply in areas were there is a clear lack of supply and obsene prices, however, T2 production will always but faster, easier, more stable, more efficient, and be able to sell at lower cost. Removing ...
- by Kurieg - at 2007.03.02 05:47:00
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9. T2 Rokh vs Maelstrom - in Ships and Modules [original thread]
Originally by: Master OlavPancrazio Then realize how awful 800mm tracking is and just orbit the maelstrom at under 10k since it has no tackling gear. Because 4x w/e mid slots couldn't possibly have a webber? :|
- by Kurieg - at 2007.02.28 14:50:00
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10. Shield Resistance DO NOT work anymore - in EVE General Discussion [original thread]
Edited by: Kurieg on 26/02/2007 17:47:59 Quote: This is where you go wrong. The difference IS the stacking penalty of 13% on the second resistance-affecting module. So in fact you just proved that armor rigs stack with hardeners as well....
- by Kurieg - at 2007.02.26 17:50:00
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11. [Rev][Mission] Huricane - in Ships and Modules [original thread]
I've just recently returned to Eve, and was trying out the new BC's. I have to say, I love this ship. Right now I'm relearning on level 3's in Caldari, and this is what I run - Against Guristas/longer range rats 6x 650 T2 2x Heavy Missile (named)...
- by Kurieg - at 2007.02.26 16:49:00
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12. The Pendulum. - in Corporation, Alliance and Organization Discussions [original thread]
And CYVOK is right on that score. Every single player-conflict driven MMOG creator needs to understand that a professional officiating crew is *required* for good player competition. It's ultimately a stupid strategy to rely on player's to both fi...
- by Kurieg - at 2006.09.28 18:08:00
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13. State of Warfare in EVE: A possible solution... - in Corporation, Alliance and Organization Discussions [original thread]
Then there's BMs (and ya I use em, too), which allow large fleets to gather much easier and faster (which is usually advantage defender because initiative is usually advantage attacker). They make it harder to interdict movements, so battles becom...
- by Kurieg - at 2006.09.11 19:24:00
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14. State of Warfare in EVE: A possible solution... - in Corporation, Alliance and Organization Discussions [original thread]
So, for the "Big 4" to enforce this rule, they would presumably have to violate it in order to bring a large blobbing group to heel. What you are proposing is an anti-lag ROE that needs a lagfest to enforce it. I'm not quite certain that makes a ...
- by Kurieg - at 2006.09.11 15:07:00
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15. The Simple Solution To EWar - in Ships and Modules [original thread]
Edited by: Kurieg on 25/08/2006 14:35:57 1 Raven with Magnetometric racial jammer, max skills, = 9 ECM Strength. 1 Megathron with T2 Magnetometric ECCM = 41.16 sensor strength. 21.9% chance to jam. BTW, 1 scorp with 4 Amarr racial ECM And 4...
- by Kurieg - at 2006.08.25 14:34:00
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16. I need a Raven setup for the high end level 3 missions - in Ships and Modules [original thread]
Siege launcher for level 3...... No. Use 6x Cruise Launchers (see mids) 2x medium long range gun of whatever type you konw... or just use tractor beams for hauling loot. 2 Phased Target Painters - this is what let your Cruiser missile DPS be bet...
- by Kurieg - at 2006.08.23 18:43:00
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17. EW: Why The Hate? - in Ships and Modules [original thread]
ECM/ECCM - affect chance to jam and locking time. Due to picking up a new benefit, ECM strengths reduced 30% (or pick a new number - what chance do you think a maxxed Scorp with a T2 Multi should have to jam sensor strength 20 (average BS)? 20%? 2...
- by Kurieg - at 2006.08.21 18:04:00
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18. Best med weapon ingame - in Ships and Modules [original thread]
Edited by: Kurieg on 17/08/2006 19:30:28 Oh gawd, thread resurrection ftl
- by Kurieg - at 2006.08.17 19:30:00
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19. Why ECM is overpowered. - in Ships and Modules [original thread]
Make Sensor Boosters and Sensor Dampeners only about lock range. Sensor Boosters still useful for long range combat even if noone is Dampening you. Sensor Dampeners useful to try and stuff people at range. Make ECM and ECCM about the lock "on/off...
- by Kurieg - at 2006.08.17 19:17:00
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20. TriExporter - in EVE Technology Lab [original thread]
Thanks, this program is great fun :)
- by Kurieg - at 2006.08.16 16:18:00
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