| Pages: [1] 2 3 4 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Iteken Hotori
Minmatar GTE Corp
|
Posted - 2006.12.06 13:16:00 -
[1]
There desn't seem to be any dedicated PvE (mission running) setups for these babys out there, though it's pretty self-explanitory.
I've been using this sice the day they came out, and haven't had any problem at all. Even stuff my trusty (lonely - lol) old Cyclone would have problems on, this thing eats alive.
I swear to god, this ship is a monster.
I ahve jsut over 3 million SP. 1/3 in gunnery.... So consider this a pretty basic fit.
Highs 6x 650mm 'Scout' Artillery 2x 'Arablest' Heavy Launchers
Mids 1x 10Mn Afterburner (II) 2x 'Barton' Cap Rechargers 1x $seomthing. Targeting Enhancer would be ideal. I'm using a webber though, to help hit small stuff that makes the mistake of getting close.
Lows 1x MAR II 2x Active Rat Specific Hardeners 1x Passive rat specific hardener 2x Gyroscope II
I've tried a few variations.... EANMs, 720's + fitting mods, plate, twin reppers, but this one gives you the most bang for your buck.
It'll run the repper and hardeners for 8-10 mins with my low skills. Which is nice :)
Discuss? Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |

Jim McGregor
|
Posted - 2006.12.06 13:21:00 -
[2]
Edited by: Jim McGregor on 06/12/2006 13:26:06
I use something like this:
6x 650 II 1x Tractor Beam
1x Afterburner II 1x Sensor Booster (since Tremor can hit beyond the ships targeting range) 1x Tracking Computer (always fun to get good hits) 1x Cap recharger (no idea what else to put here... :))
2x damage mods 1x 800 mm plate 1x medium repper 2x EANM II
Im not saying its perfect, but it works... :) I havent even put any thought into it, and its the first setup i put together, so im sure there are many better ones out there. But like I said, it works. --- Eve Wiki | Eve Tribune | Eve Pirate |

SunTzuRaven
Gallente
|
Posted - 2006.12.06 14:42:00 -
[3]
DO the 720s just take to much grid? ________________________________________ <("<) <('')> (>")>
|

Iteken Hotori
Minmatar GTE Corp
|
Posted - 2006.12.06 15:07:00 -
[4]
Edited by: Iteken Hotori on 06/12/2006 15:06:47
Originally by: SunTzuRaven DO the 720s just take to much grid?
Yep. Alot. With my skills (no AWU Yet) you can only shoehorn them in if you drop 2 lows and slap in 2 RCU's. Loseing either DPS or Tank is bad.
For the number of skillpoints, and the distribution, this is perfectly balanced.
re: rigs.. i'll be fitting falloff and speed rigs when they become cost effective.
Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |

Karandor
|
Posted - 2006.12.07 02:30:00 -
[5]
for level 3 missions you can go all out damage for the most part. Few NPCs do much damage over 20km out so I decided to try 3X gyro II. I only have AWU 2, I think with 4-5 you could fit T2 720s.
6X 720 prototype (or scout) 2X small tractor beam (with new wreck system this helps looting oh so much)
1X 10MN ABII 1X stasis web (best named) 2X target painter (best you can get)
1X medium rep (T2 with good skills or named) 2X rat specific hardeners 3X gyro II
this gives (with my skills, BC4, surgical strike 3, rapid firing 3, rest relevant at 5) 14.35 damage mod and 7.63 RoF on 720 protos
Basically stuff dies long before your tank ever gets into trouble. With the 2 painters you can insta-pop even interceptor rats at 30-35 km. Even if an angel viper gets close (within 10km) they can be hit by artillery thanks to painters + web. I actually had a build with missiles but took them off because on cruisers my missiles would be lucky to hit with more than 1 volley.
This thing is a monster for level 3 missions. The best part is that you'll hardly use any ammo.
|

Taedrin
Gallente Mercatoris Technologies
|
Posted - 2006.12.07 03:52:00 -
[6]
Originally by: Karandor for level 3 missions you can go all out damage for the most part. Few NPCs do much damage over 20km out so I decided to try 3X gyro II. I only have AWU 2, I think with 4-5 you could fit T2 720s.
6X 720 prototype (or scout) 2X small tractor beam (with new wreck system this helps looting oh so much)
1X 10MN ABII 1X stasis web (best named) 2X target painter (best you can get)
1X medium rep (T2 with good skills or named) 2X rat specific hardeners 3X gyro II
this gives (with my skills, BC4, surgical strike 3, rapid firing 3, rest relevant at 5) 14.35 damage mod and 7.63 RoF on 720 protos
Basically stuff dies long before your tank ever gets into trouble. With the 2 painters you can insta-pop even interceptor rats at 30-35 km. Even if an angel viper gets close (within 10km) they can be hit by artillery thanks to painters + web. I actually had a build with missiles but took them off because on cruisers my missiles would be lucky to hit with more than 1 volley.
This thing is a monster for level 3 missions. The best part is that you'll hardly use any ammo.
Why not fit a salvager instead of a second tractor beam, to get the most out of those wrecks?
|

Atha'an
|
Posted - 2006.12.11 10:31:00 -
[7]
"for level 3 missions you can go all out damage for the most part. Few NPCs do much damage over 20km out so I decided to try 3X gyro II. I only have AWU 2, I think with 4-5 you could fit T2 720s.
6X 720 prototype (or scout) 2X small tractor beam (with new wreck system this helps looting oh so much)"
I think this would be good, but i reckon you should use all the high slots, as many as possible with guns. The Rof and damage bonus means at least 6 guns, preferably T2's, and a launcher. I have
6x 650mm II's 1x Heavy Missile Launcher 1x Small Tractor Beam
I live for the Alpha strike. I would like to make all my guns 720mm, for the range, but the high grid, the lower DPS AND tracking make them not worth it. Even in PvP, i think the 650mm work better, just switch to quake for armor tanks and EMP for shields, you cant move but deal a hell of a lot of damage, and noone can get within 20km (jamming range) without being blown to bits. Tracking comp and Web for close range, warp out if under attack from long range. only problem is the 15km range but no other type of setup solves this either. This is the advantage of frigs.
|

Daedalus Romania
|
Posted - 2006.12.16 09:44:00 -
[8]
The 650 and 720 setups works nice, but the ship truly shouts for AC's :)
|

Thaddeus Brutor
Minmatar Republic Military School
|
Posted - 2006.12.21 17:39:00 -
[9]
Just farting around for a PVE setup...
What about: HI: 8x AutoCannon (425mm Scouts) MID: 1x T2 AB, 1x Webber (fleeting), 2x Cap Recharger I (T2 is soooo expensive) LO: 2x MAR II, 2x EANM II, 2x CPR (betas)
With good cap/AB skills, it's a fully sustainable tank, with those big nasty AC's and a webber to slow down the little stuff. Could be pretty fun, I think.
|

Inen
Minmatar OLE Mining Corp Miners With Attitude
|
Posted - 2006.12.21 17:53:00 -
[10]
Originally by: Thaddeus Brutor Just farting around for a PVE setup...
What about: HI: 8x AutoCannon (425mm Scouts) MID: 1x T2 AB, 1x Webber (fleeting), 2x Cap Recharger I (T2 is soooo expensive) LO: 2x MAR II, 2x EANM II, 2x CPR (betas)
With good cap/AB skills, it's a fully sustainable tank, with those big nasty AC's and a webber to slow down the little stuff. Could be pretty fun, I think.
6 turret points on hurricanes. Could fit heavy assaults or NOS.
|

Agnar Koladrov
Gallente Hurricane Corporation
|
Posted - 2006.12.21 18:14:00 -
[11]
Originally by: Daedalus Romania The 650 and 720 setups works nice, but the ship truly shouts for AC's :)
It would shout it even more if it didn`t look so darn much like the Cyclone in term of mass/speed/sig radius.
Thus I`m propossing CCP increase the speed to 175, decrease mass to 1150000 and decrease sig radius by 10 to 230. Then the Hurricane will scream AC`s in my opinion other wise it is just a fine ship in both roles (Arty/AC) ________________________________________________
-- What a Revelation! --
Where was the creativty for speed/mass/etc when the tier2 Battlecruisers were designed? Why the same for each race BC? |

MaidMarion
FarCry Inc Imperium Alliance
|
Posted - 2006.12.31 14:04:00 -
[12]
Edited by: MaidMarion on 31/12/2006 14:05:35
Originally by: Daedalus Romania The 650 and 720 setups works nice, but the ship truly shouts for AC's :)
save the ac for pvp when u can fit mwd .. for missions its cannons + missiles + drones
lv3s - 6x720 + 2arb assault (if u have dedicated looter, or dont loot)
Solo looter - 4x720 + 2arb assault + tractor + salvager
mids .. cap recharger or two .. ab2, tracking comp
lows .. mission specific - 2xmar2 + hardeners, tho ive been using 1x eanm2 + specific hardeners and single mar2 with much success, at least one gyro here pls.
get at least drones lv4 .. drones + assault launchers for frigs, guns for cruisers / bc.
|

Emerald Shadow
|
Posted - 2007.01.08 07:57:00 -
[13]
Edited by: Emerald Shadow on 08/01/2007 07:57:49 try this on for size.. note you MUST have awug 5 and pristine fitting skills and even so you end up with like 7 grid
6x 720 II's 2x assualt II's (not heavys)(for them nasty frigs that manage to make it too close... or start too close)
1x 10Mn AB II 1X Med Shield boost II 1x rat specific or invuln hardener II 1X Sensor boost II
1X damage control (best named or t2 if youre rich) 2x Gyro II's 3x Track enhancers II's
drone bay 4 light and 1 med rat specific
even with my still growing gunnery skills im getting 16.09 damage mod and have started wrecking for over 900 damage against rats... not structures
it all fits.. and yeah the tank isnt hot... but its fast.. and avoids some fire that way, and it rips the rats smaller than a bc apart before they can blink, i even run serpentis rat level 4's with this (gotta love no missiles eh?)
yeah i gotta warp out some .. eh whatever, do it right and you usually wont on any level 3
8.12 rof 16.0955 damge mod 0.0316 tracking
hope this helps
*edited for spelling and added gun info*
|

Kegger McManus
Minmatar Vale Heavy Industries SMASH Alliance
|
Posted - 2007.01.09 04:50:00 -
[14]
On my 220mm AC hurricane, i'm going to try missles for a while. I already have Heavy missles trained up, but i've been looking at Heavy Assault Missles. I rat in 0.0 with guristas, and was wondering.. are HAM really worth it or should i just stick with heavies?
|

Emerald Shadow
|
Posted - 2007.01.09 05:11:00 -
[15]
Originally by: Kegger McManus On my 220mm AC hurricane, i'm going to try missles for a while. I already have Heavy missles trained up, but i've been looking at Heavy Assault Missles. I rat in 0.0 with guristas, and was wondering.. are HAM really worth it or should i just stick with heavies?
hams actually do pretty decent damage.. one of our ex corpies used them to decent effect... theyre just going to be less useful on frigates for sure
|

Kegger McManus
Minmatar Vale Heavy Industries SMASH Alliance
|
Posted - 2007.01.09 11:27:00 -
[16]
Not really worried about frigs tbh, just debating if i should lob heavy missles at the crusiers/BC/BS or is i should go with the slightly fast HAMs.
|

Emerald Shadow
|
Posted - 2007.01.15 03:52:00 -
[17]
i'd pick heavys for the range... but to each their own :)
|

Emerald Shadow
|
Posted - 2007.01.21 10:23:00 -
[18]
anyother mission rigs out there? comon
|

CaptainEO
|
Posted - 2007.01.21 10:52:00 -
[19]
Autocannons don't work well for missions because you spend more time afterburning into optimal range than you spend firing at targets.
|

Davros Johnstone
The Sanctum
|
Posted - 2007.01.21 11:13:00 -
[20]
Its a fun ship to solo some lvl 4s in that don't have toooo many ships to chew through. And i have to fit ACs to this, it demands them!
Tbh i found the cyclone more than adequete for lvl 3 missions with a 5 x 720mm + 3 arby assault launcher setup - but probably not on 3-4m skillpoints :)
HI: 220mm t2 x 6, 2 Named Med Nos
MID: 10 Mn AB/MWD, Web, Cap Recharger, Med Electrochemical Cap Booster
LOW: 2 x MAR II, 1 ENAM II, 2 x Rat Spec hardners, Gyrostab II
It is very fun, esp on the newer non-deadspace misisons with the MWD. Fitting 2 falloff rigs and a 15% armor boost per cycle rig, makes this thing pretty hard to kill and gives it a decent range with t1 ammo... and with barrage, a 19km falloff.
Yet to try Arty on it, mabye after downtime...
|

Violated
|
Posted - 2007.01.28 18:11:00 -
[21]
*note, big minmatar noob here*
-high- 6x 650mm Art 2x Heavy assault missile launcher (vs frigs)
-med- 10mn afterburner 2x Cap rechargers Tracking Computer
-low- Medium armor repairer II Active explosive hardener Active Kinetic Hardener Active Thermic hardener 2x gyrostab
Just for running missions
|

Farwinter
Minmatar Sebiestor tribe
|
Posted - 2007.02.13 20:10:00 -
[22]
Only problem I can see is that, at 3mil skill points, I'll have to run 2 (or more?) Sensor Boosters to get the targeting range up to something half decent.
With one Sensor Booster and Long Range Targeting at 3, targeting is at ~21km. Fair bit closer than I'd like for use with 650s :)
|

Darion Striker
Amarr
|
Posted - 2007.02.13 20:19:00 -
[23]
Here is my set-up:
6 720 Scouts, 2 heavy launchers
AB, two Inv 2 - or mission spec should it be one of the harder missions - medium shield booster
DCU2, 3 Gyro2, Tracking2, PDS (to help with cap rech)
This thing obliterates level 3 missions.
-Striker-
|

Kurieg
Caldari Provisions
|
Posted - 2007.02.26 16:49:00 -
[24]
I've just recently returned to Eve, and was trying out the new BC's. I have to say, I love this ship. Right now I'm relearning on level 3's in Caldari, and this is what I run -
Against Guristas/longer range rats 6x 650 T2 2x Heavy Missile (named)
AB T2 3x Cap Recharger (named)
Mar T2, 3-4 hardeners (mish specific), T2 Gyro, 0-1 Inertia Stabilizers
For short range rats (Sansha, etc.) 6x Dual 180 T2 AC (because they're cheap :P, could easily fit bigger AC's if I felt like doling out the money) 2x HAM (named)
Same Mids. I don't seem to need a webber, but maybe that's because hte Dual 180's have great tracking.
Same lows except I always have an Inertia Stabilizer
5 light drones
So far, it's done everything with ease, STI, Angel Strike, etc.
|

Apsa1ar
Happy Land Popsicle Group
|
Posted - 2007.02.26 17:08:00 -
[25]
I run
6x 650 T2 1x Assault missle launcher 1x standard missle launcher
AB T2 2x Cap recharger T2 1x Tracking Computer T2
2x MAR T2 3x rat specific hardeners T2 2x gyro T2
|

Gothrok
|
Posted - 2007.03.04 12:11:00 -
[26]
Edited by: Gothrok on 04/03/2007 12:10:55 Best setup I could come up with having only 3.2 mil sp's, and still had to fit 3 energy grid rigs to pull it off;
6x 720 scouts 2x arbalest heavy assault launchers
1x 10mn afterburnerII 1x shield boosterII 1x large shield extender 1x em shield amplifier
2x tracking enhancerII 2x gyrostabII 1x ballistic control 1x medium armor repairer
Looking forward to next week when I can change out guns and ammo for T2.
Safe Journeys \m/><\m/
|

Dag'olar
|
Posted - 2007.03.04 20:18:00 -
[27]
I've tried out a few setups for missions... used these all the way up to lvl 3 missions.
Setup #1: AC Boat This is what i'm using most of the time.... because i love AC's Hi: 6 x 220 Vulcan's, 2 x Med Nos Mid: AB II, Web, cap inj, target painger (think i'm about to drop this for a tracking enhancer) Lo: 2 X med armor rep., 4 X passive armor tank (2 EANM, 2 rat specific)
This setup has a few problems... the resists arn't as good as the could be, so alot of cap is eaten up by the armor reppy's, thus the cap injector. The fourth mid slot i'm not sure what to fill with. a second web might be good.
The biggest problem is only having a max speed of less than 500 with the AB II, meaning you take a lot of damage closing with your target. Also eats up your cap till you get in nos range.
Setup #2: Fast Arty
This setup works well. You get to dictate range, nothing can close on you because your nice and fast, so you don't take much, if any damage. Only problem is when the deadspace gate drops you in the middle of the enemy. Then your sorta screwed.
Hi: 6 X 650 (no awu, so no 720's). 2 X assault launchers (for webber frigs that get close and need to be killed fast) Med: AB II, Sensor booster, Tracking enhancer, target painter Lo: 4 nanos, 2 istabs
Can't remember what the max speed is, but you get going pretty fast. It allows you to stay at 40km or 50km of your target without letting them close. Most of the npc ships can't do damage out that far, so your pretty safe. Trying to use something like the nanos and istabs on an AC boat dosn't work for missions: you really need the mwd to make it effective in close range, and you can't operate a mwd in deadspace.
Setup #3: Tank arty
Hi: ditto Mid: AB II, tracking enhancer, webber, cap recharger or injector Lo: Armor tank as per AC boat.
You'll kill most things before they get in range, but they *will* eventually get in range. Thus a tracking enhancer and webber. You'll b tanking once they get in close, but you shouldn't be taking as much damage as the AC boat (you should've killed most of them before they close), but you'll still slowly eat up your cap. An injector might be good to bail you out if things get rocky though.
I don't use this setup much anymore... if i'm armor tanking, i'll AC them to death. If i'm using arty's, i'll stay at my optimal, and out of there's. If your armor tanking a arty boat, you are taking far too much damage, meaning you're far too close.
Just my two cents :)
|

Lord's Servant
|
Posted - 2007.03.27 18:14:00 -
[28]
I just bought meself one of these babies yesterday and here's my fitting for it.
BTW I have Engineering at 4 and Electronics at 5 so this might not fit for some of you newer players
This is also from memory
High: 720mm Gallium Artillery x6, 1x Tractor Beam, 1x Salvager I
Mids: 2x Cap Recharger I 1x 10mn AB I 1x Sensor Booster I (I think that's what it's called)
Low: 2x Medium Armor Repper II 3x Energized Adaptive Nano Membrane I 1x Gyrostabilizer
It's a sweet tank, can deal some damage and has long range, the AB helps u stay at range and the Sensor Booster helps u lock targets faster. 
|

Fifty Fifty
|
Posted - 2007.03.31 18:54:00 -
[29]
If your running missions use a Thrasher to do your looting/salvaging. On the Hurricane keep your high slots open for weapons! |

JG53Werner Molders
Gallente SPARTA 480 a.C.
|
Posted - 2007.04.13 15:18:00 -
[30]
My best fitting for any lvl 3 missions and some lvl IV too:
5x720mm T2 + 3xHeavy Luncher T2 1xAB T2 + 2xsensor Booster T2 + 1xLarge Extender shield T2 1x MAR T2 + 1xDamage Control T2 +1RCU T2 + 3xGyro T2 5xLight Drones T2
With this setup i can make all missions.
Have a fun Werner Molders
|
| |
|
| Pages: [1] 2 3 4 5 :: one page |
| First page | Previous page | Next page | Last page |